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by -The Unified Earth Governments- » Thu May 15, 2014 10:16 am
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Jovian Lunar Empire » Fri May 16, 2014 4:19 am

by Ivory Record » Fri May 16, 2014 5:37 am
The Federation of the Ivory Record of AkashaDesAnges wrote:Confidence is sexy. Introverted arrogance isn't.Bottle wrote:If this thread establishes anything, it is that making polite requests regarding how others address you will be met with principled tantrum-throwing from the brave heroes who know that manners are for communists and sissies.Kyrusia wrote: My urethra needs a corrective lens [...] You... never said anything legitimate once in your life.Factbook (WIP)
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Expansion and Communication Corps - Embassies
Technical Exchange AuthorityFactbook (WIP)

by Huerdae » Fri May 16, 2014 8:30 am
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by -The Unified Earth Governments- » Fri May 16, 2014 9:31 am
Huerdae wrote:Well, let me pose a different question, which I always pose in this case:
What value is added to the RP of actually being able to quote the energy levels, specific velocities, mass, and kinetic energy of any of your weapons? Is it something that is a pivotal or useful point in the story, or is it something you can skim over in the interest of plot, and be able to simply fire weapons with the assumption that they function to a reasonable extent?
Other than basic description of what could be expected of the weapon (is it a strategic weapon? A tactical weapon? Maybe a ship-killer, or point-defense weapon?) is there anything really needed other than maybe what someone sees or hears or feels when it is used? It always seemed that in the middle of battle, someone isn't going to go think about how this specific weapon has this specific caliber and kinetic energy against their shield, which should cause them to be defenseless in this amount of time....
...no, if they have the capability, they skip that. They skip right to "If I don't get out of this in 30 secs, I'm dead!"
Jovian Lunar Empire wrote:Well, that depends on the weapon's operating mode, but I can do the physics calcs for you, given a few more details.
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Nazis in Space » Fri May 16, 2014 11:42 am

by SquareDisc City » Fri May 16, 2014 6:38 pm

by The Fedral Union » Fri May 16, 2014 7:13 pm
Huerdae wrote:Well, let me pose a different question, which I always pose in this case:
What value is added to the RP of actually being able to quote the energy levels, specific velocities, mass, and kinetic energy of any of your weapons? Is it something that is a pivotal or useful point in the story, or is it something you can skim over in the interest of plot, and be able to simply fire weapons with the assumption that they function to a reasonable extent?
Other than basic description of what could be expected of the weapon (is it a strategic weapon? A tactical weapon? Maybe a ship-killer, or point-defense weapon?) is there anything really needed other than maybe what someone sees or hears or feels when it is used? It always seemed that in the middle of battle, someone isn't going to go think about how this specific weapon has this specific caliber and kinetic energy against their shield, which should cause them to be defenseless in this amount of time....
...no, if they have the capability, they skip that. They skip right to "If I don't get out of this in 30 secs, I'm dead!"

by -The Unified Earth Governments- » Fri May 16, 2014 7:45 pm
The Fedral Union wrote:Huerdae wrote:Well, let me pose a different question, which I always pose in this case:
What value is added to the RP of actually being able to quote the energy levels, specific velocities, mass, and kinetic energy of any of your weapons? Is it something that is a pivotal or useful point in the story, or is it something you can skim over in the interest of plot, and be able to simply fire weapons with the assumption that they function to a reasonable extent?
Other than basic description of what could be expected of the weapon (is it a strategic weapon? A tactical weapon? Maybe a ship-killer, or point-defense weapon?) is there anything really needed other than maybe what someone sees or hears or feels when it is used? It always seemed that in the middle of battle, someone isn't going to go think about how this specific weapon has this specific caliber and kinetic energy against their shield, which should cause them to be defenseless in this amount of time....
...no, if they have the capability, they skip that. They skip right to "If I don't get out of this in 30 secs, I'm dead!"
^^^
That's pretty much the best way to go about these things.. No one wants to sit there and have to crunch numbers to figure out if a gun is damn gun. The layman rper doesn't have time nor the desire to read or write such things IIRC.
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by OMGeverynameistaken » Fri May 16, 2014 10:34 pm

by Red Talons » Sat May 17, 2014 2:44 am
OMGeverynameistaken wrote:The energy of any given weapon is best expressed by the equation:
p(d+c)^S=E
D is the diameter of your gun. C is how cool looking it is (measured in MegaFonzies) and S is how sciency its name sounds on a scale of 2.71828 to 3.14. P is a binary variable representing either 1 or -1, and depends on the importance of the target in relation to the continuation of the plot. E is the energy of the shot.

