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by SquareDisc City » Tue Nov 10, 2015 1:30 pm

by Federal Republic of Free States » Tue Nov 10, 2015 2:08 pm

by Source Swarm » Tue Nov 10, 2015 2:32 pm
SquareDisc City wrote:No closed system can violate conservation of energy, but a Bussard ramjet ship is not a closed system - it's taking in hydrogen, fusing it, and spitting out helium. The issue is in the details - getting enough hydrogen in with low enough drag to be useful - but the general principle is sound. One paper proposes using the CNO cycle or a similar catalyzed fusion cycle to provide much higher fusion rates than for proton-proton fusion. Though coming back to the logistics issue, while in theory the carbon is conserved, in practice there are likely to be some losses requiring the fusion reactors to periodically be "refueled" even though by mass it's much less than the hydrogen fused. A similar concern is likely to arise if you propose more exotic means of producing energy from the hydrogen.

by Tierra Prime » Tue Nov 10, 2015 2:57 pm
Lubyak wrote:Tierra Prime wrote:I've stated in the support ships section of my factbook that some of my transport ships have been converted into carriers, though I haven't detailed these carriers in the warship section of my factbook. My navy would consider these carriers ad hoc modifications of the original transports, not actual, dedicated fleet carriers, so does it make sense they aren't included in the warship section? I haven't put down any stats for them in the support ship section either, all I did was say they can exist.
"Due to their large size, some Endeavour-class transports have been converted into heavy fleet carriers, designated the Vengeance-class, which are capable of carrying up to four hundred starcraft of varying types, including bombers."
Well, since there's no inter-stellar treaty in FT that defines what a fleet carrier or a combatant is you can do anything you want. However, it sounds similar to IJN and USN programs to convert merchantmen and other civilian ships into carriers during World War II. (See, e.g. Sangamon class and Taiyo class) Although smaller in scale than fleet carriers, they were definitely still considered combatants. Legally, I'm certain most would consider a merchantman conversion into a warship a combatant, and subject to the laws of war as a combatant. Nonetheless, if you want to say it's still classified as a merchantman rather than a warship, feel free to do so.

by The United Dominion » Tue Nov 10, 2015 3:03 pm
Tierra Prime wrote:Lubyak wrote:
Well, since there's no inter-stellar treaty in FT that defines what a fleet carrier or a combatant is you can do anything you want. However, it sounds similar to IJN and USN programs to convert merchantmen and other civilian ships into carriers during World War II. (See, e.g. Sangamon class and Taiyo class) Although smaller in scale than fleet carriers, they were definitely still considered combatants. Legally, I'm certain most would consider a merchantman conversion into a warship a combatant, and subject to the laws of war as a combatant. Nonetheless, if you want to say it's still classified as a merchantman rather than a warship, feel free to do so.
Is any ship that's armed going to be classified as a warship? For example, my hospital ships are equipped with energy weapons for defensive purposes (Anti-missile, anti-aircraft and anti-asteroid duties). I don't classify them as warships and wouldn't use them to engage an enemy, but they might not know it's a hospital ship considering it's armed, unless I constantly broadcast it or something. Even if I did do that, there will always be the guy that ignores it, hence why I have point-defence lasers.

by Tierra Prime » Tue Nov 10, 2015 3:12 pm
The United Dominion wrote:Tierra Prime wrote:Is any ship that's armed going to be classified as a warship? For example, my hospital ships are equipped with energy weapons for defensive purposes (Anti-missile, anti-aircraft and anti-asteroid duties). I don't classify them as warships and wouldn't use them to engage an enemy, but they might not know it's a hospital ship considering it's armed, unless I constantly broadcast it or something. Even if I did do that, there will always be the guy that ignores it, hence why I have point-defence lasers.
This is one of those cases where it depends on the player/nation. If you are hostile, then there is no reason for me to not fire upon your hospital ships. At best, a hospital ship is trying to keep people alive and well who can then be used (perhaps again) for cannon fodder against my people. If it is armed, then it can also be an active combatant, which is also a problem.
So yes, for my nation at least, your ships will be combatants and having any kind of weapons moves them up the list in threat assessment from where they would be if unarmed.

