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Future Tech Advice and Assistance Thread [O.O.C.]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Vocenae
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Compulsory Consumerist State

Postby Vocenae » Fri Nov 20, 2015 11:19 am

Orbital microwave emitters. Cook everyone from low orbit.
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Transvaal Vrystaat
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Postby Transvaal Vrystaat » Fri Nov 20, 2015 11:50 am

Vocenae wrote:Orbital microwave emitters. Cook everyone from low orbit.

That sounds pretty fuckin' metal.

I second this notion.
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Tierra Prime
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Postby Tierra Prime » Fri Nov 20, 2015 12:56 pm

Lubyak wrote:
Transvaal Vrystaat wrote:Nuking the affected area into plate glass is also an option, assuming you're fine with rebuilding a bit of infrastructure, and don't mind a little bit of background radiation.
Senkaku wrote:Unless you're concerned about war crimes, the easiest way to ensure you don't have an insurgency to deal with would be to completely wipe out the population. If you want infrastructure intact, start by dropping some bioweapons tailored to the target species. Then wait for a few years, and come in and wipe out the huddled survivors and take everything over.


He did say he wanted to take the planet with population and infrastructure as intact as possible. Purging the world with nuclear fire/bioweapons seems counter-intuitive to that end.

There's always the old method, blockade the world and stave the population into submission.

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Nyte
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Democratic Socialists

Postby Nyte » Fri Nov 20, 2015 1:31 pm

Or, just use the threat of death from orbit on the planets leadership. After wiping out all of their military installations, ships, and other defenses, simply communicate to who ever is in charge that you require their immediate, unconditional surrender or you'll start bombing their cities one after the other from orbit. Give them a time limit on when they have to give you an answer (such as an hour or so) and make sure its broadcast to everyone on the planet as well so if the leaders refuse, the people will know who to blame. You may need to bomb a city or 2 if they're really stubborn, but most likely the natives will dispose of whoever is in charge and put someone more cooperative in place for you if that happens.

Once that's done, simply move in like normal... Avoid putting any unnecessary restrictions on the locals, and for the most part, you'll have a lot less resistance (especially if the lives of the general populace is as unchanged as possible; because most people are lazy and as long as their lives are mostly unaffected, most won't be as likely to waste the energy or risk the lives of their families by resisting).
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Tierra Prime
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Postby Tierra Prime » Fri Nov 20, 2015 1:45 pm

I'm having trouble calculating how many troops my transports should be able to carry. My largest transport is a modified colony ship design that can carry around 250,000 troops, while my smallest is a modified freighter that can carry 20,000 troops. Is there any kind of metre to troop ratio I can use, or should I just come up with a random number that fits the general size of the ship? When I say "troops" I also mean their supplies, equipment, and vehicles, everything a unit could need is carried.
Last edited by Tierra Prime on Fri Nov 20, 2015 1:46 pm, edited 3 times in total.

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Vocenae
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Compulsory Consumerist State

Postby Vocenae » Fri Nov 20, 2015 2:07 pm

And additional option for taking a world with less damage than a invasion/bombardment, you could just build a solar share and put it in position to where you block out all light from the system's star and let the world slowly freeze. The only real problem there is the amount of time it would take the residual heat from the planet's surface to fade.

Then you just move the shade and clean up whatever mess is left over.
Last edited by Vocenae on Fri Nov 20, 2015 2:08 pm, edited 1 time in total.
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Dooom35796821595
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Corrupt Dictatorship

Postby Dooom35796821595 » Fri Nov 20, 2015 2:46 pm

Tierra Prime wrote:I'm having trouble calculating how many troops my transports should be able to carry. My largest transport is a modified colony ship design that can carry around 250,000 troops, while my smallest is a modified freighter that can carry 20,000 troops. Is there any kind of metre to troop ratio I can use, or should I just come up with a random number that fits the general size of the ship? When I say "troops" I also mean their supplies, equipment, and vehicles, everything a unit could need is carried.


I tend to divide a troop transport ship into thirds, one third for engines, engineering and other tech, one third for troop quarters and the remaining third for everything else like CIC, weapons, storage ect.

