Kyuria wrote:Errrrr, congrats I guess? Yeah, sure, let's go with that.
Where the hell have I been? I though Kyr already was one??? This paradox bears further investigations,...
That makes the both of us.
*scratches head*
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by Imperial Nalydya » Fri Aug 15, 2014 10:57 am
Kyuria wrote:Errrrr, congrats I guess? Yeah, sure, let's go with that.
Where the hell have I been? I though Kyr already was one??? This paradox bears further investigations,...
by Kyrusia » Fri Aug 15, 2014 11:06 am
by Feazanthia » Fri Aug 15, 2014 12:12 pm
by Dirthkos » Fri Aug 15, 2014 12:22 pm
Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
by Arenumberg » Fri Aug 15, 2014 12:51 pm
by -The Unified Earth Governments- » Fri Aug 15, 2014 4:10 pm
Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by SquareDisc City » Fri Aug 15, 2014 4:28 pm
by Lubyak » Fri Aug 15, 2014 9:07 pm
Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
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by The Fedral Union » Sat Aug 16, 2014 3:04 am
by Red Talons » Sat Aug 16, 2014 4:57 am
Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
by The V O I D » Sat Aug 16, 2014 5:20 am
by Dreadful Sagittarius » Sat Aug 16, 2014 5:41 am
Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
The V O I D wrote:-Stuff-
by The V O I D » Sat Aug 16, 2014 5:47 am
Dreadful Sagittarius wrote:Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
Centralised bases. The Nautikon hasn't conducted any offensive operations outside their territory with the exception of joint operations with the former JSA, allowing local basing support, and the operation to [REDACTED] from the [REDACTED]. The only other offensives of note all took place within their own star system, so a dedicated fleet collier/tanker isn't something they've felt the need to tender bids for.
What few supply ships they have are merchies hired from their parent company as needed and then given any temporary alterations needed.The V O I D wrote:-Stuff-
Given that FTL is something in use with you, then yes you're FT. That said, the potential for interaction between yourself and others seems rather limited outside of messing with the space-time continuum, and outside of a few Star Trek-based nations, that's something that doesn't happen all that much in FT.
Also, a galaxy at the heart of this void? Some here, including myself, may and have taken exception to people claiming something so large as that and expecting it to have an effect on storylines based in the MWG.
by -The Unified Earth Governments- » Sat Aug 16, 2014 6:00 am
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
by The V O I D » Sat Aug 16, 2014 6:01 am
-The Unified Earth Governments- wrote:Its alright to have a galaxy at the center so long as you stick to the multi nation RPing.
And make sure to notify what entity you are role playing as.
by The Fedral Union » Sat Aug 16, 2014 6:30 am
The V O I D wrote:Greetings. I am the Void. I was wondering to what extent FT-Prime would go to, as my nation is an extra-dimensional space known as "The Void". Within the Void, there are multiple nations, etc. scrambling for control over the entire Void, as well as what might be considered "Celestial" beings. Also, seeing as the Void is not within the 'normal' dimension, different rules and physics would apply within the Void, making it a very hostile environment. The Void's most infamous feature might be the Reverse Gravity Planets, or RGPs, for short. RGPs tend to have, well, reversed gravity. Meaning, the bigger they are, the harder they push you outwards. RGPs, due to this future, are usually alone in their star system, or found in between star systems. Another feature of the Void would be the Black Stars- suns which are totally pitch black, except for the white-hot glow around them from the heat they give off. This makes the Void a very dark place, and thus, most species here won't be able to stand light in the 'normal' dimension.
Another famous feature of the Void, are Void Portals- these are rips in time space that randomly and uncontrollably occur which connect the Void and the Normal Dimension[s] together. Within the Void Portal, which actually takes an hour to travel through, physics and rules collide from both dimensions, making Void Portals incredibly dangerous to those attempting to travel through it. Although, if someone were to use FTL technology to get through the Void Portal, they would probably get through it rather instantly, with little to no effect that would tear their ships apart.
Now, as earlier stated, there are MULTIPLE sub-nations and factions scrambling for control over the Void. I'll give you the Big Three: The Voidwalker Empire, The Imperium of D'jord, and The Black Star Republic. Here are some explanations.
