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Future Tech Advice and Assistance Thread [O.O.C.]

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SquareDisc City
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Postby SquareDisc City » Wed Apr 09, 2014 3:09 pm

If in-person contact within families is seriously valued, then while transport infrastructure may be good, the bigger impact will probably be that fewer people move far from home, and those who do will be those have small families and/or can convince them to move too.

But as for the UPT, well domestic transport has shades of schizo-tech, with a stark contrast between the swoosh modern rail lines and motorways and the rough rural roads. Running, swimming, and flying (on one's own wings) are quite popular for short journeys since most of its species can go faster than humans, and that's tended to suppress the development of transport technology in particular cars and their futuristic equivalents.

For the longest domestic journeys, regular aircraft are tightly regulated since a high-speed jet colliding with a flying Pokemon would be bad, and suborbital spacecraft are out of the question due to the regional shield. That leaves supersonic ekranoplans, flying low over the ocean and well out to sea, as the most popular method for quickly getting from one end of the country to another, made viable by the geography putting most major cities on or near the coast and by energy now being cheap enough for the high drag to not matter too much. The trains are cheaper, but of course slower.

Teleportation, beaming, and similar are jammed in most areas for personal privacy and national security reasons, though there's ongoing lobbying for the government to reconsider. It's possible in SquareDisc City though, where the psychic residents naturally want to use their abilities freely.

Vacuum trains, though they have tremendous promise, just haven't been invested in.
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Milagro
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Postby Milagro » Wed Apr 09, 2014 4:48 pm

SquareDisc City wrote:If in-person contact within families is seriously valued, then while transport infrastructure may be good, the bigger impact will probably be that fewer people move far from home, and those who do will be those have small families and/or can convince them to move too.

But as for the UPT, well domestic transport has shades of schizo-tech, with a stark contrast between the swoosh modern rail lines and motorways and the rough rural roads. Running, swimming, and flying (on one's own wings) are quite popular for short journeys since most of its species can go faster than humans, and that's tended to suppress the development of transport technology in particular cars and their futuristic equivalents.

For the longest domestic journeys, regular aircraft are tightly regulated since a high-speed jet colliding with a flying Pokemon would be bad, and suborbital spacecraft are out of the question due to the regional shield. That leaves supersonic ekranoplans, flying low over the ocean and well out to sea, as the most popular method for quickly getting from one end of the country to another, made viable by the geography putting most major cities on or near the coast and by energy now being cheap enough for the high drag to not matter too much. The trains are cheaper, but of course slower.

Teleportation, beaming, and similar are jammed in most areas for personal privacy and national security reasons, though there's ongoing lobbying for the government to reconsider. It's possible in SquareDisc City though, where the psychic residents naturally want to use their abilities freely.

Vacuum trains, though they have tremendous promise, just haven't been invested in.

Is it possible to just have a series of "tubes" to be the vacuums, and have long tracks inside then? Then to have these spanning the deserts between cities? Or would that be too much/too expensive? If you've played Pokémon Colosseum, just picture Orre to get a picture of the landscape.

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OMGeverynameistaken
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Postby OMGeverynameistaken » Wed Apr 09, 2014 4:57 pm

Milagro wrote:
SquareDisc City wrote:If in-person contact within families is seriously valued, then while transport infrastructure may be good, the bigger impact will probably be that fewer people move far from home, and those who do will be those have small families and/or can convince them to move too.

But as for the UPT, well domestic transport has shades of schizo-tech, with a stark contrast between the swoosh modern rail lines and motorways and the rough rural roads. Running, swimming, and flying (on one's own wings) are quite popular for short journeys since most of its species can go faster than humans, and that's tended to suppress the development of transport technology in particular cars and their futuristic equivalents.

