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by SquareDisc City » Sat Nov 11, 2017 4:40 pm
by Northwest Slobovia » Sat Nov 11, 2017 4:52 pm
Souzara wrote:What would happen if, say, there was a planet with 6 minute days like in super baby Earth.
by SquareDisc City » Sat Nov 11, 2017 5:40 pm
by Kyrusia » Sat Nov 11, 2017 6:06 pm
SquareDisc City wrote:The planet's atmosphere is thus transformed into one made mostly of carbon dioxide and water vapour, and what was formerly an Earth-like world full of life is well on course to become a second Venus.
Wikipedia: Venus wrote:On the Moon, degradation is caused by subsequent impacts, whereas on Earth it is caused by wind and rain erosion. On Venus, about 85% of the craters are in pristine condition. The number of craters, together with their well-preserved condition, indicates the planet underwent a global resurfacing event about 300–600 million years ago, followed by a decay in volcanism. Whereas Earth's crust is in continuous motion, Venus is thought to be unable to sustain such a process. Without plate tectonics to dissipate heat from its mantle, Venus instead undergoes a cyclical process in which mantle temperatures rise until they reach a critical level that weakens the crust. Then, over a period of about 100 million years, subduction occurs on an enormous scale, completely recycling the crust.
[...]
The slightly smaller size of Venus means pressures are 24% lower in its deep interior than Earth's. The principal difference between the two planets is the lack of evidence for plate tectonics on Venus, possibly because its crust is too strong to subduct without water to make it less viscous. This results in reduced heat loss from the planet, preventing it from cooling and providing a likely explanation for its lack of an internally generated magnetic field. Instead, Venus may lose its internal heat in periodic major resurfacing events.
Wikipedia: Geology of Venus wrote:Age estimates based on crater counts indicate a young surface, in contrast to the much older surfaces of Mars, Mercury, and the Moon. For this to be the case on a planet without crustal recycling by plate tectonics requires explanation. One hypothesis is that Venus underwent some sort of global resurfacing about 300–500 million years ago that erased the evidence of older craters.
One possible explanation for this event is that it is part of a cyclic process on Venus. On Earth, plate tectonics allows heat to escape from the mantle by advection, the transport of mantle material to the surface and the return of old crust to the mantle. But Venus has no evidence of plate tectonics, so this theory states that the interior of the planet heats up (due to the decay of radioactive elements) until material in the mantle is hot enough to force its way to the surface. The subsequent resurfacing event covers most or all of the planet with lava, until the mantle is cool enough for the process to start over.
by Techolvi » Mon Nov 13, 2017 7:09 am
by Erythrean Thebes » Mon Nov 13, 2017 7:23 am
Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
by Sunset » Mon Nov 13, 2017 9:51 am
Erythrean Thebes wrote:Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
Comparative advantage could be one incentive, also different 'localities' so to speak will likely have different degrees of access to certain resources, some of which must be far away even by advanced space travel, if the planet is an outer world for example or on the fringe of core areas. And so there is at least some logical cause for trader caravans, for example, who make rounds in the distant regions of space and can make a profit selling things to these worlds which they can only infrequently buy
by Kassaran » Mon Nov 13, 2017 9:59 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by The United Dominion » Mon Nov 13, 2017 10:05 am
Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
by Hittanryan » Mon Nov 13, 2017 10:28 am
Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
by Gogol Transcendancy » Mon Nov 13, 2017 12:04 pm
Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
by Lubyak » Mon Nov 13, 2017 1:15 pm
Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
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by Kassaran » Mon Nov 13, 2017 1:41 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Techolvi » Tue Nov 14, 2017 12:21 am
Lubyak wrote:Techolvi wrote:What does FT trade look like? After all, in many sci fi works the problem of scarcity is solved. However, I think space travel would rather increase the demand for resources, even if hyper efficient energy sources are found.
When it comes to international trade, what is the basis of trade between a giant interstellar empire and another entity. What does a interstellar empire need, that it can not provide itself? If it lacked any of these things, could it still be an empire?
For example, food, if an empire couldn't feed itself, how could it have grown so big?
You could make the same argument about any Empire. If Britain couldn't feed itself, how did the British Empire form? If the Japanese lacked the natural resources for development, how did they grow their Empire so much before it was defeated? If the US can't supply itself with energy domestically than how can it endure? A simple lack of resources isn't a bar to the creation of a large scale political entity, so long as you can find alternative sources for that state. It does create interesting pressure points, as it is--of course--a liability, but being incapable of autarky is not in and of itself a bar to the formation of an Empire. It could potentially lead to its downfall, but it won't stop the Empire from forming and even expanding massively. Moreover, it can always be that the polity was self-sufficient before but now, for whatever reason, is no longer so. (See, United States and oil production).
Sunset has already pointed several reasons why trade would occur, and I'd like to double down on the comparative advantage element.
Yes, it is basically a given that even the resources of a single solar system should provide all the material you could ever need for the development and spread of an empire. However, this does not mean that it wouldn't be cheaper to mine those same minerals elsewhere and ship them somewhere else. After all, different deposits of minerals are going to be of varying degrees of difficulty to extract, and if it's significantly cheaper to mine them the next system over, load them onto ships, and bring it back home, what does it matter that there's still twenty octillion tons of the resource in your local asteroid belt? It's no longer economical to mine there. Of course, the expense of that shipping and of the ship to carry it also factors in, but unless either is prohibitively expensive, the justification holds.
