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by Sunset » Sun Jul 26, 2015 3:31 pm
by Hurlik » Sun Jul 26, 2015 3:35 pm
Sunset wrote:The advantage of a First Contact, at least for a very new nation, is that it can be an info dump. Take all those posts, copy and paste into a factbook, and modify. Two birds, one stone. It can also be a good way to establish the core characters you want to use moving forward.
by The Martian Hegemony » Sun Jul 26, 2015 3:41 pm
[box][i]Questionnaire[/i]
How big is your nation?:
What are your nation's (individual) stats for the Civilization Index?:
How fast do your FTL ships go (if you have any)?:
Your thoughts on Time Travel:
Hard FT or Soft FT?:
What is your method of FTL/Interstellar Travel (window dressing or not)?:
What is your population?:
Your opinion on AI:
Favorite energy source (window dressing or not):
And, finally, who would win in a fight- The Borg, The Empire, or The Imperium of Man? (optional):[/box]
Questionnaire
How big is your nation?: 513 million systems
What are your nation's (individual) stats for the Civilization Index?: Tier 1, Type V-VI, Interstellar-Galactic Power
How fast do your FTL ships go (if you have any)?: ~10 million times the speed of light
Your thoughts on Time Travel: It's great provided you unhinge yourself from this timeline (prevents paradoxes).
Hard FT or Soft FT?: Mix, mostly Hard FT
What is your method of FTL/Interstellar Travel (window dressing or not)?: Tachyon Infusion and Controlled Dark Energy, occasionally antimatter or Alcubierre Drive
What is your population?: ~5 sextillion
Your opinion on AI: Good provided it doesn't kill you.
Favorite energy source (window dressing or not): Fusion, Tachyon speed energy, Antimatter, Dark Matter-Energy stress
And, finally, who would win in a fight- The Borg, The Empire, or The Imperium of Man? (optional): The Borg hands down.
by The Gataja » Sun Jul 26, 2015 3:46 pm
by Excidium Planetis » Sun Jul 26, 2015 3:47 pm
The Fedral Union wrote:FTL weapons aren't that bad.. Unless your lensmen scale.. I've seen several older nations use them and mentors use them. In the form of missiles. If your using a planet as a Q ball to knock the number 3 world to bits or using two planets to crush another ... That's beyond reasonable. At that point give up war all together.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Telros » Sun Jul 26, 2015 3:58 pm
by The Fedral Union » Sun Jul 26, 2015 3:59 pm
by Neornith » Sun Jul 26, 2015 5:09 pm
Telros wrote:I personally don't recommend FTL weapons, as that gets into the arms race of FTl and anti-FTL that raises a lot of difficult questions and has no real good answer. However, that being said, you seem to have the right idea for keeping them in reserve and using them with player permission, which is good. If they're for shock/cinematic value and not common use, I could definitely see that as a good story-telling device. The stripped down ship is a solid enough concept in of itself, but the warp bomb having one year before hitting target may be rather in effective for nations that can detect it coming, so a smaller less instant destruction weapon that doesn't have such a longer travel time may be more up your alley, unless its pure plot device and context.
by Lubyak » Sun Jul 26, 2015 5:25 pm
The Martian Hegemony wrote:Questionnaire for Intergalactic, Galactic, Interstellar, Interplanetary or Planetary nations (kind of long):
- Code: Select all
[box][i]Questionnaire[/i]
How big is your nation?:
What are your nation's (individual) stats for the Civilization Index?:
How fast do your FTL ships go (if you have any)?:
Your thoughts on Time Travel:
Hard FT or Soft FT?:
What is your method of FTL/Interstellar Travel (window dressing or not)?:
What is your population?:
Your opinion on AI:
Favorite energy source (window dressing or not):
And, finally, who would win in a fight- The Borg, The Empire, or The Imperium of Man? (optional):[/box]
Mine:Questionnaire
How big is your nation?: 513 million systems
What are your nation's (individual) stats for the Civilization Index?: Tier 1, Type V-VI, Interstellar-Galactic Power
How fast do your FTL ships go (if you have any)?: ~10 million times the speed of light
Your thoughts on Time Travel: It's great provided you unhinge yourself from this timeline (prevents paradoxes).
Hard FT or Soft FT?: Mix, mostly Hard FT
What is your method of FTL/Interstellar Travel (window dressing or not)?: Tachyon Infusion and Controlled Dark Energy, occasionally antimatter or Alcubierre Drive
What is your population?: ~5 sextillion
Your opinion on AI: Good provided it doesn't kill you.
