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by The V O I D » Mon Nov 09, 2015 3:36 am

by Interstellar Planets » Mon Nov 09, 2015 4:41 am
Excidium Planetis wrote:Tierra Prime wrote:Logistics is an aspect of warfare most seem to forget in FT. Ships are going to need to be refueled, whether they run on antimatter, hypermatter, or whatever it is you use.
What if you use Bussard Ramjets? I assume you need more fuel to power the ship
But can you collect enough hydrogen while moving to use it both to power your ship and the ramjet indefinitely? Can you build a ship that never needs refueling?

by Tierra Prime » Mon Nov 09, 2015 7:26 am

by The United Dominion » Mon Nov 09, 2015 9:02 am

by Feazanthia » Mon Nov 09, 2015 9:26 am

by Tierra Prime » Mon Nov 09, 2015 10:07 am
The United Dominion wrote:Tierra Prime wrote:Unless your ship is powered by a localised singularity, I'd say no. Even nuclear reactors need to be refuelled every twenty years or so.
Your last sentence is exactly why logistics (this particular part, anyway) are often "forgotten" by most. If you only need to refuel every twenty years, it's completely irrelevant to any RP unless you're using it very specifically as a plot point.

by Source Swarm » Mon Nov 09, 2015 10:51 am
Tierra Prime wrote:The United Dominion wrote:
Your last sentence is exactly why logistics (this particular part, anyway) are often "forgotten" by most. If you only need to refuel every twenty years, it's completely irrelevant to any RP unless you're using it very specifically as a plot point.
That depends on how your FTL drives work. Twenty years is only for modern ships, starships are going to have much larger energy requirements.
I keep my FTL drives separate from my reactors, so they have to be refuelled once every few hundred thousand light years or so, depending on the size of the ship.

by OMGeverynameistaken » Mon Nov 09, 2015 11:03 am
Source Swarm wrote:Tierra Prime wrote:That depends on how your FTL drives work. Twenty years is only for modern ships, starships are going to have much larger energy requirements.
I keep my FTL drives separate from my reactors, so they have to be refuelled once every few hundred thousand light years or so, depending on the size of the ship.
With regards to this matter (that is, fuel and endurance), there's a number of ways to look at the problem, both FTL and sublight.
For one, unless you're handwaving, you're going to need reaction mass (remass for short) for your engines. Newtonian physics and all that. So you're going to be stopping at depots for hydrogen, or whatever atom-molecule you like to fling aft as hard as you can. Then, depending on your FTL tech, the drives themselves will need periodic overhauls.
Another concern is that - like real-life large vessels - your ships are never going to be in perfect working order. Port calls allow time to refit things you can't fix on the fly.

by Imperial Nalydya » Mon Nov 09, 2015 11:09 am
Feazanthia wrote:To expand on that - while I agree that logistics is an important but oft-overlooked aspect of FT RP, fuel should only rarely be a concern with most conventional drives. The fact of the matter is that there's very little reason to have vessels on lengthy patrols. Even if one has a relatively large empire and a relatively slow FTL capability, it would be far more cost effective to have local garrisons rather than extended patrol fleets.
There is little reason to patrol the vast, empty tracts of interstellar space - there's nothing out there worth defending, and it's simply so mind-bogglingly big that there's no reasonable way to monitor it without techwank (which would, by extension, largely negate the need for interstellar patrol). Even when monitoring is needed, it makes far more sense to have sensor buoys and/or message drones out along the borders rather than manned vessels.
No, large and fuel-hungry ships will mostly stay in or around port, only deploying to respond to crises, conduct operations, or embark on the odd training cruise. Thus, they will generally only need to be short range, with much of their fuel mass reserved for sublight maneuvers.
In the event of protracted warfare, tender ships can easily provide refueling services in addition to basic repair and rearm.

