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by Tierra Prime » Sun Jan 28, 2018 7:21 am
by Vocenae » Sun Jan 28, 2018 7:59 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Bakra » Sun Feb 04, 2018 5:17 pm
by SquareDisc City » Sun Feb 04, 2018 5:37 pm
It seems reasonable, and if it's the argument you want to use you can use it.Tierra Prime wrote:My question is, taking into account the space needed for magazines, as well as the size and calibre of the guns, does it make sense that my ships have more lasers than rail guns?
by Auman » Sun Feb 04, 2018 11:55 pm
Bakra wrote:So, we know the galaxy is an interesting and unforgiving place. Planets are rarely perfect enough to all look, feel, and are as hospitable as Earth. What are some planets or ideas you have about freaky places to colonize or use as part of a setting?
To name some ideas: tidally locked planets (one side is burning and the other is freezing), desert planets, arctic worlds, radioactive worlds (nuclear warfare is a bitch), and planets that spin very fast (mountain ranges would be prevalent on the equators).
by Bakra » Mon Feb 05, 2018 12:38 am
Auman wrote:Bakra wrote:So, we know the galaxy is an interesting and unforgiving place. Planets are rarely perfect enough to all look, feel, and are as hospitable as Earth. What are some planets or ideas you have about freaky places to colonize or use as part of a setting?
To name some ideas: tidally locked planets (one side is burning and the other is freezing), desert planets, arctic worlds, radioactive worlds (nuclear warfare is a bitch), and planets that spin very fast (mountain ranges would be prevalent on the equators).
Aye, lad... There be tales of a world in the Gamma quadrant that actually be a giant tortoise.
by Kyrusia » Mon Feb 05, 2018 5:34 pm
Bakra wrote:So, we know the galaxy is an interesting and unforgiving place. Planets are rarely perfect enough to all look, feel, and are as hospitable as Earth. What are some planets or ideas you have about freaky places to colonize or use as part of a setting?
To name some ideas: tidally locked planets (one side is burning and the other is freezing), desert planets, arctic worlds, radioactive worlds (nuclear warfare is a bitch), and planets that spin very fast (mountain ranges would be prevalent on the equators).
by Bakra » Mon Feb 05, 2018 5:38 pm
Kyrusia wrote:Bakra wrote:So, we know the galaxy is an interesting and unforgiving place. Planets are rarely perfect enough to all look, feel, and are as hospitable as Earth. What are some planets or ideas you have about freaky places to colonize or use as part of a setting?
To name some ideas: tidally locked planets (one side is burning and the other is freezing), desert planets, arctic worlds, radioactive worlds (nuclear warfare is a bitch), and planets that spin very fast (mountain ranges would be prevalent on the equators).
Emphasis my own.
You know, as amusing as that mental image is (HOOLA-HOOP PLANET!), that could lead to some potentially interesting niche ecosystems, north/south of the circumferential mountain range, relatively speaking. I may have to do some added research on this, because that sounds interesting...
by Kyrusia » Mon Feb 05, 2018 5:43 pm
Bakra wrote:Kyrusia wrote:Emphasis my own.
You know, as amusing as that mental image is (HOOLA-HOOP PLANET!), that could lead to some potentially interesting niche ecosystems, north/south of the circumferential mountain range, relatively speaking. I may have to do some added research on this, because that sounds interesting...
For kicks and giggles, you could imagine a pre-modern civilization not knowing what is on the other side of the equator cause those mountains are so damn large. Granted, the mountains would have to be Himalayan-level and not waterways going from the northern hemisphere to the southern, but these are just semantics.
by Bakra » Mon Feb 05, 2018 5:51 pm
Kyrusia wrote:Bakra wrote:
For kicks and giggles, you could imagine a pre-modern civilization not knowing what is on the other side of the equator cause those mountains are so damn large. Granted, the mountains would have to be Himalayan-level and not waterways going from the northern hemisphere to the southern, but these are just semantics.
