Rethan wrote:*snip*
I never said they couldn't go far, realistically they could probably go somewhere in the six digit range. However, it is easier to spot a missile coming from 100,000 miles away than a mere thirty. As I stated, I use such close ranges because then it's harder for the ship (let's say it's about 500 yards) to maneuver away than at 100,000 miles. Any PD system in FT that can't target an object it sees from 100,000 miles away (with missiles of it's own, at that range) doesn't deserve to be called a point-defense system.
Vernii wrote:This is the Sprint ABM missile in action. 0 to Mach 10 in five seconds, with a range of 40 kilometers and packing a nuclear warhead. It was introduced in 1972. Anyone who is spacefaring should be able to build missiles that can outperform something that was designed forty years ago. Especially anyone with FTL, because if you can generate the energy density to violate space-time and physics then it should be a paltry easy task.
Again, I never said it was the operational range, just the range in which I use them.
So here's how I kept my OCD in check and made a missile system that I could work with: missile pods. I'm happy to see some people agree with me already, so here's the general rundown of my missile system.
[Sera Missile System]Each missile isn't that large, only about two meters in length, but packed with enough high explosives to make a B-52's payload seem like a BB gun. They are in pods of about eight, packed together on a booster frame that utilizes a chemical reaction to accelerate it to incredible speeds. The kicker here is that once the missile pod's computer detects a lock-on from a missile or a lot of CIWS fire coming to it, the missiles split off of the booster frame and either the CIWS computer is confused or only locks onto one (most likely the booster frame). This tackles the counter-measure problem, since you confuse the hell out of the computer or simply overwhelm it with numbers.
There's a few issues here; 1. Self-preservation systems to fire before destruction are a decent idea, but PD can also involve lasers and they won't see those coming, and missile pods are generally not shielded or armored and therefore potentially vulnerable to being mission killed or destroyed by proximity radiation (by say, fusion/AM charges going off nearby, or being cooked by a superdreadnought's radar arrays sweeping across it). This is especially an issue in close-proximity battles. 2. Any well designed computer system isn't going to be confused by a salvo blossoming from some pods. NSFT is an environment where battles can often thousands of missiles being hurled around in EW saturated battlespaces. Any computer that's put off by something that is expected to happen isn't a well designed computer at all.
1. I've never liked the idea of "shielded" missiles, feels like tech-wankery. And of those percentage that actually do use lasers as their PD systems, then it's a simple matter of calculating the timers to split off almost immediately when they get within range.
2. Still, it throws a wrench into everything, even if it doesn't confuse the computer it's going to have to suddenly divert resources to that sector that earlier didn't have as much priority because it didn't need that much attention. Now you have x8 the amount of missiles there than you did before.





