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by Kyrusia » Fri Jul 11, 2014 3:30 pm


by Sar Rithril » Fri Jul 11, 2014 3:57 pm

by SquareDisc City » Fri Jul 11, 2014 4:03 pm
It varies widely. Incidentally I'm hardly po-faced hard SF myself; I do like to work out the details of tech but I also have strong fantasy elements. The virtual-necessity of FTL travel in FT limits how hard you can be; if you want to do sublight only stuff you'll probably have to find a group specialising in that.Arthurista wrote:Hi, I'm a fairly experienced MT player and I want to try FT. Just a couple of questions:
(a) How hard-science/detail-oriented are players on average with regards to tech?
The majority of technology is acceptable, largely thanks to the principle of not being dickish. There was discussion earlier in this thread regarding time travel and the view was expressed by many that that is unacceptable due to the overwhelmingly bad record of past efforts to RP it.(b) Are there any fictional universes whose tech is considered rather unbalanced or gamebreaking (e.g. would I be able to use post-2003 Honorverse materiel, for instance)?
Reasonable is in the eye of the beholder. Mainstream NSFT tends to run relatively small, because having a gazillion ships and planets doesn't really benefit the stories.(c) Which FT groups are relatively sane and reasonable with regards to empire size, tech levels etc.?
They usually don't, and when they do it's usually dubious technobabble. I worked on figuring out the performance of my own from simple physics, but even that amounts only to a description of how a "black box" behaves and not an explanation of what makes it work.Arthurista wrote:How do people usually explain the tech behind shields?
It's easy to assume this, but note that in the real world it's been shown air power alone won't win a war. Futuristic supersensors might make it easier, but then who's to say the enemy doesn't have equally futuristic countermeasures to them. If you merely want to destroy indiscriminately you can do that from orbit, but not every nation considers indiscriminate total war desirable.Also, what's the logic behind ground combat? If you control the orbit (and thus in a position to KE anything on the surface), isn't the other side rather screwed either way?
In a well-defined setting with respected staff who can settle disputes, this would work. NSFT is neither of those things. People have a natural tendency to want to RP powerful nations, and without the idea that the claimed sophistication and/or destructiveness of one's nation and technology doesn't actually matter much, we end up with ships the size of stars, fleets in the tens of millions, people throwing actual stars around, planets being blown up left-right-centre, and so on. And while such crazy overpoweredness can be fun it's unsustainable and, based on a sample of one, will just lead to the community tearing itself apart.Great Houses of Xie wrote:It's fine to play with inferior-to-modern technology, so long as the inferiority is RPed out.

by Vernii » Fri Jul 11, 2014 4:50 pm
Arthurista wrote:One thing I always found rather curious in fictional FT universes like ME, Halo and Battlestar is the lack of long range precision guided weapons, compared to even MT militaries. Does this apply in NS? Would an Honorverse-style missile spam be considered overpowered, for instance?

by Imperial Nalydya » Fri Jul 11, 2014 5:18 pm
SquareDisc City wrote:...ships the size of stars, fleets in the tens of millions, people throwing actual stars around...

by OMGeverynameistaken » Fri Jul 11, 2014 6:43 pm

by Salus Maior » Fri Jul 11, 2014 6:50 pm

by Thrashia » Fri Jul 11, 2014 7:41 pm
Salus Maior wrote:I have a question: How does one make an ORBAT?

by The Fedral Union » Fri Jul 11, 2014 9:29 pm
Sar Rithril wrote:If anyone be looking for a good place to create short stories or other non-roleplay type content for your nations or Future Tech ideas, there's a new repository in International Incidents called The Compendium to meet your needs. Here's a Link...

by Simbanchi » Fri Jul 11, 2014 11:34 pm
Sar Rithril wrote:If anyone be looking for a good place to create short stories or other non-roleplay type content for your nations or Future Tech ideas, there's a new repository in International Incidents called The Compendium to meet your needs. Here's a Link...

