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by SquareDisc City » Thu Apr 24, 2014 7:40 pm

by Mini Miehm » Thu Apr 24, 2014 7:50 pm
SquareDisc City wrote:Time travel is going to be difficult, very difficult, to RP well, and I shan't be surprised to see many people unwilling to RP with it. But it is not helpful to assume automatically that it will be RPed badly.

by OMGeverynameistaken » Thu Apr 24, 2014 8:33 pm

by Kyrusia » Thu Apr 24, 2014 8:46 pm

by Libraria and Ausitoria » Thu Apr 24, 2014 10:46 pm
Vocenae wrote:I would advise you to re-read the terms and definitions listed in the OP of this thread, because you lack an understanding of what the FT community expects, accepts, and how it works.
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by Kyrusia » Thu Apr 24, 2014 11:03 pm
Libraria and Ausitoria wrote:So you think I shouldn't be allowed to discuss the interesting possibilities of monetary policy with time travel [...]

by Nazis in Space » Fri Apr 25, 2014 2:00 am
Panzerkunst!Feazanthia wrote:[...]That being said, it's highly likely that, with the advent of human augmentation and powered exoskeletal armor, new forms of martial art would arise to both counter and take advantage of increased capabilities.
Note: Historically, the presence of armour tends to result in a focus on grappling. Pale, Kampfringen, Jiu Jitsu... Obviously, this isn't necessarily applicable to posthumans whose chrome steel fists come complete with a plasma booster to penetrate an opponent's breastplate at mach 5, but I did feel the need to mention this.For instance, vavarjur style martial arts amongst my nation have evolved to focus on focused, powerful strikes in an attempt to overwhelm the enemy's armor, while defensively it has become far more fluid and agility-based to take advantage of cybernetics and powered armor augmentations.
This may give you some pointers. A casual look suggests a great deal of Judo + a great deal of knife/ bajonet fighting + a little bit of striking. The basic tendency seems to be that stabbing is the preferable solution, followed by throws to get rid of the guy that might try to stab you, followed by chokes and joint locks to subdue folks.The Legion of War wrote:Hm... The Legion is well aware that there are aliens out there that are bigger and stronger than Humanity. So hand-to-hand combat tends to focus on things that allow a smaller combatant to fight effectively and as quickly as possible (usually by lethal means).
The Legion's armed forces have all soldiers train in hand to hand combat techniques developed for baseline humans.
The only thing I'm debating is whether to have some sort of new martial art developed for this, or simply have their training comprise of a bunch different martial arts.
Maybe just say it's the later, but in practice it appears to be the former. I mean, after learning so many different techniques I'm sure that in combat they'll just seem to blend into one.
So basically, think a mixture of lethal martial arts (Krav Maga, Combato, etc) and grappling martial arts (Brazilian Jiu-Jitsu, Judo, etc).

by Dreadful Sagittarius » Fri Apr 25, 2014 3:28 am
Kyrusia wrote:How about... Something concerning the potential issues of superluminal (FTL) communication; specifically advisement and assistance regarding the potential strengths and weaknesses between the various methods of superluminal communication employed within FT.

by Libraria and Ausitoria » Fri Apr 25, 2014 4:54 am
Kyrusia wrote:Individuals, from all walks of life and from all corners of the community, are free to give advice and assistance insofar as it is in direct relation to assisting or advising players, both new and old, of the standards, conventions, and general player opinion within the general Future Technology community.
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by Kyrusia » Fri Apr 25, 2014 6:56 am

