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by Vernii » Thu Mar 13, 2014 10:40 pm

by Tribea » Tue Mar 18, 2014 1:25 pm
-The Unified Earth Governments- wrote:I was wondering what would make for a reasonable level of star ship armor.
I was planning of doing some sort of layering with a thin section of the outer armor being a Titanium-A armor and was wondering what sorta of underlying armors I could add.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Vocenae » Tue Mar 18, 2014 2:21 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Tribea » Tue Mar 18, 2014 2:30 pm
Vocenae wrote:The alliance system in FT has been dead since 2010. It just doesn't work and has always ended up stagnating nd lowering the chance of RP rather than improving it.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Vernii » Tue Mar 18, 2014 2:55 pm
Tribea wrote:Also, any FT alliances? I can't really find any.

by Tribea » Tue Mar 18, 2014 2:59 pm
Vernii wrote:Tribea wrote:Also, any FT alliances? I can't really find any.
There are three that I can think of, TSAR, GESO, and AXIS, though only GESO is a "open" alliance so to speak, while TSAR and AXIS are much more inclusive/region-focused, IIRC.
From my own RP perpective, alliances are best when they come about more naturally through roleplay and shared security commitments, and that players should keep in mind that there are manners of beneficial military interaction besides alliance; informal security commitments, joint training and exchanging of liaisons, and so on.
For example, my own region, the Raumreich Oversector, typically presents a relatively unified face to the rest of the galaxy, but we aren't an alliance at all. Instead, we have something more akin to the G8 or UN Security Council, and it serves our purposes well enough.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Feazanthia » Tue Mar 18, 2014 3:36 pm

by Tribea » Tue Mar 18, 2014 4:30 pm
Feazanthia wrote:Imagine the politics of the Cold War, but with the interlocking alliances of pre-WWI Europe. That was the Alliance system - a quasi-metagame of stupendous wankery.
Once upon a time, in the dark ages of NSFT, a nation's military strength was nebulously determined by the population listed on your NationStates home page. Thus, in order to avoid being gobbled up by those of us that had been around forever, nations banded together into massive alliances. Typically, each alliance had its own OOC thread where players would put in an application for their nation, and many even had offsite forums. Unfortunately, this became an arms race/epeen measuring contest as alliances vied to attract large nations, and alliances that already had very large members threw their weight around both ICly and OOCly. There was a time where the Galactic Assembly, basically the Space UN, was effectively the mouthpiece and legislative cudgel of a single alliance (instead of being a useless, toothless point of mockery as it is today). While the Alliance System facilitated a lot of RP, most of it was not very high quality. Most of the great "alliance wars" descended into stupidity of the highest magnitude as RPs suffered from "too many cooks" syndrome, and typically ended up with both sides ignoring each other. The Alliance System largely ended with the end of the IRON-Hermes cold war, which saw IRON break up from sheer entropy and Hermes fall apart due to its loudmouthed anchor getting his sorry ass deleted (which was a fitting punishment, IMO, given that he backed up all of his insanity with how huge his nation was).
Alliances today still exist, but tend to be between two or a small number of nations. "Open" alliances (the ones that you apply to rather than which form organically through RP) are largely a thing of the past, and those that try to replicate the old Alliance System by forming an open alliance tend to fail miserably and messily.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Tribea » Tue Mar 18, 2014 4:34 pm
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Dreadful Sagittarius » Tue Mar 18, 2014 5:15 pm

by Rethan » Tue Mar 18, 2014 5:19 pm

by -The Unified Earth Governments- » Tue Mar 18, 2014 5:22 pm
Rethan wrote:Dreadful Sagittarius wrote:
It's not binding on anyone. Think of it as a FT version of the League of Nations; highminded intentions but pretty much never gets shit done and most people, including the attendees, ignore it.
The only thing the GA has ever been good for is hilarity.
A host got drunk and shot a Russian in the leg once. Then the next one got invaded by Persians and all the delegates had to fight off teh evulz. It's always good fun to show up to a GA meeting.
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Tribea » Tue Mar 18, 2014 5:27 pm
Rethan wrote:Dreadful Sagittarius wrote:
It's not binding on anyone. Think of it as a FT version of the League of Nations; highminded intentions but pretty much never gets shit done and most people, including the attendees, ignore it.
The only thing the GA has ever been good for is hilarity.
A host got drunk and shot a Russian in the leg once. Then the next one got invaded by Persians and all the delegates had to fight off teh evulz. It's always good fun to show up to a GA meeting.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.

by Vernii » Tue Mar 18, 2014 5:34 pm

by Vocenae » Tue Mar 18, 2014 5:46 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by SquareDisc City » Tue Mar 18, 2014 5:55 pm

by Lubyak » Tue Mar 18, 2014 6:56 pm
R.u.B Navy Torpedoes
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Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika

by Feazanthia » Wed Mar 19, 2014 9:41 am

by Huerdae » Wed Mar 19, 2014 12:19 pm
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by The Ben Boys » Wed Mar 19, 2014 1:49 pm

by The Akasha Colony » Wed Mar 19, 2014 2:20 pm

by Rethan » Wed Mar 19, 2014 4:36 pm
The Ben Boys wrote:Keep in mind, most of these missiles get used on my ships of the line, since (to solve the "range" problem) they are only used in close quarters (i.e. less than thirty miles) so that they can actually get to their destination in a timely manner. So instead of using missiles like torpedos and firing it at medium or long ranges, I use them as a close-range weapons (depending on your definition) like a culverin on a sail-era frigate. If culverins were fired en-masse and split into mini balls if you tried to dodge them.

by Vernii » Wed Mar 19, 2014 4:56 pm
The Ben Boys wrote:
Now we move on to main portion: space missiles. They are a natural adaption of modern guided missiles in space. But, like modern day missiles, they present a host of problems. I mean, you can try to dodge a guided missile, but a 10,000 ton cruiser can't dodge one? Well, it doesn't need to dodge it, just to destroy it.
For those of you that don't know, the US Navy has been using close-in weapons systems (CIWS; anti-missile guns) for decades. They can either be as missiles (anti-missile missiles, yeah) or as guns, both of which require sensors and a computer, used a lot in FT these days. So this is the only problem, dodging these mother-
Oh wait. What about range? We're dealing with hundreds, sometimes thousands of miles between ships. If you want to fight with missiles, you have to get them there first, and then not get shot down on the way/ Yes, some people use their FTL, or ion drives, or some other level of tech that is cool and everyone loves it except for that guy in the corner whose passion for military realism borders on a psychotic disorder. He also happens to dislike certain major-label science fiction franchises because they aren't "realistic" enough.
I'm "that guy".
So here's how I kept my OCD in check and made a missile system that I could work with: missile pods. I'm happy to see some people agree with me already, so here's the general rundown of my missile system.
Sera Missile System]Each missile isn't that large, only about two meters in length, but packed with enough high explosives to make a B-52's payload seem like a BB gun. They are in pods of about eight, packed together on a booster frame that utilizes a chemical reaction to accelerate it to incredible speeds. The kicker here is that once the missile pod's computer detects a lock-on from a missile or a lot of CIWS fire coming to it, the missiles split off of the booster frame and either the CIWS computer is confused or only locks onto one (most likely the booster frame). This tackles the counter-measure problem, since you confuse the hell out of the computer or simply overwhelm it with numbers.

by OMGeverynameistaken » Wed Mar 19, 2014 5:18 pm

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