by -The Unified Earth Governments- » Sat Jul 12, 2014 4:28 pm
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by The Rhustarim Hegemony » Sat Jul 12, 2014 5:11 pm
-The Unified Earth Governments- wrote:OMGeverynameistaken wrote:Which is why all of the people who RP'd with ships twice the size of VY Canis Majoris, claiming fleets with herpaderp numbers and Lensman level star-chucking technology now post on PttM. Or not at all.
Holy Shit....
Those people exist?
Since my initial setting doesn't have much for nation building and all that, I going to expand my factbook soon and I was wondering.
How does everyone here handle colonization, and how do they defend planets if they do at all?

by SquareDisc City » Sat Jul 12, 2014 5:21 pm

by The Rhustarim Hegemony » Sat Jul 12, 2014 5:26 pm
SquareDisc City wrote:I've tended not to colonise much, but that's more for OOC reasons.
A major consideration though is the balance between planets and space habitats. There's advantages and drawbacks to both, and it's easy to see a nation building loads of space stations, mining asteroids and comets, and scarcely bothering with the ground apart from their homeworld.

by Nyte » Sun Jul 13, 2014 12:39 am
-The Unified Earth Governments- wrote:OMGeverynameistaken wrote:Which is why all of the people who RP'd with ships twice the size of VY Canis Majoris, claiming fleets with herpaderp numbers and Lensman level star-chucking technology now post on PttM. Or not at all.
Holy Shit....
Those people exist?
Since my initial setting doesn't have much for nation building and all that, I going to expand my factbook soon and I was wondering.
How does everyone here handle colonization, and how do they defend planets if they do at all?
) but...
by Lubyak » Sun Jul 13, 2014 12:42 am
-The Unified Earth Governments- wrote:Since my initial setting doesn't have much for nation building and all that, I going to expand my factbook soon and I was wondering.
How does everyone here handle colonization, and how do they defend planets if they do at all?
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika

by OMGeverynameistaken » Sun Jul 13, 2014 12:56 am

by Lubyak » Sun Jul 13, 2014 10:22 am
OMGeverynameistaken wrote:
I approve of the two-headed eagle, but there is a disturbing lack of green here. Green, and possibly red or blue, is the only proper color for an infantry uniform.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika

by Salus Maior » Sun Jul 13, 2014 3:57 pm

by Feazanthia » Sun Jul 13, 2014 4:06 pm

by Imperial Nalydya » Sun Jul 13, 2014 4:06 pm
Salus Maior wrote:What do you guys think of the practicality of Star Wars military walkers? Specifically the AT-AT http://brian.hoover.net.au/blog/wp-cont ... r-1441.jpg and the AT-TE http://www.fbtb.net/wp-content/uploads/ ... TE_TCW.jpg , compared to wheeled or hover vehicles?

by New Tsavon » Sun Jul 13, 2014 4:07 pm
Salus Maior wrote:What do you guys think of the practicality of Star Wars military walkers? Specifically the AT-AT http://brian.hoover.net.au/blog/wp-cont ... r-1441.jpg and the AT-TE http://www.fbtb.net/wp-content/uploads/ ... TE_TCW.jpg , compared to wheeled or hover vehicles?
by Neornith » Sun Jul 13, 2014 8:15 pm
Salus Maior wrote:What do you guys think of the practicality of Star Wars military walkers? Specifically the AT-AT http://brian.hoover.net.au/blog/wp-cont ... r-1441.jpg and the AT-TE http://www.fbtb.net/wp-content/uploads/ ... TE_TCW.jpg , compared to wheeled or hover vehicles?

by The Fedral Union » Sun Jul 13, 2014 9:17 pm

by -The Unified Earth Governments- » Sun Jul 13, 2014 9:27 pm
Salus Maior wrote:What do you guys think of the practicality of Star Wars military walkers? Specifically the AT-AT http://brian.hoover.net.au/blog/wp-cont ... r-1441.jpg and the AT-TE http://www.fbtb.net/wp-content/uploads/ ... TE_TCW.jpg , compared to wheeled or hover vehicles?
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.
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