And the space taken up by troops depends on how sardine you want to go, for example if you stack bunks two high, three long with them on both sides of a room, one meter wide gap to allow access and you can fit a dozen in 36 cubic meters. Add about 10% for inner hull, doors and other extras and you can round it to 40M3 for a dozen soldiers, then triple it for the rough inner volume of the ship.
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Senkaku
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Psychotic Dictatorship

Postby Senkaku » Fri Nov 20, 2015 3:08 pm

Vocenae wrote:Orbital microwave emitters. Cook everyone from low orbit.

Damn.

I approve.


Tierra Prime wrote:
Lubyak wrote:
He did say he wanted to take the planet with population and infrastructure as intact as possible. Purging the world with nuclear fire/bioweapons seems counter-intuitive to that end.

There's always the old method, blockade the world and stave the population into submission.

Unless the world relies on agricultural shipments from off-world, this probably wouldn't do anything.
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Tierra Prime
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Ex-Nation

Postby Tierra Prime » Fri Nov 20, 2015 3:12 pm

Dooom35796821595 wrote:
Tierra Prime wrote:I'm having trouble calculating how many troops my transports should be able to carry. My largest transport is a modified colony ship design that can carry around 250,000 troops, while my smallest is a modified freighter that can carry 20,000 troops. Is there any kind of metre to troop ratio I can use, or should I just come up with a random number that fits the general size of the ship? When I say "troops" I also mean their supplies, equipment, and vehicles, everything a unit could need is carried.


I tend to divide a troop transport ship into thirds, one third for engines, engineering and other tech, one third for troop quarters and the remaining third for everything else like CIC, weapons, storage ect.

And the space taken up by troops depends on how sardine you want to go, for example if you stack bunks two high, three long with them on both sides of a room, one meter wide gap to allow access and you can fit a dozen in 36 cubic meters. Add about 10% for inner hull, doors and other extras and you can round it to 40M3 for a dozen soldiers, then triple it for the rough inner volume of the ship.

I did some thinking and decided the numbers I had originally put down were far too high, so I halved them.

Does it sounds reasonable for an 800 metre long ship to be able to carry 12,000 men, plus their power suits and weapons?

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Gogol Transcendancy
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Postby Gogol Transcendancy » Fri Nov 20, 2015 3:47 pm

Tierra Prime wrote:
Lubyak wrote:
He did say he wanted to take the planet with population and infrastructure as intact as possible. Purging the world with nuclear fire/bioweapons seems counter-intuitive to that end.

There's always the old method, blockade the world and stave the population into submission.

Planets are not cities; assuming it's earthlike it's probably going to be entirely self sufficient in regards to food.
Vocenae wrote:And additional option for taking a world with less damage than a invasion/bombardment, you could just build a solar share and put it in position to where you block out all light from the system's star and let the world slowly freeze. The only real problem there is the amount of time it would take the residual heat from the planet's surface to fade.

Then you just move the shade and clean up whatever mess is left over.

If they mainly rely on nuclear power for energy and use controlled environment indoor farming for their food production they should be fine. If not, there are other ways to warm up a planet, like lighting up some spare terawatt fusion torch rockets in atmosphere and heating the planet with the waste heat.


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The Eastern Hegemony
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Postby The Eastern Hegemony » Fri Nov 20, 2015 3:58 pm

I'm back with another question! After the Great War, the Collectivists seized back all their territory and began the mass assimilation of the populace to form The Mind of the Hegemony (aka The Hegemonic Mind), a Hive Mind designed to bring about the ultimate form of Socialist unity. What cultural and political problems might the government encounter trying to assimilate the populace? How should they overcome these?

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Tierra Prime
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Postby Tierra Prime » Fri Nov 20, 2015 4:09 pm

Gogol Transcendancy wrote:
Tierra Prime wrote:There's always the old method, blockade the world and stave the population into submission.

Planets are not cities; assuming it's earthlike it's probably going to be entirely self sufficient in regards to food.

He said it's basically a molten rock with no atmosphere.
Last edited by Tierra Prime on Fri Nov 20, 2015 4:09 pm, edited 1 time in total.

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Dooom35796821595
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Corrupt Dictatorship

Postby Dooom35796821595 » Fri Nov 20, 2015 4:54 pm

Tierra Prime wrote:
Dooom35796821595 wrote:
I tend to divide a troop transport ship into thirds, one third for engines, engineering and other tech, one third for troop quarters and the remaining third for everything else like CIC, weapons, storage ect.

