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by Hittanryan » Sun Aug 28, 2016 11:59 am
by Senkaku » Sun Aug 28, 2016 12:27 pm
Hittanryan wrote:If you miss every single time at that range, then wouldn't that simply be considered beyond its effective range? Most weapons will have an operational range beyond which they are not likely to hit, even if it is theoretically possible under tightly controlled conditions.
by Sunset » Sun Aug 28, 2016 1:03 pm
Senkaku wrote:Hittanryan wrote:If you miss every single time at that range, then wouldn't that simply be considered beyond its effective range? Most weapons will have an operational range beyond which they are not likely to hit, even if it is theoretically possible under tightly controlled conditions.
Your operational range would be extremely short, is what Sunset is saying (I think), because you can only fill a given volume of space with a comparatively small amount of munitions that the enemy ship will be able to more easily avoid. If you had, say, a dozen mass drivers each firing a spread of smaller slugs, going at 0.3-0.7 c, it might be more effective and longer-ranged, because you'd fill a larger volume of space and make maneuvering more difficult, and when you accelerate something to such a high speed, it will basically obliterate anything it touches. You don't necessarily need a single gun with (comparatively) huge power requirements when you're able to accelerate projectiles to such high speeds. Nothing is going to stop, say, a watermelon-sized piece of tungsten at 0.3 c (unless you do some serious handwaving). The same goes for a piece of tungsten the size of a house moving at 0.7 c. It's just overkill that's easier to detect and dodge- better to launch four thousand watermelons and make it impossible for the enemy to get out of the way.
by SquareDisc City » Sun Aug 28, 2016 2:41 pm
The balance between attack and defence is indeed important in shaping your spacecraft and tactics, and by implication what the reaction to a ship being destroyed is. In my old blog Faster Than Sight I argued based on an electromagnetic accelerator's requirement to hold itself together against the force of firing that "in general we can expect a spaceship gun to be capable of destroying something roughly the same size as itself". Ultimately this comes from both weapons and armour relying on chemical bonds for their strength. So with a nuclear weapon, it can destroy something much larger than itself.Hittanryan wrote:These weapons are intended to be the largest capital ships' main guns, weapons powerful enough to cripple an equivalent ship in a single shot under ideal conditions, powerful enough to overwhelm a comparable ship's defenses, and with far greater range than other ships. I know the tendency in movies is to show ships blasting away at each other with volley after volley with each shot doing little damage, but really if it took that long to kill another ship, the military would seek more powerful guns. Think about RL tanks, you wouldn't consider the gun on a main battle tank to be effective if it can only kill an enemy tank with a dozen lucky hits.
It's not hugely important to RP, because whatever absolute numbers someone uses are largely ignored in the interests of a balanced story and heading off numberwanking. But it can be relevant to making your nation internally consistent. For one simple example, if starships are flinging zillions of watts around, then maybe it makes sense if domestic electricity really is "too cheap to meter".The reason I'm agonizing a bit over this issue is that the strength of these weapons will set a sort of baseline for the setting. It will help determine energy consumption of the biggest and baddest capital ship and set a ceiling on everything below it. I don't want to find out later that something else could be far more devastating than what is supposed to be the equivalent of a battleship cannon.
I discussed the issue of effective range limited by target dodging in my blog. There are a few conclusions to draw. As Sunset discussed, a small ship can take potshots at a much larger one with impunity. In response the larger ship has a few options. It can tank the hits if its defenses are strong enough, not unreasonable with a big size difference. It can have a boatload of secondary weapons to fill space with firepower to rebalance the odds. It rely on a smaller ship, or even a missile, to close down and destroy the target. All three of these and more could come into play in the design of a single craft or even in a single engagement. (And all three of those options has its own shortcomings).I am attempting to determine what type of weapon is best suited to this role: a mass driver or high-frequency laser. Particle beams and plasma weapons seem to have a general problem with blooming even in space, which would make them unsuited to this specific role (though they might be used in other capacities). I have two conundrums which I wonder if harder sci-fi enthusiasts wouldn't mind taking a crack at.
