Kassaran wrote:-snip-
I have a few questions here:
1) Does the FT community as a whole accept the possibility of interdimensional and cross-universal travel?
I have no idea.
2) Does your star state have the ability to access all times and places at one point?
Nope.
3) What happens to those whom hold an omnipresent approach to the NSFT-verse overall?
Explain what you mean by this, as I don't fully understand what you're asking.
Overall, I don't understand the relevance of these questions, but there you go.
Look, the idea of a big-bad isn't something bad here. I can understand the concern with this being considered a looming 'big-bad', but making it something like the Replicators actually isn't bad.
You're stating that once one becomes aware of these replicators they must drop absolutely everything because it must take absolute precedence... but it doesn't. This was an issue that even Stargate dealt with well... we learned of the looming threat the Asgard were dealing with in some remote spot outside the current scope of existing problems. Did Humanity immediately go 'welp, looks like we need to support the Asgard now'?
No, of course not! the writers put it in as a potential other storyline and then when the time came touched on it a little, but didn't really start picking up on it until previous issues had been dealt with. The Go'auld are a huge threat in the Milky Way and as such were relevant to the story more so than the 'big-bad' in the Stargate universe. Just because they exist doesn't make the Tolan, or the Nox, or any other of the advanced or primitive races and the hundreds if not thousands of stories they oft experienced any less meaningful because they had purpose.
You've misunderstood what I said. I didn't mean that everyone has to drop everything to deal with this threat. My response was much more that if this were a thing, it does cast a shadow on everything else. The whole idea has been some kind of Open Source Big Bad, which implies to me that this is something that can threaten everyone. It's not that everyone has to rush to help stop it, but rather now every RP has to happen in an environment wherein there is this nebulous, poorly defined threat out there.
I also fundamentally don't think we need a big bad. No one has--as of yet--answered my initial question: why? Why do we need this? What value does it add? I just don't see what the need is for us to create some kind of grand community spanning force. If you want to make your own NPCs that exist somewhere, go ahead! But I just don't see the value some kind of Big Bad has for FT in general. It's not like we're all telling one story that's going to end up with a face off with the Big Bad. I haven't watched Stargate, but doesn't the story eventually come around to dealing with the threat of the whatever's? Just as how Mass Effect's eventually comes around to the threat of the Reapers? I don't feel like the NSFT Community as a whole needs that kind of threat. We draw our stories from elsewhere; from the interactions of our states and characters with one another.
There's nothing a Big Bad would add to that, in my opinion.
I find it almost hypocritical that here, in the NSFT advice thread... the very mentors would be stating that something in the community, developed to unite it would deprive them of story-value. I'm sorry, do not the writers give their own stories value? I'd like to think that my bit of the fighting against the Helghan and the Basementees in my home region would be way more important than a technological nuisance known to be more like mosquitoes than anything else.
We're not making an eldritch abomination with the idea of this community-shared big-bad, we're making a common foe, pest, or rather cannon-fodder. We're making the warf for us to beat up with our own big-bads if need be... the nuisance for star states to justify the retention of defense forces for... the life or death struggle the last vestiges of a powerful race in an ultimately doomed galaxy, if not universe, are facing.
We're making mosquitoes.
If there's some sort of canonical issue with not knowing about absolutely every threat that ever existed in the community, I'd like to ask why being omnipotent is accepted for some then? I doubt I'd like to write a story with a player whom has an omnipotent race, wouldn't you? There's no justification for [i]being against[i] a singular big-bad other than simply worrying it makes you and your story-line look bad. If you want to deal with it, acknowledge it and that's fine. If ever you start to run low on ideas, accept it in, squash some mosquitoes, and then end when you got something better to do.
> We're making mosquitoes.
I want to point out that if a nuisance is what being suggested, then the situation has changed. People have suggested omnipresent Empire's that threaten everyone and present an ever changing ever adapting threat, but you're saying that this isn't the case, and it's just some minor annoyances that the community builds up. The idea was initially proposed as "Open Source Big Bad". That doesn't sound to me like a 'mosquito' threat. A Big Bad implies something or someone that serves as the long run antagonist or opponent in the story. That is not what 'mosquito' implies to me. A 'Big Bad' isn't supposed to be a nuisance or a minor threat that exists on the fringes.
If what you're proposing is some kind of NPC nation that just exists there that anyone can use...well ok then! Go ahead. As UD pointed out there's a thread for exactly that. Go ahead and add them there. However, that's not how this idea was initially pitched.
As I said, the initial idea was that there be some kind of Big Bad that threatens everyone, but can simultaneously be whatever it needs to be with no defined form. That is what I was responding to. And if there was some kind of major entity then of course I'd imagine everyone would know about it. However, as I said before, I feel like the nature of what's being proposed has changed dramatically. No, of course I don't know every threat that exists in the galaxy. That'd be a level of wank that I'd expect most players to ignore me if I tried to claim.
However, what was originally proposed was a 'Big Bad', and all the use of that trope implies.
I'm not against this idea because it makes me look bad, and I find it disingenuous that you're implying my only reason for opposing this is that I'm worried about my own image. I've listed several reasons throughout this discussion as for why I disagree with this idea--in its original incarnation. If the proposal has changed to something else, and it's no longer a 'Big Bad' but rather just another species at exists and is an annoyance, than go ahead and add it to the Species Index as an option for people to use. I've always assumed there were pirates and NPC species/planets scattered all over the galaxy, so giving some detail to a few of them is nice.
Yet, if the idea is that his be a Big Bad, and all that implies, than my opposition remains. As I said, the question that remains is: why do we need a Big Bad? What value does a Big Bad add to a community where stories are built on interaction, not outside threats. What does a Big Bad add?