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by SquareDisc City » Tue Apr 22, 2014 6:05 pm

by Talonis » Tue Apr 22, 2014 6:22 pm
SquareDisc City wrote:Regarding the training in close-quarters and/or hand-to-hand combat, I'd note that while most soldiers ought to be trained in such, it's just one aspect of their training. Military hand-to-hand combat training I expect will be short, simple, and to-the-point. Soldiers have more important things to do than spend several years mastering a "martial art".

by G-Tech Corporation » Tue Apr 22, 2014 6:27 pm
Talonis wrote:SquareDisc City wrote:Regarding the training in close-quarters and/or hand-to-hand combat, I'd note that while most soldiers ought to be trained in such, it's just one aspect of their training. Military hand-to-hand combat training I expect will be short, simple, and to-the-point. Soldiers have more important things to do than spend several years mastering a "martial art".
The point here is that if your line is hit with an EMP, or similar device, of considerable force, you still need to hold it. Martial arts will help, as will sharp sticks. But if you have both, and your enemy has one, you may be able to advance.

by OMGeverynameistaken » Tue Apr 22, 2014 6:38 pm
SquareDisc City wrote:Regarding the training in close-quarters and/or hand-to-hand combat, I'd note that while most soldiers ought to be trained in such, it's just one aspect of their training. Military hand-to-hand combat training I expect will be short, simple, and to-the-point. Soldiers have more important things to do than spend several years mastering a "martial art".

by The Fedral Union » Tue Apr 22, 2014 7:23 pm

by Derscon » Wed Apr 23, 2014 2:11 am
OMGeverynameistaken wrote:SquareDisc City wrote:Regarding the training in close-quarters and/or hand-to-hand combat, I'd note that while most soldiers ought to be trained in such, it's just one aspect of their training. Military hand-to-hand combat training I expect will be short, simple, and to-the-point. Soldiers have more important things to do than spend several years mastering a "martial art".
It's too bad the Rethast aren't around anymore. They would have liked you. At least, insofar as the Rethast were capable of liking things.

by Lubyak » Wed Apr 23, 2014 9:41 am
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by Dreadful Sagittarius » Wed Apr 23, 2014 12:53 pm
Talonis wrote:SquareDisc City wrote:Regarding the training in close-quarters and/or hand-to-hand combat, I'd note that while most soldiers ought to be trained in such, it's just one aspect of their training. Military hand-to-hand combat training I expect will be short, simple, and to-the-point. Soldiers have more important things to do than spend several years mastering a "martial art".
The point here is that if your line is hit with an EMP, or similar device, of considerable force, you still need to hold it. Martial arts will help, as will sharp sticks. But if you have both, and your enemy has one, you may be able to advance.

by The Akasha Colony » Wed Apr 23, 2014 1:05 pm
Talonis wrote:The point here is that if your line is hit with an EMP, or similar device, of considerable force, you still need to hold it. Martial arts will help, as will sharp sticks. But if you have both, and your enemy has one, you may be able to advance.

by Avenio » Wed Apr 23, 2014 1:42 pm

by The Star Corporation » Wed Apr 23, 2014 2:29 pm
The Fedral Union wrote:Well I doubt most piratical military establishments will spend that much time training someone to the level of Bruce Lee .. But that doesn't mean after basic/boot camp your government cant offer incentives or free courses on increasing levels of martial arts . Things like that cant and shouldn't be done in one training session but I figure most soldiers have a good degree of personal autonomy whilst not deployed/on duty to take interest in such things.
Martial arts is more than just a weapon, it is a mental training tool. It is many things, so I could imagine aspects of it being useful universally. OFC a hand to hand combat battle between power armored dudes might get messy, I wouldn't want to be a by-standard in the way of an oncoming guy who's just been the victim of a "falcon punch"
Then this isn't FT street fighter. But that does give me an interesting rp idea...

by The Star Corporation » Wed Apr 23, 2014 2:30 pm
Avenio wrote:The Commonwealth doesn't really bother with hand-to-hand training, mostly because the development of retractable flailing chainsaw arms on their troops' combat exoskeletons makes it rather redundant.

by G-Tech Corporation » Wed Apr 23, 2014 2:31 pm
The Star Corporation wrote:The Fedral Union wrote:Well I doubt most piratical military establishments will spend that much time training someone to the level of Bruce Lee .. But that doesn't mean after basic/boot camp your government cant offer incentives or free courses on increasing levels of martial arts . Things like that cant and shouldn't be done in one training session but I figure most soldiers have a good degree of personal autonomy whilst not deployed/on duty to take interest in such things.
Martial arts is more than just a weapon, it is a mental training tool. It is many things, so I could imagine aspects of it being useful universally. OFC a hand to hand combat battle between power armored dudes might get messy, I wouldn't want to be a by-standard in the way of an oncoming guy who's just been the victim of a "falcon punch"
Then this isn't FT street fighter. But that does give me an interesting rp idea...
Especially if one of the people in the power armor is a Class Five telekinetic[our Special Operations has some Class Five Telekinetics!)
In Tarantara, of course... not in Star.