by Excidium Planetis » Tue Nov 10, 2015 3:54 pm
Source Swarm wrote:Excidium Planetis wrote:
Then we'll settle for more starship speed, rather than a larger magnetic field. Then we will still scoop up more hydrogen for the same power usage.
Also, what the heck is an overunity device?
(and yes, you are right, it is a nuclear reaction)
Any device capable of generating more energy than is put into it. Say, a Brussard Ramjet with an EM scoop and the fusion core AND the remass all provided by the ambient hydrogen collected in flight.
Source Swarm wrote:It might have very very long endurance... but you're going to have to get it up to speed first. And then slow it down. Otherwise it is of no use at all.
Source Swarm wrote:(Brussard Ramjets don't work the way you describe either. They gather interstellar medium for reaction mass to be accelerated by the heat of the onboard reactor. The fusion reactor is prefulled before the BR-bearing vessel ever leaves port. I suppose its fusion could be sustained by diverting some of the captured hydrogen (not all of which will be isotopically useful for fusion) into the core, you need a hell of a lot more hydrogen than would be available.
Source Swarm wrote:Making the ship faster doesn't solve the energy problem either. You're just moving the expenditure from the magnetic field to the speed. (And that's not how orbital mechanics works anyway.)
The Akasha Colony wrote:Excidium Planetis wrote:Then we'll settle for more starship speed, rather than a larger magnetic field. Then we will still scoop up more hydrogen for the same power usage.
No you won't. Going faster means you end up with more drag, the same as if you had used a larger scoop. That's inevitable, because your goal is to scoop the same amount of hydrogen.
The Akasha Colony wrote:The problem with a Bussard ramjet is the amount of energy required to not just scoop up the hydrogen but to compress it to sufficient densities to achieve fusion. That was the problem to which no solution was found, and it became worse when it was realized the interstellar medium was less dense than Robert Bussard expected when he proposed his design. That's why the "rocket-ramjet" hybrid was later proposed, using the scooped hydrogen solely as reaction mass and not as the actual power source.
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Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by The United Dominion » Tue Nov 10, 2015 4:46 pm
Federal Republic of Free States wrote:Open Question: How prevelant is "live fire" exercises and training in your nations military?
by Neornith » Tue Nov 10, 2015 4:48 pm
Federal Republic of Free States wrote:Open Question: How prevelant is "live fire" exercises and training in your nations military?

by SquareDisc City » Tue Nov 10, 2015 4:50 pm

by Lubyak » Tue Nov 10, 2015 5:10 pm
Tierra Prime wrote:Lubyak wrote:
Well, since there's no inter-stellar treaty in FT that defines what a fleet carrier or a combatant is you can do anything you want. However, it sounds similar to IJN and USN programs to convert merchantmen and other civilian ships into carriers during World War II. (See, e.g. Sangamon class and Taiyo class) Although smaller in scale than fleet carriers, they were definitely still considered combatants. Legally, I'm certain most would consider a merchantman conversion into a warship a combatant, and subject to the laws of war as a combatant. Nonetheless, if you want to say it's still classified as a merchantman rather than a warship, feel free to do so.
Is any ship that's armed going to be classified as a warship? For example, my hospital ships are equipped with energy weapons for defensive purposes (Anti-missile, anti-aircraft and anti-asteroid duties). I don't classify them as warships and wouldn't use them to engage an enemy, but they might not know it's a hospital ship considering it's armed, unless I constantly broadcast it. Even if I chose to do that, there will always be the guy that ignores it, hence why my hospital ships have laser weapons.
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by Imperial Nalydya » Tue Nov 10, 2015 6:54 pm
Lubyak wrote:Tierra Prime wrote:Is any ship that's armed going to be classified as a warship? For example, my hospital ships are equipped with energy weapons for defensive purposes (Anti-missile, anti-aircraft and anti-asteroid duties). I don't classify them as warships and wouldn't use them to engage an enemy, but they might not know it's a hospital ship considering it's armed, unless I constantly broadcast it. Even if I chose to do that, there will always be the guy that ignores it, hence why my hospital ships have laser weapons.
Well, this is getting into a field of international law, of which we have next to none in NS FT. In real life we have treaties that agree to universal laws of war and institutions to punish those who break those laws. In FT, we hardly have any form of international institutions at all. As such, it's going to depend on the state in question. Some may declare that any vessel with weapons is a combatant or auxillary combatant, and thus a viable or target. Others may have a different definition which excludes ships with basic self-defence equipment from being considered warships. Although maybe you and whatever nation you're RPing with have a treaty that defines what a warship is and says that you can't attack hospital ships. Really, these are all up in the air for you to determine.