The Voidwalker Empire: Ruled by a species known as Voidwalkers. Remember those "Celestial" beings I spoke of? Well, the Voidwalkers are pure-energy creatures made of energized heat radiation and darkmatter. They can't reproduce that easily in terms of sexuality, so normally they use their own energies to create a new being. The Voidwalkers are extremely powerful creatures, and they own the Voidcore; the galaxy in the center of the Void.
The Imperium of D'jord: D'jord is a warlord whose name in his species' language means "God of War". The Imperium stays true to it's name, as they are extremely powerful in the weapons department. The Imperium's species are diverse, but are all very humanoid. They are super hostile towards most, and if a Void Portal opens in their sectors, they are going through it shooting first, asking questions later. They own the Eastern System, a nickname given to the most-eastern part of the Void.
The Black Star Republic: The Black Star Republic is an odd nation- they seem to hail the Black Stars, or "Suns" as their Gods. They appear to be human, in almost every single way- just corrupted by living within the Void for too long. Historic records do not show how the humans got here, or got corrupted, or if they were even taken into the Void. Thus, it remains a mystery. They own the Western System.
All systems, galaxies, etc. in between the Voidcore and Eastern/Western Systems are owned by various, smaller factions with less power, and/or less technology.
Now, after someone helps me with these things and tells me if FT-Prime would go to my extent, I shall post about my various technologies and technological levels.
by The V O I D » Sat Aug 16, 2014 6:39 am
The Fedral Union wrote:The V O I D wrote:Greetings. I am the Void. I was wondering to what extent FT-Prime would go to, as my nation is an extra-dimensional space known as "The Void". Within the Void, there are multiple nations, etc. scrambling for control over the entire Void, as well as what might be considered "Celestial" beings. Also, seeing as the Void is not within the 'normal' dimension, different rules and physics would apply within the Void, making it a very hostile environment. The Void's most infamous feature might be the Reverse Gravity Planets, or RGPs, for short. RGPs tend to have, well, reversed gravity. Meaning, the bigger they are, the harder they push you outwards. RGPs, due to this future, are usually alone in their star system, or found in between star systems. Another feature of the Void would be the Black Stars- suns which are totally pitch black, except for the white-hot glow around them from the heat they give off. This makes the Void a very dark place, and thus, most species here won't be able to stand light in the 'normal' dimension.
Another famous feature of the Void, are Void Portals- these are rips in time space that randomly and uncontrollably occur which connect the Void and the Normal Dimension[s] together. Within the Void Portal, which actually takes an hour to travel through, physics and rules collide from both dimensions, making Void Portals incredibly dangerous to those attempting to travel through it. Although, if someone were to use FTL technology to get through the Void Portal, they would probably get through it rather instantly, with little to no effect that would tear their ships apart.
Now, as earlier stated, there are MULTIPLE sub-nations and factions scrambling for control over the Void. I'll give you the Big Three: The Voidwalker Empire, The Imperium of D'jord, and The Black Star Republic. Here are some explanations.
The Voidwalker Empire: Ruled by a species known as Voidwalkers. Remember those "Celestial" beings I spoke of? Well, the Voidwalkers are pure-energy creatures made of energized heat radiation and darkmatter. They can't reproduce that easily in terms of sexuality, so normally they use their own energies to create a new being. The Voidwalkers are extremely powerful creatures, and they own the Voidcore; the galaxy in the center of the Void.
The Imperium of D'jord: D'jord is a warlord whose name in his species' language means "God of War". The Imperium stays true to it's name, as they are extremely powerful in the weapons department. The Imperium's species are diverse, but are all very humanoid. They are super hostile towards most, and if a Void Portal opens in their sectors, they are going through it shooting first, asking questions later. They own the Eastern System, a nickname given to the most-eastern part of the Void.
The Black Star Republic: The Black Star Republic is an odd nation- they seem to hail the Black Stars, or "Suns" as their Gods. They appear to be human, in almost every single way- just corrupted by living within the Void for too long. Historic records do not show how the humans got here, or got corrupted, or if they were even taken into the Void. Thus, it remains a mystery. They own the Western System.
All systems, galaxies, etc. in between the Voidcore and Eastern/Western Systems are owned by various, smaller factions with less power, and/or less technology.
Now, after someone helps me with these things and tells me if FT-Prime would go to my extent, I shall post about my various technologies and technological levels.
