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by Sskiss » Sat Feb 08, 2020 7:55 am
by Kyrusia » Sat Feb 08, 2020 5:22 pm
Sskiss wrote:I always thought that a nation, race, species or whatever should have some weaknesses. We all like to tout our respective strengths (myself included), but we often gloss over (if even that) our weaknesses. Such weaknesses and disadvantages can add a great deal of 'spice' to any roleplay. Boring is the player who's nation all powerful and is good at everything. Think "Marie Sue" but on a collective level.
Such weaknesses or disadvantages can take on many forms. Such as a restricted environmental preferences, an overall alien appearance, biological limitations, or the problems can be simply how the race organizes itself. It's the old saw that "you can't be good at everything".
by Kassaran » Sat Mar 21, 2020 10:25 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Nolo gap » Sat Mar 21, 2020 10:54 pm
by Kassaran » Sat Mar 21, 2020 11:52 pm
Nolo gap wrote:my future tech advice? : phasers on stun!
war is obsolete and so are cities, if we want there to be a future.
i know people are going to want to keep playing what they want to keep playing.
i'm NOT trying to rag on that, but, how about looking a little tiny bit beyond that familiar box?
there are much more fun things to me. engineering the technology to make infrastructure more ecologically friendly.
population reduction by non-draconian means
and using technology in ways to live that still keep much of the conveniences, while still living closer to and in greater cooperation with the diversity of the biosphere and maintaining its health and by doing so our own.
oh and of course, conventional arms against those you might be attacked by, who can use high tech to strike with lightning speed and near invisibility, get real.
again, even in a purely military context, if you're not going to think beyond the box, what even is the point?
thinking you're invulnearable because you've got so many pretty buttons to push, and then some little guy comes along and knee caps you.
real human history is full of that happening over and over. rome didn't have what we think of as pretty buttons to push now,
but the were big, and all the mighty arms and advanced tech for their day, institutional command and control and all that.
and they're not the only example by a long shot. just the most obvious one.
when europe "discovered" the western hemisphere, there were more advanced civiliztions here, in every way other then weapons technology,
so i'm not saying that isn't important too, but if weapons are all you have, then what's the point of that kind of future.
and here's another thought: what about dual purpose? advanced industrial tools that can double as really handy dandy military tech.
so you don't have to tie up huge percentages of your gnp, in purely military development that would be of little value to anything else.
See TNT.like for example, if you used some kind of energy beam tool for digging tunnels for mining and infrastucture, might not that same tech,
make really dandy holes in attacking military vehicles?
and how about scaling up those phasers on stun, to render attackers, in their vehicles and on foot, unconscious on a scale comparable to mowing them down with conventional balistic fire. no messy rotting corpses, not left over land mines for your own kids to play with, and potential minions or at least better press/optics then mass graves.
just my thoughts, for what they're worth. lovers of peace aren't ever going away either.
and what about food production? there's another issue. unless your people can eat the corpses of the fallen
you're going to have to protect your farmers, or at least your sources of complex carbon compounds to feed you food replicators.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kyrusia » Sun Mar 22, 2020 12:44 am
Kassaran wrote:User switches to liquid breathing and ingests colloids to enable stiffening of the internal organs to resist excessive rapid deformation in the event of an impact.
Kassaran wrote:The transitioning to liquid breathing is highly uncomfortable...
Kassaran wrote:Would additionally require extensive maintenance in off-hand.
Nolo gap wrote:and here's another thought: what about dual purpose? advanced industrial tools that can double as really handy dandy military tech.
by Kassaran » Sun Mar 22, 2020 3:36 am
Kyrusia wrote:This seems woefully uncomfortable. ...I love it.
And presumably the specialized technical training that comes coupled with that.
Regardless, now I feel the urge to go re-watch The Abyss.
I, too, love a goodPoor Man's Bolter™rivet gun.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kyrusia » Sun Mar 22, 2020 4:13 am
Kassaran wrote:...pretty much all of it...
Kassaran wrote:Never seen it, probably won't get to because that's now been added to the list of things I need to watch and that list grows considerably longer by the week/significant social interactiosn with people who have time for that sort of thing.