by SquareDisc City » Mon Nov 09, 2015 11:38 am

by Excidium Planetis » Mon Nov 09, 2015 12:29 pm
OMGeverynameistaken wrote:
Apparently NASA is currently testing the EM drive and results seem promising. So a 'reactionless drive' is no longer, strictly speaking, a handwave. Although an accurate EM drive spaceship is going to accelerate quite slowly.
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Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by The United Dominion » Mon Nov 09, 2015 12:36 pm
Excidium Planetis wrote:Tierra Prime wrote:Unless your ship is powered by a localised singularity, I'd say no. Even nuclear reactors need to be refuelled every twenty years or so.
You took my sentence out of context... In my post, I was specifically referring to the use of a magnetic scoop to pick up free floating hydrogen during space travel, which could theoretically supply your ship with fuel as it moves, thus negating the requirement for stopping to refuel.
While the actual tech and power requirements to get it going are huge, given the amount of tech "wank" most FT nations use (handheld and lethal Directed Energy Weapons? Mechs? Energy shields?), it is not improbable that some nations could utilize such a set up to eliminate the need to refuel.

by Excidium Planetis » Mon Nov 09, 2015 12:49 pm
The United Dominion wrote:Excidium Planetis wrote:
You took my sentence out of context... In my post, I was specifically referring to the use of a magnetic scoop to pick up free floating hydrogen during space travel, which could theoretically supply your ship with fuel as it moves, thus negating the requirement for stopping to refuel.
While the actual tech and power requirements to get it going are huge, given the amount of tech "wank" most FT nations use (handheld and lethal Directed Energy Weapons? Mechs? Energy shields?), it is not improbable that some nations could utilize such a set up to eliminate the need to refuel.
Given that "wank" is an insulting term, maybe you shouldn't use it to describe classic aspects of the scifi genre to which the majority of the FT community subscribes.
The United Dominion wrote:That said, you're definitely right that it's not improbable for ships to not require refueling. But even in the cases where they might, if you have, say, a range of 150-200,000 LY, sheer IC incompetence or a series of plot-derived (and probably plot-hole filled) catastrophic events are the only ways refueling would likely be a concern.
That's why it's not a worthwhile aspect of logistics for most people. Food, water, atmosphere, and spare parts are far more likely to be relevant. And even then, I'd question it being important or coming up at all in most circumstances. The most that the majority of us probably need is "we send out tender ships as necessary."
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by The Akasha Colony » Mon Nov 09, 2015 1:18 pm
Excidium Planetis wrote:Tierra Prime wrote:Unless your ship is powered by a localised singularity, I'd say no. Even nuclear reactors need to be refuelled every twenty years or so.
You took my sentence out of context... In my post, I was specifically referring to the use of a magnetic scoop to pick up free floating hydrogen during space travel, which could theoretically supply your ship with fuel as it moves, thus negating the requirement for stopping to refuel.
While the actual tech and power requirements to get it going are huge, given the amount of tech "wank" most FT nations use (handheld and lethal Directed Energy Weapons? Mechs? Energy shields?), it is not improbable that some nations could utilize such a set up to eliminate the need to refuel.

