Advertisement

by The Fedral Union » Sat Nov 07, 2015 1:03 pm

by Tierra Prime » Sat Nov 07, 2015 1:10 pm
The Fedral Union wrote:Interesting; and yes I do love Asimov; gives me an idea for my augments, people with AI's in their minds... And how they could interact with the sophonts or AI of our ships. Less heat; would mean less of an IR signature on the ground for example and well I know the equations but I wont get in to the math here, that also means efficiency...

by The Rhustarim Hegemony » Sat Nov 07, 2015 1:11 pm

by The Fedral Union » Sat Nov 07, 2015 1:14 pm
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?

by Galba Dea » Sat Nov 07, 2015 1:19 pm
The Fedral Union wrote:Interesting; and yes I do love Asimov; gives me an idea for my augments, people with AI's in their minds... And how they could interact with the sophonts or AI of our ships. Less heat; would mean less of an IR signature on the ground for example and well I know the equations but I wont get in to the math here, that also means efficiency...

by The Fedral Union » Sat Nov 07, 2015 1:21 pm

by Tierra Prime » Sat Nov 07, 2015 1:23 pm
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?

by Tierra Prime » Sat Nov 07, 2015 1:24 pm
The Fedral Union wrote:but it could cause better efficiency right? Well I mean we can handwave the issues away seeing as rule of cool ofc.. Those issues would be sort of out of at least my league to solve im not a biologists.

by The United Dominion » Sat Nov 07, 2015 1:26 pm
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?

by The Fedral Union » Sat Nov 07, 2015 1:32 pm

by Vocenae » Sat Nov 07, 2015 1:50 pm
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Tierra Prime » Sat Nov 07, 2015 1:55 pm

by The Fedral Union » Sat Nov 07, 2015 2:00 pm

by Tierra Prime » Sat Nov 07, 2015 2:07 pm
The Fedral Union wrote:Tierra Prime depends on your tech A. B the role C your flavor, there is no community standard as was misnomered here ; but there are upper limits to reasonable. If your ships are designed for mutually supporting one another in a battle group (large ships) and you can come up with a justification for having a 5 kilometer long ship, then by all means. Such as needing really big arse reactors and components or again war + logistical support.

by The Fedral Union » Sat Nov 07, 2015 2:10 pm
Tierra Prime wrote:The Fedral Union wrote:Tierra Prime depends on your tech A. B the role C your flavor, there is no community standard as was misnomered here ; but there are upper limits to reasonable. If your ships are designed for mutually supporting one another in a battle group (large ships) and you can come up with a justification for having a 5 kilometer long ship, then by all means. Such as needing really big arse reactors and components or again war + logistical support.
My fleet doctrine is partially on the tactics navies used in the 17th and the 18th centuries. "Line ships" are supposed to be big because they need to get as many guns as possible pointed towards the enemy. "Starcraft carriers" provide assistance through fighters and interceptors, which defend Imperial ships from enemy small craft, and anti-ship bombers, which attack key points on enemy ships to aid the main fleet. On the smaller end, "picket ships" defend Imperial ships from smaller enemy ships like frigates, missile cruisers, and enemy small craft, while also assisting larger ships by providing fire support.

by Tierra Prime » Sat Nov 07, 2015 2:16 pm
The Fedral Union wrote:Tierra Prime wrote:My fleet doctrine is partially on the tactics navies used in the 17th and the 18th centuries. "Line ships" are supposed to be big because they need to get as many guns as possible pointed towards the enemy. "Starcraft carriers" provide assistance through fighters and interceptors, which defend Imperial ships from enemy small craft, and anti-ship bombers, which attack key points on enemy ships to aid the main fleet. On the smaller end, "picket ships" defend Imperial ships from smaller enemy ships like frigates, missile cruisers, and enemy small craft, while also assisting larger ships by providing fire support.
Makes sense; ever read the honourverse series? They have similar broadside tactics.. I cant judge on size my largest is 5-6 km and that's a command dreadnought; lots of missiles and guns but also alot of support features.

by The Fedral Union » Sat Nov 07, 2015 3:34 pm

by Kyrusia » Sat Nov 07, 2015 5:34 pm
The Rhustarim Hegemony wrote:So I've been chalking up a kind of wargame tournament and got to thinking, how to people ICly justify conflict in an FT environment. Obviously people like roleplaying in war scenarios, whether it's for the strategic and technological side of things, or the personal and emotional, but I can't think of many legitimate reasons to go nuke someone in FT. Resources are plentiful, space is plentiful so it's not like you're forced to interact with nations of radically differing (possibly offensive) ideologies.... So I'm curious to see what you guys can come up with?

