OMGeverynameistaken wrote:Tierra Prime wrote:What are the advantages and disadvantages of hover vehicles? I've been thinking about forming my rebel puppet nation's armour into "repulsorlift" divisions. I want it to be different from this nation, which mainly uses tracked armoured vehicles (Referred to as cuirassiers or armoured cavalry). The increased mobility hover vehicles have fits into my puppet's military strategy, which is primarily focused around hit and run attacks due to the numerical disadvantage it has against this nation.
Star Wars' repulsorlift doesn't work on some planets, due to magnetic field variation and similar anomalies. Hence why the Empire developed walkers and wheeled vehicles. Apparently repulsorlift craft also require fairly flat terrain. They don't like steep hills and don't work very well at all when it comes to mountains or canyons.
Yes, I remember those restrictions being in one of the Star Wars video games. I can't remember what it was called, but the Rebels used a lot of hover vehicles, so it pretty much ruined them on some maps. I'm not really into mechs and walkers myself, but I wouldn't mind using wheeled vehicles. If repulsorlift craft are out, I could base my puppet's military around wheeled tank destroyers and other types of light vehicles. It would certainly fit into the idea of my puppet preferring hit and run attacks.
Neornith wrote:It depends on what disadvantages you want to work into it I think personally. Hover vehicles can come in a large variety, do they use some sort of fancy fan to give them lift? If they do what would shrapnel and debris do to those fans? Does it use anti-gravity of some sort and if so what are the weight restrictions and what does that mean for a vehicle's firepower and armor? I its less to keep up your speed? What sort of training would be required in comparison to a tracker vehicle? Would it be extensive or negligible?
Just a few questions off the top of my head I'll try to think of more for you to consider.
I was considering using handwavium anti-gravity technology. Fans would also work, but I'd prefer to use anti-gravity instead. Debris and shrapnel wouldn't damage the anti-gravity emitters because they'd be armoured to some degree, but direct fire could knock them out, completely disabling the vehicle. This is the main reason why I haven't considered using hover vehicles until now. It would be much easier to replace a track than an anti-gravity unit after all. Weight would be kept down by the vehicles themselves being lightly armed, and armour wouldn't be particularly mind-blowing. The idea here is that they are light raiders, not heavily armoured tanks. They would probably be similar in cost to the heavy tanks I use with this nation.