by Kyrusia » Sat May 17, 2014 9:01 am

by -The Unified Earth Governments- » Sat May 17, 2014 11:33 am
Nazis in Space wrote:E(k) = 1/2 m x v^2
E(k) / v^2 = 1/2 m
E(k) / v^2 x 2 = m
E(k) = kg x m x s^-2
v = m x s^-1
m = kg
64 x 4.184e12 kg x m x s^-2 = 2.7e14 kg x m x s^-2
2.7e14 kg m^2 x s^-2 / 3165000^2 m x s^-1 x 2 = 54 kg
SquareDisc City wrote:For non-relativistic speeds:
Ek = mv2/2
m being mass, v speed, and Ek kinetic energ.
For relativistic speeds:
Ek = (γ-1)mc2
γ = 1/√(1-β2)
β=v/c
c being speed of light, of course.
Up to 0.1c the Newtonian equation is 99% accurate. Up to 0.5c it's still about 80% accurate, "good enough for NS". Beyond that you really need to go relativistic. Of course, whether projectiles should be going that fast is questionable; unless you have a good reason for using relativistic projectiles and are clear the yields aren't stupid, I suggest avoiding them.
A good general idea of projectile speeds is needed if you care about realistically portraying the effects of impact. Even with the same total energy, the impact speed matters, though you probably only need order of magnitude estimates for writing. Knowing that the orbital rain is coming down at 3,000 kilometres a second doesn't really add to the writing, but knowing that that's fast enough to turn each projectile into the core of a miniature Sun as it causes the air around it to undergo nuclear fusion does, as does knowing that with the bombardment satellites in geostationary orbit the people on the ground enjoy about 10 seconds warning of their impending obliteration.
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by The Legion of War » Sat May 17, 2014 2:16 pm
Google basic physics equations? I mean, the Newtonian one is taught in high school so other basic formulas can probably be found online.-The Unified Earth Governments- wrote:Nazis in Space wrote:E(k) = 1/2 m x v^2
E(k) / v^2 = 1/2 m
E(k) / v^2 x 2 = m
E(k) = kg x m x s^-2
v = m x s^-1
m = kg
64 x 4.184e12 kg x m x s^-2 = 2.7e14 kg x m x s^-2
2.7e14 kg m^2 x s^-2 / 3165000^2 m x s^-1 x 2 = 54 kgSquareDisc City wrote:For non-relativistic speeds:
Ek = mv2/2
m being mass, v speed, and Ek kinetic energ.
For relativistic speeds:
Ek = (γ-1)mc2
γ = 1/√(1-β2)
β=v/c
c being speed of light, of course.
Up to 0.1c the Newtonian equation is 99% accurate. Up to 0.5c it's still about 80% accurate, "good enough for NS". Beyond that you really need to go relativistic. Of course, whether projectiles should be going that fast is questionable; unless you have a good reason for using relativistic projectiles and are clear the yields aren't stupid, I suggest avoiding them.
A good general idea of projectile speeds is needed if you care about realistically portraying the effects of impact. Even with the same total energy, the impact speed matters, though you probably only need order of magnitude estimates for writing. Knowing that the orbital rain is coming down at 3,000 kilometres a second doesn't really add to the writing, but knowing that that's fast enough to turn each projectile into the core of a miniature Sun as it causes the air around it to undergo nuclear fusion does, as does knowing that with the bombardment satellites in geostationary orbit the people on the ground enjoy about 10 seconds warning of their impending obliteration.
Do either of you know a site that would make it easier for this process? Just so I don't have to take time away from either of you?

by Vernii » Wed May 21, 2014 5:43 pm

by Nazis in Space » Thu May 22, 2014 2:34 am
While RL-boat construction costs are loosely scaled by mass (Within a comparable frame of reference, re: Technological advancement and combat doctrine, obviously), construction times are not - for instance, an Arleigh Burke took circa one year to build, and two and a half to commission, a Nimitz took four years to build, seven years to commission - mass difference? Factor twelve.Vernii wrote:[...]I've also worked on tentative construction length estimates for my warship classes. The USN's battleships and carriers generally seem to take around 4-5 years to build and commission, so if I peg a superdreadnought to a 4 year (1,460 day) production cycle, and then assume that the other classes scale similarly based on mass/volume, then here are my results:[...]

by The Fedral Union » Fri May 23, 2014 7:10 am

by The Armed Republic of Dutch Coolness » Fri May 23, 2014 7:27 am
The Fedral Union wrote:Right quick question, can you guys ever for see a scenario in FT where one would need to use a Bayonet charge and how effective would it be? , in furtherance is training my troops in bayoneting superfluous?
P2TM Mentor

by Nyte » Fri May 23, 2014 8:47 am
The Armed Republic of Dutch coolness wrote:The Fedral Union wrote:Right quick question, can you guys ever for see a scenario in FT where one would need to use a Bayonet charge and how effective would it be? , in furtherance is training my troops in bayoneting superfluous?
Bayonets could be handy in cramped spaces, like onboard of a spaceship.

by The Armed Republic of Dutch Coolness » Fri May 23, 2014 8:49 am
P2TM Mentor

by The Akasha Colony » Fri May 23, 2014 9:15 am
Vernii wrote:So has anyone else considered how their starship construction is structured? It might seem kind of silly to think about, but it helps for fleshing out your systems a bit, and could be particularly handy information when it comes to wars.
By structured, I essentially mean how components fabrication and ship assembly are located. One giant sprawling, do-everything facility? Hundreds of factories sprinkled across a system sending a constant stream of parts to an assembly yard? Culture style mobile factory vessels that can harvest and process their own resources, cranking out smaller starships from scratch? Are there chokepoints in the process? Does everything flow smoothly into place, or is construction time held up by waits on difficult, complex components?
The Fedral Union wrote:Right quick question, can you guys ever for see a scenario in FT where one would need to use a Bayonet charge and how effective would it be? , in furtherance is training my troops in bayoneting superfluous?

by Vernii » Sun May 25, 2014 9:44 am
Kyrusia wrote:As an aside, I am currently working on a post compiling advice and assistance based upon my personal experiences and the experiences of others regarding interstellar and - for lack of a better term - "transnational" commerce as it relates to Future Tech. This post will probably be akin to my post on the creation of stellar and planetary systems, so semi-lengthy insofar as posts in this thread go. Look for it, in all likelihood, in the coming week; hope to have some rather familiar faces having either contributed or otherwise adding their experiences to the overall post.[/size][/align][/blocktext]

by SquareDisc City » Sun May 25, 2014 10:38 am

by Oppressorion » Sun May 25, 2014 11:19 am

by The Akasha Colony » Sun May 25, 2014 11:27 am
Oppressorion wrote:Wouldn't the use of modules lead to structural weaknesses? Joints are generally weaker than contiguous faces, the metal's grain is continuous so it's harder to break - maybe a long sheath that fits over the docked modules?
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