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A staging-point for declarations of war and other major diplomatic events. [In character]

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-The Unified Earth Governments-
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 3:46 pm

SquareDisc City wrote:
-The Unified Earth Governments- wrote:What exactly is a Pulse weapon? Such as a Pulse Rifle?

I see them in Half Life, Dead Space, Aliens.

But there seems to be some conflictions with various sources.

So what is it, because I want to expand my horizon.
A futuristic gun. It's not a real-world term, so different authors use it to mean slightly different things, though with the same general purpose of killing and destroying stuff. Just like how "warp drive" can mean a few differing methods of faster-than-light travel.

What are the most common types used to describe it?
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby The Fedral Union » Mon Jul 14, 2014 3:52 pm

-The Unified Earth Governments- wrote:
SquareDisc City wrote:A futuristic gun. It's not a real-world term, so different authors use it to mean slightly different things, though with the same general purpose of killing and destroying stuff. Just like how "warp drive" can mean a few differing methods of faster-than-light travel.

What are the most common types used to describe it?


The technobable version is? They use bullet like discharges of Dark energy plasma to cause micro distortions n shit... Short version is, its a gun shooting bolts that act like bullets.. But that aren't bullets. To be honest, bullets do and should still hurt, they are effective and they don't need much hand waving. I know people who use plasma guns, and PPG's (note Its FT, people can whine all the they want about how plasma is unrealistic, but we don't all want to rp the same way.) Particle beams are good too, but honestly no matter what your gun does. Zap, Vreem, pew, bang.. It will likely still kill something. Now..

You want something nifty

Egg sized projectiles with the explosive yield of a few tons.. Owie. Part 3 in that PDF.

Hell 5/4 and others in GESO coined the term DERP weaponry... Something to do with high energy Ion cannons.. But nonetheless.. FIRE the DERP cannons must be a thing! (*now uses some for PD*)
Last edited by The Fedral Union on Mon Jul 14, 2014 3:53 pm, edited 2 times in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Oppressorion
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Postby Oppressorion » Mon Jul 14, 2014 4:35 pm

SquareDisc City wrote:
-The Unified Earth Governments- wrote:What exactly is a Pulse weapon? Such as a Pulse Rifle?

I see them in Half Life, Dead Space, Aliens.

But there seems to be some conflictions with various sources.

So what is it, because I want to expand my horizon.


The name originally came from Aliens - there, it actually referred to electrical pulses being used to fire bullets rather than a hammer (or however automatic guns work). Technical description, nothing more, but it sounded futuristic and since then a lot of SF works copied the name.
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Postby The Fedral Union » Mon Jul 14, 2014 4:44 pm

Oppressorion wrote:
SquareDisc City wrote:


The name originally came from Aliens - there, it actually referred to electrical pulses being used to fire bullets rather than a hammer (or however automatic guns work). Technical description, nothing more, but it sounded futuristic and since then a lot of SF works copied the name.


Half life pulse rifles and the ones from aliens are totally different the one I mentioned and described above is from HL2, not sure how the ones in Alien worked.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 4:52 pm

Any guess as to what a reasonable crew size should be for this?

http://www.nationstates.net/nation=-the ... /id=277398
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby Imperial Nalydya » Mon Jul 14, 2014 4:57 pm

-The Unified Earth Governments- wrote:Any guess as to what a reasonable crew size should be for this?

http://www.nationstates.net/nation=-the ... /id=277398


Completely up to you.
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Postby The Fedral Union » Mon Jul 14, 2014 5:02 pm

Imperial Nalydya wrote:
-The Unified Earth Governments- wrote:Any guess as to what a reasonable crew size should be for this?

http://www.nationstates.net/nation=-the ... /id=277398


Completely up to you.


Depends on alot of things, level of automation, life support, dedicated size, command function...
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Postby New Tsavon » Mon Jul 14, 2014 5:06 pm

The Fedral Union wrote:
Oppressorion wrote:
The name originally came from Aliens - there, it actually referred to electrical pulses being used to fire bullets rather than a hammer (or however automatic guns work). Technical description, nothing more, but it sounded futuristic and since then a lot of SF works copied the name.


Half life pulse rifles and the ones from aliens are totally different the one I mentioned and described above is from HL2, not sure how the ones in Alien worked.

Iirc, the pulse rifles in Aliens were just electrically-fired caseless rifles.
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Postby SquareDisc City » Mon Jul 14, 2014 5:18 pm

As mentioned, very much up to you on the crew size. If there are canon figures in Halo you could extrapolate from them considering relative size and capability. Otherwise, a reasonable high figure would be a few thousand, comparable to recent and modern large warships. At the other extreme you could go down the route of extensive automation and just a handful of crew. The latter's what I've tended to do, with my concept of military spacecraft as more akin to modern-day aircraft than modern-day warships.
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-The Unified Earth Governments-
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 5:33 pm

Going by what I know of a somewhat smaller ship, I'm going by to say that at least 100 people are needed.