Big problem 1: Range
Mass drivers theoretically outrange lasers, which diffuse over long distances despite collimation. In space, mass driver slugs will more or less maintain their kinetic energy until they collide with something, and their kinetic energy is what determines their killing power. This implies that mass drivers have theoretically unlimited range. At long range, however, a target may be able to evade mass driver slugs if they are detected early (which is likely using IR sensors) and if the delay between firing and impact is long enough for the target ship to maneuver sufficiently. If the mass driver does not fire projectiles at relativistic speeds, then the laser might be the better option at standoff ranges. The mass driver's accuracy might be too poor at that range to be practical.
If a mass driver can accelerate slugs to some substantial fraction of the speed of light (0.3-0.7c), however, it might be competitive and might be able to hit distant targets with comparable accuracy to the laser. At this point it all comes down to the laser's effective range, which I can't seem to find consistent estimates on. At what range will an x-ray laser diffuse to the point that it cannot seriously damage its target? Is this distance appreciably longer or shorter than the effective range of a relativistic mass driver?.
Heat is indeed a very real problem, perhaps it ought to be the number 1 factor in spacecraft design. It's hard to way which option is better in this respect though. https://www.calvin.edu/~pribeiro/course ... 0Paper.doc states that modern railguns are only a few percent efficient, but on the other hand http://ieeexplore.ieee.org/document/4785524/ states that with a certain design and operation near 100% efficiency is possible. That ties in with developments in regular electric motors, where 95%+ efficiency has been achieved.Big problem 2: Energy and heat management
Will a mass driver or laser require orders of magnitude more energy than the other for an equivalent killing power over the same range in space? Which, if either, will be able to sustain higher average rates of fire over the course of a battle? Will heat management limit a laser's rate of fire substantially compared to a mass driver?
Well a bomb pumped laser doesn't have significant electric energy consumption. In terms of using nuclear fuel efficiently, I suspect it's worse than a well designed nuclear reactor just because the bomb has a lot less control. And yes, it means using single shot warheads with all the difficulties that entails. On the other hand it also means you can stick it on a missile which addresses your range concerns.On bomb-pumped lasers: Would a bomb-pumped laser beat the mass driver (or vice versa) in electrical energy consumption (without sacrificing killing power or range)? If a bomb-pumped laser would be more efficient in terms of energy consumption, wouldn't it also lose its supposed logistics advantage for its gain in energy efficiency over the mass driver? That is to say, if a nuclear warhead had to be detonated for each firing, wouldn't the logistics and maintenance burden of a bomb-pumped laser be appreciably greater than that of a mass driver?
by Hittanryan » Sun Aug 28, 2016 6:36 pm
by Senkaku » Sun Aug 28, 2016 7:37 pm
Hittanryan wrote:Since there's a fixed energy budget, these dozens of guns would have to be considerably smaller and wouldn't inflict enough damage.
by Hittanryan » Sun Aug 28, 2016 8:03 pm
by SquareDisc City » Sun Aug 28, 2016 8:04 pm
Or the projectile's really small. An object massing 1 nanogram - for comparison, about the size and mass of a human cell and over trillion times the mass of any atom - travelling at 0.5 [i]c/i] would carry energy similar to a modern day rifle round, and while the terminal ballistics is going to be very different I still think it could be quite practically armoured against.Senkaku wrote:Hittanryan wrote:Since there's a fixed energy budget, these dozens of guns would have to be considerably smaller and wouldn't inflict enough damage.