by Northwest Slobovia » Sat Nov 07, 2015 5:46 pm
The Rhustarim Hegemony wrote:Resources are plentiful, space is plentiful
by Neornith » Sat Nov 07, 2015 5:53 pm
Tierra Prime wrote:The Fedral Union wrote:
Makes sense; ever read the honourverse series? They have similar broadside tactics.. I cant judge on size my largest is 5-6 km and that's a command dreadnought; lots of missiles and guns but also alot of support features.
My dreadnoughts are mostly there to add extra flavour. The largest of those ships I used was the 5.0 kilometre long Praetor-battlecruiser, and that was only because I wanted to introduce my Emperor's uncle as a new character. He needed a big, flashy command ship considering he was "Prince Imperial of Tierra Prime" - I've also never used that class of ship in a RP before, so I really wanted to get it out there. As my factbook says, anything larger than your typical ISD is usually quite rare. With the recent introduction of the very efficient Centurion-class cruiser, I may even have my navy focus on down-sizing for a bit. Dreadnoughts are cool and all, but in any realistic scenario, they'd probably cripple your economy.
Never heard of Honourverse until now, but then I have a huge backlog of sci-fi to read.

by Ferret Civilization » Sat Nov 07, 2015 6:11 pm

by The Fedral Union » Sat Nov 07, 2015 6:25 pm
Neornith wrote:Tierra Prime wrote:My dreadnoughts are mostly there to add extra flavour. The largest of those ships I used was the 5.0 kilometre long Praetor-battlecruiser, and that was only because I wanted to introduce my Emperor's uncle as a new character. He needed a big, flashy command ship considering he was "Prince Imperial of Tierra Prime" - I've also never used that class of ship in a RP before, so I really wanted to get it out there. As my factbook says, anything larger than your typical ISD is usually quite rare. With the recent introduction of the very efficient Centurion-class cruiser, I may even have my navy focus on down-sizing for a bit. Dreadnoughts are cool and all, but in any realistic scenario, they'd probably cripple your economy.
Never heard of Honourverse until now, but then I have a huge backlog of sci-fi to read.
See having one 5km warship as a either a plot point or like you've done which I find interesting as it says something about the character you're trying to introduce is something I've always been alright
However someone that has several 5-6km warships has always felt like someone who is trying to competitively RP to me and completely goes against the 4Cs. So yes while saying the is no community standard in regards to size might be correct, a person that floats around several huge spaceships usually finds themselves isolated from the community rather quick.

by Kyrusia » Sat Nov 07, 2015 6:29 pm
Ferret Civilization wrote:This has probably been asked before then, but I'm curious. What is the average size of the different kinds of spaceships out there. Like what is the biggest it can go before being implausible. Same for other things like space stations or other large pieces of equipment.

by The Fedral Union » Sat Nov 07, 2015 6:38 pm
Kyrusia wrote:Ferret Civilization wrote:This has probably been asked before then, but I'm curious. What is the average size of the different kinds of spaceships out there. Like what is the biggest it can go before being implausible. Same for other things like space stations or other large pieces of equipment.
The general range is between a few meters and around 3 kilometers, in my personal experience. There is wiggle room, of course, so I tend to advise a state's largest vessels to be no larger than 3-4 kilometers. "Plot ships and installations" can, quite evidently, be larger than this, but keeping within that range in the beginning is a good way to avoid problems in most roleplays. Over time, it has sort of grown-out of a similar mindset to that found within the "Three Systems Guideline/Size in Relation to Future Tech." In actuality, it is really volume that tends to matter more if one were to be particularly pedantic, but vessels of a length somewhere within (or just above) this range tend to be perfectly accepted in the community.
Hope that helps.

by The United Dominion » Sat Nov 07, 2015 6:39 pm
Kyrusia wrote:Ferret Civilization wrote:This has probably been asked before then, but I'm curious. What is the average size of the different kinds of spaceships out there. Like what is the biggest it can go before being implausible. Same for other things like space stations or other large pieces of equipment.
The general range is between a few meters and around 3 kilometers, in my personal experience. There is wiggle room, of course, so I tend to advise a state's largest vessels to be no larger than 3-4 kilometers. "Plot ships and installations" can, quite evidently, be larger than this, but keeping within that range in the beginning is a good way to avoid problems in most roleplays. Over time, it has sort of grown-out of a similar mindset to that found within the "Three Systems Guideline/Size in Relation to Future Tech."
Hope that helps.
Advertisement
Return to International Incidents
Users browsing this forum: Alris, Ferrum Hills, Kingdom of Castille, Modelia, Quasi-Stellar Star Civilizations, Riomler, Southeast Marajarbia, Syrvanian Republic, The Republic of the Rhine, Wacka The Mavarrappi, Yokron governmental partisans
Advertisement