Advertisement
by OMGeverynameistaken » Wed Sep 24, 2014 12:26 pm
by Kyrusia » Wed Sep 24, 2014 12:26 pm
Mass Tech Estenia wrote:[snip]
by The United Remnants of America » Wed Sep 24, 2014 6:40 pm
Warhaven wrote:Red Talons wrote:I would be curious about that, it would be something my Black Sun group would be very keen on acquiring forprofiterr, study.
It sounds like you may have a finished idea there for the most part, like you said, only needing other participants. I like it verreh much. :>
Thank you for that. I've considered that maybe the box should have some sort of discordant power of its own, and knowing what's inside, that would be possible. This power would be a stop gap measure in case the guards were defeated, or the unexpected happened. It may very well be that my believing I'm missing something is merely the hidden gleamings of perfectionism hiding behind the desire to want to do things properly.
I think, I think perhaps I'll go ahead and devise the OOC thread for sign-ups and what not, probably limit it to ten players max.
by Vocenae » Sat Sep 27, 2014 8:55 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by The Fedral Union » Sat Sep 27, 2014 9:05 am
Vocenae wrote:Slow does not equal inactive.
by Zerinfriom » Sat Sep 27, 2014 9:44 am
by Feazanthia » Sat Sep 27, 2014 10:44 am
Zerinfriom wrote:Hey,
What is the best overall navy size for a FT empire that controls 45% of a 250,000 wide galaxy, and has other pockets of colonies in other galaxies.
by Zerinfriom » Sat Sep 27, 2014 11:09 am
Feazanthia wrote:Zerinfriom wrote:Hey,
What is the best overall navy size for a FT empire that controls 45% of a 250,000 wide galaxy, and has other pockets of colonies in other galaxies.
Umm...
Yeah. Just a word of advice? Going around claiming you control half a galaxy is not going to make people want to RP with you. If you insist on it, incorporate some fluff mechanic that keeps 90%+ of you economy/government/military occupied at one time.
by Feazanthia » Sat Sep 27, 2014 11:20 am
Zerinfriom wrote:Feazanthia wrote:
Umm...
Yeah. Just a word of advice? Going around claiming you control half a galaxy is not going to make people want to RP with you. If you insist on it, incorporate some fluff mechanic that keeps 90%+ of you economy/government/military occupied at one time.
Well okay, 34%
My Military is constantly doing war games, dealing with pirates etc.
My economy relies on both foreign, and "domestic" trade, every planet trades with every planet, while our trade ships are constantly going too other worlds,
The government is constantly discussing issues of diplomacy, new laws, and rights, and negotiating with other species, and countries.
We are a very honorable species, and have many species under our control, but they have the same rights as an ordinary citizen.
We have a few "vassal" states that experience their own freedom from the governments,
by Zerinfriom » Sat Sep 27, 2014 11:28 am
Feazanthia wrote:Zerinfriom wrote:Well okay, 34%
My Military is constantly doing war games, dealing with pirates etc.
My economy relies on both foreign, and "domestic" trade, every planet trades with every planet, while our trade ships are constantly going too other worlds,
The government is constantly discussing issues of diplomacy, new laws, and rights, and negotiating with other species, and countries.
We are a very honorable species, and have many species under our control, but they have the same rights as an ordinary citizen.
We have a few "vassal" states that experience their own freedom from the governments,
No, you're missing my point. Here, I'll give you an example.
The Kiith Federation (my primary nation) is but one of a small handful of political bodies that make up the Feazanthian Dominion. The Dominion, and by extension the Kiith, span most of one of the globular clusters in the Fornax Galaxy - roughly 1/6th of the whole thing. This is an absurd amount of territory, especially when you look at the average size of a player-controlled nation in the Milky Way (usually 1-5 star systems). However, the Kiith presence in the Milky Way galaxy is small. Very small. There are only roughly 80 combat capital ships of Kiith origin in the MWG. Why is this?