If you hit something with really anything going at a significant fraction of the speed of light, it's probably going to die, unless it has a mind-bogglingly large mass of armor to protect it or is ridiculously large.
by Vocenae » Sun Aug 28, 2016 8:47 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Senkaku » Sun Aug 28, 2016 9:49 pm
SquareDisc City wrote:Or the projectile's really small. An object massing 1 nanogram - for comparison, about the size and mass of a human cell and over trillion times the mass of any atom - travelling at 0.5 c would carry energy similar to a modern day rifle round, and while the terminal ballistics is going to be very different I still think it could be quite practically armoured against.Senkaku wrote:If you hit something with really anything going at a significant fraction of the speed of light, it's probably going to die, unless it has a mind-bogglingly large mass of armor to protect it or is ridiculously large.
by Olimpiada » Sun Aug 28, 2016 11:01 pm
Senkaku wrote:SquareDisc City wrote:Or the projectile's really small. An object massing 1 nanogram - for comparison, about the size and mass of a human cell and over trillion times the mass of any atom - travelling at 0.5 c would carry energy similar to a modern day rifle round, and while the terminal ballistics is going to be very different I still think it could be quite practically armoured against.
I was speaking of macro-sized projectiles. If I accelerated a water bottle or a Hallmark card or a flatscreen TV (or items with equivalent masses) to 0.5 c, shit would go down.
by Tahar Joblis » Mon Aug 29, 2016 2:40 pm
Sunset wrote:No miscommunication. If you do the math and figure out how large that fire envelope is, that spinal mounted weapon - no matter how 'carefully' targeted it is - will miss essentially every single time. Let's say you're engaging at 1 light second - 300,000 kilometers rounded - and the target has a potential movement from maneuvering thrusters alone of 300 m/s. That's what the shuttle had. So in that 1 second that it would take for your radar (or even the light bouncing off the target ship) to return to your sensor system and -assuming- no particular computational latency, movement of the weapon housing (whole ship in the case of a spinal weapon), etc, that ship (the elderly space shuttle) has now potentially moved anywhere inside a 600 m circle (parallel to your own ship). The shuttle is only 9m in diameter, 60m long. It now fills only 1/523rd of that circle.
by Hittanryan » Mon Aug 29, 2016 5:06 pm
by SquareDisc City » Mon Aug 29, 2016 8:20 pm
On the other hand, there's still a third option: missiles as primary long range weapons. As became the case in real life air warfare and to an extent naval warfare. Of course that spoils your spinal-mounted gun fun, so you might need some reason they aren't used all the time. Cost is an obvious one, there's a lot of advanced technology going into a missile and it's single use, even in real life that was seen as a bit of an issue when the USA was using expensive cruise missiles to hit cheap targets. But it might not be the only drawback.Hittanryan wrote:To justify the existence of the guns I proposed in my original post, they need to have both range and killing power...The original question, however, was about lasers vs. mass accelerators as primary long-range weapons.
by Hittanryan » Mon Aug 29, 2016 9:00 pm
SquareDisc City wrote:On the other hand, there's still a third option: missiles as primary long range weapons. As became the case in real life air warfare and to an extent naval warfare. Of course that spoils your spinal-mounted gun fun, so you might need some reason they aren't used all the time. Cost is an obvious one, there's a lot of advanced technology going into a missile and it's single use, even in real life that was seen as a bit of an issue when the USA was using expensive cruise missiles to hit cheap targets. But it might not be the only drawback.Hittanryan wrote:To justify the existence of the guns I proposed in my original post, they need to have both range and killing power...The original question, however, was about lasers vs. mass accelerators as primary long-range weapons.
by Senkaku » Mon Aug 29, 2016 9:04 pm
SquareDisc City wrote:On the other hand, there's still a third option: missiles as primary long range weapons. As became the case in real life air warfare and to an extent naval warfare. Of course that spoils your spinal-mounted gun fun, so you might need some reason they aren't used all the time. Cost is an obvious one, there's a lot of advanced technology going into a missile and it's single use, even in real life that was seen as a bit of an issue when the USA was using expensive cruise missiles to hit cheap targets. But it might not be the only drawback.Hittanryan wrote:To justify the existence of the guns I proposed in my original post, they need to have both range and killing power...The original question, however, was about lasers vs. mass accelerators as primary long-range weapons.
by Senkaku » Mon Aug 29, 2016 9:11 pm
Hittanryan wrote:Guided missiles with big enough warheads will probably need a great deal of fuel to cross the kinds of distances involved and still maneuver to their targets.
by Hittanryan » Mon Aug 29, 2016 9:14 pm
Senkaku wrote:Hittanryan wrote:Guided missiles with big enough warheads will probably need a great deal of fuel to cross the kinds of distances involved and still maneuver to their targets.
