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by Genomita » Wed Jul 27, 2016 12:02 pm
by Tierra Prime » Wed Jul 27, 2016 4:17 pm
Genomita wrote:I'm definetly liking those ideas for an attack strategy even though my nation likely won't do a lot of attacking, but I suppose at least some of the same principles can be applied to a defensive strategy as well. A small fleet of fast ships could erupt from a stationary gate in one of my systems to intercept incoming attackers, cause some (hopefully serious) damage and break up the enemy's formation, then throw out a portal to get back to base and restock while the second wave comes in. Imagien how frustrating that would be. You might not fall for it every time, but the times you fall for it or expect it to happen only to find they stick around can cost you the battle.
by G-Tech Corporation » Wed Jul 27, 2016 4:34 pm
Tierra Prime wrote:Genomita wrote:I'm definetly liking those ideas for an attack strategy even though my nation likely won't do a lot of attacking, but I suppose at least some of the same principles can be applied to a defensive strategy as well. A small fleet of fast ships could erupt from a stationary gate in one of my systems to intercept incoming attackers, cause some (hopefully serious) damage and break up the enemy's formation, then throw out a portal to get back to base and restock while the second wave comes in. Imagien how frustrating that would be. You might not fall for it every time, but the times you fall for it or expect it to happen only to find they stick around can cost you the battle.
A novel idea for an attack ship I came up with a few months ago which may fit what you want is a "space submarine." Take a frigate or another suitability small ship, equip it with a modified FTL generator that partially phases it out of reality, equip the ship with torpedoes, and you have a space submarine. In the vain of early submarines, which couldn't dive for very long, this ship would need to disengage its phase generator in order to fire, and wouldn't be able to keep it running for very long. It also wouldn't have much in the way of armour and could be detected by enemy ships if it came too close. Hunter-killer patrols made up of destroyers and corvettes would be very effective counters I imagine.
by Kyrusia » Wed Jul 27, 2016 4:49 pm
Tierra Prime wrote:Genomita wrote:I'm definetly liking those ideas for an attack strategy even though my nation likely won't do a lot of attacking, but I suppose at least some of the same principles can be applied to a defensive strategy as well. A small fleet of fast ships could erupt from a stationary gate in one of my systems to intercept incoming attackers, cause some (hopefully serious) damage and break up the enemy's formation, then throw out a portal to get back to base and restock while the second wave comes in. Imagien how frustrating that would be. You might not fall for it every time, but the times you fall for it or expect it to happen only to find they stick around can cost you the battle.
A novel idea for an attack ship I came up with a few months ago which may fit what you want is a "space submarine." Take a frigate or another suitability small ship, equip it with a modified FTL generator that partially phases it out of reality, equip the ship with torpedoes, and you have a space submarine. In the vain of early submarines, which couldn't dive for very long, this ship would need to disengage its phase generator in order to fire, and wouldn't be able to keep it running for very long. It also wouldn't have much in the way of armour and could be detected by enemy ships if it came too close. Hunter-killer patrols made up of destroyers and corvettes would be very effective counters I imagine.
by The Ben Boys » Thu Jul 28, 2016 12:31 am
by Vocenae » Thu Jul 28, 2016 1:43 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Stormwrath » Thu Jul 28, 2016 3:37 am
Vocenae wrote:I still don't get why people don't just use Imgur. It's a easier, simpler, and faster image host.
by Vocenae » Thu Jul 28, 2016 4:08 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by The Ben Boys » Thu Jul 28, 2016 11:17 am
Vocenae wrote:Yeah but when it is free to create an account then I don't really see why someone would use a inferior service.
That said, now that the image has finally loaded, well, box ship is boxy. There's no real defining features outside of the bridge tower. You might try sketching out some additional angles so that we can give you better feedback. Are you basing the design off anything from other science fiction media? The UNSC from Halo comes to mind given that all of it's ships are boxes.