For the longest domestic journeys, regular aircraft are tightly regulated since a high-speed jet colliding with a flying Pokemon would be bad, and suborbital spacecraft are out of the question due to the regional shield. That leaves supersonic ekranoplans, flying low over the ocean and well out to sea, as the most popular method for quickly getting from one end of the country to another, made viable by the geography putting most major cities on or near the coast and by energy now being cheap enough for the high drag to not matter too much. The trains are cheaper, but of course slower.

Teleportation, beaming, and similar are jammed in most areas for personal privacy and national security reasons, though there's ongoing lobbying for the government to reconsider. It's possible in SquareDisc City though, where the psychic residents naturally want to use their abilities freely.

Vacuum trains, though they have tremendous promise, just haven't been invested in.

Is it possible to just have a series of "tubes" to be the vacuums, and have long tracks inside then? Then to have these spanning the deserts between cities? Or would that be too much/too expensive? If you've played Pokémon Colosseum, just picture Orre to get a picture of the landscape.


http://en.wikipedia.org/wiki/Vactrain

In short:
Yes.
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SquareDisc City
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Postby SquareDisc City » Wed Apr 09, 2014 6:01 pm

ICly, I think I could put it down as a case of the worst enemy of a great solution being an existing one that's good enough. There was already quite a bit of spending on the existing rail system too, which for whatever reason didn't go with vactrains. Blame the politicians.

OOCly, it's just something I've opted not to use. Tbh I haven't settled exactly what I am using: regular maglevs are the obvious choice, but I'm not counting wheeled trains out.

And I vaguely recall the layout of Orre, but have never played Colosseum or XD. I should get round to them at some point. Playing way too much KSP presently.
Last edited by SquareDisc City on Wed Apr 09, 2014 6:01 pm, edited 1 time in total.
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Thrashia
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Postby Thrashia » Wed Apr 09, 2014 9:17 pm

Am I the only one that immediate thought of this?
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Steel Union
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Postby Steel Union » Tue Apr 15, 2014 12:52 pm

So.... how 'bout dem cubbies?

On topic, what would you guys classify the "ages of FT" as? We always throw the term around in Legion, but what would you really classify as ages for the FT 'verse, either in character or out. I'm talking things like "Age of Alliances" or "Age of IRON" or even things like "Age of TpB". Ages that came, held their sway, and then left the FT roleplay community?
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Thrashia
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Postby Thrashia » Wed Apr 16, 2014 3:26 am

Steel Union wrote:So.... how 'bout dem cubbies?

On topic, what would you guys classify the "ages of FT" as? We always throw the term around in Legion, but what would you really classify as ages for the FT 'verse, either in character or out. I'm talking things like "Age of Alliances" or "Age of IRON" or even things like "Age of TpB". Ages that came, held their sway, and then left the FT roleplay community?



There really isn't a thing about "ages" as such. Most of us just remember "that one time when we did that one thing for a while."
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Imperial Avantia
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Postby Imperial Avantia » Wed Apr 16, 2014 8:46 am

Anyone interested in a war against me?
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Vocenae
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Postby Vocenae » Wed Apr 16, 2014 10:02 am

This is not a thread for organizing role-plays, thank you.
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Kyrusia
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Postby Kyrusia » Wed Apr 16, 2014 3:26 pm

Imperial Avantia wrote:Anyone interested in a war against me?


While we appreciate your apparent enthusiasm, as Voc said, this thread is not actually meant for the organization of roleplays. The purpose(s) of this thread are outlined in the original post.

If you're looking to organize a roleplay thread or threads, you might consider dropping by the RP Think Tank; even so, as their original posts outlines, it's not merely a place to propose roleplays either. That thread, however, does serve the purpose of allowing players to discuss concepts and ideas for roleplays they desire to participate in or might desire others to participate with. Please just adhere to their original post, where I'm sure more detail is given regarding its purpose than in this post.

You also might consider dropping by one of the IRC channels as listed in the original post of this thread, particularly #NSFT, possibly to organize threads, meet other players, and learn more about the community.

