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by Kassaran » Sun Sep 10, 2017 4:28 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Kyrusia » Sun Sep 10, 2017 4:31 pm
Kassaran wrote:Let's not have this debate here, it's just going to end in people stating it doesn't matter because story.
Kassaran wrote:Nope, this thread unfortunately is not for that. Trust me, I know. It's just an advice thread for when people want to know what they can or can't do. The answer being, they can do everything they want to because it's their story and can't do anything that risks the narrative of said story. That's what it all comes back to here on this site, not whether or not it should be done, but whether or not it can be, and it's always a yes that it can be.
We have people here who use WWI aesthetics and tactics and those here who use WWII aesthetics and tactics, and those here who use more 'modern' aesthetics and tactics and beyond. In the end, there's no narrative on the site for practicality, just for feasibility. Trying to take the dialogue beyond that risks souring the story and likewise limiting the potential of the stories people can come up with. You're honestly better off considering the F as standing for "Fantasy" as much as it does "Future" for the aesthetics that can crop up and going with it, because trying to push against it just gets you a lot of head-shaking and finger-wagging.
Hyperspatial Travel wrote:How much can I hold in my head?
No, realistically. Sit back and ask yourself how smart, how wise, how knowledgable you are. To do this, think about all the people you know. Think about the guy you're positively certain you're at least twice as smart as.
That's how smart you are. That guy.
I use a now-defunct player, The Cosmic Balance, to explain why some players can have multigalactic empires, and others really shouldn't. TCB was, to put it simply, hella smart. He knew more than most players on the boards. He was wrong on some things, of course. But when it came to imagining the social and psychological consequences of his hyper-advanced society, there was no-one better. He was the only player who was widely accepted as owning entire superclusters. Many players claim this sort of power, but the majority of people simply view them as hilariously bad wankers.
Why?
Because he could fit the consequences of his technology and power into his head. What he did made sense in that context.
Kassaran wrote:I'm going to state, however, that there is a place where story, and logic, get in the way of each other and that NS tends to read like story overrides logic most often than not. I personally don't like this because when someone settles on a story they want to write, but has no limitations, they may write cheaply and with disregard for what could actually happen. They'll create plot-holes and logical fallacies and most often than not, this will result in a poor story, all because there was no sense of accountability towards the fidelity of the story. When I want to make something more true to life, I go and read on it, argue it, meditate on it... I don't just run with it. I get more from writing doing this. These are the advantages of writing within limitations your imagination didn't set, but rather reality has set. When you deal with a technology that exists outside of our current scope, by all means build it to suit your story first and then reality second, but realize that sometimes there are some technologies that don't change the nature of set rules and habits.
Charnea wrote:Isn't what what this thread is for, though? FT concepts and technology, and the discussing thereof?
I have seen people bring up the "no, because story" argument, and I personally find it a bit silly, because the discussion has nothing to do with any particular story and is purely on some technological concept or other such thing, and whether or not such a thing is viable.
by Charnea » Sun Sep 10, 2017 5:43 pm
by Kyrusia » Sun Sep 10, 2017 6:09 pm
Charnea wrote:Well, on that note, I do have an issue with the feasibility of one of my ideas, slave soldiers to be precise. I've had discussion on the subject many times before, but given the certain degree of leniency FT provides, I am curious...could I get away with having an army comprised almost entirely of slave soldiers? The other thing to mention is I kinda have a two tiered system of slavery planned for my slaver state, consisting of those who have legal person-hood and thus enjoy many civil rights (effectively just regular citizens only with no agency, no real say in how their life is going to play out, so not unlike a lot of not slaves irl) and those who do not have person-hood, chattel slaves, in effect. I've called the former just regular slaves and the latter thralls.
My idea is to have battle thralls that, of course, have attrocious morale and will break and run upon contact, and so most commanders would not bother outfitting them with good equipment, so they would also be terrible in both attack and defense. Basically, a mob unit from a Total War game. Lots of dudes, low morale, low attack, low defense. Expendable bodies to hold a point, man a wall or throw in front of the enemy to wear them down or serve as human shields for our better troops.