by The Ten Thousand Suns » Mon Nov 09, 2015 6:57 pm

by Excidium Planetis » Mon Nov 09, 2015 7:00 pm
The Akasha Colony wrote:Excidium Planetis wrote:
You took my sentence out of context... In my post, I was specifically referring to the use of a magnetic scoop to pick up free floating hydrogen during space travel, which could theoretically supply your ship with fuel as it moves, thus negating the requirement for stopping to refuel.
While the actual tech and power requirements to get it going are huge, given the amount of tech "wank" most FT nations use (handheld and lethal Directed Energy Weapons? Mechs? Energy shields?), it is not improbable that some nations could utilize such a set up to eliminate the need to refuel.
No, because then you'd have a perpetual motion machine, which violates the laws of thermodynamics.
The Akasha Colony wrote:As it stands, a Bussard ramjet is not designed to gather fuel, it gathers reaction mass. The ramjet was designed to gather and compress free hydrogen to the point where it naturally underwent fusion and would then be expelled to the rear of the craft, as thrust. However, the system would still require a separate power source for the magnetic fields. The benefit of this system is that you would not have to carry the reaction mass onboard, you would only need to carry the fuel mass for the power system. It's the same as the difference between an air-breathing engine and a rocket: the air-breathing engine can rely on atmospheric oxygen, eliminating the need to carry a separate oxidizer.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Source Swarm » Mon Nov 09, 2015 8:56 pm
Excidium Planetis wrote:The Akasha Colony wrote:
No, because then you'd have a perpetual motion machine, which violates the laws of thermodynamics.
No, it isn't, because it uses up hydrogen in a chemical reaction. That does not violate the laws of thermodynamics.The Akasha Colony wrote:As it stands, a Bussard ramjet is not designed to gather fuel, it gathers reaction mass. The ramjet was designed to gather and compress free hydrogen to the point where it naturally underwent fusion and would then be expelled to the rear of the craft, as thrust. However, the system would still require a separate power source for the magnetic fields. The benefit of this system is that you would not have to carry the reaction mass onboard, you would only need to carry the fuel mass for the power system. It's the same as the difference between an air-breathing engine and a rocket: the air-breathing engine can rely on atmospheric oxygen, eliminating the need to carry a separate oxidizer.
I understand what a Bussard Ramjet is. But the nuclear fusion can provide power for the magnetic field as well as for thrust, yes? You simply need a magnetic field strong enough (or a ship traveling fast enough) to collect enough hydrogen for both.

by Excidium Planetis » Mon Nov 09, 2015 10:54 pm
Source Swarm wrote:Excidium Planetis wrote:No, it isn't, because it uses up hydrogen in a chemical reaction. That does not violate the laws of thermodynamics.
I understand what a Bussard Ramjet is. But the nuclear fusion can provide power for the magnetic field as well as for thrust, yes? You simply need a magnetic field strong enough (or a ship traveling fast enough) to collect enough hydrogen for both.
Which requires more energy the bigger you make the field.
An overunity device always violates thermodynamics. And Hydrogen Fusion is a nuclear reaction, not a chemical one.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Source Swarm » Mon Nov 09, 2015 11:03 pm
Excidium Planetis wrote:Source Swarm wrote:
Which requires more energy the bigger you make the field.
An overunity device always violates thermodynamics. And Hydrogen Fusion is a nuclear reaction, not a chemical one.
Then we'll settle for more starship speed, rather than a larger magnetic field. Then we will still scoop up more hydrogen for the same power usage.
Also, what the heck is an overunity device?
(and yes, you are right, it is a nuclear reaction)

by Korhal IVV » Mon Nov 09, 2015 11:07 pm
"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

by The Akasha Colony » Mon Nov 09, 2015 11:18 pm
Excidium Planetis wrote:Then we'll settle for more starship speed, rather than a larger magnetic field. Then we will still scoop up more hydrogen for the same power usage.

by Feazanthia » Tue Nov 10, 2015 5:32 am
Korhal IVV wrote:Are pylons alright?

by Tierra Prime » Tue Nov 10, 2015 6:59 am

by Transvaal Vrystaat » Tue Nov 10, 2015 7:10 am

by Lubyak » Tue Nov 10, 2015 7:37 am
Tierra Prime wrote:I've stated in the support ships section of my factbook that some of my transport ships have been converted into carriers, though I haven't detailed these carriers in the warship section of my factbook. My navy would consider these carriers ad hoc modifications of the original transports, not actual, dedicated fleet carriers, so does it make sense they aren't included in the warship section? I haven't put down any stats for them in the support ship section either, all I did was say they can exist.
"Due to their large size, some Endeavour-class transports have been converted into heavy fleet carriers, designated the Vengeance-class, which are capable of carrying up to four hundred starcraft of varying types, including bombers."
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