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by The Fedral Union » Sun Nov 08, 2015 4:24 pm

by Ferret Civilization » Sun Nov 08, 2015 4:27 pm
Neornith wrote:You 't have to go big to have cool ships, you can have a sensible sized ship and still use them to have fun with players that are willing to compromise with you on your size and collaborate with you in telling a story. Plenty of people that play well with the community and aren't shunned by others don't need large ships to stroke their egos.
by Neornith » Sun Nov 08, 2015 4:31 pm
The Fedral Union wrote:..... Thats a huge over generalization Neo.. because city ships are a thing ya know? Or nomadic races are a thing, and stop with the shunning bit, we're all FT prime. You're making huge and unwarranted generalizations based on situation X whilst ignoring situation Y or Z... (Ie city ships, O'Neill cylinders) so in a sense your saying they're compromising for their egos by trying to be different? It sounds like it but I don't think you are saying that. I think what you meant to say was:
Don't tote around 10-50 km dreadnoughts or battleships to shlong wang people for the EMPAH.
And voc no its not, TLC is a region, it doesn't represent all of FT at all, period. There are so many nations out there in OTHER regions like the milk way, or other forums or in their own groups or semi active people.. So no while it offers some good advice one has to warn against the nature of indoctrination in this case.

by Vocenae » Sun Nov 08, 2015 4:45 pm
Ferret Civilization wrote:Neornith wrote:You 't have to go big to have cool ships, you can have a sensible sized ship and still use them to have fun with players that are willing to compromise with you on your size and collaborate with you in telling a story. Plenty of people that play well with the community and aren't shunned by others don't need large ships to stroke their egos.
Yeah, I'm just trying to figure out an average here, because yeah you all have the sensible and compromise thing when it comes to good RPing. I'm trying to say drop the RP and storytelling part for now, I can't do that either but that's something for later to deal with. Like, I'm probably not even asking the question right anyways, and I apologize if I'm coming off repetitive. But this has been around for a long time, and somewhere there come the unspoken rules that was generally followed and somewhere someone didn't like that and stuff probably happened. And I know everyone is different and has their own ideas and what not on FT that can kind of fit in a general picture. And everyone has a great imagination coming up with all this, I don't. I'm trying to do this all from before FT to FT in one step now, and a lack of both imagination and a general guideline meant for everyone is... Something. Well, I probably got the best answers I could get anyways, thank you all for the help.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Neornith » Sun Nov 08, 2015 4:46 pm
Ferret Civilization wrote:Neornith wrote:You 't have to go big to have cool ships, you can have a sensible sized ship and still use them to have fun with players that are willing to compromise with you on your size and collaborate with you in telling a story. Plenty of people that play well with the community and aren't shunned by others don't need large ships to stroke their egos.
Yeah, I'm just trying to figure out an average here, because yeah you all have the sensible and compromise thing when it comes to good RPing. I'm trying to say drop the RP and storytelling part for now, I can't do that either but that's something for later to deal with. Like, I'm probably not even asking the question right anyways, and I apologize if I'm coming off repetitive. But this has been around for a long time, and somewhere there come the unspoken rules that was generally followed and somewhere someone didn't like that and stuff probably happened. And I know everyone is different and has their own ideas and what not on FT that can kind of fit in a general picture. And everyone has a great imagination coming up with all this, I don't. I'm trying to do this all from before FT to FT in one step now, and a lack of both imagination and a general guideline meant for everyone is... Something. Well, I probably got the best answers I could get anyways, thank you all for the help.

