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by Vocenae » Fri Dec 15, 2017 8:21 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Kassaran » Fri Dec 15, 2017 9:15 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Lubyak » Fri Dec 15, 2017 10:09 am
Vocenae wrote:I'm building a troopship in DOGA, mostly complete and have started defining, for personal reference, it's internal complement of troops and armor. So I was curious to see if anyone else has dedicated troopships and their complements, or if you go the Battlestar route and use warships as hybrid troop carriers.
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by Tierra Prime » Fri Dec 15, 2017 11:05 am
Vocenae wrote:I'm building a troopship in DOGA, mostly complete and have started defining, for personal reference, it's internal complement of troops and armor. So I was curious to see if anyone else has dedicated troopships and their complements, or if you go the Battlestar route and use warships as hybrid troop carriers.
by Souzara » Fri Dec 15, 2017 1:08 pm
Vocenae wrote:I'm building a troopship in DOGA, mostly complete and have started defining, for personal reference, it's internal complement of troops and armor. So I was curious to see if anyone else has dedicated troopships and their complements, or if you go the Battlestar route and use warships as hybrid troop carriers.
by SquareDisc City » Sat Dec 16, 2017 1:45 pm
by Rostavykhan » Sat Dec 16, 2017 1:54 pm
Vocenae wrote:I'm building a troopship in DOGA, mostly complete and have started defining, for personal reference, it's internal complement of troops and armor. So I was curious to see if anyone else has dedicated troopships and their complements, or if you go the Battlestar route and use warships as hybrid troop carriers.
by Neornith » Fri Dec 29, 2017 8:01 am
by Kyrusia » Sat Dec 30, 2017 12:50 am
Axis Nova wrote:I've been out of the game for quite some time. Are there still older FT nations that practice the obnoxious habit of newbie crushing?
by Auman » Tue Jan 02, 2018 1:26 am
Axis Nova wrote:I've been out of the game for quite some time. Are there still older FT nations that practice the obnoxious habit of newbie crushing?
by Kyrusia » Tue Jan 02, 2018 2:07 am
by Allanea » Tue Jan 02, 2018 2:55 am
Kyrusia wrote:Auman wrote:
I haven't seen it. Things seem to have calmed down around these parts. Welcome back.
It's a thankful rarity, it seems, for the most part. Not saying the occasional thread doesn't sometimes... go off the rails, mind you; that's just what happens sometimes. Thread ownership - tis a powerful thing for a dedicated OP.
by Kyrusia » Tue Jan 02, 2018 3:18 am
Allanea wrote:Kyrusia wrote:It's a thankful rarity, it seems, for the most part. Not saying the occasional thread doesn't sometimes... go off the rails, mind you; that's just what happens sometimes. Thread ownership - tis a powerful thing for a dedicated OP.
When I was younger, there seemed to be a concept wherein, if your nation was being attacked, it was up to you as the attacked party to determine what tech level the thread would be and what allies you could summon.
How does this work with the thread ownership concept?
by Random Characters » Fri Jan 05, 2018 4:49 pm
by Valefore » Fri Jan 05, 2018 5:14 pm
Random Characters wrote:If I have a nation that has developed colonies all around the entire galaxy and some territory in nearby galaxies, how should I determine my population?
by Kyrusia » Fri Jan 05, 2018 5:20 pm
Random Characters wrote:If I have a nation that has developed colonies all around the entire galaxy and some territory in nearby galaxies, how should I determine my population?
by Sunset » Fri Jan 05, 2018 5:22 pm
by Jackania yugo » Tue Jan 09, 2018 12:30 pm
by Kyrusia » Tue Jan 09, 2018 4:46 pm
Jackania yugo wrote:/bump
Sunset wrote:Density - Growth - Stability
by Spacers General » Thu Jan 18, 2018 4:11 pm
by Multiversal Venn-Copard » Thu Jan 18, 2018 4:37 pm
by Spacers General » Thu Jan 18, 2018 5:54 pm
Multiversal Venn-Copard wrote:The problem is that a system with three stars in that sort of triangular shape is incredibly unstable, and even the tiniest of orbital perturbations caused by planetary motion will throw it completely out of balance within a fairly short timeframe. (If one star is, say, 0.01% more massive than the others, even if they all start in perfect 120-degree positions relative to each other, the system will also collapse.) What we see in actual trinary systems is two stars orbiting each other at a healthy distance (say, something on the order of at least ten or twenty AUs if you want to have lots of room for planets around each) and the barycenter of those two in a shared orbit with a third star. It's really not that complicated to look at, and almost nobody on NS really bothers with the exact orbital dynamics anyway, so if you're aiming for realism, consider that option.