Favorite energy source (window dressing or not): Fusion, Tachyon speed energy, Antimatter, Dark Matter-Energy stress
And, finally, who would win in a fight- The Borg, The Empire, or The Imperium of Man? (optional): The Borg hands down.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by The Uthani Imperium » Sun Jul 26, 2015 5:27 pm
The Martian Hegemony wrote:-Snip-
by Kyrusia » Sun Jul 26, 2015 5:39 pm
The Martian Hegemony wrote:[snip]
by Protestant England and Germany » Sun Jul 26, 2015 5:42 pm
by Neornith » Sun Jul 26, 2015 6:19 pm
Protestant England and Germany wrote:Imperial Guard Style Army using Gear and Weapons from Tomorrow's War?
by Zepplin Manufacturers » Sun Jul 26, 2015 6:33 pm
by Atomic Utopia » Sun Jul 26, 2015 8:11 pm
by The Gataja » Sun Jul 26, 2015 8:52 pm
by The Fedral Union » Sun Jul 26, 2015 9:07 pm
Neornith wrote:Telros wrote:I personally don't recommend FTL weapons, as that gets into the arms race of FTl and anti-FTL that raises a lot of difficult questions and has no real good answer. However, that being said, you seem to have the right idea for keeping them in reserve and using them with player permission, which is good. If they're for shock/cinematic value and not common use, I could definitely see that as a good story-telling device. The stripped down ship is a solid enough concept in of itself, but the warp bomb having one year before hitting target may be rather in effective for nations that can detect it coming, so a smaller less instant destruction weapon that doesn't have such a longer travel time may be more up your alley, unless its pure plot device and context.
I too would personally recommend against FTL weapons being commonplace in a nation's arsenal as well unless a minute amount is used as some sort of plot device. Like every other overpowered technology the stigma from it is that players try using it to "win" what is supposed to be a collaborative story writing effort. As with all things in NSFT, players are free to do as the wish, just as others are free to ignore them.
by Atomic Utopia » Sun Jul 26, 2015 9:12 pm
The Gataja wrote:An interesting idea and definitely curious where you take it. My issue would be something you in fact mention, other life's reaction. Life does not react well to the radiation in comparison to your humans. So wide spread nuclear bomb use would destroy the water, the animals, and the land they need to survive very quickly. So they may not be /as/ scared of nukes but their effects and their sheer area of destruction is still horrifying, not to mention the EMP effect in atmosphere. One can kill a surprising amount of people by shutting down all manner of electronic devices in an area. Shielding exists for electronics, but it would be expensive and difficult for a time, making it a real threat. Also if they are as unafraid of it as it sounds, a lot of environmental disasters would occur from spills or companies dumping it without thinking and this would be lasting damage that may never be fully fixed for some time, depending on their technology later on.
So everything else sounds good to me, but I think either they would learn early on the dangers of their mentality due to their resistance/immunity and be more careful, or they realize too late and they do a lot more damage in a shorter period of time, making things very difficult for civilization and requiring a lot of struggle and pain before they finally get off world. Especially if there are a lot of accidents and disasters with radiation not being shielded, since even if they are resistant, they are spreading it wherever they go when it clings to them, and if they are /that/ cavalier with nukes.
by Lubyak » Sun Jul 26, 2015 9:16 pm
The Fedral Union wrote:Neornith wrote:
I too would personally recommend against FTL weapons being commonplace in a nation's arsenal as well unless a minute amount is used as some sort of plot device. Like every other overpowered technology the stigma from it is that players try using it to "win" what is supposed to be a collaborative story writing effort. As with all things in NSFT, players are free to do as the wish, just as others are free to ignore them.