by Galba Dea » Sun Nov 08, 2015 4:52 pm
Neornith wrote:Ferret Civilization wrote:
Yeah, I'm just trying to figure out an average here, because yeah you all have the sensible and compromise thing when it comes to good RPing. I'm trying to say drop the RP and storytelling part for now, I can't do that either but that's something for later to deal with. Like, I'm probably not even asking the question right anyways, and I apologize if I'm coming off repetitive. But this has been around for a long time, and somewhere there come the unspoken rules that was generally followed and somewhere someone didn't like that and stuff probably happened. And I know everyone is different and has their own ideas and what not on FT that can kind of fit in a general picture. And everyone has a great imagination coming up with all this, I don't. I'm trying to do this all from before FT to FT in one step now, and a lack of both imagination and a general guideline meant for everyone is... Something. Well, I probably got the best answers I could get anyways, thank you all for the help.
My advice is to start out under a kilometer while you're still getting your feet wet in FT, that's what I did and I've honestly never had a problem with it at all. Having big ships isn't necessary, being flexible to other players rand having fun with them is highly recommended though

by Stormwrath » Sun Nov 08, 2015 4:58 pm
Vocenae wrote:Ferret Civilization wrote:
Yeah, I'm just trying to figure out an average here, because yeah you all have the sensible and compromise thing when it comes to good RPing. I'm trying to say drop the RP and storytelling part for now, I can't do that either but that's something for later to deal with. Like, I'm probably not even asking the question right anyways, and I apologize if I'm coming off repetitive. But this has been around for a long time, and somewhere there come the unspoken rules that was generally followed and somewhere someone didn't like that and stuff probably happened. And I know everyone is different and has their own ideas and what not on FT that can kind of fit in a general picture. And everyone has a great imagination coming up with all this, I don't. I'm trying to do this all from before FT to FT in one step now, and a lack of both imagination and a general guideline meant for everyone is... Something. Well, I probably got the best answers I could get anyways, thank you all for the help.
Again the best way to get involved is by joining The Locla Cluster and immersing yourself with the FT community in a OOC fashion, since you cannot use IRC. I believe this will help you learn faster than trying to read the posts here because you get to know the players behind the nations, because once you start making those positive connections with members of the actual FT community, the sky is the limit because once you're known (and to be fair, trusted) you'll find that there's plenty of wiggle room for what you have.
Kyrusia wrote:No, I'm not saying you have to move to The Local Cluster. No, I'm not saying that if you don't move to The Local Cluster, you are suddenly not a part of the Future Technology community-at-large ("FT-Prime").
by Neornith » Sun Nov 08, 2015 5:05 pm
Stormwrath wrote:Vocenae wrote:
Again the best way to get involved is by joining The Locla Cluster and immersing yourself with the FT community in a OOC fashion, since you cannot use IRC. I believe this will help you learn faster than trying to read the posts here because you get to know the players behind the nations, because once you start making those positive connections with members of the actual FT community, the sky is the limit because once you're known (and to be fair, trusted) you'll find that there's plenty of wiggle room for what you have.
*raises finger*Kyrusia wrote:No, I'm not saying you have to move to The Local Cluster. No, I'm not saying that if you don't move to The Local Cluster, you are suddenly not a part of the Future Technology community-at-large ("FT-Prime").


by The United Remnants of America » Sun Nov 08, 2015 5:11 pm
by Kiruri » Sun Nov 08, 2015 5:13 pm

by The Fedral Union » Sun Nov 08, 2015 5:16 pm
Kiruri wrote:Neornith wrote:He wasn't telling him he had to join, just suggesting since he can't use IRC that joing TLC would help him out a lot because of the vast number of players there
It's certainly a nice place to begin. Once he starts interacting with the FT community at large and meeting other players he can decide to move away or stay or join a smaller community or whatever.
by Neornith » Sun Nov 08, 2015 5:23 pm
The United Remnants of America wrote:I remember a time when FT was a lot more decentralized and The Local Cluster wasn't really a thing, but most of the FT'ers I rp'd with have been run out of FT or off NS altogether due to certain unnamed incidents and unnamed people....
Anyways, I do actually have something to post that isn't me complaining about how times change.
I'm part of an FT group, and I need some guidance from those on high. There's a major OOC disagreement that's kind of exploded there and I've suddenly grown concerned with the stability of the group as well as my place in the group. I'm starting to believe it might be my time to move on and put my time to another FT group. Does anyone know of an FT RP group that's around that's decently active and isn't a caustic environment like some FT groups historically have been? Or, if a group can't be provided, I guess, is there any advice on how to patch up the group I'm in so the ship doesn't sink any more than it recently already has?
The Fedral Union wrote:He doesn't want to, he TGED me about it. He liked your advice but isn't moving. This is borderline coercion.