I mean, there are "planets" made of carbon compressed to the point it may as well be diamond. I no longer am too suspicious of these sort of miraculous circumstances coming into existence in reality, much less in fiction. Strictly speaking, you could have a circumstance where at some previous point in the planet's history, there were passes between the two hemispheres in some form, allowing for trans-equatorial travel; at some point, these became cut off, disconnecting two groups of nominally the same species that have sense diverged into distinct sub-species - or possibly even entirely new species, depending on the level of convergence rising out of the unique, environmental conditions with respect to each hemisphere. That'd be freaky, in a good way.
by Kyrusia » Mon Feb 05, 2018 6:20 pm
Bakra wrote:Kyrusia wrote:I mean, there are "planets" made of carbon compressed to the point it may as well be diamond. I no longer am too suspicious of these sort of miraculous circumstances coming into existence in reality, much less in fiction. Strictly speaking, you could have a circumstance where at some previous point in the planet's history, there were passes between the two hemispheres in some form, allowing for trans-equatorial travel; at some point, these became cut off, disconnecting two groups of nominally the same species that have sense diverged into distinct sub-species - or possibly even entirely new species, depending on the level of convergence rising out of the unique, environmental conditions with respect to each hemisphere. That'd be freaky, in a good way.
I like the idea of something cutting them off. Almost like some nigh-immortal scientists did it to observe them while in orbit for millions of years, or simply a sadistic vagabond intent on spreading a little bit of chaos wherever he went. Heck to make the process go faster someone could even manipulate some genes for increased metabolism and extremely quick mating cycles.
by Ahkhnet » Wed Feb 07, 2018 1:42 am
by Kyrusia » Wed Feb 07, 2018 1:54 am
Ahkhnet wrote:It is rather difficult to design a nation into a FutureTech civilization using the Egyptian culture. However, I have been wanting to know a question that has been on the top of my head: would using advanced weapon to, say, plague a planet, be too overbearing? I have no issue making up flaws for it, I just need to know if it would be too much to ever use something like that.
by Ahkhnet » Wed Feb 07, 2018 2:05 am
Kyrusia wrote:Ahkhnet wrote:It is rather difficult to design a nation into a FutureTech civilization using the Egyptian culture. However, I have been wanting to know a question that has been on the top of my head: would using advanced weapon to, say, plague a planet, be too overbearing? I have no issue making up flaws for it, I just need to know if it would be too much to ever use something like that.
Ever? No. Just depends on who you're roleplaying with and the execution thereof, really. Weaknesses, flaws, etc. are a good way to help establish balance, as is being consistent with the methods, mechanisms, and the rules (in general) of the system. Spontaneously switching things up ("Surprise!") has its role to play in any given narrative, certainly, and this is where foreshadowing becomes your friend, but that still implies a necessity for development - development and justification beyond, "Well, I didn't like how it was going before! So, now it's different!" if you catch my drift.
by Kyrusia » Wed Feb 07, 2018 2:08 am
Ahkhnet wrote:Kyrusia wrote:Ever? No. Just depends on who you're roleplaying with and the execution thereof, really. Weaknesses, flaws, etc. are a good way to help establish balance, as is being consistent with the methods, mechanisms, and the rules (in general) of the system. Spontaneously switching things up ("Surprise!") has its role to play in any given narrative, certainly, and this is where foreshadowing becomes your friend, but that still implies a necessity for development - development and justification beyond, "Well, I didn't like how it was going before! So, now it's different!" if you catch my drift.
Mmm. I understand what you mean, I come from a veeeery long way of Fantasy narratives from other sites. I asked because it was just some idea I had in mind. Nonetheless, I appreciate your answer and will take that in. I will be back sometime should I need assistance again. My gratitude.
by Tierra Prime » Sun Feb 11, 2018 9:47 am
Vocenae wrote:Railguns are fine, and ammo wise it's all just down to the type, really. For a easy franchise example, you could have the smaller Mass Effect style railguns (complete with obligatory video ). Ease of storage but in general requires more barrages because of how small each individual shot it.
You could also go Halo style, in which you have sizable metal slugs being loaded up. Larger and requires more internal mechanics, but typically powerful enough to split a huge Covenant ship in half within it's canon. In the first link, there's also smaller, ground based cannons like the one at the end of Halo Reach, smaller broadside cannons found on the Infinity in Halo 4, etc.
All comes down to the size of the your ship and your combat style. There's also plenty of other examples like the railguns in The Expanse, but the above two are the ones I'm most familiar with. I prefer the Halo style, myself.
SquareDisc City wrote:It seems reasonable, and if it's the argument you want to use you can use it.Tierra Prime wrote:My question is, taking into account the space needed for magazines, as well as the size and calibre of the guns, does it make sense that my ships have more lasers than rail guns?