Thank you.
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Imperial Avantia
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Postby Imperial Avantia » Wed Apr 16, 2014 7:03 pm

Kyrusia wrote:
Imperial Avantia wrote:Anyone interested in a war against me?


While we appreciate your apparent enthusiasm, as Voc said, this thread is not actually meant for the organization of roleplays. The purpose(s) of this thread are outlined in the original post.

If you're looking to organize a roleplay thread or threads, you might consider dropping by the RP Think Tank; even so, as their original posts outlines, it's not merely a place to propose roleplays either. That thread, however, does serve the purpose of allowing players to discuss concepts and ideas for roleplays they desire to participate in or might desire others to participate with. Please just adhere to their original post, where I'm sure more detail is given regarding its purpose than in this post.

You also might consider dropping by one of the IRC channels as listed in the original post of this thread, particularly #NSFT, possibly to organize threads, meet other players, and learn more about the community.

Thank you.

I am extremely sorry and will take this into consideration next time.
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"Those that survive our passing, do so only by our consent."
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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Sun Apr 20, 2014 3:26 pm

So I thought I'd contribute a small question of my own. In science-fiction, and by extent FT as a whole, we regularly depict infantry as using weapons that compared to modern technology are unthinkably devastating, whether we're talking anti-matter rifles from the Assiti Shards or the body-evaporating phasers of Star Trek. It also seems that a lot of the time, these kinds of weapons go hand-in-hand with equally advanced protective devices, from the eponymous scout armour from Armor to the gold shirt of Star Trek.

My question therefore, is this; is it at all possible, or even plausible, for any race, nation or group to function in conflict without trying to advance themselves and their technical sophistication in military equipment?
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The Legion of War
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Postby The Legion of War » Sun Apr 20, 2014 3:38 pm

Dreadful Sagittarius wrote:So I thought I'd contribute a small question of my own. In science-fiction, and by extent FT as a whole, we regularly depict infantry as using weapons that compared to modern technology are unthinkably devastating, whether we're talking anti-matter rifles from the Assiti Shards or the body-evaporating phasers of Star Trek. It also seems that a lot of the time, these kinds of weapons go hand-in-hand with equally advanced protective devices, from the eponymous scout armour from Armor to the gold shirt of Star Trek.

My question therefore, is this; is it at all possible, or even plausible, for any race, nation or group to function in conflict without trying to advance themselves and their technical sophistication in military equipment?

I'm no expert, but generally you want your military to be on par with that of your enemey's so that you can properly defend yourself. I'd say it's almost a natural reaction.

If you look back at history, humans have constantly been thinking up new and better ways to kill our fellow man, to have the upper hand. Does the arms race during the Cold War ring a bell?

I'd say it's be extremely difficult for anybody to not advance their military while in conflict. UNLESS, there's been an era of peace and a civil war has just broke out. That way, both sides are using the same tech, and so military R&D might not advance that much.

Halo seems pretty basic, mostly because they had a situation like the above. Of course, that covers a time period in Halo before the games.

That's my two cents, but I'm sure others have other answers.
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SquareDisc City
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Postby SquareDisc City » Sun Apr 20, 2014 3:42 pm

Dreadful Sagittarius wrote:My question therefore, is this; is it at all possible, or even plausible, for any race, nation or group to function in conflict without trying to advance themselves and their technical sophistication in military equipment?
It's not implausible for a group to eschew developing war technologies, even discounting those who eschew war altogether. It is, however, likely they'll lose sooner or later to an enemy group that does not.
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The Akasha Colony
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Postby The Akasha Colony » Sun Apr 20, 2014 7:29 pm

Dreadful Sagittarius wrote:So I thought I'd contribute a small question of my own. In science-fiction, and by extent FT as a whole, we regularly depict infantry as using weapons that compared to modern technology are unthinkably devastating, whether we're talking anti-matter rifles from the Assiti Shards or the body-evaporating phasers of Star Trek. It also seems that a lot of the time, these kinds of weapons go hand-in-hand with equally advanced protective devices, from the eponymous scout armour from Armor to the gold shirt of Star Trek.