by Stormwrath » Tue Nov 10, 2015 7:00 pm
Imperial Nalydya wrote:Lubyak wrote:
Well, this is getting into a field of international law, of which we have next to none in NS FT. In real life we have treaties that agree to universal laws of war and institutions to punish those who break those laws. In FT, we hardly have any form of international institutions at all. As such, it's going to depend on the state in question. Some may declare that any vessel with weapons is a combatant or auxillary combatant, and thus a viable or target. Others may have a different definition which excludes ships with basic self-defence equipment from being considered warships. Although maybe you and whatever nation you're RPing with have a treaty that defines what a warship is and says that you can't attack hospital ships. Really, these are all up in the air for you to determine.
Pretty much. As far as the VRZ is concerned, for example, if it has guns it can be a legitimate target. You're not likely to keep a hospital ship from being targeted, I'm afraid, if it's armed. Even with that said, not having guns does not preclude you from being targeted; merchant vessels and interstellar shipping in general are seen as cogs in a greater engine-of-war that should probably be stopped.

by The Akasha Colony » Tue Nov 10, 2015 7:16 pm
Excidium Planetis wrote:Does hydrogen create more drag than the energy it provides the Ramjet (especially when using a magnetic scoop)? Surely not, since the underlying principle of a Bussard Ramjet is to use the hydrogen to provide thrust. You should be able to collect enough hydrogen both to provide enough thrust to counter the drag, and to power the ship.
Hmmm... What if we don't use a magnetic field at all? What if we use an Alcubierre Drive warp bubble to capture particles for fuel? A sort of FTL Ramjet?

by Vocenae » Tue Nov 10, 2015 7:52 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Estainia » Tue Nov 10, 2015 9:25 pm

by The Ten Thousand Suns » Wed Nov 11, 2015 11:24 am

by SquareDisc City » Wed Nov 11, 2015 5:41 pm

by Excidium Planetis » Wed Nov 11, 2015 7:32 pm
Federal Republic of Free States wrote:Open Question: How prevelant is "live fire" exercises and training in your nations military?
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Stormwrath » Wed Nov 11, 2015 7:37 pm
Federal Republic of Free States wrote:Open Question: How prevelant is "live fire" exercises and training in your nations military?

by Source Swarm » Wed Nov 11, 2015 9:22 pm
Federal Republic of Free States wrote:Open Question: How prevelant is "live fire" exercises and training in your nations military?

by OMGeverynameistaken » Wed Nov 11, 2015 10:44 pm

by Western Pacific Territories » Thu Nov 12, 2015 7:13 pm

by Kyrusia » Thu Nov 12, 2015 9:15 pm
Western Pacific Territories wrote:So I have a FT puppet I want to use in a RP, and I'm looking for some. Are there any good FT war RP's that are starting up and look promising?

by Source Swarm » Sat Nov 14, 2015 4:36 pm
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