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by SquareDisc City » Sat Feb 22, 2014 5:14 am

by Imperial and Federal Union of States » Sat Feb 22, 2014 5:55 am
Feazanthia wrote:Hold on now. Using a carrier as a logistics ship could make sense if strike craft are not an integral part of his combat doctrine. For instance, while I do have gunship smallcraft, they're primarily for sublight patrol and escort operations (and occasionally a distributed point defense screen). My doctrine does not really make much room for them in a direct combat order of battle, because the prevailing theory is that such small and underpowered craft would be obliterated within the first few minutes and serve less purpose than their equivalent resource expenditure in missiles. Thus, I currently have the roles of carrier, planetary assault ship (a vessel carrying landing forces and providing orbital fire support), and logistics ship rolled into one hull type, able to fill whichever role it needs to at the time.
Now in fairness, I'm currently looking to split the assault ship/carrier and logistics ship into two separate dedicated hulls, but that's mostly because I've been using the old hull for so damn long it's time for a change.
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by New Tauri Republic » Sat Feb 22, 2014 7:16 am

by Feazanthia » Sat Feb 22, 2014 9:37 am

by Nazis in Space » Sat Feb 22, 2014 9:41 am
I took the liberty of looking at a few in-character posts of yours.New Tauri Republic wrote:<Numb3rssssssssss>

by New Tauri Republic » Sat Feb 22, 2014 9:43 am

by Zepplin Manufacturers » Sat Feb 22, 2014 3:49 pm

by Thrashia » Sat Feb 22, 2014 8:42 pm

by The Torogian Collective » Sat Feb 22, 2014 9:29 pm
New Tauri Republic wrote:I use the numbers as an approximation. Its something to use as a base, from which it can be vastly underpowered, or overpowered from the original design. Without a base to jump from and base things on, I find it difficult to maintain consistency.
Does anybody in ft use Bolo like tanks as ground vehicles?

by Abys » Sat Feb 22, 2014 11:08 pm
Arcus wrote:Launch aluminum into the high atmosphere, block out le sun.Aby wrote:we will recharge our lasguns by the light of your burning corpses anyway, so who needs the sun

by Avenio » Mon Feb 24, 2014 1:48 am
Abys wrote:I would like to RP my FTL Communication tech as being undeveloped and extremely difficult, so that they rely more on STL communication and snail mail in space. What would be some stuff they could do to aid the communication between forces within a solar system given the fact they mostly use STL communication?

by OMGeverynameistaken » Mon Feb 24, 2014 9:37 am

by SquareDisc City » Mon Feb 24, 2014 9:40 am
OMGeverynameistaken wrote:Russia's FTL system consists of loading Nokia 3310's with recorded voice messages and launching them through the void.
That's also our primary weapon system.

by Arcerion » Mon Feb 24, 2014 11:21 am
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Feazanthia » Mon Feb 24, 2014 11:21 am
OMGeverynameistaken wrote:Russia's FTL system consists of loading Nokia 3310's with recorded voice messages and launching them through the void.
That's also our primary weapon system.

by New Tauri Republic » Mon Feb 24, 2014 5:57 pm

by Thrashia » Mon Feb 24, 2014 6:49 pm
New Tauri Republic wrote:Would a civilization still in the interplanetary age (no ftl travel) be able to build and utilize plametary shields?
I was sort of hoping to have a one system nation with dyson nets ( above and below the planetary orbital plane), with a past of using orbital bombardment, with it countered with highly advanced teraforming technology and planetary scale "battle screens". And yes they are descendants of the post-final war concordeat, they still have SWIFT communication, and even Cloud chambers (albiet with more limited capabilities to limit godmodding potential), but they have lost the capability to use hyperspace due to lost tech. Where they have advanced is nanite type rapid terraforming, large scale battlescreens, a more traditional form of energy shielding (it allows lighter units and planets to avoid the plasma wash generated by the battlescreens use), qauntum teleportation, holographic displays, more efficient and powerdul hellbores amd hellrails, interplanetary wormholes, and infantry level antimatter weaponry.

by New Tauri Republic » Mon Feb 24, 2014 7:02 pm

by Otagia » Mon Feb 24, 2014 7:19 pm
New Tauri Republic wrote:Would the fear of an event such as the last war from the bolo series be enough? The orion arm not being habitable I will mostly put off to there being a spatial warp in their star system from various failed cloude chamber exeriments. The spatial warp forces the system to effectivily inhabit two universes simultaniously, with it inhabiting the bolo universe one hour out of every year, and whatever ft setting I am roleplaying the rest of the time.