My question therefore, is this; is it at all possible, or even plausible, for any race, nation or group to function in conflict without trying to advance themselves and their technical sophistication in military equipment?


It is natural to seek such advantages in war, since to not do so means loss in the long run to a society that does. It is perhaps possible for a society with extremely strict social codes to not do this, but of course if even a single sub-group disobeys this societal command, it now gains a tremendous advantage over those that do, just as the invention of modern mechanized warfare swept aside those that tried to cling to the older ways or lacked the infrastructure to modernize.

It is possible that certain advances may not be implemented if existing equipment does the job well enough and does not warrant replacement. A bird in the hand is worth two in the bush, and technology that can be readily and quickly mass produced may be better than more advanced models that may take longer to perfect and distribute. But IMO, it is unlikely that at least basic research would not be carried out and evaluated, especially in an FT environment where technology-based force multipliers are ever more important.
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The Legion of War
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Postby The Legion of War » Mon Apr 21, 2014 1:10 am

If you had super soldiers and regular soldiers would it be wasteful, inefficient, costly, etc to have two different kind of powered armour?

I think it'd be easier to deal with in terms of logisitics, but is there any way that a suit specifically designed for a super soldiers could do/have things a suit designed for a regular human couldn't?
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The Fedral Union
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Postby The Fedral Union » Mon Apr 21, 2014 1:26 am

Not really, YMMV and depends on the role. I have two, one for general infantry and one a bit bulkier meant for heavier assault situation (both slim by most nations standards our usage of shields compensate for the lack of 40K style bulk. As in their ME thin) But both kinds of armors have different types of modules they can equip for various circumstances, combat medics, engineers, special ops so forth..

However that being said: My armors vary in size only because my nation is not completely human. If your nation has multiple species one armor is likely not going to fit them all to the exact measurements. Depending on how tall, bulky large your flavor of alien is they'll need different fittings, otherwise its good to have at least one or two standard models of armor that you can produce and just make them able to equip and be upgraded with modules. That way you don't have to change much from your baseline design and can incorporate new shit on to your armor.

And as for designing a super solider suit: Not really no. If you have augments or gene engineering to the point where your solider is super; power armor isn't going to be that much of an upgrade. At the least if your using mods on it that will enhance various abilities then a bog standard suit should do. I'm no expert in this, but suits will always provide a good amount of NBC protection even if they don''t enhance your abilities anymore than a few ticks. But again this all depends on your tech level the amount of investments you put in your suit, PA will likely always have a strength , endurance and defense boost and may in fact in those categories add to your super soldiers Endurance. Weather or not it will over a normal human in a suit well YMMV as I said before.

(You know Hue might be a better person to answer this since I think he uses enhancements.)
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The Legion of War
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Postby The Legion of War » Mon Apr 21, 2014 2:54 am

YMMV? NBC? Help pl0x, I don't understand.
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Vocenae
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Postby Vocenae » Mon Apr 21, 2014 3:46 am

YMMV Means Your Mileage May Vary, which means your opinion or your situation might be different, and NBC in this usage stands for Nuclear, Biological and Chemical. Basically a military grade HAZMAT suit.
Last edited by Vocenae on Mon Apr 21, 2014 3:48 am, edited 1 time in total.
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Vorkova
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Postby Vorkova » Mon Apr 21, 2014 5:09 pm

One of the few things keeping me from creating my FT nation is coming up with a name for it.

Would it be acceptable to use a generator to come up with a random name and just say nothing about it's origins?

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The Fedral Union
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Postby The Fedral Union » Mon Apr 21, 2014 5:45 pm

Vorkova wrote:One of the few things keeping me from creating my FT nation is coming up with a name for it.

Would it be acceptable to use a generator to come up with a random name and just say nothing about it's origins?