And the space taken up by troops depends on how sardine you want to go, for example if you stack bunks two high, three long with them on both sides of a room, one meter wide gap to allow access and you can fit a dozen in 36 cubic meters. Add about 10% for inner hull, doors and other extras and you can round it to 40M3 for a dozen soldiers, then triple it for the rough inner volume of the ship.

I did some thinking and decided the numbers I had originally put down were far too high, so I halved them.

Does it sounds reasonable for an 800 metre long ship to be able to carry 12,000 men, plus their power suits and weapons?


Absolutely. Although my calculations suggest that each man would get over 300M3 of space for himself and his gear. And that's being conservative. Man I hate math. :p
When life gives you lemons, you BURN THEIR HOUSE DOWN!
Anything can be justified if it is cool. If at first you don't succeed, destroy all in your way.
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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Fri Nov 20, 2015 4:56 pm

Tierra Prime wrote:
Dooom35796821595 wrote:
I tend to divide a troop transport ship into thirds, one third for engines, engineering and other tech, one third for troop quarters and the remaining third for everything else like CIC, weapons, storage ect.

And the space taken up by troops depends on how sardine you want to go, for example if you stack bunks two high, three long with them on both sides of a room, one meter wide gap to allow access and you can fit a dozen in 36 cubic meters. Add about 10% for inner hull, doors and other extras and you can round it to 40M3 for a dozen soldiers, then triple it for the rough inner volume of the ship.

I did some thinking and decided the numbers I had originally put down were far too high, so I halved them.

Does it sounds reasonable for an 800 metre long ship to be able to carry 12,000 men, plus their power suits and weapons?
More than reasonable. Low-balling it if anything.

Real-world navy ships are for once useful as a point of reference. During the Second World War the converted ocean liners RMS Queen Mary and RMS Queen Elizabeth, which were around 300x30x70 m in dimensions, could both carry over 15,000 soldiers and crew across the Atlantic. Even considering that a spacecraft might have bulkier drives and even with the need to take more equipment, an 800 m troop carrier spacecraft with similar shape could well be carrying over one hundred thousand.

Of course if you actually want your troop carrier to have defences other than "be fast" or "ram the enemy" (both of which worked for converted ocean liners, but space isn't the ocean), that's going to cut into the bunk space, as will a more slender profile.
Last edited by SquareDisc City on Fri Nov 20, 2015 4:56 pm, edited 1 time in total.
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Tierra Prime
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Postby Tierra Prime » Fri Nov 20, 2015 5:00 pm

SquareDisc City wrote:
Tierra Prime wrote:I did some thinking and decided the numbers I had originally put down were far too high, so I halved them.

Does it sounds reasonable for an 800 metre long ship to be able to carry 12,000 men, plus their power suits and weapons?
More than reasonable. Low-balling it if anything.

Real-world navy ships are for once useful as a point of reference. During the Second World War the converted ocean liners RMS Queen Mary and RMS Queen Elizabeth, which were around 300x30x70 m in dimensions, could both carry over 15,000 soldiers and crew across the Atlantic. Even considering that a spacecraft might have bulkier drives and even with the need to take more equipment, an 800 m troop carrier spacecraft with similar shape could well be carrying over one hundred thousand.

Of course if you actually want your troop carrier to have defences other than "be fast" or "ram the enemy" (both of which worked for converted ocean liners, but space isn't the ocean), that's going to cut into the bunk space, as will a more slender profile.

One hundred thousand? Damn, that would be useful. Taking into account a 200,000 light year hyperdrive, heavy armour (Well, for a transport), a hanger for eighty aircraft (Twenty of which are escort fighters), and one hundred point defence lasers, what would be a reasonable number? I upped it to 20,000 for the moment, assuming vehicles and anything of similar weight would be carried by a bulk freighter (If was to include vehicles, would 20,000 be good, or should it be twice that?).
Last edited by Tierra Prime on Fri Nov 20, 2015 5:01 pm, edited 2 times in total.

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The United Dominion
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Inoffensive Centrist Democracy

Postby The United Dominion » Fri Nov 20, 2015 8:54 pm

Tierra Prime wrote:
SquareDisc City wrote:More than reasonable. Low-balling it if anything.

Real-world navy ships are for once useful as a point of reference. During the Second World War the converted ocean liners RMS Queen Mary and RMS Queen Elizabeth, which were around 300x30x70 m in dimensions, could both carry over 15,000 soldiers and crew across the Atlantic. Even considering that a spacecraft might have bulkier drives and even with the need to take more equipment, an 800 m troop carrier spacecraft with similar shape could well be carrying over one hundred thousand.