by Steel Union » Mon Feb 24, 2014 7:25 pm
Otagia wrote:New Tauri Republic wrote:Would the fear of an event such as the last war from the bolo series be enough? The orion arm not being habitable I will mostly put off to there being a spatial warp in their star system from various failed cloude chamber exeriments. The spatial warp forces the system to effectivily inhabit two universes simultaniously, with it inhabiting the bolo universe one hour out of every year, and whatever ft setting I am roleplaying the rest of the time.
Que? Half the people posting in here have territories in the Orion arm.

by Kyrusia » Mon Feb 24, 2014 7:28 pm
New Tauri Republic wrote:Would a civilization still in the interplanetary age (no ftl travel) be able to build and utilize plametary shields?
I was sort of hoping to have a one system nation with dyson nets ( above and below the planetary orbital plane), with a past of using orbital bombardment, with it countered with highly advanced teraforming technology and planetary scale "battle screens". And yes they are descendants of the post-final war concordeat, they still have SWIFT communication, and even Cloud chambers (albiet with more limited capabilities to limit godmodding potential), but they have lost the capability to use hyperspace due to lost tech. Where they have advanced is nanite type rapid terraforming, large scale battlescreens, a more traditional form of energy shielding (it allows lighter units and planets to avoid the plasma wash generated by the battlescreens use), qauntum teleportation, holographic displays, more efficient and powerdul hellbores amd hellrails, interplanetary wormholes, and infantry level antimatter weaponry.