by The Star Corporation » Wed Apr 23, 2014 2:33 pm

by Kyrusia » Wed Apr 23, 2014 4:47 pm
The Star Corporation wrote:It really doesn't... in close quarters I would crush you.
If you believe that makes it redundant, you have another thing coming.... that being dead soldiers, but you know.

by Adus Kiran » Wed Apr 23, 2014 6:19 pm

by The Akasha Colony » Wed Apr 23, 2014 6:25 pm
Adus Kiran wrote:What are some possible economical models for a future tech society?

by Adus Kiran » Wed Apr 23, 2014 6:31 pm
The Akasha Colony wrote:Adus Kiran wrote:What are some possible economical models for a future tech society?
It's been discussed at length before, but ultimately it comes down to how "FT" your society is. Once you start claiming things like replicators, then resource values change dramatically. From a labor force standpoint though, there would almost certainly be a greater emphasis on the generation of intellectual property, as manual tasks as well as things like accounting become increasingly automated.

by Lubyak » Thu Apr 24, 2014 8:16 am
Adus Kiran wrote:What are some possible economical models for a future tech society?
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by Oppressorion » Thu Apr 24, 2014 9:24 am
...If they just gave away everything to any who asked, there would be a great cost with little return, as there would be no incentive to work if everything was given without question. As such, it was decided that while the bartering system would be retained while resources were scarce, their new government would transition to the Luxury system.
Resources would be split - what the citizenry needed would be given away, defined as food, shelter, and medical attention. However, citizens would also be paid in so-called Luxury Licences (LUX), which were given out in proportion to how useful each citizen was to the government - education, health, and occupation all factored into a collective Usefulness Index, which in turn (in combination with each Citizen's history of good/bad behaviour and productivity) determined how many Luxury Licences each citizen received. Unlike traditional forms of currency, LUX is non-transferable - each citizen has a fixed amount, which is exchanged for various perks to make life more comfortable - better food, stylish clothes or artwork, or even upgraded accommodation at the higher levels of LUX.
Sponsoring someone else with your LUX is possible to a limited extent, but the LUX remains the property of the sponsor and can be withdrawn at any time. Something else to bear in mind is that citizens do not pay for the actual Perk, but rather the happiness it brings - as such, physical perks can be repaired or replaced at no cost. Perks are also continuous, rather than one-off - one cannot buy a basket of fruit, but they could buy a basket sent to their apartment every week. The UI of any given citizen fluctuates over time as they become more skilled, acquire more skills, or are made obsolete.

by Steel Union » Thu Apr 24, 2014 9:57 am

by Oppressorion » Thu Apr 24, 2014 10:05 am
Steel Union wrote:Sounds like you'd need a lot of administration costs centered around determining the UI of a citizen. Plus, citizens deliberately trying to inflate their value by lying (or stretching the truth at least) about their skills or productivity in many fields.
Plus plus, lots of potential for corruption by those who decide the index, who decide their own worth is much higher because they're such a vital part of the system, and so on.
In short, sounds like fun, and good RP possibilities.

by Libraria and Ausitoria » Thu Apr 24, 2014 10:53 am
Adus Kiran wrote:What are some possible economical models for a future tech society?
○ Commonwealth Capital (Bank) ○ ○ Commonwealth Connect (Bank Treaty) ○ ○ SeaScape (Shipping & Energy) ○(██████████████████████████████║║◙█[Θ]█]◙◙◙◙◙[█]

by Zepplin Manufacturers » Thu Apr 24, 2014 3:25 pm
When I RP as a 'near' FT nation (pre-time travel if we ignore relativistic effects),

by Vocenae » Thu Apr 24, 2014 3:30 pm
When I RP as a 'near' FT nation (pre-time travel if we ignore relativistic effects), I RP that with improvements in biochemical technologies, humans and robots have effectively merged; with people thinking and acting on correspondingly shorter time-frames: with technological singularity in effect bypassed. This has the added bonus of making even short distances slightly more significant to a nation that treats hypersonic speeds as everyday.
[snip]
When I RP as a far FT nation, of which I don't think there are many others; monetary policy becomes very tricky as if something is worth less in the future due to inflation then it can simply be sold in the past or vice versa. There are infinite resources available, my nation has built a capital at a conveniently early stage in the history of the universe when it was smaller and the capital is defined around a specific time, and it is no longer useful to RP anything serious because anybody can have anything.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
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