Of course if you actually want your troop carrier to have defences other than "be fast" or "ram the enemy" (both of which worked for converted ocean liners, but space isn't the ocean), that's going to cut into the bunk space, as will a more slender profile.

One hundred thousand? Damn, that would be useful. Taking into account a 200,000 light year hyperdrive, heavy armour (Well, for a transport), a hanger for eighty aircraft (Twenty of which are escort fighters), and one hundred point defence lasers, what would be a reasonable number? I upped it to 20,000 for the moment, assuming vehicles and anything of similar weight would be carried by a bulk freighter (If was to include vehicles, would 20,000 be good, or should it be twice that?).


Considering that length is only one of three necessary dimensions, the hyperdrive is made up and so could be any indeterminate size, the fighters could also be of any variable size in three dimensions, the armor takes up an indeterminate amount of space that "heavy" doesn't really describe, and the laser arrays could also be any size and so taking up variable amounts of internal volume, this question really is not possible to actually answer without a stock "sure, if it sounds good to you" response.
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Lubyak
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Postby Lubyak » Fri Nov 20, 2015 9:36 pm

The United Dominion wrote:
Tierra Prime wrote:One hundred thousand? Damn, that would be useful. Taking into account a 200,000 light year hyperdrive, heavy armour (Well, for a transport), a hanger for eighty aircraft (Twenty of which are escort fighters), and one hundred point defence lasers, what would be a reasonable number? I upped it to 20,000 for the moment, assuming vehicles and anything of similar weight would be carried by a bulk freighter (If was to include vehicles, would 20,000 be good, or should it be twice that?).


Considering that length is only one of three necessary dimensions, the hyperdrive is made up and so could be any indeterminate size, the fighters could also be of any variable size in three dimensions, the armor takes up an indeterminate amount of space that "heavy" doesn't really describe, and the laser arrays could also be any size and so taking up variable amounts of internal volume, this question really is not possible to actually answer without a stock "sure, if it sounds good to you" response.


Really this is the answer to any kind of specific question like 'How big should [X] be?' So long as ships are internally consistent, everything should be fine. Moreover, I wouldn't worry too much about specific troop numbers, just say it carries a plot relevant number, or decide vaguely on size. By which I mean, say [X] is a 'lot' of ships carrying a 'large' army, [Y] is a 'small' convoy, etc. General ideas like that are more important than trying to calculate numbers out.

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Federal Republic of Free States
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Postby Federal Republic of Free States » Fri Nov 20, 2015 11:52 pm

I've arranged my naval classes in a way not to just determine offensive/defensive weaponry differences, but also to determine infantry ground force size capabilities. I am still working on vehicle and aerospace complements. These are strictly infantry capabilities, I don't know how much that'll relate to size.

Also I'm planning to have the cruiser class be the lowest class that can engage in independent operations for a prolonged period of time without support. I'm debating on whether or not to bring in a Refit and Repair class, or have the Carrier class's ground capabilities be significantly less for a repair and refit role for the fleet.

Prowler: Squad, Fireteam [Auxiliary]
Cutter: Platoon, Fireteam [Auxiliary]
Corvette: Company, Platoon [Auxiliary]
Frigate: Battalion, Company [Auxiliary]
Destroyer: Battalion, Company [Auxiliary]
Cruiser: Regiment, Battalion [Auxiliary]
Carrier: Brigade, Regiment [Auxiliary]

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Transvaal Vrystaat
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Postby Transvaal Vrystaat » Fri Nov 20, 2015 11:54 pm

I'd suggest having dedicated support vessels. to allow the Carrier to better act as a warship.

Some dedicated troopships wouldn't be a bad idea either.
Last edited by Transvaal Vrystaat on Fri Nov 20, 2015 11:54 pm, edited 1 time in total.
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30 Pieces of Silver
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Ex-Nation

Postby 30 Pieces of Silver » Sat Nov 21, 2015 12:28 pm

Second post! Yay for me.