by Dreadful Sagittarius » Fri Apr 25, 2014 8:24 am
Kyrusia wrote:I didn't realize this was actually how the Polyarchy functions. <themoreyouknow.jpg>
This does, however, remind me of a discussion I had with Mack a while back; specifically the discussion involving communication "hub vessels" and how they, at least in the instances of his given civilization aesthetic, both make sense and allow for unique weaknesses in regard to interdiction and interception.
If my memory serves me correctly (And this likely has been modified if he decided to actually adopt it, I'm not sure.), in effect, for a given squadron/flotilla/etc., at least one ship would serve a dedicated purpose of housing, storing, and processing information between dedicated, entangled systems. Specifically, Ship A would have an I/O system (say I/O.1) on board, as well as a dedicated I/O system (say I/O.2) off board, each slaved to the other (due to particular issues involving the entanglement of more than two quantum systems and complex problems arising from the flipping of states in such leading to degradation/scrambling/stuff not supposed to be here). Ship A would, in effect, hand over I/O.2 to the hub ship (Hub.B), allowing for direct connectivity with it. This would mean that information from Ship A would feed to Hub.A, then could be relayed to Ship B through it's own slaved ansibles (I/O.3 to I/O.4 and back, respectively).
When ships rotated out of a given squadron, their slaved ansibles would be rotated to new hub vessels. I think we also contemplated that this mean that, more or less, there were at least two hard-coded copies of communications, allowing for administrative redundancy and analysis of battlefield situations and any potential incidents that might arise after-the-fact.
Of course, this system has some pretty glaring flaws - not the least of which being the destruction of a hub vessel would lead to the essential dissolution of the squadron's communication infrastructure, sans whatever analogue systems they may have in the case of emergencies ("One ping. One ping, only."). I think that was sort of the point though, and ones sometimes over-looked by newer players: crafting certain weaknesses into their own concepts for the sake of plot and, well, sometimes the faults are unique, interesting, and "cool" in their own way. In this instance, for example, I think the "hub vessel" eventually evolved into not merely being a communications core, but an ECM and electronic warfare vessel in an attempt to "lessen" the weakness (and to add a rather logical strength to a vessel already designed for intercepting, analyzing, and transmitting communicable information).

by Kyrusia » Fri Apr 25, 2014 8:33 am
Dreadful Sagittarius wrote:[snip]

by SquareDisc City » Fri Apr 25, 2014 8:35 am

by Lubyak » Fri Apr 25, 2014 9:28 am
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika

by Oppressorion » Fri Apr 25, 2014 1:47 pm

by Steel Union » Fri Apr 25, 2014 9:03 pm
Kyrusia wrote: *snip*
This does, however, remind me of a discussion I had with Mack a while back; specifically the discussion involving communication "hub vessels" and how they, at least in the instances of his given civilization aesthetic, both make sense and allow for unique weaknesses in regard to interdiction and interception.
If my memory serves me correctly (And this likely has been modified if he decided to actually adopt it, I'm not sure.),
*snip*

by The Ben Boys » Fri Apr 25, 2014 9:06 pm

by The Fedral Union » Fri Apr 25, 2014 9:21 pm

by SquareDisc City » Fri Apr 25, 2014 9:27 pm

by Libraria and Ausitoria » Sat Apr 26, 2014 12:45 am
Kyrusia wrote:In short, you can offer differing opinions in regards to advice and assistance given; when it devolves to attacking another player(s) or otherwise devolves into a back-and-forth argument with no added perspective or actual assistance given in the posts, then it is time to move on - no matter how "interesting" the topic of assistance might be.
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by Feazanthia » Sat Apr 26, 2014 7:16 am
SquareDisc City wrote:I'm surprised how common it seems to be to do much or all FTL comms by sneakernet. There's nothing particularly wrong with such, ICly or OOCly, but my thinking has always been that technology to just send a message faster than light will be more basic and probably invented earlier than technology capable of sending a physical object.

by Thrashia » Sat Apr 26, 2014 7:23 pm
Feazanthia wrote:SquareDisc City wrote:I'm surprised how common it seems to be to do much or all FTL comms by sneakernet. There's nothing particularly wrong with such, ICly or OOCly, but my thinking has always been that technology to just send a message faster than light will be more basic and probably invented earlier than technology capable of sending a physical object.
Until very recently, it was believed that quantum entanglement would not transmit information faster than the speed of light - sci-fi writers just used it because it sounded cool and people who didn't know much physics wouldn't know that QE couldn't violate the causality principle.
Just last year, however, this was proven to be false. Quantum Entanglement can be used to send information faster than the speed of light. We can only send one bit at a time, but it is FTL.

by SquareDisc City » Sat Apr 26, 2014 8:12 pm

by Thrashia » Sat Apr 26, 2014 11:35 pm

by Mini Miehm » Sun Apr 27, 2014 3:24 pm
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