As for what you have here, well, it also goes with the focus on your military, what weapons they prefer to use in space, etc. Do you use actual physical kinetic ammo, do you use energy, do you have spinal weapons, do your ships possess missile batteries, are they designed to operate independently or do they need to work with additional vessels be they offense or support, etc etc etc. How big is your power core, where is it located, what about the internal infrastructure and logistics needs for the weapons, not to mention the crew. Also remember to include scale of visible structure (like the bridge) in terms of how big your people are. How large is the crew population, how much of the ship's interior is open space, where do the crew sleep, eat, recreate, shower. Supply storage, communications arrays, sensors, etc.
Looking at the design as it is now, you have definite dead zones in terms of fire coverage. I assume those guns can swivel to track targets within their firing arcs but you've still got significant dead zones at the prow (assuming there's no spinal there), under the prow, under the ship and behind the bridge tower. I would advise reducing the size of your bridge tower (having an exposed bridge may be cool, but attract A-Wings like flies) or removing it entirely. I would also advise putting some guns in those locations as well.
Though I get the exposed bridge thing. Like I said, it may be a weakness, but it is a cool looking weakness. It is a distinctive feature of the ship that makes it look like more than just a floating brick covered in guns farting drive trails out one end of it. I myself don't place my bridges and CICs on the outer hull of my ships, but I do take the time to design and model them anyway (I call them 'bridge blisters') because they give the ship a personality.
And another thing in terms of design is that your guns along the upper hull (and this could just be the limitations of lineart) do not allow for maximum fire to the front of the ship. The each turret will simply destroy the one in front of it. Same goes for the spacing of the guns on the sides of the ship (though these just need to be adjusted slightly). I myself have one leg in this trap myself, so don't feel the need to completely overhaul to give all your guns a clear firing arc (also broadsides in spaaaaace) but just remember to take it into account when placing your other guns. Basically for every turret with a blocked firing arc, you should have an additional turret with a completely open firing arc to make up for it.
by Lubyak » Thu Jul 28, 2016 11:32 am
The Ben Boys wrote:So went back to the drawing board on ships, and started using GIMP (as suggested in the OP). It's a bit awkward to use at first but I now recommend it.
Anyways, the Corvatta-class cruiser. Suggestions? Problems? Thoughts? Still trying to find a ship style that suits me so I'm eager to hear.
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by Lubyak » Thu Jul 28, 2016 11:33 am
Stormwrath wrote:Vocenae wrote:I still don't get why people don't just use Imgur. It's a easier, simpler, and faster image host.
Tinypic doesn't require an account to upload images, Imgur does, so I can see why people would want to use Tinypic. Although you can upload images on PostIMG as well, plus it loads faster than Tinypic does.
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by Stormwrath » Thu Jul 28, 2016 3:46 pm
Lubyak wrote:Stormwrath wrote:Tinypic doesn't require an account to upload images, Imgur does, so I can see why people would want to use Tinypic. Although you can upload images on PostIMG as well, plus it loads faster than Tinypic does.
I really do like imgur just cause I'm already there. Always recommend it.
Also, it's nice to make up fun little albums, like this! Still need to add text summaries to the whole thing, but I'm quite happy with how this is going. I can probably make this a Jane's Guide kind of thing.
by The Ben Boys » Thu Jul 28, 2016 4:25 pm
by Kyrusia » Thu Jul 28, 2016 5:42 pm
Stormwrath wrote:Vocenae wrote:I still don't get why people don't just use Imgur. It's a easier, simpler, and faster image host.
Tinypic doesn't require an account to upload images, Imgur does, so I can see why people would want to use Tinypic. Although you can upload images on PostIMG as well, plus it loads faster than Tinypic does.
by Bakra » Thu Jul 28, 2016 11:23 pm
by RawHein » Fri Jul 29, 2016 2:06 pm
Krosana wrote:3 questions
Do I need to explain FTL? How?