Because the Milky Way galaxy is very far from home, and ultimately not very important to the Kiith. Interesting, sure. A source of wealth and trade? Absolutely. An avenue for expansion? In a manner of speaking. But ultimately, the Milky Way Expedition is not as important enough to allocate many resources to. There is considerable political pressure for various clans to keep their forces right where they are, it costs an obscene amount of money to ship anything over intergalactic distances, and the ruling government just doesn't make it that high a priority.
You see what I'm saying? The Milky Way Galaxy is where 95% of FT RP takes place. Well played, an extragalactic empire can be interesting backstory. It can be fluff, a characteristic of your nation that influences how it deals with others. Hell, one must even ask "Why is my empire even bothering to expand into the MWG". But asking "Hey I have a galaxy-spanning empire, how many ships should I be able to crush people with?" is none of these things. Roleplay is a two-way street. If people think you're just going to go "I deploy 50,000 battleships, post losses", they're not going to RP with you. Ever. But, if you can only ever deploy a few dozen star ships because that's all your government is willing to deploy to the MWG in the first place (to defend a similarly small amount of territory in the MWG), then people will be much more receptive.
TL;DR - Galaxy-spanning empires are backstory, not generators for infinite fleets.
by SquareDisc City » Sat Sep 27, 2014 11:40 am
by Feazanthia » Sat Sep 27, 2014 11:45 am
Zerinfriom wrote:Feazanthia wrote:
No, you're missing my point. Here, I'll give you an example.
The Kiith Federation (my primary nation) is but one of a small handful of political bodies that make up the Feazanthian Dominion. The Dominion, and by extension the Kiith, span most of one of the globular clusters in the Fornax Galaxy - roughly 1/6th of the whole thing. This is an absurd amount of territory, especially when you look at the average size of a player-controlled nation in the Milky Way (usually 1-5 star systems). However, the Kiith presence in the Milky Way galaxy is small. Very small. There are only roughly 80 combat capital ships of Kiith origin in the MWG. Why is this?
Because the Milky Way galaxy is very far from home, and ultimately not very important to the Kiith. Interesting, sure. A source of wealth and trade? Absolutely. An avenue for expansion? In a manner of speaking. But ultimately, the Milky Way Expedition is not as important enough to allocate many resources to. There is considerable political pressure for various clans to keep their forces right where they are, it costs an obscene amount of money to ship anything over intergalactic distances, and the ruling government just doesn't make it that high a priority.
You see what I'm saying? The Milky Way Galaxy is where 95% of FT RP takes place. Well played, an extragalactic empire can be interesting backstory. It can be fluff, a characteristic of your nation that influences how it deals with others. Hell, one must even ask "Why is my empire even bothering to expand into the MWG". But asking "Hey I have a galaxy-spanning empire, how many ships should I be able to crush people with?" is none of these things. Roleplay is a two-way street. If people think you're just going to go "I deploy 50,000 battleships, post losses", they're not going to RP with you. Ever. But, if you can only ever deploy a few dozen star ships because that's all your government is willing to deploy to the MWG in the first place (to defend a similarly small amount of territory in the MWG), then people will be much more receptive.
TL;DR - Galaxy-spanning empires are backstory, not generators for infinite fleets.
I know, but within that empire is planets with lots of metals,
I just want too know what is the best size for my entire navy, I am not going for the 50,000 battleships post losses ideal, I am going for stories, that people wish too read, but part of those stories are numbers, and I want too know what is the best number for my entire navy that is all I want too know, that is all I asked for. Nothing more, nothing less. I will build up, and stenghten my nation's back story, and history, and government, and etc over time, but I just wish too know the answer too this one question,
For a nation that controls 45% of it's home galaxy (not MWG) what is the best size for it's navy size?
Heck what about 34% this is all I asked.
I don't want too be pimp slapped with information I either already know, or information I didn't come for, and have no need for.
Listen all I asked is one question, and you failed too answer that question.