Some Low AI can handle point defense by itself and work with others to best benefit weapons and all that, and of course one Self Aware A.I will work with the ships Captain.

Does this seem reasonable?
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby The Fedral Union » Mon Jul 14, 2014 5:40 pm

-The Unified Earth Governments- wrote:Going by what I know of a somewhat smaller ship, I'm going by to say that at least 100 people are needed.

Some Low AI can handle point defense by itself and work with others to best benefit weapons and all that, and of course one Self Aware A.I will work with the ships Captain.

Does this seem reasonable?



sure, I mean my Ship AI's as powerful as they are (and still ofc having their rights as an officer) work with my captains/ admirals. In fact, to unleash CAM or any orbital bombardment or WMD in general I have a two man rule (AI and ship commander) stuff like that is not taken lightly and unless the fleet/ship in question is absolutely required to act in such a way due to time being of the essence/situation, orders like that come from the top (President and joint chiefs) barring a non second strike situation.

But AI's can generally free up alot of crew requirements, but it depends on how far your willing to trust them. While I fully trust em icly like any other person others may not. YMMV but really they are like people if their sentient.
Last edited by The Fedral Union on Mon Jul 14, 2014 5:41 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 5:45 pm

The Fedral Union wrote:
-The Unified Earth Governments- wrote:Going by what I know of a somewhat smaller ship, I'm going by to say that at least 100 people are needed.

Some Low AI can handle point defense by itself and work with others to best benefit weapons and all that, and of course one Self Aware A.I will work with the ships Captain.

Does this seem reasonable?



sure, I mean my Ship AI's as powerful as they are (and still ofc having their rights as an officer) work with my captains/ admirals. In fact, to unleash CAM or any orbital bombardment or WMD in general I have a two man rule (AI and ship commander) stuff like that is not taken lightly and unless the fleet/ship in question is absolutely required to act in such a way due to time being of the essence/situation, orders like that come from the top (President and joint chiefs) barring a non second strike situation.

But AI's can generally free up alot of crew requirements, but it depends on how far your willing to trust them. While I fully trust em icly like any other person others may not. YMMV but really they are like people if their sentient.


Our A.I are fully sentient and are citizens by default, we trust them very much.

Though we don't need orders from a higher up per say to use WMD or orbital bombardment, at least for everything we have.

Until we develop the Nova, we don't require direct orders from higher ups to use such (In the case of a Nova its use on a enemy was not restricted in most cases during the Great War, but in general thats because you have to do a lot to save yourself really.)

But thats all future stuff, I made this nation to focus on the start and so fourth :P

I know this isn't really advice material or whatever, but you wanna RP sometime?
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby The Fedral Union » Mon Jul 14, 2014 5:51 pm

-The Unified Earth Governments- wrote:
The Fedral Union wrote:

sure, I mean my Ship AI's as powerful as they are (and still ofc having their rights as an officer) work with my captains/ admirals. In fact, to unleash CAM or any orbital bombardment or WMD in general I have a two man rule (AI and ship commander) stuff like that is not taken lightly and unless the fleet/ship in question is absolutely required to act in such a way due to time being of the essence/situation, orders like that come from the top (President and joint chiefs) barring a non second strike situation.

But AI's can generally free up alot of crew requirements, but it depends on how far your willing to trust them. While I fully trust em icly like any other person others may not. YMMV but really they are like people if their sentient.


Our A.I are fully sentient and are citizens by default, we trust them very much.

Though we don't need orders from a higher up per say to use WMD or orbital bombardment, at least for everything we have.

Until we develop the Nova, we don't require direct orders from higher ups to use such (In the case of a Nova its use on a enemy was not restricted in most cases during the Great War, but in general thats because you have to do a lot to save yourself really.)

But thats all future stuff, I made this nation to focus on the start and so fourth :P

I know this isn't really advice material or whatever, but you wanna RP sometime?


*Shrug* Welp, poke us on our OOC thread if you want, or hop on our IRC.. We're up for things.. That said, yeah I'm not the type of nation to wantonly use orbital bombardment, I actually /go in on the ground/ because its cool ;)
Last edited by The Fedral Union on Mon Jul 14, 2014 5:51 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Postby Imperial Nalydya » Mon Jul 14, 2014 5:54 pm

The Fedral Union wrote:
*Shrug* Welp, poke us on our OOC thread if you want, or hop on our IRC.. We're up for things.. That said, yeah I'm not the type of nation to wantonly use orbital bombardment, I actually /go in on the ground/ because its cool ;)


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Last edited by Imperial Nalydya on Mon Jul 14, 2014 6:23 pm, edited 3 times in total.
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 5:54 pm

The Fedral Union wrote:
-The Unified Earth Governments- wrote:
Our A.I are fully sentient and are citizens by default, we trust them very much.