Is the divergence of Krosanians from humans realistic?Reason #1: Mutation
The biggest reason is that after the war, most of the population that weren't killed in the blasts (75% of original population, ~3b), died of acute radiation poisoning (50-60% of the survivors, ~500m), war (20-25% of the survivors, 250m) were people with advantageous mutations. As Krosana had just started testing nuclear weapons, very little information existed on the effects of radiation. Billions upon billions died, but out of the ashes rose a stronger race.
Reason #2: The Perseids
Early into the rule of Empress Clair I, a war in a nearby star-state had collapsed their star, creating the problem of millions and million of refugees, most of the female. Krosana had been facing population decline for hundreds of years. The Nomadic Peoples of the Perseids had been fighting a war against pirates in their system for decades. Eventually, the government of their system collapsed and refugees fled all across the galaxy. Most of those from the outer parts of the system, the part that was more unstable, went to Krosana. In the outer system, pirates would capture the most beautiful females of a tribe, and mate with them, and killing most of the men, and leaving the unattractive ones to die. The sons and daughters of these pirates were the refugees to Krosana. About 500 million were refugees to Krosana's population of about 6 billion.
How do I improve my timeline?approx. 2 000 000 BCE
Humans share their last common ancestor with chimpanzees.
Movea unites into one nation.
approx. 1 800 000 BCE
The Movean Interstellar Empire conqueres its first planet.
approx. 150 000 BCE
Moveans become 97% genetically identical to humans.
Moveans discover a trans-light engine, helping them to expand their Empire even further.
approx. 30 000 BCE
Krosana's ancestors are abducted from Earth.
Experiments on Krosana's ancestors begin.
approx. 28 000 BCE
Early Krosanians are given Nirn, now known as Krosana as a planet to inhabit.
Krosana begins at Tier 7.
The Bretony Pantheon of Aedric Worship is founded.
The Ancient Krosanis sign the treaty to not develop nuclear weapons.
The Ancient Age begins.
27 500 BCE
Krosana ascends to Tier 6.
The first aeroplane is invented.
approx. 27 629
The United Breton States are founded.
approx. 27 521 BCE
The transistor is invented.
The United Socialist State of Nirn is founded.
Krosana ascends to Tier 5.
The First Krosani nuclear weapon is detonated. It is detected by Movea.
The Moveans begin the plan so eradicate Krosana.
27 447 BCE
The Night of Tears:
UBS reports of possible missiles in orbit.
The UBS withdraws its ambassabdor to the USSN, believing it to be planning a nuclear attack.
The Integrated Operational Nuclear Detection System (IONDS) reports two probable launches of ballistic missiles.
The first Movean nuke hits Old Alexandria, obliterating it in a second.
The next hits Krosana City, then the USSN strikes the UBS, believing it to be the first one to launch the bombs.
In a few hours, the entire landscape of Krosana is changed as Movean nukes destroy most of the Krosanian people.
Krosana is knocked back to Tier 6.
The Ancient Age ends.
27 399 BCE
Krosanians begin to mutate, thanks to the radiation. Most people with disadvantageous mutations die, leaving only the strong to survive.
The Movean government begins to break down.
Erik Konos is born.
The Viking Age begins.
27 287 BCE
The Movean government falls apart completely.
Konos begins to rally support most of the major cities to unite.
Some remaining Moveans take shelter on Krosana.
27 271 BCE
Erik Konos launches an attack on the now Movean territories of Krosana.
The most of the remaining Moveans are killed.
Krosana tries to reverse-engineer Movean tech, but is too advanced for them.
27 269 BCE
The BR and AR calendar is proposed and implemented by one Erik Konos's advisers, Maxson. The AR age begins.
27 260 BCE
Pelagius I becomes Emperor.
26 873 BCE
Kintyra I ascends to the throne.
26 794
Krosana's military is established in its current form.
26 755
Arcadia is colonised.
New Alexandria begins terraformation.
26 705 BCE
Erik II takes the throne.
26 670 BCE
The first Premier that isn't related to the Konos family come to power.