Deploying a large number of warheads almost like submunitions on a large carrier drone or missile bus type vehicle (perhaps expendable, perhaps not) might be a way to get around this, as well as using x-ray lasers and Casaba howitzers to minimize the distance the missiles have to travel.
by Senkaku » Mon Aug 29, 2016 9:20 pm
Hittanryan wrote:Senkaku wrote:Deploying a large number of warheads almost like submunitions on a large carrier drone or missile bus type vehicle (perhaps expendable, perhaps not) might be a way to get around this, as well as using x-ray lasers and Casaba howitzers to minimize the distance the missiles have to travel.
And what of the layered missile defense that is likely to be used by any major fleet? Fighter or drone patrols with weapons capable of intercepting missiles, escorts with missile countermeasures, CIWS on the missile's target?
by Hittanryan » Mon Aug 29, 2016 10:10 pm
Senkaku wrote:Hittanryan wrote:And what of the layered missile defense that is likely to be used by any major fleet? Fighter or drone patrols with weapons capable of intercepting missiles, escorts with missile countermeasures, CIWS on the missile's target?
Well, it might end up being easier to consolidate counter-countermeasures to the missile buses, which could do its best to destroy interceptors and block enemy ECM until the missiles could get within x-ray laser or Casaba howitzer range. I would think that at such ranges CIWS wouldn't be much of an issue, though if you were trying to directly hit an enemy ship with a nuke, it would be. As for escort craft equipped with extensive anti-missile systems, presumably such craft would be targeted by the x-ray lasers and Casabas first, and I doubt any ship would stand up to more than one hit by a bomb-pumped anything.
Obviously there'd be stuff involved, but it might be better than just flinging a bunch of mass driver slugs and laser beams in the general direction of the enemy from half a light-second away (and equipping your ship with gigantic reactors to fit suitably gigantic power requirements, along with huge radiators that would fry your crew in like two seconds when you had weapons online). Lasers and mass driver systems will also need to get rid of a lot of waste heat- nuclear missiles don't.
by Senkaku » Mon Aug 29, 2016 10:54 pm
Hittanryan wrote:Senkaku wrote:Well, it might end up being easier to consolidate counter-countermeasures to the missile buses, which could do its best to destroy interceptors and block enemy ECM until the missiles could get within x-ray laser or Casaba howitzer range. I would think that at such ranges CIWS wouldn't be much of an issue, though if you were trying to directly hit an enemy ship with a nuke, it would be. As for escort craft equipped with extensive anti-missile systems, presumably such craft would be targeted by the x-ray lasers and Casabas first, and I doubt any ship would stand up to more than one hit by a bomb-pumped anything.
Obviously there'd be stuff involved, but it might be better than just flinging a bunch of mass driver slugs and laser beams in the general direction of the enemy from half a light-second away (and equipping your ship with gigantic reactors to fit suitably gigantic power requirements, along with huge radiators that would fry your crew in like two seconds when you had weapons online). Lasers and mass driver systems will also need to get rid of a lot of waste heat- nuclear missiles don't.
I dunno, these single-shot nuclear devices increase the logistics and maintenance burden by quite a bit. Techs will have to maintain the missiles and warheads, plus you'll be going through quite a bit of fissile material that way. On top of that you'll have ionizing radiation to consider as a hazard to your own personnel.
I'm also not seeing why fighter CAP couldn't simply be extended beyond bomb-pumped missile range where they could intercept them before detonation. Presumably before being able to use these weapons, fighters would have to first wrest control of the airspace (I know there's no air, but the equivalent term would be "space-space"). That's likely to involve a battle of attrition, with heavy casualties and high uncertainty.