Kassaran wrote:That's a throwback to a previous conversation...
...One in which watermelons could be utilized for Weapons of Mass Taste with enough motivation.
by Olimpiada » Sun Mar 22, 2020 8:55 am
Kassaran wrote:Cool write-up for an exo-skeletal combat armor/powered combat armor system.Abstract: An power-suit design that uses perfluorocarbons as a shock-absorption measure and breathing medium. All additional systems are developed to enable maximum mission capability.
Background: Power Armor is one of my loves in science fiction. I'm also a huge fan in realistic or explained systems. While I don't like the idea of FTL, I do appreciate the use of handwavium in order to explain real science problems (FTL seems lazy to me). A good example of this was in James Cameron's Avatar where Unobtanium was a room-temperature super-conductor used in everyday items back on Earth. Without, the Human race was in danger of encountering a sudden scarcity in vital technologies and other resources reliant on the ability to effectively manage excess heat build-up.
Premise: A space-faring population designs an effective perfluorocarbon designed as an auxiliary shock absorber for high-velocity impacts. Additional composites are developed to enable maximum protection while auxiliary resources are used to enhance user capabilities.
Key Concept: A oxygen-rich perfluorocarbon that utilizes a large amount of colloidal crystals for shock absorption. User is placed into the suit while empty, then the suit is filled around them, suspending them if need be within the primary user cavity. User switches to liquid breathing and ingests colloids to enable stiffening of the internal organs to resist excessive rapid deformation in the event of an impact. Internal sensors enable the suit to immediately administer various chemical compounds in response to specific stimuli such as pain, hunger, or thirst. Additional chemicals such as adrenal cocktails can additionally be administered reflexively in response to detection of imminent threats according to onboard countermeasure systems.
Primary Disadvantages: The transitioning to liquid breathing is highly uncomfortable and requires high amounts of regulation initially to ensure success. Additional issues could come with colloidal crystals within the perfluorocarbon acting as an inhibitor to breathing or medical care to traumatic injuries. Additionally, the entire suit requires effective sealing and would be prone to leaks in the event of an actual penetration. A significant reservoir of perfluorocarbon would need to be carried in reserve to properly replace lost fluids, however several experimental options available to us today could be used in concert. All equipment involved would no doubt be heavy regardless of storage material or medium and likewise highly expensive to utilize. Would additionally require extensive maintenance in off-hand.
Primary Advantages: Perfluorocarbons could enable higher saturation of oxygen and higher efficiency of motion and movement over longer duration. Saturation of the body within the perfluorocarbon layer could enable high-altitude free-fall with minimal damage to passenger. Additionally, responses to sudden changes in the balance could be administered through and onboard Stability Assist System (SAS) such as gyroscopic levelling. Requiring a high amount of initial resources, the system could enable extreme-duration missions that limited atmospheric systems might not be able to handle. Additional direct-application chemical systems present user-engagement enhancements which would provide higher situational awareness and responsiveness.
Kassaran wrote:User switches to liquid breathing and ingests colloids to enable stiffening of the internal organs to resist excessive rapid deformation in the event of an impact.
by Sskiss » Sun Mar 22, 2020 9:37 am
by Kassaran » Sun Mar 22, 2020 10:34 am
Olimpiada wrote:This seems like it runs the risks of filling the user's lungs with a solid for a period after impact. While this is not necessarily lethal, it's definitely uncomfortable and shocking enough to negatively impact combat effectiveness. So while the user would certainly be more impact resistant, I'm not sure if suffocation is necessarily an improvement.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kyrusia » Sun Mar 22, 2020 4:24 pm
Sskiss wrote:We Sskiss have never seriously looked into increasing available oxygen content within the biological form through any means. We already possess a highly efficient avian cardiovascular system. However, too much oxygen can be just as deadly as too little. To much oxygen will in time create a large amount of free radicals within the hosts body. The more free radicals, the damaging and more rapid the effects. You, metaphorically speaking, rust.