Sorry if I offended you.
by Vocenae » Sat Sep 27, 2014 12:05 pm
Zerinfriom wrote:Hey,
What is the best overall navy size for a FT empire that controls 45% of a 250,000 wide galaxy, and has other pockets of colonies in other galaxies.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Zerinfriom » Sat Sep 27, 2014 12:26 pm
by Doppio Giudici » Sat Sep 27, 2014 12:37 pm
by Dreadful Sagittarius » Sat Sep 27, 2014 12:46 pm
Zerinfriom wrote:I do not see the point in just having three systems,
Nor do I see the point that people waste their time dilly dandling for years only too have thirty systems as the result,
I believe in the epic scale of FT, there is this massive amount of space too claim, and to enjoy, too prosper, to control, etc etc.
Space is massive yes, but why stay in a small corner and have a boring nation,
Why not become a hundreds, if not thousands of light years across space empire that controls hundreds of species, that engages in wars, and commerce with many other nations,
Just why the tiny scale?
I have been building this FT nation up before I even came too this website, before I even knew about it, I've been thinking about how it was formed, why it was formed, how it expanded, why it expanded, and countless other questions and answers, and upon seeing that most FT people are thirteen star systems I just am In awe at the small scale, especially when in many FT rps I read showed many people coming in with Planet sized ships, Those ships bring in a form of awe that FT needs, that these aren't just tiny insignificant thirty star system nations, these are massive galaxy wide empire having to deal with the man issues that pop up foreign and domestic, you gain this scale of magnitude that brings forth many questions of ethnicity, species rights, and many other things,
Why have this huge sandbox the span of the universe, and plant a leave as a flag, and be done with it. Why not explore, and colonize more as your population erupts into a major over population issue, why not war for resources as the asteroids, and planets dry up, why not build a massive fleet to defend your borders, and engage with enemy nations, and pirates that come in and take, and ransack many star systems right from under your nose?
Just why? Why not the scale that space is?
I came into FT expecting hundreds of these marvelous, and massive empires that you can trade with, and compete with on a magnitude that is hard to fathom, not only talking about a few light years of space, but a 1000 square light year of space for who controls it, but a 1000 square mile of space of who controls it, and why, and the billions of people that live there, and the massive issues species x has with species y.
Just why not reform the boundaries of the FT group too a magnitude that will make it the best tech group on NS, these massive, and awe inspiring galactic republic, patriarchies, matriarchies, and empires that MT nations look at, and are in awe of.
Just why?
I believe in the epic scale of FT, there is this massive amount of space too claim, and to enjoy, too prosper, to control, etc etc.
by Feazanthia » Sat Sep 27, 2014 12:47 pm
Zerinfriom wrote:I do not see the point in just having three systems,
Nor do I see the point that people waste their time dilly dandling for years only too have thirty systems as the result,
I believe in the epic scale of FT, there is this massive amount of space too claim, and to enjoy, too prosper, to control, etc etc.
Space is massive yes, but why stay in a small corner and have a boring nation,
Why not become a hundreds, if not thousands of light years across space empire that controls hundreds of species, that engages in wars, and commerce with many other nations,
Just why the tiny scale?
I have been building this FT nation up before I even came too this website, before I even knew about it, I've been thinking about how it was formed, why it was formed, how it expanded, why it expanded, and countless other questions and answers, and upon seeing that most FT people are thirteen star systems I just am In awe at the small scale, especially when in many FT rps I read showed many people coming in with Planet sized ships, Those ships bring in a form of awe that FT needs, that these aren't just tiny insignificant thirty star system nations, these are massive galaxy wide empire having to deal with the man issues that pop up foreign and domestic, you gain this scale of magnitude that brings forth many questions of ethnicity, species rights, and many other things,
Why have this huge sandbox the span of the universe, and plant a leave as a flag, and be done with it. Why not explore, and colonize more as your population erupts into a major over population issue, why not war for resources as the asteroids, and planets dry up, why not build a massive fleet to defend your borders, and engage with enemy nations, and pirates that come in and take, and ransack many star systems right from under your nose?