by Source Swarm » Sun Nov 08, 2015 5:24 pm
The Fedral Union wrote:Kiruri wrote:It's certainly a nice place to begin. Once he starts interacting with the FT community at large and meeting other players he can decide to move away or stay or join a smaller community or whatever.
He doesn't want to, he TGED me about it. He liked your advice but isn't moving. This is borderline coercion.

by Kyrusia » Sun Nov 08, 2015 5:28 pm
The Fedral Union wrote:And voc no its not, TLC is a region, it doesn't represent all of FT at all, period. There are so many nations out there in OTHER regions like the milk way, or other forums or in their own groups or semi active people.. So no while it offers some good advice one has to warn against the nature of indoctrination in this case.

by Vocenae » Sun Nov 08, 2015 5:49 pm
Galba Dea wrote:Neornith wrote:My advice is to start out under a kilometer while you're still getting your feet wet in FT, that's what I did and I've honestly never had a problem with it at all. Having big ships isn't necessary, being flexible to other players rand having fun with them is highly recommended though
As someone who's done a couple of different nations for FT over the while, it seems to be best to start small and grow. Mature roleplayers seem to appreciate a backwater or minor power now and again.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by The Fedral Union » Sun Nov 08, 2015 6:02 pm

by Transnapastain » Sun Nov 08, 2015 7:27 pm
The Fedral Union wrote:Kyrusia wrote:The general range is between a few meters and around 3 kilometers, in my personal experience. There is wiggle room, of course, so I tend to advise a state's largest vessels to be no larger than 3-4 kilometers. "Plot ships and installations" can, quite evidently, be larger than this, but keeping within that range in the beginning is a good way to avoid problems in most roleplays. Over time, it has sort of grown-out of a similar mindset to that found within the "Three Systems Guideline/Size in Relation to Future Tech." In actuality, it is really volume that tends to matter more if one were to be particularly pedantic, but vessels of a length somewhere within (or just above) this range tend to be perfectly accepted in the community.
Hope that helps.
"It sounds as if your setting an absolute kyru.... I don't think FT has absolutes.. now does it? guidelines sure... But I stand by the sizes of my large capital ships, most of my ships are 2 km and under more recent ones under a km because of specialized roles. So long as you write them well and write things well there isn't really a"RULE" to be accepted.. If your ship is 50 km..... then yeah that's .... sense of scale.. 6 km is not unreasonable for an upper limit... and freighters can be larger...
The Fedral Union wrote:For a moment lets get rid of oh this is the standard you must abide by it ...
The Fedral Union wrote:Thats a huge over generalization Neo...You're making huge and unwarranted generalizations
The Fedral Union wrote:It sounds like it but I don't think you are saying that
The Fedral Union wrote:And voc no its not, TLC is a region, it doesn't represent all of FT at all, period. There are so many nations out there in OTHER regions like the milk way, or other forums or in their own groups or semi active people..
The Fedral Union wrote:So no while it offers some good advice one has to warn against the nature of indoctrination in this case.
The Fedral Union wrote:Kiruri wrote:It's certainly a nice place to begin. Once he starts interacting with the FT community at large and meeting other players he can decide to move away or stay or join a smaller community or whatever.
He doesn't want to, he TGED me about it. He liked your advice but isn't moving. This is borderline coercion.
The Fedral Union wrote:History lesson though: Before rethan, and Hue, there was chronosia, Melekor, man alot of... good writers old old nations from the past . Chronosia was an awesome writer; I admire his prose alot. I still have to write me and chronos last bloody conflict, I wanted it to be an epic but don't know where to start.