EDIT: On the plus side, the armour description seems well thought out and detailed.
by Olimpiada » Sun Mar 22, 2020 6:45 pm
Kassaran wrote:Olimpiada wrote:This seems like it runs the risks of filling the user's lungs with a solid for a period after impact. While this is not necessarily lethal, it's definitely uncomfortable and shocking enough to negatively impact combat effectiveness. So while the user would certainly be more impact resistant, I'm not sure if suffocation is necessarily an improvement.
Offset by the fact that the impact itself would have to of penetrated far enough to impact the lungs or create a big enough shockwave that translates through the pilot's own bodysuit and into their lungs. Suffocation can be easily offset by an increase in the oxidization of the perfluorocarbons while biosensors can observe and maintain the exact specifications required.
by The United Dominion » Mon Mar 23, 2020 10:49 am
Olimpiada wrote:Kassaran wrote:Offset by the fact that the impact itself would have to of penetrated far enough to impact the lungs or create a big enough shockwave that translates through the pilot's own bodysuit and into their lungs. Suffocation can be easily offset by an increase in the oxidization of the perfluorocarbons while biosensors can observe and maintain the exact specifications required.
I mean, bullet impacts are normally enough to break ribs even with armor on, so I feel like that shockwave would definitely reach the lungs, and in force. The increased oxygenation would help to fix this, but then there's the issue of getting that oxygen there long enough in advance, how quickly the fluid loses viscosity again, and if the oxygen even transfers nicely in a solid.
by Olimpiada » Mon Mar 23, 2020 7:20 pm
The United Dominion wrote:Olimpiada wrote:I mean, bullet impacts are normally enough to break ribs even with armor on, so I feel like that shockwave would definitely reach the lungs, and in force. The increased oxygenation would help to fix this, but then there's the issue of getting that oxygen there long enough in advance, how quickly the fluid loses viscosity again, and if the oxygen even transfers nicely in a solid.
And yet I'm sure the future tech engineers and scientists who built the system thought of all of that and solved whatever problems came up for a given value of solution. Thanks, future tech engineers and scientists!
by Kyrusia » Mon Mar 23, 2020 8:44 pm
Olimpiada wrote:...punting kittens
Kassaran wrote:[snip]
by Senkaku » Thu Sep 24, 2020 2:36 pm
Kassaran wrote:Kyrusia wrote:This seems woefully uncomfortable. ...I love it.
Not sure which part of it you believe is uncomfortable, but pretty much all of it generally is to air-breathing creatures. For some really interesting watches, go look up videos of scientists transitioning mice to liquid breathing. It's somewhat uncomfortable as you realize the creature believes it is drowning and is reacting in a like fashion, but once it's lungs adapt (takes a minute or so) it seems to just kind of hang around. Has the whole," yeah, okay, very funny guys, now please get me back to breathing gases again?" look to its expression.
As for the fluids stiffening, colloids are what make up your usual non-Newtonian fluids. These are micro-engineered for the purposes, however, of being soluble within a perfluorocarbon medium and will assist in acting as a further shock buffer and layer of semi-organic body-armor against impacts. For astronauts, this could mean micro-meteorite impacts or bullets alike. For ground forces, read shrapnel and bullets.And presumably the specialized technical training that comes coupled with that.
Maintaining perfluorocarbon is likely not all that much more complex than maintaining most water-treatment facilities. Given that for humans, the mixture would be relatively stable and uniform across all suits, you could have vats and whatnot. I've always been a fan of the bacta-bath scene from SW:ESB and having full-immersion suits seems like a good way to bring that into effect. An added side-note, learning to transition is apparently not a thing. It's apparently always uncomfortable and for some it could probably be a decision-breaker to join some advanced special forces unit in your nation's space forces.
by Kassaran » Sun Oct 25, 2020 8:42 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kyrusia » Sun Oct 25, 2020 3:41 pm
Kassaran wrote:So, a horror genre sci-fi plot set in a Mohs 4.5+ universe...
FTL isn't a thing.
Genetic immortality is.