How does one get involved with this community? I'm new to Nationstates (Nation-States?) and I want to contribute without ruining other peoples' sandboxes. Direction? Help? RP?
With each new paragraph I find it harder to keep pace with the pieces of silver. Words circulate more slowly than coins. The story I am trying without success to run down resembles a wheel with thirty spokes. At first it spins slowly, then faster and faster; the flickering pokes fuse into a solid metal disk, a sort of enormous silver piece that can never be hidden. - Sigizmund Krzhizhanovsky

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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Sat Nov 21, 2015 12:36 pm

Lots of info in the OP. There's a couple of regions you can check out, though personally I think regions are wholly unsuitable to organising roleplaying. There's IRC if that's your thing. Otherwise, just keep an eye out for open threads, and I reckon see them run for a dozen posts or so to get a feel for what's going on and whether it's something you want to get involved in.

And try and avoid doing anything blatantly out of keeping with the thread. If everyone else is RPing a few spaceships each, don't barge in with a lolnumbers armada. If it's peaceful business, think twice before blowing shit up.
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Planet Dahan
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Ex-Nation

Postby Planet Dahan » Sat Nov 21, 2015 12:39 pm

30 Pieces of Silver wrote:Second post! Yay for me.

How does one get involved with this community? I'm new to Nationstates (Nation-States?) and I want to contribute without ruining other peoples' sandboxes. Direction? Help? RP?


Post! Make friends! Join active regions! Maybe go on IRC (I never have, but then look at me).

In regards to regions, there's The Local Cluster and The Milky Way Galaxy, which seem to host much of the FT community between them. As for IRC, I believe the one people use the most is #NSLegion. From what I understand people are very helpful on there.

Oh, and you might find something to join by looking in the State of the Galaxy thread. It's like a newspaper, but the news it's reporting on isn't real and it's not made of paper. I guess that makes it similar to the Daily Mail website.

In the old days you'd rock up into International Incidents and create an intro thread, where you (wait for it) introduce your nation to the cosmos in some kind of glorious explosion. If you're not fond of explosions you could always do some kind of diplomatic function or something. I don't know if people still do / like intro threads like that anymore, but it's a fine idea that you should be proud to carry out if you ask me. My intro thread from the old Jolt days introduced the Dahanese Commonwealth by way of showing the aftereffects of a great war that led to its formation. I wish Jolt hadn't disappeared, I lost so much stuff.
Last edited by Planet Dahan on Sat Nov 21, 2015 12:44 pm, edited 2 times in total.

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30 Pieces of Silver
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Postby 30 Pieces of Silver » Sat Nov 21, 2015 4:42 pm

Thanks for the advice/links guys! You're the best.
With each new paragraph I find it harder to keep pace with the pieces of silver. Words circulate more slowly than coins. The story I am trying without success to run down resembles a wheel with thirty spokes. At first it spins slowly, then faster and faster; the flickering pokes fuse into a solid metal disk, a sort of enormous silver piece that can never be hidden. - Sigizmund Krzhizhanovsky

The Factbook of Clio, A FT Star System

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The V O I D
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Iron Fist Consumerists

Postby The V O I D » Tue Nov 24, 2015 2:12 pm

I discovered FTL is not that cool of a thing anymore. See, Superman's top speed is around 270,000,000,000c where c = speed of light. That's all fine and dandy.
The Flash, in comics, has gone so fast to the point of being faster than a Planck Length, or trans-time velocity. He was going so fast to the point of beating two nigh-omnipotent beings that had instantaneous travel or teleportation. Using sheer speed. To put this in perspective, someone did the math (here) that means at minimum, The Flash is moving at ~23,759,449,000,000,000,000,000,000,000,000,000,000,000,000c. That blows Superman and FTL out of the water. FTL is boring. Let's start working on "Flashspeed" Technology. Or better yet, "Faster than Flash" technology...

Oh, and I know exactly what to call the drives that go this speed: Flashdrives! Eh? Eh? Come on, it's an amazing idea!
Last edited by The V O I D on Tue Nov 24, 2015 2:15 pm, edited 1 time in total.

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The Eastern Hegemony
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Founded: Nov 16, 2015
Ex-Nation

Postby The Eastern Hegemony » Tue Nov 24, 2015 2:45 pm

http://forum.nationstates.net/viewtopic.php?f=5&t=361566&sid=78d58dabcd9be96e239f0edc5a1bf720


Link to meh RP
Last edited by The Eastern Hegemony on Tue Nov 24, 2015 5:02 pm, edited 2 times in total.

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