by OMGeverynameistaken » Sun Nov 08, 2015 11:38 pm
Taledonia wrote:Well...that was...
In other news, any of you fine folk have hollowed out planets? And if so, how is it set up? I'm more interested in the society and culture aspect.

by The Ben Boys » Sun Nov 08, 2015 11:42 pm
Taledonia wrote:In other news, any of you fine folk have hollowed out planets? And if so, how is it set up? I'm more interested in the society and culture aspect.
OMGeverynameistaken wrote:Taledonia wrote:In other news, any of you fine folk have hollowed out planets? And if so, how is it set up? I'm more interested in the society and culture aspect.
A particularly wealthy noble had the moon of one of Russia's colonial possessions hollowed out, built his gubernatorial mansion in the center, then lined the interior surface with numerous high-powered lamps to simulate the constellations as seen from Earth, on account of he felt that the local constellations just weren't up to snuff. He ended up not using it very much though due to the high transit times.

by Taledonia » Mon Nov 09, 2015 12:12 am
OMGeverynameistaken wrote:Taledonia wrote:Well...that was...
In other news, any of you fine folk have hollowed out planets? And if so, how is it set up? I'm more interested in the society and culture aspect.
A particularly wealthy noble had the moon of one of Russia's colonial possessions hollowed out, built his gubernatorial mansion in the center, then lined the interior surface with numerous high-powered lamps to simulate the constellations as seen from Earth, on account of he felt that the local constellations just weren't up to snuff. He ended up not using it very much though due to the high transit times.

by Stormwrath » Mon Nov 09, 2015 2:15 am
Taledonia wrote:Well...that was...
In other news, any of you fine folk have hollowed out planets? And if so, how is it set up? I'm more interested in the society and culture aspect.

by Excidium Planetis » Mon Nov 09, 2015 2:39 am
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Tinfect » Mon Nov 09, 2015 2:49 am
Excidium Planetis wrote:Justifications I've used for war with this nation:
- Defense of another nation under attack (obviously, this is a good reason)
- Military Training (yes, I actually went to war with another nation as a training exercise for a real war. The war pre-arranged and was conducted in a way that minimized casualties to about a hundred accidental deaths).
- Revenge for perceived wrongdoing. We get shot at, people die, we go to war with the perpetrator.
- Intervention in a nation executing its own citizens for protesting.
I have seen other FT nations justify war for these reasons:
- Furtherment of own "superior" ideology
- Admiral literally went insane and attacked us
- General Genocidal tendencies
Excidium Planetis wrote:Justifications I've used for war with this nation:
- Defense of another nation under attack (obviously, this is a good reason)
- Military Training (yes, I actually went to war with another nation as a training exercise for a real war. The war pre-arranged and was conducted in a way that minimized casualties to about a hundred accidental deaths).
- Revenge for perceived wrongdoing. We get shot at, people die, we go to war with the perpetrator.
- Intervention in a nation executing its own citizens for protesting.
- Over a bet
Imperium Central News Network: EMERGENCY ALERT: ALL CITIZENS ARE TO PROCEED TO EVACUATION SITES IMMEDIATELY | EMERGENCY ALERT: ALL FURTHER SUBSPACE SIGNALS AND SYSTEMS ARE TO BE DISABLED IMMEDIATELY | EMERGENCY ALERT: THE FOLLOWING SYSTEMS ARE ACCESS PROHIBITED BY STANDARD/BLACKOUT [Error: Format Unrecognized] | Indomitable Bastard #283

by Excidium Planetis » Mon Nov 09, 2015 3:02 am
Tierra Prime wrote:Logistics is an aspect of warfare most seem to forget in FT. Ships are going to need to be refueled, whether they run on antimatter, hypermatter, or whatever it is you use.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.Advertisement
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