To prevent madness, humans are placed in medically-induced comas aboard massive seed ships bound for distant stars. The ships are basically built to be massive computers with minimal life support capacity, and in the year or two leading up to landing or arrival at a pre-determined position, the human crew is entirely awoken and put through physical therapy to be made 'planet-worthy'.
Here's part of the horror settling in, an aspect of the original seed ships is that the comas humans are put under, weren't actually built to fully subdue the human consciousness, but rather leave it in a highly suggestible state akin to hypnotic trance. Then, a series of lights, sounds, scents, and tastes are fed through a series of sensory input devices, likely bioengineered into future-humans for this purpose, to create a false reality to live in.
When people go missing in our world, it's actually them being awoken by the system in a pseudo-matrix way, to go conduct emergency maintenance and all the resulting weirdness that goes on in perceived reality is actually the combined conscious effort of the minds hooked in to rationalize the disappearance. The horror sets in one day when 'the rapture' happens and billions go missing, or even just millions. The human minds originally set up to help share the processing burden of the simulated reality are simultaneously unlinked and of those who remain, none know what happened.
That's when indescribable newcomers arrive and the realization strikes that the humans still in stasis aboard the ship, are no longer alone... and they are not safe. The aliens who invaded are ransacking every compartment of the ship, every life support bay, looking for something and what's worse is that they're not leaving any survivors. No one knows when they're going to be taken and yet none can activate the emergency program to release the survivors. Thus begins the mad-scramble of trying to find a way out of the system to release all of the humans in stasis onboard the seed ship before the aliens can destroy them all.
And no, they're alien, so they are completely non-communicative and seem to be unwilling to negotiate. No one knows what happens when a human is pulled out, so there's a cult that inevitably forms which states they're the one's meant to meet with humanity and this was all a test. To give in and help the aliens to free everyone from the bonds of the cyberlife and ascend to a new level of existence with them.
by Qhevak » Fri Nov 13, 2020 2:25 pm
Kassaran wrote:So, a horror genre sci-fi plot set in a Mohs 4.5+ universe...
FTL isn't a thing.
Genetic immortality is.
To prevent madness, humans are placed in medically-induced comas aboard massive seed ships bound for distant stars. The ships are basically built to be massive computers with minimal life support capacity, and in the year or two leading up to landing or arrival at a pre-determined position, the human crew is entirely awoken and put through physical therapy to be made 'planet-worthy'.
Here's part of the horror settling in, an aspect of the original seed ships is that the comas humans are put under, weren't actually built to fully subdue the human consciousness, but rather leave it in a highly suggestible state akin to hypnotic trance. Then, a series of lights, sounds, scents, and tastes are fed through a series of sensory input devices, likely bioengineered into future-humans for this purpose, to create a false reality to live in.
When people go missing in our world, it's actually them being awoken by the system in a pseudo-matrix way, to go conduct emergency maintenance and all the resulting weirdness that goes on in perceived reality is actually the combined conscious effort of the minds hooked in to rationalize the disappearance. The horror sets in one day when 'the rapture' happens and billions go missing, or even just millions. The human minds originally set up to help share the processing burden of the simulated reality are simultaneously unlinked and of those who remain, none know what happened.
That's when indescribable newcomers arrive and the realization strikes that the humans still in stasis aboard the ship, are no longer alone... and they are not safe. The aliens who invaded are ransacking every compartment of the ship, every life support bay, looking for something and what's worse is that they're not leaving any survivors. No one knows when they're going to be taken and yet none can activate the emergency program to release the survivors. Thus begins the mad-scramble of trying to find a way out of the system to release all of the humans in stasis onboard the seed ship before the aliens can destroy them all.
And no, they're alien, so they are completely non-communicative and seem to be unwilling to negotiate. No one knows what happens when a human is pulled out, so there's a cult that inevitably forms which states they're the one's meant to meet with humanity and this was all a test. To give in and help the aliens to free everyone from the bonds of the cyberlife and ascend to a new level of existence with them.
by Kassaran » Fri Nov 13, 2020 3:41 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kassaran » Fri Feb 12, 2021 8:41 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by The Disorder » Sat Feb 13, 2021 12:40 am
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.
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