Another possible argument. If I have ten small lasers I can either target ten different things, or I can focus them all on one target and expect ten times the damaging power. (This makes good sense if the lasers have the role of shooting down hostile missiles and fighters). But if I have ten small railguns, firing them all at one target isn't going to produce the same effect as one big railgun firing a bigger slug.
Equally, you can argue it the other way. If I have one big laser, a wider aperture will give it a greater effective range than ten small ones. If I have one big railgun, it might just be firing a heavier slug at the same speed therefore having the same range.
by New West Leas Oros » Sun Feb 11, 2018 1:48 pm
by Lubyak » Sun Feb 11, 2018 1:50 pm
New West Leas Oros wrote:Lately I’ve been seeing the terms FTLi and STL pop up. What do these terms mean?
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by New West Leas Oros » Sun Feb 11, 2018 1:56 pm
Lubyak wrote:New West Leas Oros wrote:Lately I’ve been seeing the terms FTLi and STL pop up. What do these terms mean?
STL = Slower than Light, i.e. travelling 'normally'.
FTLi = Faster than Light Interdiction, usually some kind of tech that force people to exist FTL travel, or prevents them from doing so. Think Interdictor Cruisers from Star Wars.
by Olimpiada » Sun Feb 11, 2018 1:58 pm
New West Leas Oros wrote:Lubyak wrote:
STL = Slower than Light, i.e. travelling 'normally'.
FTLi = Faster than Light Interdiction, usually some kind of tech that force people to exist FTL travel, or prevents them from doing so. Think Interdictor Cruisers from Star Wars.
So FTLi is used to “justify” FTL travel? Or no?
by Lubyak » Sun Feb 11, 2018 2:11 pm
New West Leas Oros wrote:Lubyak wrote:
STL = Slower than Light, i.e. travelling 'normally'.
FTLi = Faster than Light Interdiction, usually some kind of tech that force people to exit FTL travel, or prevents them from doing so. Think Interdictor Cruisers from Star Wars.
So FTLi is used to “justify” FTL travel? Or no?
Or is it more like a reason to why FTL isn’t possible?
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by Valefore » Sun Feb 11, 2018 2:30 pm
by Lubyak » Sun Feb 11, 2018 2:34 pm
Valefore wrote:FTLi is only necessary as more than factbook window dressing if you deal with people who like to "cheat" as it were... It also prevents such lovely thing as enemies ramming FTL munitions into your ships or planets, or appearing out of nowhere and bombing your capitol back into the stone age in a single post, and so on [along with other things mentioned by others]... For the most part, it's the same principle as having a condom in your wallet, or carrying a gun for self defense... Its better to have it, and not need it, than to need it, and not have it.
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by Valefore » Sun Feb 11, 2018 2:39 pm
Lubyak wrote:Valefore wrote:FTLi is only necessary as more than factbook window dressing if you deal with people who like to "cheat" as it were... It also prevents such lovely thing as enemies ramming FTL munitions into your ships or planets, or appearing out of nowhere and bombing your capitol back into the stone age in a single post, and so on [along with other things mentioned by others]... For the most part, it's the same principle as having a condom in your wallet, or carrying a gun for self defense... Its better to have it, and not need it, than to need it, and not have it.
I would say its also useful for setting up scenes and resolving questions. "Why don't the ships just FTL past the blockade?" "FTLi" "Why don't the plucky rebels just run away?" "FTLi".
Like most things, FTLi has a fully legitimate use within storytelling in NSFT, and can be used to great effect when it comes to setting up the plotline of a scene. I'd encourage people to think more of that than as using it as a form of counter-wank.
by Sunset » Sun Feb 11, 2018 4:36 pm
Valefore wrote:Lubyak wrote:
I would say its also useful for setting up scenes and resolving questions. "Why don't the ships just FTL past the blockade?" "FTLi" "Why don't the plucky rebels just run away?" "FTLi".
Like most things, FTLi has a fully legitimate use within storytelling in NSFT, and can be used to great effect when it comes to setting up the plotline of a scene. I'd encourage people to think more of that than as using it as a form of counter-wank.
I'm not denying that it has legitimate uses in storytelling... It is, however, unfortunately attached to a history of wanky RPing practices, and as such, one should be careful when using it.
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