My tech base is on the high end scale for NSFT... But I go through great lengths to balance it out; if I don't realize something is overpowered right away.. I do later on and think of ways to debuff it lightly. High tech can be a blessing and a curse; if written right it can make for a good setting; if its the central thing in a thread; then well somethings wrong. Its there to augment the setting, not all players with wild tech are in it to "win it"
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Atomic Utopia » Sun Jul 26, 2015 9:22 pm
The Fedral Union wrote:My tech base is on the high end scale for NSFT... But I go through great lengths to balance it out; if I don't realize something is overpowered right away.. I do later on and think of ways to debuff it lightly. High tech can be a blessing and a curse; if written right it can make for a good setting; if its the central thing in a thread; then well somethings wrong. Its there to augment the setting, not all players with wild tech are in it to "win it"
by The Fedral Union » Sun Jul 26, 2015 9:25 pm
Lubyak wrote:The Fedral Union wrote:
My tech base is on the high end scale for NSFT... But I go through great lengths to balance it out; if I don't realize something is overpowered right away.. I do later on and think of ways to debuff it lightly. High tech can be a blessing and a curse; if written right it can make for a good setting; if its the central thing in a thread; then well somethings wrong. Its there to augment the setting, not all players with wild tech are in it to "win it"
Given that the mantra is 'everyone's tech works as well as it needs to given the needs of the plot', I'm not sure it's really proper to speak of someone's tech base being 'higher' or 'lower' than anyone else. I mean, perhaps having a culture wherein one's citizens view themselves as the height of development, but that's it. Really, there shouldn't be a need to nerf your stuff, as everything's effectiveness should be discussed, and any 'superweapons' should be used as plot points, nothing more.
by Tinfect » Sun Jul 26, 2015 9:44 pm
Atomic Utopia wrote:How do you define "balanced" and "OP" in collaborative storytelling? Winning is not the goal in RP, nor is loosing, so how do you define it as OP or UP? This is not just casting die and hoping for victory by using the right "tech" cards, moreover is it writing a story for everyone to enjoy. You can always say your FTL gun missed, the captain fell asleep at the console, or any other number of things to prevent it from nuking your enemies. So the only way I see someone being OP as possible is if that someone were to make a "Mary Suetopia" and RP it as being perfect, which makes for very boring storytelling as it is and is an example of bad RP.
Now mind, this is just my take on things, and I am not that experienced in RP, but it seems hard to define something as "OP" or "UP" and much easier to define things as "good examples of RP" and "things I wish I did not see".
Imperium Central News Network: EMERGENCY ALERT: ALL CITIZENS ARE TO PROCEED TO EVACUATION SITES IMMEDIATELY | EMERGENCY ALERT: ALL FURTHER SUBSPACE SIGNALS AND SYSTEMS ARE TO BE DISABLED IMMEDIATELY | EMERGENCY ALERT: THE FOLLOWING SYSTEMS ARE ACCESS PROHIBITED BY STANDARD/BLACKOUT [Error: Format Unrecognized] | Indomitable Bastard #283
by Rhoderberg » Sun Jul 26, 2015 9:45 pm
by Kyrusia » Sun Jul 26, 2015 9:53 pm
Atomic Utopia wrote:The Fedral Union wrote:My tech base is on the high end scale for NSFT... But I go through great lengths to balance it out; if I don't realize something is overpowered right away.. I do later on and think of ways to debuff it lightly. High tech can be a blessing and a curse; if written right it can make for a good setting; if its the central thing in a thread; then well somethings wrong. Its there to augment the setting, not all players with wild tech are in it to "win it"
How do you define "balanced" and "OP" in collaborative storytelling? Winning is not the goal in RP, nor is loosing, so how do you define it as OP or UP? This is not just casting die and hoping for victory by using the right "tech" cards, moreover is it writing a story for everyone to enjoy. You can always say your FTL gun missed, the captain fell asleep at the console, or any other number of things to prevent it from nuking your enemies. So the only way I see someone being OP as possible is if that someone were to make a "Mary Suetopia" and RP it as being perfect, which makes for very boring storytelling as it is and is an example of bad RP.
Now mind, this is just my take on things, and I am not that experienced in RP, but it seems hard to define something as "OP" or "UP" and much easier to define things as "good examples of RP" and "things I wish I did not see".
by The Ben Boys » Sun Jul 26, 2015 10:24 pm
Atomic Utopia wrote:How do you define "balanced" and "OP" in collaborative storytelling? Winning is not the goal in RP, nor is loosing, so how do you define it as OP or UP? This is not just casting die and hoping for victory by using the right "tech" cards, moreover is it writing a story for everyone to enjoy. You can always say your FTL gun missed, the captain fell asleep at the console, or any other number of things to prevent it from nuking your enemies. So the only way I see someone being OP as possible is if that someone were to make a "Mary Suetopia" and RP it as being perfect, which makes for very boring storytelling as it is and is an example of bad RP.
Now mind, this is just my take on things, and I am not that experienced in RP, but it seems hard to define something as "OP" or "UP" and much easier to define things as "good examples of RP" and "things I wish I did not see".
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