Just why? Why not the scale that space is?
I came into FT expecting hundreds of these marvelous, and massive empires that you can trade with, and compete with on a magnitude that is hard to fathom, not only talking about a few light years of space, but a 1000 square light year of space for who controls it, but a 1000 square mile of space of who controls it, and why, and the billions of people that live there, and the massive issues species x has with species y.
Just why not reform the boundaries of the FT group too a magnitude that will make it the best tech group on NS, these massive, and awe inspiring galactic republic, patriarchies, matriarchies, and empires that MT nations look at, and are in awe of.
Just why?
by -The Unified Earth Governments- » Sat Sep 27, 2014 12:50 pm
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by Lubyak » Sat Sep 27, 2014 12:52 pm
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Zerinfriom » Sat Sep 27, 2014 12:59 pm
by Kyrusia » Sat Sep 27, 2014 12:59 pm
Zerinfriom wrote:[snip]
I would still advise concentrating yourself, at most, to three stellar systems. Even many of the most well-established, veteran "Old Guard", as it were, don't even expand beyond that; it also demonstrates a very sound grasping of scale to "limit" yourself to no more than three, even if one is fairly "expansionist". For example, if we base our assumptions on our Solar System (Sol System) in reality: a basic, middle-of-the-road main sequence star that, if the Deep Field research is correct, the system itself being, as well, in the middle-of-the-road degree of mediocrity. So, more or less, we can assume that the size of Sol System is the mean average insofar as stellar/planetary systems capable of supporting life.
In determining a nice, average "size" of Sol System, we have three primary measurements we can use to determine a rough "size": the Kuiper cliff, distance from our central star to its heliopause, and the Hill sphere.
The Kuiper cliff is on the "conservative" end of the spectrum, but it poses unique problems when we use it to determine the "average size" of an "average" solar system. Chiefly, the Kuiper cliff is determinate on the Kuiper Belt - a "ring" (read: field) of interstellar dust, debris, comets, asteroids, and other bodies that rings Sol System from about Neptune's orbit (approximately 30 AU) to about 50 AU from the Sun. This last measurement is known as the "Kuiper cliff", as it is the point at which mean size of asteroids and debris begins to dramatically drop off. Obviously the concern is rather apparent, as not every planetary system would have such a belt, though it is likely they might have something akin to it. Even so, it's a bit "best case", but is the conservative end of the spectrum insofar as determining the size of your systems.
Next we have the measure of the heliopause, which is sort of the "middle ground" insofar as what you might want to measure your system size with. The heliopause is a fairly simple concept which would be found in virtually every stellar system, albeit at different sizes based on the mass of the star, the luminosity of the star, and the metallicity of the star. In effect, a heliopause is the boundary at which stellar winds become halted by the interstellar medium, noted by a sudden drop in the temperature of charged particles, an increase in the presence of cosmic rays, and a shift in the direction of the apparent magnetic field of the system. For stars like our Sun (a G2V main sequence star with an absolute magnitude of about 5), the heliopause stretches out to around 100-120 AU. As you can see, this is about double the distance of measuring from the Kuiper cliff, if not more. Even so, it's the "middle ground".
Lastly, we have the distance of the expanse of the Hill sphere. The Hill sphere is a region of space where any given body dominates the gravitational attraction of satellites. In effect: if you're in this area, you're being attracted to our Sun/the aggregate gravitational pull of Sol System, and are likely to be captured by it. Any significantly massive body in space will have a Hill sphere greater than its actual physical radius, thus attracting satellites; planets have them, stars have them, etc. This measurement, by far, is the "largest" insofar as the radius measure of Sol System and, thus, likely the "largest" measure one would want to base the size of a stellar system off. Even so, this size is only for a system of similar mass, with a star of similar mass to our own; the Hill sphere for Sol System stretches from between one to two light-years from the Sun. This is equitable to about 60,240 AU to 126,480 AU - roughly 1204.8 to 2529.6 times as massive as using the Kuiper cliff, and about 547.6 to 1149.8 times the radius if we used the heliopause as our gauge.
