Trasildor wrote:The continuous discussion about what new players might do, especially the whole pulling ships out of infinity thing, and thwe desire to counter these new nations with strict rules is just silly. It doesn't matter if you have the largest rule book in the game, there is only one fact that needs to be noted: this is a game. A text based roleplaying game where the only reason any one player can do anything is because players x, y, and z all acknowledge him. If you don't like a player or his posts in ft threads, ignore him. If he acts like somone who wants to win an RP, don't RP with them. If they don't seem like it and you RP with them and they try to win by pulling stuff out of hyperspace, then correct their behavior in the OOC.
In MT, we require stuff like that all the time. My main nation is Taziristan, which resides in the Western Isles. There, we require budgets, numbers of soldiers, tanks, planes, and ships. We need logistics, combat, and reserves. Yet, people still pull crap out of their butt and try to win a Roleplay. All you can do is try to correct their behavior OOCly and no amount of required number posting is gonna help you.
As for basing size off of NS stats, that's just a giant middle finger to new players. My puppet would have to exist for MONTHS before I even got a thousand of these undefined standard ships. I could never take part in a war RP, I could never even hope to compete with anyone older than 6 months after I was founded. How about, instead of limiting RP opportunities based on time on NS, we keep doing what it seems like you guys have been doing well for a long long time: let new people do what they want and acknowledge only those that look like they care.
Another thing I'd like to add is that the older people proposing these rules are completely ignoring the opinions of the new people. If you want to impose rules on us, how about treating us as roleplayers with opinions instead of a problem that needs solving.
Never once did anyone on here during that discussion attempt or even suggest trying to impose the discussed rules on to anyone. It was more a discussion of the merit of such standards and our affinity towards them. Was it heated- sure, but thats to be expected when people are passionate about something. I dont look differently at any of those nation who opposed my views and still respect them perfectly fine as roleplayers.