Sounds like a Daratic sea type dealio (or N space), combined with the warp.. A point of note, most people wont care about tech as long as your not a dick about it.. Or pretty much a god... This is an interesting concept though sounds a bit like the bizzaro universe. It could be an interesting setting for some character rps .. That said though what kind of a feel do you want? I mean are you going to be doing galactic/intergalactic political power broking or is it something less defined than that?
Galaxies are immense, we know this.. I dun see much issue unless your claiming to use a galaxies worth of resources for the Kaisers war machine to subdue the barbarians in other realms.. (Though that can be a cool thing to do if rped right)
by Red Talons » Sat Aug 16, 2014 6:41 am
The V O I D wrote:-snipped-
by The Fedral Union » Sat Aug 16, 2014 6:43 am
Dreadful Sagittarius wrote:Feazanthia wrote:On that note, I've been thinking about logistics a lot lately. I feel not enough people pay attention to fleshing out their logistics trains, when in the real world an army owes more of its success to its logistics than to the skill and firepower of its front line military. I've so far been using carriers and mobile shipyards as catchall "logistics" ships; they've thus far filled the roles of troop transport, tender, ammunition ships, scavenger/salvage vessels, and hospital ship. However, I've been recently considering retiring my miirharozt (mothership/carrier) hull and developing a host of more specialized vessels.
So, out of curiosity, how much attention does everyone pay to their logistics, and how do you handle it? Do your fleets operate out of centralised bases, or do they carry along logistics ships with them when out on maneuvers/missions?
Centralised bases. The Nautikon hasn't conducted any offensive operations outside their territory with the exception of joint operations with the former JSA, allowing local basing support, and the operation to [REDACTED] from the [REDACTED]. The only other offensives of note all took place within their own star system, so a dedicated fleet collier/tanker isn't something they've felt the need to tender bids for.
What few supply ships they have are merchies hired from their parent company as needed and then given any temporary alterations needed.The V O I D wrote:-Stuff-
Given that FTL is something in use with you, then yes you're FT. That said, the potential for interaction between yourself and others seems rather limited outside of messing with the space-time continuum, and outside of a few Star Trek-based nations, that's something that doesn't happen all that much in FT.
Also, a galaxy at the heart of this void? Some here, including myself, may and have taken exception to people claiming something so large as that and expecting it to have an effect on storylines based in the MWG.
by The V O I D » Sat Aug 16, 2014 6:51 am
Red Talons wrote:The V O I D wrote:-snipped-
I have two main points of advice.
First, most of FT operates in the scale of star systems, not galaxies. So you will rarely find a player that actually plays as a galaxy spanning civilization. Most people have a hand full of star systems, though some have more, and some have less. It is fairly rare for a player to have a civilization that spans an entire galaxy. The few I have seen that do claim such vast empires tend to either fade away into obscurity or they are very careful to set up a sort of 'forward colony' type of situation. Where the the group they are playing as is actually a exploration/colonization/expansion/whatever force of the galaxy wide empire somewhere else in space too far away to do anything of immediate significance. Sort of a science fiction version of the british colonies in america.
Second, there isn't really anything like a "normal sized galaxy". The milky way galaxy is somewhere around 100,000 lightyears wide and contains roughly three hundred billion stars. Even relatively small Satelite Galaxies tend to contain billions of stars. On the other hand there's galaxies measuring well over two million lightyears across with estimates of hundreds of trillions of stars. So saying that it is a third the size of a normal galaxy really means nothing without actual measurements, like a count of controlled star systems.
Further...
Since there are multiple factions in your home galaxy, you're already doing much better than most people. The usual sillyness where a person claiming a massive galaxy wide utopian empire that is bent on exploring and claiming everything they find. This usually doesnt go over well, so thumbs up for that, I for one would be interested to see the interaction of the groups with eachother. Or possibly even a few splinter groups. Extremists and the like, such as religious cults or racist organizations.
Also, as said above, most people won't really care how large or tech-savy the nation is unless you start trying to use it as a weapon. Things like "I control a million systems so I send a million battleships, post losses." tend to be met with ignore cannons. On the other hand, claiming a million systems, and having a battleship parked in each one would be perfectly alright when you're describing it as the backdrop for mister average commuting through low orbit.
by The Fedral Union » Sat Aug 16, 2014 6:55 am
The V O I D wrote:Red Talons wrote:
I have two main points of advice.