Though we don't need orders from a higher up per say to use WMD or orbital bombardment, at least for everything we have.

Until we develop the Nova, we don't require direct orders from higher ups to use such (In the case of a Nova its use on a enemy was not restricted in most cases during the Great War, but in general thats because you have to do a lot to save yourself really.)

But thats all future stuff, I made this nation to focus on the start and so fourth :P

I know this isn't really advice material or whatever, but you wanna RP sometime?


*Shrug* Welp, poke us on our OOC thread if you want, or hop on our IRC.. We're up for things.. That said, yeah I'm not the type of nation to wantonly use orbital bombardment, I actually /go in on the ground/ because its cool ;)


I use orbital bombardment only on military targets c:

Anyways what OOC?
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby Oppressorion » Mon Jul 14, 2014 5:56 pm

-The Unified Earth Governments- wrote:
The Fedral Union wrote:


*Shrug* Welp, poke us on our OOC thread if you want, or hop on our IRC.. We're up for things.. That said, yeah I'm not the type of nation to wantonly use orbital bombardment, I actually /go in on the ground/ because its cool ;)


I use orbital bombardment only on military targets c:

Anyways what OOC?

Yo.
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 6:09 pm

Oppressorion wrote:
-The Unified Earth Governments- wrote:
I use orbital bombardment only on military targets c:

Anyways what OOC?

Yo.

Well, I don't want to do any sign ups or something, just interested in a RP with Fed :|
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby Kyrusia » Mon Jul 14, 2014 6:11 pm

Let's remember the purpose of this thread. While suggesting player groups and other avenues for players to get involved is one thing, active recruitment for an In-Character alliance is not one of the purposes of this thread. If you want to discuss particular applications, joining procedures, etc., no doubt that sort of thing is better served through telegram.

Let's remain on topic, please.
Last edited by Kyrusia on Mon Jul 14, 2014 6:13 pm, edited 2 times in total.
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 6:18 pm

Hm, how large wold you all say my population can be if I have at least 3 developed interstellar colonies and multiple developing ones in that same system?

I am updating my nation soon, but I want to make sure I don't jump over any reasonable lines.
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby The Fedral Union » Mon Jul 14, 2014 6:21 pm

Kyrusia wrote:Let's remember the purpose of this thread. While suggesting player groups and other avenues for players to get involved is one thing, active recruitment for an In-Character alliance is not one of the purposes of this thread. If you want to discuss particular applications, joining procedures, etc., no doubt that sort of thing is better served through telegram.

Let's remain on topic, please.



True enough, the main point of that ooc thread is not for ic recruitment though, for rp planing, anyyyway. I have a question, how does trade happen between your respective worlds. Ie do you have trade lanes, or is it point to point, is it possible to commerce raid in between destinations or does one have to hit the destination port or base port ?

In a nut shell how would your pirates/privateers work?
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Postby Kyrusia » Mon Jul 14, 2014 6:23 pm

-The Unified Earth Governments- wrote:Hm, how large wold you all say my population can be if I have at least 3 developed interstellar colonies and multiple developing ones in that same system?

I am updating my nation soon, but I want to make sure I don't jump over any reasonable lines.


Depends, really. In a lot of ways, I never much bother determining actual population size, but questions like this are ultimately a matter of taste and aesthetic - specifically how dense you want population centers to be, the level of relative development, etc. The age of the colonial territories is something you should consider, as well as funding and economic factors regarding investment and incentivization, the distance from your primary population center and (based on your technology) the amount of time it takes to reach said colonies, the given astronomic features of the systems the colonies inhabit, whether the colonies are station-bound or planetary/natural satellites, etc.

Ultimately, a fair degree of research could actually be invested by the player to help determine such things, but ultimately it comes down to a judgement call by the player, balancing the style he seeks and the internal consistency of the relative civilization he is constructing.



The Fedral Union wrote:[snip]


I'm more concerned with this thread becoming off-topic due to, well, the topic being pushed away from what this actual thread is meant to be used for. Recruitment is not one of those things - intentional or otherwise. Thanks, in advance.
Last edited by Kyrusia on Mon Jul 14, 2014 6:31 pm, edited 3 times in total.
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-The Unified Earth Governments-
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Postby -The Unified Earth Governments- » Mon Jul 14, 2014 6:55 pm

So after deciding how I want things to go down, I decided to bump my population up to 382,000,000,000 (382,246,659,525 Exact)

Does this seem reasonable?

This goes off that in 2178 a Light Speed device is completed and proper materials and such have already been prepared, as well going off that the economy is doing well and that I have the technological ability to grow rapidly.