If you're alright ignoring the physics problems, then it's certainly very possible to write about, and could indeed make for an interesting setting like you've described. Proper timing and gravity-assist planning for interplanetary travel would be critical (unless you've got the tech for torchships or FTL), and if the whole system is heavily colonized, you'd end up with something like a space subway system with huge amounts of traffic moving in uneven bursts whenever planets lined up properly. Might make things difficult for trade, say, if a convoy of supply ships get delayed or flung away into deep space due to a slight miscalculation.
by Multiversal Venn-Copard » Thu Jan 18, 2018 6:22 pm
Spacers General wrote:Multiversal Venn-Copard wrote:The problem is that a system with three stars in that sort of triangular shape is incredibly unstable, and even the tiniest of orbital perturbations caused by planetary motion will throw it completely out of balance within a fairly short timeframe. (If one star is, say, 0.01% more massive than the others, even if they all start in perfect 120-degree positions relative to each other, the system will also collapse.) What we see in actual trinary systems is two stars orbiting each other at a healthy distance (say, something on the order of at least ten or twenty AUs if you want to have lots of room for planets around each) and the barycenter of those two in a shared orbit with a third star. It's really not that complicated to look at, and almost nobody on NS really bothers with the exact orbital dynamics anyway, so if you're aiming for realism, consider that option.
If you're alright ignoring the physics problems, then it's certainly very possible to write about, and could indeed make for an interesting setting like you've described. Proper timing and gravity-assist planning for interplanetary travel would be critical (unless you've got the tech for torchships or FTL), and if the whole system is heavily colonized, you'd end up with something like a space subway system with huge amounts of traffic moving in uneven bursts whenever planets lined up properly. Might make things difficult for trade, say, if a convoy of supply ships get delayed or flung away into deep space due to a slight miscalculation.
That is very useful, thank you. I will probably keep the triangular orbit, just for quality of life purposes, although I very much look forward to worldbuilding on the loose rocks rocketing around the system in loopy orbits. Astronomy class in the Platinum Triangle is probably pretty fun. I do have FTL, so some of the transit concearns are null, although I will definitely be doing something with an in-system transit scheme, especially since the highly populated worlds are all pretty close together near the stars in semi-stable systems, and also because those inner system economies need imports from the outer system in order to keep running, making regular traffic a real concern and thus worthy of worldbuilding.
I am also curious, wouldn't the equivalent of the Oort cloud in a trinary system be much bigger because the combined gravity of all three stars would be pulling on any distant debris in the outer system, making it possible for small rocks to get caught in the system's gravity much further afield?
by Spacers General » Thu Jan 18, 2018 7:05 pm
Multiversal Venn-Copard wrote:Spacers General wrote:That is very useful, thank you. I will probably keep the triangular orbit, just for quality of life purposes, although I very much look forward to worldbuilding on the loose rocks rocketing around the system in loopy orbits. Astronomy class in the Platinum Triangle is probably pretty fun. I do have FTL, so some of the transit concearns are null, although I will definitely be doing something with an in-system transit scheme, especially since the highly populated worlds are all pretty close together near the stars in semi-stable systems, and also because those inner system economies need imports from the outer system in order to keep running, making regular traffic a real concern and thus worthy of worldbuilding.
I am also curious, wouldn't the equivalent of the Oort cloud in a trinary system be much bigger because the combined gravity of all three stars would be pulling on any distant debris in the outer system, making it possible for small rocks to get caught in the system's gravity much further afield?
Zoom out far enough (hundreds of AUs, thousands of AUs, fractions of a parsec...) and a triple star system has pretty much the same gravitational force as one star with the combined masses of all three. So while it might be somewhat bigger, if you're talking about typical main sequence stars (G-class or whatever), they'll only have the same relative gravitational pull at an interstellar scale as, say, a moderately large A-class star. Might make something of a difference, though since the gravitational force increases linearly with mass but drops off proportional to distance squared, you'd get an Oort-cloud-like structure about √3 times as large as it would be from one star, though that's ignoring other star systems that happen to pass by and would likely disrupt the outer layers of it.
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