First, most of FT operates in the scale of star systems, not galaxies. So you will rarely find a player that actually plays as a galaxy spanning civilization. Most people have a hand full of star systems, though some have more, and some have less. It is fairly rare for a player to have a civilization that spans an entire galaxy. The few I have seen that do claim such vast empires tend to either fade away into obscurity or they are very careful to set up a sort of 'forward colony' type of situation. Where the the group they are playing as is actually a exploration/colonization/expansion/whatever force of the galaxy wide empire somewhere else in space too far away to do anything of immediate significance. Sort of a science fiction version of the british colonies in america.
Second, there isn't really anything like a "normal sized galaxy". The milky way galaxy is somewhere around 100,000 lightyears wide and contains roughly three hundred billion stars. Even relatively small Satelite Galaxies tend to contain billions of stars. On the other hand there's galaxies measuring well over two million lightyears across with estimates of hundreds of trillions of stars. So saying that it is a third the size of a normal galaxy really means nothing without actual measurements, like a count of controlled star systems.
Further...
Since there are multiple factions in your home galaxy, you're already doing much better than most people. The usual sillyness where a person claiming a massive galaxy wide utopian empire that is bent on exploring and claiming everything they find. This usually doesnt go over well, so thumbs up for that, I for one would be interested to see the interaction of the groups with eachother. Or possibly even a few splinter groups. Extremists and the like, such as religious cults or racist organizations.
Also, as said above, most people won't really care how large or tech-savy the nation is unless you start trying to use it as a weapon. Things like "I control a million systems so I send a million battleships, post losses." tend to be met with ignore cannons. On the other hand, claiming a million systems, and having a battleship parked in each one would be perfectly alright when you're describing it as the backdrop for mister average commuting through low orbit.
Errr. Some of your advice makes sense, and I thank you for it... but others make it seem like you need to re-read my post.
The Void is an extra-dimensional place split up by an almost infinite number of factions, I just listed the biggest three. Also, I know there isn't a 'normal' for galaxies, I just meant an a very small galaxy with only a few million stars forms the Voidcore.
by The V O I D » Sat Aug 16, 2014 6:57 am
The Fedral Union wrote:The V O I D wrote:Errr. Some of your advice makes sense, and I thank you for it... but others make it seem like you need to re-read my post.
The Void is an extra-dimensional place split up by an almost infinite number of factions, I just listed the biggest three. Also, I know there isn't a 'normal' for galaxies, I just meant an a very small galaxy with only a few million stars forms the Voidcore.
I suppose it could be akin to a dieing or dead universe of sorts, it makes sense now. A place where star formation has ceased, and things are growing cold? It could be possible, but this is just conjecture, since we're working with other dimensional physics ... Perhaps there was an accelerated die out of star formation ectera..
by The Fedral Union » Sat Aug 16, 2014 7:03 am
The V O I D wrote:[quote="The Fedral Union";p="21374083"
I suppose it could be akin to a dieing or dead universe of sorts, it makes sense now. A place where star formation has ceased, and things are growing cold? It could be possible, but this is just conjecture, since we're working with other dimensional physics ... Perhaps there was an accelerated die out of star formation ectera..
by The V O I D » Sat Aug 16, 2014 7:10 am
The Fedral Union wrote:The V O I D wrote:
Well, stars aren't "dying", rather, they've just changed how they form because of the Void's "dead" state; and that is, they form as black stars with white-hot glows, giving off heat, but very little light. Thus, most species within the Void have grown the ability of night vision, or something similar.
Sounds like a brown dwarf, or a black dwarf or at least white dwarfs on the way to becoming black dwarfs..Its not proton decay so.. Hmm, YMMV on the radiant energy left behind by electron degeneracy ie like white dwarfs but since its another dimension I suppose visible spectrum's of light could be mucked with. That aside I understand what you mean, your on about more or less mirror matter.. The visible light as I said could- never mind I don't want to get in to pusdo technical details. But basically they still give off Infra red light rather than visible wave lengths.. I was just noting it could be similar to the fizzle that our verse may experience at the end to correlate for others.
That said Void do you have IRC?
by Sskiss » Sat Aug 16, 2014 8:11 am
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