It also is based on the fact that in 2219, the Shaw-Fujukawa Translight Engine was invented and completed, allowing Humanity to use FTL (It was also important because the previously used method was seen as a future logistical nightmare and a dangerous searching point for possible alien invaders to exploit)

With slipspace Human ships equipped and shielded against it could travel 2.625 light years per day.

I have at least three highly developed colonies by this time, and various developing colonies in those systems with a plan to create two new colonies in two new systems, which will lead me to get one of them invaded, yadda yadda yadda.
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
/// A.N.N. \\\
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

The Most Important Issue Result - "Robosexual marriages are increasingly common."

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Postby Vocenae » Mon Jul 14, 2014 7:27 pm

On the subject of populations...

At one time I used to not apply numbers to my population, but as my nation has grown and I transitioned from Modern Tech to Future Tech, more often than not I find myself using my gameplay populations as a solid base for my FT population. Surprisingly enough how Nationstates does populations makes it far more usable in Future Tech than Modern Tech because of our populations being spread out of over entire star systems. For example I currently have (rounding up) nineteen BILLION people. That is a huge number of mouths to feed and as we see with our own world today, not exactly healthy for a single planet to have. Our planet, Earth, is currently struggling with seven billion people. There's starvation and myriad other issues that we won't get into, but with being able to own multiple planetary colonies across different star systems, nineteen billion doesn't seem all that much, but I can still have all of my planets be home to several billion people with all the pretty giant cities and space stations and flashy sci-fi things we all enjoy while not running my planets into the ground with overpopulation. Every one has room if they so desire it.

But remember, I am only advocating the use of gameplay populations as a BASE on which to build on. Does this work for everyone? No, and I have and will always defend the belief that no one nation is more powerful than the next in FT (unless, of course, you're creating a nation with te specific intent on being the small unerdog) and that population does NOT equal privilege or a inherent superiority over other players. Using the gameplay population is something that works for me and provides me with a base to continue building and fleshing out my nation (as no nation should ever be considered 'complete') in what I feel is a mostly realistic and most importantly consistent direction.
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Postby OMGeverynameistaken » Tue Jul 15, 2014 9:25 am

At one point I had considered founding puppet nations as a way of keeping track of colonial populations...but constantly signing into puppets who's only purpose is essentially cosmetic would've been a pain.
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Postby The Fedral Union » Tue Jul 15, 2014 9:35 pm

Feazanthia wrote:
Nyte wrote:I have a bad feeling about posting this but, I'm going to anyway... :unsure:

There's one part of the mech vs. tank argument that I've never really understood; especially when it involves the FT community. Every argument against mechs inevitably brings in modern realism (things like recoil control, ground pressure, and modern armoring practices as in those used with tanks). While I'm not saying that these are in any way incorrect (I'm well aware that the opposite is in fact true), I am wondering why this in particular continues to be brought up by those who chose to RP as FT nations in the first place... Quite simply, if I was so concerned with realism (and technical shit like ground pressure and weapons recoil) with the "toys" I use in my nations military, I'd RP as a modern tech nation instead of a future tech nation...

By its very nature, FT is NOT realistic (we have things like FTL, artificial gravity, eldritch abominations, aliens, tentacle monsters, etc.) and yet every time someone brings up mechs or mecha in any way,shape, or form, the realism hammer appears and commences swinging with the force of a 1,000 suns going nova. I guess I just don't understand why everyone seems so concerned over the realism (or lack thereof) of this single aspect of RPing...

Now that that's off of my chest, I'll sit back and wait for the inevitable attack that this post is bound to bring upon me (what can I say... I guess I just like pain).


No, you're right. And if you look at the posts, they're all "Realistically they make no sense, but if you want to use them then go nuts."

Realism has as much presence in FT as you would like it to have.

Edit: Clarification - in NS FT RP, unless you decide otherwise ahead of time, it's generally assumed that one nation's tank and another nation's mech will be more or less equal in terms of combat prowess.

Edit2: However, I encourage everyone to discuss things ahead of time and decide strengths and weaknesses of their equipment. For instance, a Goliath medium tank fielded by the Huerdaen Star Empire (Huerdae) will beat a KHK-15 “Saarlthas” heavy combat vehicle fielded by the Kiith Federation Expeditionary Force (me) 9 times out of 10, because of two reasons.
1) The HSE places a greater emphasis on direct confrontation with armored cavalry in their surface doctrine than the KFEF does. Thus they tend to devote more R&D and resources to tanks than I do.
2) The Goliath is meant to be a direct aggressor, while the Saarlthas is meant to be more of an interdictor.

The point is to always be willing to accept that someone is going to be able to do certain things better than you, and not get hung up on technical aspects of it.


So wait, whats the difference between these things and an MBT? As I use a dedicated MBT I would suspect it'd be on a more stern footing as IIRC MBT's are good at taking out other tanks in general.. Or am I missing the the equiv classifications?
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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