As far as big reactors go, in this setting you basically need fusion plasma rockets for viable manned interplanetary travel. Other methods (chemical rockets, ion thrusters, non-beam propelled solar sails) are still around but they're niche-y because they're so much slower. Every capital ship, therefore, will have a helium-3/deuterium fusion power plant of varying size.
by Hittanryan » Mon Aug 29, 2016 11:09 pm
Senkaku wrote:"Fighters" would probably have limited delta-vee and minimal armor and would be easy to plaster with an initial barrage of lasers or mass drivers that could be less powerful, since they'd just have to shred a few millimeters of carbon fiber or whatever. Those lasers and mass drivers might not be suitable for attacking larger ships- they could be quite low energy, really. Once you've flooded the battlefield with heavy fire from kilowatt or megawatt lasers and much smaller, slower mass driver projectiles (a grape going at 1% c, versus a car going at 30% c), you send in your missile bus and rain nuclear death on the enemy. You could even turn your missile buses into full fledged drone craft and equip them with a small reactor and some lasers or something and have them zap any fighters that get too close before they deliver their payload. Since it'd probably be reasonably easy to smack fighters, I doubt they'd see widespread use.
by Senkaku » Mon Aug 29, 2016 11:18 pm
Hittanryan wrote:Senkaku wrote:"Fighters" would probably have limited delta-vee and minimal armor and would be easy to plaster with an initial barrage of lasers or mass drivers that could be less powerful, since they'd just have to shred a few millimeters of carbon fiber or whatever. Those lasers and mass drivers might not be suitable for attacking larger ships- they could be quite low energy, really. Once you've flooded the battlefield with heavy fire from kilowatt or megawatt lasers and much smaller, slower mass driver projectiles (a grape going at 1% c, versus a car going at 30% c), you send in your missile bus and rain nuclear death on the enemy. You could even turn your missile buses into full fledged drone craft and equip them with a small reactor and some lasers or something and have them zap any fighters that get too close before they deliver their payload. Since it'd probably be reasonably easy to smack fighters, I doubt they'd see widespread use.
If that's the case, wouldn't missiles have the exact same problems? At the end of the day they're basically small, fragile vehicles as well, with guidance systems, engines, and a payload, all of which need to stay intact to get the job done.
by Olimpiada » Mon Aug 29, 2016 11:41 pm
Senkaku wrote:Hittanryan wrote:If that's the case, wouldn't missiles have the exact same problems? At the end of the day they're basically small, fragile vehicles as well, with guidance systems, engines, and a payload, all of which need to stay intact to get the job done.
Missiles have one purpose: get the payload to an enemy target. Fighters are trying to shoot down enemy missiles, avoid hitting friendlies, and do a bunch of other stuff. Hell, missiles you could probably slap some basic armor or ablative coatings on them and sacrifice more delta-vee than a fighter, since you don't have a pilot and life support stuff to worry about. Even a drone fighter is going to have to do more maneuvering than a missile probably would. All the missile has to worry about is getting the warhead from the launch point to the detonation point.
Also, that's why I suggested missile buses- somewhat hardened things with maybe some ablatives or basic armor, enough delta-vee that they could manage armor and still go fast and stuff, stuffed full of submunitions that would then be released and fire a bunch of xasers or Casabas.
I'm sure you'd lose some missiles, but my point is that they'd be more effective than super high-energy mass drivers or lasers, for a host of reasons (not having to deal with huge power plants, huge heat sinks that still don't do a ton to alleviate the issue, short range because they can't cover a very large volume of space, et cetera). Imo the main issue is the huge heat sinks. Gigantic battle stations built into the bedrock of asteroids would not have problems, but your average battleship is going to start getting kinda steamy inside if it blasts away on its petawatt laser batteries for too long or zaps an apartment-building sized piece of tungsten up to ninety percent the speed of light.
Anyways, I basically am of the opinion that future space wars will just be drones and smaller craft blowing each other to smithereens and trying to kill drone tender ships (which will probably be giant and carry some longer-range weaponry in addition to drone units).
by Hittanryan » Mon Aug 29, 2016 11:46 pm
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