As you can see, this more or less means that most systems with habitable life - for the sake of this realm of science-fiction - can be assumed to fall between the range of about 50 AU to 130,000 AU in size, depending on what you base that size on. Even at the smallest and most conservative measure (assuming most of your systems "end" at the imaginary 50 AU boundary), remember, space is three-dimensional... So you have the volume of a sphere, roughly, 50 AU in radius; that's something like... 520,000 cubic AU to just fiddle around with, assuming my midnight mathematics are correct. That is an astronomical (literally) large area of space - and that's just ONE system.
As you can see, this is why most people only have one system fully inhabited, maybe two with a third being colonized; from my personal experience, it tends to be: one system inhabited fully; one under persistent colonization and/or terraforming efforts (or other industrial/agricultural efforts); and one that's tacked on because you have some people there to muddle around and keep it. Remember: in space, there are no real "territories" or "borders"; your sovereign space is the space you can feasibly dominate with the threat of violence and can reasonably defend against the violence of others.
All-in-all, take this scale into account when you're determining your size and how "expansionist" you might want to be; also, take into account that, the larger you get, the more people you need to feed, and when one is simultaneously plopping people down on habitable worlds, one needs to match that with agricultural expansion. Using the Huerdaen Star Empire - one of the largest (if not the largest) and respected empires in FT - as an example: for all of his spacial territory, it's still a bit of a running joke (and a reality) that starvation is a problem for his people. This, also, needs to be factored in when you determine size.
Though called by many names ("Rule of Cool", "Code of Bro/Sis", etc.), the standards and conventions of the FT community, in effect, boil down to this: be willing to collaborate with other players; be willing to compromise with other players for the sake of both the story and the mutual experience of existing within the world; be creative and do not directly rip from existing canon (such as those found in novels, video games, or films); and be consistent with the applications of the internal rules of your creations (such as how your technology interacts with other technologies, cultural rules within your societies, etc.).
These standards, in effect, mean "Don't be a dick". It is, really, quite that simple. If you, as a player, are willing to collaborate with others, compromise, attempt to be creative, and are consistent, you will find roleplaying partners and ventures very readily and very easily. Players that are not willing to abide by these very, very basic standards of behavior, however, might not. It is often said in Future Tech that you may "do as you will, because no one can stop you". This is patently true; however, players that act in a manner that is not congruent or complimentary to the community's, implement absurd creations that violate these standards or otherwise diminish the ability for other players to enjoy the roleplaying venture, or - in general - are simply "silly" with no caveat insofar as how that "silliness" might be applied - such is to say, "Silly for the sake of silliness" without any added enjoyment - are likely to find themselves with few avenues to interact with the community.
It's true, you can do as you please; no one can stop you. Just as well, you can't force people to recognize your creations simply by existing. Behavior and conduct is paramount to earning respect and merit as a writer and roleplayer in the Future Technology community; poor behavior tends to reflect poorly on the player and, ultimately, may lead to many individuals ignoring that player and his entities simply because it's not enjoyable to interact with the player.
by Feazanthia » Sat Sep 27, 2014 1:02 pm
Zerinfriom wrote:You guys clearly do not get what I am talking about,
Imma just leave as apparently my opinion is once again a problem in one of these thread.
by Zerinfriom » Sat Sep 27, 2014 1:13 pm
Feazanthia wrote:Zerinfriom wrote:You guys clearly do not get what I am talking about,
Imma just leave as apparently my opinion is once again a problem in one of these thread.
No we get precisely what you're talking about. People used to do that very sort of thing in FT.
We have learned, over time, that it is not as fun as you think it is.
Advertisement
Return to International Incidents
Users browsing this forum: Arakhkhar, Azmeny, British Arzelentaxmacone, The Green Union
Advertisement