So far as I can tell, unless your civilisation is truly post-scarcity, there's no reason why comparative advantage is going to go away, and so long as comparative advantage exists, there is substantial justification for trade between worlds, and once there's a justification for that, there's justification for trade between worlds that belong to different states.
Furthermore, there's no reason why you can't invent a form of handwavium that is necessary to your civilisation, but as rare in space as some of our more vital resources are on earth. With the R.u.B Union, I've done that with chymetic condensates, making sources of them rare, and thus trade in them vital. The R.u.B Union is--in many ways--a neo-colonial economy. It has a defined metropole and periphery, and much of its internal shipping is bringing raw materials into the metropole from the periphery, and sending manufactured goods back out. Since I've been RPing the creation and expansion of any number of large trade routes, I presume that there's also a healthy exchange of all kinds of goods to peoples and civilisations throughout known space.
by Techolvi » Tue Nov 14, 2017 4:44 am
Kyrusia wrote:I have a question that came-up elsewhere: What do y'all call, and how do you portray, various personal data devices (like tablets, "phones," PDAs, etc.)?
I've always been particularly fond of the sci-fi trope of a "glass-plate" personal computer or "slate"; I like the aesthetic, at least, as it can often be used to convey a degree of "sleekness" or relative technological advancement. By the same token, the implied fragility of that sort of device doesn't necessarily translate well to all sci-fi aesthetics; "ruggedized" personal electronic devices (likely an analogous outgrowth to what we have now), I imagine, would have to exist by necessity - and not simply for military purposes, but for use in technical, industrial, and in situ "engineering" fields, as well. After all, no one wants their data-slate to get cooked in the giant singularity they're confining (only for it inevitably to escape, turn the station into Swiss cheese, and be blamed on Nanotransen operatives </SS13 reference>).
Thoughts? Personal portrayals in your star-states?
by Auman » Fri Nov 17, 2017 9:14 am
by Torsiedelle » Fri Nov 17, 2017 11:39 am
Auman wrote:Something I've noticed about Nationstates over the years is that excellent story arcs are often sidelined or killed altogether for various reasons... Either because a player is busy with real life or OOC disputes end up causing it to fall apart. In several instances, quite good stories have stopped short because of various factors.
For example, say an existential threat controlled by a single player is gearing up to tear the galactic heroes a new one... But then that player takes on a new job or begins school... A family emergency takes place, whatever, and they are no longer able to pursue for reasons outside of their control. We've all seen this, some of us a dozen or more times. So I have a proposal...
A proposal for a sustained, existential, threat to the civilizations of the Milky Way Galaxy. What if we, as a community, created an adaptive and open source entity that can be assumed by any player at any time to drive a plot over many months or years? What if we created a monster not owned or controlled by any single player, but the entire community? Something that isn't tied to our main nations that can be used at will by anyone to play as the villain?
I, for one, am tired of my main nation being the bad guy. I want to be the good guy for once... And I'm sure many players in this game also want to be good. In the absence of conflict, however, certain role play options are limited. Peace can be fun, but peace can also be a bit boring.
In theory, this open source villain would be community owned... All players involved in this project would feel attachment to it, but there would also be enough distance between it and their main nations that they wouldn't be compelled to "win" either.
Further, with this villain being community driven, it would be resistant to real world complications that would pull individual players away, which while understandable, can kill a story arc dead.
Tl;dr We create Big Bad Evil as a group, drive these plots forward as a community and sustain this monster for as long as possible to provide adversity that is capable of lasting for the duration.
by Auman » Fri Nov 17, 2017 11:54 am
by Rostavykhan » Fri Nov 17, 2017 2:01 pm
by The United Dominion » Fri Nov 17, 2017 2:55 pm
Rostavykhan wrote:I just meant using outposts to create a network within a single state (is Tori <), but expanding it across a Galaxy would be neat. Hmm.
by Tierra Prime » Fri Nov 17, 2017 3:03 pm
The United Dominion wrote:Rostavykhan wrote:I just meant using outposts to create a network within a single state (is Tori <), but expanding it across a Galaxy would be neat. Hmm.
Really, if you just connect one node to your neighbor who you interact with regularly, and your neighbor connects just one node to one other neighbor, and so on...
Well, then, voila, you have galactic internet. Easily controlled/disrupted due to single nodes of access, but extant all the same. It's really not difficult and if anything should be considered the default. A state should have to go out of its way to remain isolated.
by Kyrusia » Fri Nov 17, 2017 5:52 pm
Torsiedelle wrote:Oh! Speaking of internet stuff, what about having stations or star bases between systems, connecting with each system and each other and covering a larger area to create one large information net?
by Sunset » Sat Nov 18, 2017 12:37 pm
Auman wrote:The real trick to the concept would be creating something adaptive enough that it can function on the fly, without any hard set canon or rules... Something that can change with the whims of each player using it. The Rethast Pathogen had that kind of adaptiveness. It was literally anything that the imagination could come up with. I always thought that was cool. The Rethast are entirely the intellectual property of Rethan though, so subverting it towards our aims would be uncool to say the least. They're his baby. But something with similar characteristics, the ability to infinitely adapt and change so that any new additions made by any player using it would fit seamlessly and realistic, that would be great... I'm immediately drawn to some sort of mutagenic nanomachine that can equally disrupt organic and mechanical structures, but I'll leave it up for debate.
by Tannelorn » Sat Nov 18, 2017 1:27 pm
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