by OMGeverynameistaken » Mon Feb 24, 2014 7:40 pm



















by Themiclesia » Mon Feb 24, 2014 7:41 pm
Kyrusia wrote:New Tauri Republic wrote:Would a civilization still in the interplanetary age (no ftl travel) be able to build and utilize plametary shields?
I was sort of hoping to have a one system nation with dyson nets ( above and below the planetary orbital plane), with a past of using orbital bombardment, with it countered with highly advanced teraforming technology and planetary scale "battle screens". And yes they are descendants of the post-final war concordeat, they still have SWIFT communication, and even Cloud chambers (albiet with more limited capabilities to limit godmodding potential), but they have lost the capability to use hyperspace due to lost tech. Where they have advanced is nanite type rapid terraforming, large scale battlescreens, a more traditional form of energy shielding (it allows lighter units and planets to avoid the plasma wash generated by the battlescreens use), qauntum teleportation, holographic displays, more efficient and powerdul hellbores amd hellrails, interplanetary wormholes, and infantry level antimatter weaponry.
Short Answer: No.
Long Answer: Probably not, but... I'm going to answer this question in three distinct phases: resource accumulation, the impracticality of Dyson megastructures, and merit.
Long Answer Part I — Resource Accumulation:
Resource accumulation, for the sake of this response, will be defined as the ability of a star-state to accumulate enough mass/matter for the creation of a Dyson megastructure versus the possibility of generating superluminal (FTL) transport capabilities in a given period of time.
According to Wikipedia, there were approximately 6,600 artificial (read: man-made) satellites ever launched into orbit around the Earth; of those, approximately 3,600 remain in orbit, with a remaining 1,000 or so actually being operational. Of them, around 500 are in low Earth orbit (LEO), around 50 are in medium Earth orbit (MEO), and the rest are in some form of geostationary or semi-geostationary orbit at around 36,000 kilometers above sea level.
Increasingly in the past decade, largely due to the advent of the Global Positioning System and competing systems by other nations, increased necessity for satellite-based telecommunication services, and the increasing fear of the weaponization of space between such nations as the U.S.A and the People's Republic of China, people have become concerned over how much "junk" we actually have up there. To make no bones about it, certainly, there are a lot up there - there really is. Even so, we have a problem - due to both limitations of our technology and due to decreased funding or subsidization to increase surveillance measures - identifying things such as Near-Earth Asteroids that are farther-out than around two months time. From that, we can assume, just based on the handful of satellites we have in orbit which are focused toward space (in addition to ground-based telescopes), while one would think we have a rather good track record for locating NEA's, when one considers that all the ones we have located have trajectories which invariably will miss earth - even by as little as two million kilometers - things become a little cloudy, especially when one tries to consider using orbit-based defensive measures for FT.
Even so, let's assume the best-case scenario. Let's say that the whole of your theoretical planet is united as one single polity, and thus the issues of funding or subsidization for planetary defense is far more simple. (Of course, we're assuming this planet lacks FTL capability - at least at the moment.) So, the planetary government decides it wants to invest in a defense system based in an orbital sphere around their planet, nominally to defend against extraterrestrial sources of conflict. Let's, also, assume that this planet has a "modest", say, ten billion persons and much of the world lives in relative comfort - say a good 20% of the population would live in a level of comfort comparable-to the Western world of reality.
That means consumerism is rampant; digital technology - from cellphones to desktop computers - is everywhere, including in most machines such as cars, planes, ships, doorknobs, microwave ovens, etc. That, already, takes a considerably amount of resources - especially if we presume this planet is largely similar to Earth in composition. Items such as cellphones, computers, etc. require certain resources which are, relatively-speaking, rare for terrestrial worlds; sure, silicon and even gold and silver are relatively abundant. Even so, what about iridium: a very rare element, usually found most abundantly in certain types of meteorites and meteoritic rock. Even so, even in the modern age it is indispensable in the fields of particle physics, electronic engineering (due to its extreme resilience against corrosion), and even space travel. Assuming your theoretically planet has advanced much akin to our own likely will, even with the advent and mass-marketing of quantum computation technology, the range of uses for iridium (and certain heavy metals, rare earth magnets, etc.) is very likely to increase.
In fact, it may (and likely will) increase to such a degree, that even with the recycling of older and obsolete technology, the amount easily accessible on your theoretical planet is likely to be very small and, as such, very expensive. The same goes for many other elements common in electronics (such as gold and silver). Fortunately, most solar systems (especially ones likely to carry intelligent life) are abundant in such elemental resources just ripe for the taking; so ripe, in fact, that one can literally go up into the blackness, grab an asteroid, and pull it out - and likely, due to the increasing miniaturization of electronics and digital technology, this may not only be practical, but a likely (and more cost-effective, given the amounts one will likely find) solution to the increasingly diminishing availability of many usable resources.
So, the government of this planet start using space craft and machines capable of capturing and harvesting elemental resources from nearby asteroids (or perhaps a natural satellite, such as a moon). Even so, eventually, much of the same problems will be faced: they will deplete the resources in their immediate planetary neighborhood which are easily accessible, and be increasingly forced to travel farther and farther out to find the resources necessary to go into the construction of their planetary defense grid.
This is where the problem starts.
If we assume that like in most forms of FT superluminal travel, that the issues of retrocausality and time dilation are magically neutralized (read: handwaved), then the solution to the need for travel farther and farther away from the planet in the search of resources is solved: use FTL to go farther out faster. Without FTL, you're stuck slow-boating it; meaning that, by the time the miners reach their homeworld again, it may be destroyed due to the incompleteness of its planetary defense grid.
So, in short: is it possible? Probably not, short of it being a single, solitary effort by the whole planet to the detriment of virtually every creature comfort your people likely have, which may simply result in the devolution of the planetary government anyway. Of course, if you want to handwave these issues for the sake of Rule of Cool, fine, but...
Long Answer Part II — The Impracticality of Dyson Megastructures:
In addition to the issues of resource accumulation faced above (since Dyson megastructures likely take absurd amounts of resources, even in their "constellation", "net", or "Niven ring" varieties), you come face-first against major issues involving shell theorem: the effective death sentence to any and all Dyson megastructures.