Depends on the rp, usually someone doesn't need to know where a name came from. Be it planet, city or w/e because RPs don't focus on those excessive details. Now if it was a historical analysis or something important to the setting or story then yes you would need to go in detail about it but its not like it needs to be like a wiki-page on a post. Saying that if it was a wiki you'd add it for fluff just as you would do in an rp only in an rp you don't want to detract from the prompt and characters of the story with needless information or excessive information about a background.

Name generators are fine, no-one will tell you "no you cant use a random name generator" in RP. Some people cant think of every name or detail they'd want and there is no issue in using a generator for it. Something you might want to consider with a name or in making a name.

A: What do you want your nation to symbolize, B: where is your nation located (system planet ectera) C: Is your nation made up of humans or alien

Aliens don't always conform to human standards in naming and so forth, but those three things may help you out for example.

This is the breakdown of what my IC name means to me /symbolizes

-United- -Terran- -Alliance-

-Unity, Solidarity, Brotherhood- -Planet Dweller (Human in the past) from the ground/earth- -Friendship, self reliance, common goals, freedom-

Respectively. I'm a Federal Constitutionally based Republic . Friendship and Unity of my subdivisions with a common goal and feeling of brotherhood would be United/Unity.

Civil, political, and social freedoms is the context of "Alliance" much like Allies value their common goals yet individual identities thus "Freedom" under what Alliance would mean comes in to play. Then you have "Terran" At first it meant Human, with origins Earther/planet/Terra, now it still means planet dweller but it no longer means just human but encompasses all sapient life. But our government and most people are still based on planets so it still applies.



Put yourself in the boots of your people, what do they want to display to the galaxy what name do they symbolize or want that to symbolize for them?

Amendment: You can also simply choose a name and make it an arbitrary symbol, treating a name like an arbitrary symbol might be easier and make the selection of one simpler. What it means to you is the only worry you have, what others perceive it as is only built with their experience with your nation they don't or shouldn't automatically attach a centrist meaning to it. Ie you tell someone what it means or people make it synonymous with what your nation is about.

Just my two cents.
Last edited by The Fedral Union on Mon Apr 21, 2014 6:02 pm, edited 4 times in total.
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Derscon
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Postby Derscon » Tue Apr 22, 2014 3:05 am

Vorkova wrote:One of the few things keeping me from creating my FT nation is coming up with a name for it.

Would it be acceptable to use a generator to come up with a random name and just say nothing about it's origins?


It all depends what you want to get out of FT RP. If you're just here to have some fun and dick around - and mind I don't mean that disparagingly - then it really doesn't matter what you call your nation.

But if you want to really delve into your space society and world-build, then a name matters. Of course, that still needn't stop you from randomly generating a name; you can always make up a justification for it later. It is your world, after all.

But even then, that's still not all that necessary. You can explain how something came to be named what it is without delving into why it was called that. At that point, it's just fluff. Fun fluff, but fluff nonetheless.

Don't overthink it.
Last edited by Derscon on Tue Apr 22, 2014 3:06 am, edited 1 time in total.
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Feazanthia
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Postby Feazanthia » Tue Apr 22, 2014 5:23 am

My nation's name is a play on my high school nickname. However, the name "Feazanthia" is almost never used in my RP (for reasons too complicated to go into now). Just because your nation is called something doesn't mean it has to be known by that name in RP if you decide later you don't like it.
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Feazanthia
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Postby Feazanthia » Tue Apr 22, 2014 9:48 am

The Legion of War wrote:If you had super soldiers and regular soldiers would it be wasteful, inefficient, costly, etc to have two different kind of powered armour?

I think it'd be easier to deal with in terms of logisitics, but is there any way that a suit specifically designed for a super soldiers could do/have things a suit designed for a regular human couldn't?


Well first, what do you want your super soldiers to be capable of? Are they special operations, or are they basically "regular troops but better".