26 653 BCE
Technological advancement advances rapidly thanks to the rediscovery of the transistor.
Rocket-propelled space travel begins again.
Krosana ascends to Tier 3.
Erik II dies and Jacoren the Great ascends to the throne.
Most Movean technology is reverse-engineered.
The Viking Age ends and the Atomic Era begins.
26 592
Premier Tanaka is assassinated by Insurrection terrorists.
Jacoren the Great abdicates the throne and disappears, leaving his daughter Clair I to become Krosana's first Empress.
An asteroid hits Krosana, sending it back to Tier 4 and stranding billions in the colonies.
12 433BCE
The Interplanetary Wars begin as the Insurrection gains power in the Outer Colonies.
After spending many years in the stone age, Krosana returns to Tier 3.
It is discovered that the 'asteroid' that hit Krosana was actually a Movean weapon. Many Moveans are put in PoW camps or expelled from Krosana.
Empress Clair restored to power takes emergency powers to form a military junta.
11 600 BCE
Clair begins to crack down on free speech, and expands the powers of the military government to detain citizens indefinitely, without warrant.
Clair dies and her firstborn Osbourne the Terrible takes power.
Krosana becomes socialist, by the hand of Osbourne.
11 478 BCE
The Interplanetary War expands into the Second Movaeo-Krosani War. The Insurrection is found to actually be a Movean organization.
The Battle of New Alexandria occurs as almost half of Krosana's population is massacred by the Moveans.
Movean and Krosani bodies alike litter the streets of Krosana City.
11 372 BCE
Maxwell the Righteous ends his brother Osbourne's oppressive rule, and restores laws protecting free speech, though emergency military powers are still in place.
10 765 BCE
The Interstellar War begins.
Krosana decimates Movea's army with a Antimatter bomb to its capital city. 3 billion are dead.
The eight-week long Battle of Krosana takes place.
10 618 BCE
The Interstellar and Movaeo-Krosani War end with Movean retreat.
Slipspace is discovered as a way for faster than light travel.
Krosana colonises Kyoto VI.
Krosana ascends to Tier 2.
Maxwell the Righteous reforms the constitution to restore power to the people.
New Alexandria finishes terraformation.
The Atomic Era ends and the Hexian Age begins.
9 826 BCE
Maxwell the Righteous dies and Erik III ascends to power.
8 705 BCE
Krosana attempts to contact Earth, but no radio technology is detected.
Premier Ito is impeached —for jaywalking.
7 931 BCE
Erik III dies passing the crown to his daughter, Maxine I.
5 106BCE
Maxine I dies with no heir, and the crown goes to cousin Richard I.
4 682-1 667 BCE
Krosana colonises the it's first planets.
Krosana begins to use Antimater as a source of power.
Krosana discovers alien life and a new era of peace reins on Krosana. This time is called the Pax Krosana, and it lasts nearly four millennia.
953 BCE
Krosana colonises Rome III, Atlantis, New Jerulasalem, Draco IV, and New Terra.
820 CE
Richard passes the crown to Maxine II.
244 CE
Krosana colonises New Haven and New London.
Krosana begins testing power armour.
2016 CE
The construction of Enclaves and Libraries begin.
Krosana's population reaches 27 billion.
Krosana ascends to Tier 1.
New Harlem, Cario and Pheonix and built.
2025 CE
Maxine II dies and Arcturian the Wise becomes Emperor.
2077 CE
Krosana finishes testing Power Armour. Mark IV is introduced.
2277 CE
Mark V Power armour is released.
2316 CE
Mark VI is relaesd.
Mark VII begins testing.
by SquareDisc City » Fri Jul 29, 2016 2:18 pm
by Bakra » Fri Jul 29, 2016 2:25 pm
Krosana wrote:Do I need to explain FTL? How?
Is the divergence of Krosanians from humans realistic?
How do I improve my timeline?
by The United Dominion » Fri Jul 29, 2016 2:46 pm
SquareDisc City wrote:"Do I need to explain FTL? How?"