In short, the shell theorem states that, "[the] shell theorem gives gravitational simplifications that can be applied to objects inside or outside a spherically symmetrical body. [...] Isaac Newton proved the shell theorem saying that: 1) A spherically symmetric body affects external objects gravitationally as though all of its mass were concentrated at a point at its centre. 2) If the body is a spherically symmetric shell (i.e., a hollow ball), no net gravitational force is exerted by the shell on any object inside, regardless of the object's location within the shell. A corollary is that inside a solid sphere of constant density the gravitational force varies linearly with distance from the centre, becoming zero by symmetry at the centre of mass."
In short, if we assume a Dyson shell, then the shell itself will have zero (0) net gravitational force exerted on any object inside of it. So, if a planet, star, moon, etc. is inside of that shell, over time, the shell itself will drift-out of orbit of the object, eventually impacting it as the object floats through space along its orbital elliptic. This is, of course, ignoring the very real issue of instability given that a shell such as this, due to gravitational forces emitted by the planet and surrounding objects, will likely shake itself apart (or simply fall apart).
If we take, however, something like a Dyson constellation (or "bubble"), then things become far more feasible. In effect, small Dyson constellations exist in reality as artificial satellite networks, such as the Global Positioning System. This works because it is not a solid or hollow sphere, and thus each distinct component is influenced by gravity individually and influences other bodies individually. However, if we take a Dyson net - as you proposed - then you see the issue with this: at what point does a Dyson net diverge from a the positives of a Dyson constellation to the negatives of a Dyson shell.
As one increases the cable size, density, and strength in a Dyson net, it increasingly approaches a Dyson shell (and thus fails due to shell theorem), but without enough strength within the cables to maintain the Dyson net, each individual component acts upon other individual components, pulling the cables apart and failing.
In short, if you want to base a planetary defense structure on any Dyson megastructure, your best bet is as a Dyson constellation or bubble. Of course, if you want to handwave the issues with Dyson megastructures...
Long Answer Party III — Merit:
A hard lesson for individuals to learn in FT is the one concerning the merit of players.
As mentioned throughout this thread, there is no "hard-and-fast" set of rules which govern FT and FT players; instead, there is a (general) consensus regarding what is and what is not acceptable. A key point in the community's determination of acceptability lies in the merit accrued by the player in question.
Do not confuse this with popularity; yes, a meritable player is likely to become popular, but this is purely an axiom added to the general rule: merit, not popularity, determines the acceptability of a player's creations.
How is merit accrued? By cooperating, collaborating, being original in ones creations, being consistent, and understanding scale (in addition to other factors). Many extremely new players attempt to, early-on, become (or even start-out) as major players in the IC galaxy. In response, many such players are shunned since they have not worked within and with the community enough to be viewed as adequate-enough to exercise such things in a manner which is fair and enjoyable to as people members of the community as possible. This is often why this thread is filled with advice in regards to "starting small" - such as with a hand-full of planets - and to try and focus on detailing and "fleshing-out" concepts, rather than immediately trying to become a "badass" with the "coolest laz0rz".
Things such as Dyson megastructures, exceptionally potent capital ships, huge empires, etc. are all things which are decided based upon the merit of the player. If a player is new to the community or demonstrates an inability to cooperate, compromise, be creative, and be consistent, all the while taking into account the actual scale of the world they intend to operate within, it is likely such concepts as those mentioned above are likely to be considered unfeasible or generally be advised against. Why? Because the player has not demonstrated to the community they can execute such concepts without them becoming an "I Win Button" or devolving into absurdity.
It doesn't matter if a player says, "I won't use this to god-mod," or, "I know how not to power-game". What matters is the demonstration and the execution. If one demonstrates they are completely capable of responsibly, effectively, and - most importantly - enjoyably executing "large" or "potent" concepts, they're more or less going to be accepted, but there's a road one must walk before one is likely to even be able to respectable demonstrate such things.
One must first learn to crawl before one can walk, and one must learn to walk before one can run. This, again, is why it is advised to start small and "not try and make excessive waves". If a player can flesh-out a system or two and make it enjoyable for others to roleplay with them, they gain merit in the eyes of the community. If they write a very good story and roleplay involving a weapon that could destroy the surface of the planet without god-modding or power-gaming, they gain merit in the eyes of the community. One does not just throw a planet-destroyer into existence without showing one can conceivably execute it without hitting "I Win" and expect for it to be accepted.
Start small, work your way-up. Virtually every FT'er has gone through this process. It's how veteran players such as Rethan and Huerdae can accomplish what they have accomplished. Rethan demonstrated he can handle the responsibility of playing an entity which, in the course of a few threads, devoured eight star systems; equally, Huerdae demonstrated he can handle the responsibility of playing what is, in all likelihood, the largest interstellar empire held by a single player in the whole of the Galaxy. They didn't start out that way; just like everyone else, they were once new and had to build-up their merit and be accepted by the community. Over many real-life years, they eventually got to where they are today.
In short, one needs to start small. One needs to get a few roleplays under their belt before they are given more "wiggle room". Don't start out trying to be the big dog, because no one is a big dog in the nigh-infinite vastness of a world crafted by over a decade of real-time efforts by a community just as old.

One does not just throw a planet-destroyer into existence without showing one can conceivably execute it without hitting "I Win" and expect for it to be accepted.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

by Kyrusia » Mon Feb 24, 2014 7:47 pm
Themiclesia wrote:Larger does not always equal more resources or more power -- few will say that Canada is more powerful or resourceful than the USA, though I do not intend to pursue that path myself.
Every RP needs some pushovers, i.e. me
by Themiclesia » Mon Feb 24, 2014 7:51 pm
Kyrusia wrote:Question: Where, exactly, did I say "larger equals more resources"?
I said that it is most feasibly for a planet in requirement of further resource accumulation is likely to increasingly develop more advance means to accumulate them - most notably through the creation of a means to reach said resources, harvest them, and return with them in a time which is not appreciably bound by relativistic physics.
I did not say that "larger" equals "more resources" or "more power".
NS wrote:Last edited by Kyrusia on Mon Feb 24, 2014 9:50 pm, edited 4 times in total.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity
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