It also depends on how your super soldiers differ from your general infantry. For instance, my savaseeda (spec ops troops) have essentially everything below the neck replaced with a synthetic body (and most things above the neck augmented with cybernetics). The SKLH Mk. 42 armor that they use cannot be used by, essentially, anyone without a savasee body. It simply isn't designed that way. There's too much information being passed between body and armor, and both the body and the armor were designed from the ground up to work in tandem. So, if I used organic general infantry (I don't, but that's another matter), it'd make no sense to have them use SKLH Mk. 42 armor unless I was willing to give them at least similar augmentations.

You should, however, address why only some of your soldiers receive augmentations. If you have the technology, why wouldn't you want the biggest advantage possible? Do your "super soldier" augmentations have some sort of drawback that pigeonholes their usage? Is only a small subset of the population able to make use of them? If the cost/benefit analysis of making a super soldier as opposed to general infantry skews in the favor of the GI, why use super soldiers in the first place (there are a host of possible reasons, but you need to figure it out). Even if you're just doing it for flavor, you should still endeavor to have at least a somewhat plausible explanation.

TL;DR if you can make one type of powered armor you can make multiple types pretty easily, but you should figure out why.
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The Fedral Union
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Postby The Fedral Union » Tue Apr 22, 2014 11:25 am

I can see some specialist positions that would benefit from augmentations though, mostly intelligence agents or anyone that might want to keep a low profile, armor is usually unproductive to keeping cool most of the time. Certain operations require low key insertions and so forth, I may also point out some professions may benefit from it. Doctors, engineers/technicians to name two, namely because well..

Spies, Doctors and Engineers all need the ability to see temperature change/body heat/material heat. Spies and doctors also would want the ability to read acoustic variations and body language. Using Implanted Audio sensors that process subtle changes to voice patterns more so than a normal ear and being able to process/read the changes (subtle changes) in body heat and catch facial/body expressions in a similar manner to souped up facial recondition software can be a real big asset.

An implanted processor can help ones brain process these things and point out things of interest and from that one can tell if some one may not be completely truthful, is hiding something, is nervous or is experiencing various medical problems. Engineers and techs would be able to use or should be able to use IR,acoustic inputs. I mean having souped up bat like sonar stuff can be useful for determining issues, the extreme of this is ST ala Gordi Laforge with that visor and such.. If you do want to use something like ST I would keep it vague. You don't need to elaborate on the 90 millions gizmos of the things and it shouldn't be used to instantly find problems/see through everything; basically think of the impact on a situation/rp if you were able to sense and see everything and anything. It wouldn't be fun so with that in mind use things like that wisely; with my Tricorder expies (multi-tools) I leave leeway for things, stuff that may interfere materials we may not know that may be blocking things.

Back on the subject of augments, its just my two cents on their possible uses most of the stuff I mentioned are possible inrl (not in augmentations obviously) and could be applied to those fields, additionally strength and endurance enhancements might also be useful, though for strength I doubt a spy would need such a thing unless hes going up against a species with superior strength or some such. Agents like that /have/ to be well trained to be resourceful and to utilize hand to hand combat.

To close this section of my post while you can put these things in a multi-tool drone.. (and I do but I like having baseline humans mostly for social reasons.) you have to ask yourself what you want to rp, rule of cool aside either way can work provided, augments for me are usually made to special agents that may not be able to brandish a multi-tool, or may be minor personal choices, or are for medical reasons . I made an augment/cyborg character doctor for fun, he has an AI in his mind.. Separate from his brain so luzly conversations in his head ensue you can imagine when they get in to a fight what happens... Other than that I don't think having augmented super soldiers fits with my social settings/principles (we don't discriminate against them its just not often a goal for people). Any way that's all for this.

Second thing, its a question I mentioned in my previous segment about hand to hand combat, I want to know.. Would hand to hand combat training be useful in FT would it work? Do others here have similar training?
Last edited by The Fedral Union on Tue Apr 22, 2014 11:30 am, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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