Explain, no. Describe, yes. How your FTL technology behaves, what its capabilities and limitations are, will be important to your nationbuilding and roleplaying. What makes it work, whatever technobabble you dream up to explain it, is largely background fluff.
by RawHein » Fri Jul 29, 2016 2:53 pm
The United Dominion wrote:SquareDisc City wrote:"Do I need to explain FTL? How?"
Explain, no. Describe, yes. How your FTL technology behaves, what its capabilities and limitations are, will be important to your nationbuilding and roleplaying. What makes it work, whatever technobabble you dream up to explain it, is largely background fluff.
Describe is also a no.
I went a very long time without having any idea what ixee FTL was - I just knew "it works, they get places at some point". It had no impact on my nationbuilding or roleplaying thus far, and in fact that only reason I have an idea of what their FTL is now is because the rest of the nation was already built, then I decided that they had more gravity-manipulation technology, and then I decided that they used said technology for "shields", then the player who plays a species that the United Dominion uplifted decided to go with gravity-based FTL, and we decided it made sense for them to have gotten it from us, thus leading to the ixee having a specific form of gravity-based FTL.
So, describe: also a no.
It might be completely irrelevant for a very long time.
by The United Dominion » Fri Jul 29, 2016 2:58 pm
Rawhein wrote:The United Dominion wrote:Describe is also a no.
I went a very long time without having any idea what ixee FTL was - I just knew "it works, they get places at some point". It had no impact on my nationbuilding or roleplaying thus far, and in fact that only reason I have an idea of what their FTL is now is because the rest of the nation was already built, then I decided that they had more gravity-manipulation technology, and then I decided that they used said technology for "shields", then the player who plays a species that the United Dominion uplifted decided to go with gravity-based FTL, and we decided it made sense for them to have gotten it from us, thus leading to the ixee having a specific form of gravity-based FTL.
So, describe: also a no.
It might be completely irrelevant for a very long time.
It depends on your world building's focus. I have two nations, expanded in different ways. In the first I focused on technology, how it worked and how it kept the society running, since it was bound up tightly with how the government maintained its power and efficiency. In this one I didn't, because that wasn't the focus any more - I wrote about the society, their beliefs and culture, how the church and government work with trade unions/noble families to share power by making compromises to keep the nation going, as well as a little linguistics. I almost totally ignored the technology, except to establish ambience and relative advancement compared to the present.
by Nyte » Fri Jul 29, 2016 3:13 pm
by Lubyak » Fri Jul 29, 2016 6:23 pm
The United Dominion wrote:SquareDisc City wrote:"Do I need to explain FTL? How?"
Explain, no. Describe, yes. How your FTL technology behaves, what its capabilities and limitations are, will be important to your nationbuilding and roleplaying. What makes it work, whatever technobabble you dream up to explain it, is largely background fluff.
Describe is also a no.
I went a very long time without having any idea what ixee FTL was - I just knew "it works, they get places at some point". It had no impact on my nationbuilding or roleplaying thus far, and in fact that only reason I have an idea of what their FTL is now is because the rest of the nation was already built, then I decided that they had more gravity-manipulation technology, and then I decided that they used said technology for "shields", then the player who plays a species that the United Dominion uplifted decided to go with gravity-based FTL, and we decided it made sense for them to have gotten it from us, thus leading to the ixee having a specific form of gravity-based FTL.
So, describe: also a no.
It might be completely irrelevant for a very long time.
Krosana wrote:3 questions
Do I need to explain FTL? How?
Is the divergence of Krosanians from humans realistic?
How do I improve my timeline?
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by Lubyak » Fri Jul 29, 2016 7:38 pm
Bakra wrote:Took in Voc's idea of a catamaran style, and I gotta say it's pretty cool. Really shaves down some of the field of fire problems as well.
EDIT: The big white cross thing is a large airlock, and in the prow are railguns. That should cover any ambiguity.
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