Charnea wrote:About those better troops, mayhaps they could be proper slaves? Enjoying civil rights, most likely even getting paid an allowance and receiving rewards and vacation time for acts of heroism and such. These I think would be trained from childhood, or at least from youth, and so would be well disciplined and relatively skilled soldiers. I think also I would have them start full service at 16-20 years of age, and be granted full freedom and a nice retirement bonus at 50-55 more or less, as an added incentive to keep the slave soldiers soldiering loyally. I think upon their last year of required service, they would either be given a healthy sum of money and sent off with their freedom, or given the choice to re-enlist and become an officer, because of course our higher ranks would have to be free. If we even just get a few of these veteran soldiers coming back in to be officers or even just training personal, I think it would invaluable, just for the value of having such an experienced veteran coming back into higher service.
Anyway, that's my idea. Can it be done?
PS: The intent is also that a commanding officer is the owner of all his or her subordinates, even if he or she is a slave to their CO in turn. Its ... a semi-literal chain of command.
Wikipedia: Mamluk wrote:While mamluks were purchased as property, their status was above ordinary slaves, who were not allowed to carry weapons or perform certain tasks. In places such as Egypt, from the Ayyubid dynasty to the time of Muhammad Ali of Egypt, mamluks were considered to be "true lords" and "true warriors", with social status above the general population in Egypt and the Levant. In a sense they were like enslaved mercenaries.
In the Middle Ages, the Mamlukes took up the practice of furusiyya "chivalry", although Mamluk knights were slaves until their service ended. The Arabic term for a knight was fāris (plural fursān), The faris and the notion of furusiyya originated in pre-Muslim Persian brotherhoods. Within the Muslim world, the fursān became prized as ideal warriors.
[...]
Under the Mamluk Sultanate of Cairo, Mamluks were purchased while still young males. They were raised in the barracks of the Citadel of Cairo. Because of their isolated social status (no social ties or political affiliations) and their austere military training, they were trusted to be loyal to their rulers. When their training was completed, they were discharged, but remained attached to the patron who had purchased them. Mamluks relied on the help of their patron for career advancement, and likewise the patron’s reputation and power depended on his recruits. A Mamluk was "bound by a strong esprit de corps to his peers in the same household."
by Charnea » Mon Sep 11, 2017 11:02 am
by Torsiedelle » Mon Oct 02, 2017 12:10 pm
by Vocenae » Mon Oct 02, 2017 4:10 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Torsiedelle » Mon Oct 02, 2017 7:03 pm
by Kyrusia » Tue Oct 03, 2017 4:46 pm
Torsiedelle wrote:TBH the last two were ones I just winged, and the Vadaash were the very first I thought of a few months back, so at least that's good to hear that they're interesting. I do know the Star Wars bit with the atmospheric bridge, since I know another player who used that.
I knew Earth/Sol was a popular starting point. I never knew it had a term though, so that's cool.
I HAVE thought of Human civs a bit, and I'm not totally averse to them, but I do like aliens more in FT settings.
by Rostavykhan » Tue Oct 03, 2017 5:26 pm
by Kyrusia » Tue Oct 03, 2017 7:06 pm
Rostavykhan wrote:I'm familiar with rubber-forehead and other terms, no worries. I enjoy Sci-fi an FT a lot, I just never have a reason to get into it on NS, and my past experiences have sort of made me hesitant to do much, since I either got flaked on or dealt with some bad eggs. I guess that's sort of made me act a bit aggressive towards FT at times.
Rostavykhan wrote:I have been personally wanting to do a different race, but I still work on the Vadaash and others from time to time, just in case I ever have a reason to make them or use them in an RP. I've not had a chance to get into Nation RP for a long time, but I still often take interest in making weird Nation ideas just in case.
Actually, TBH if I have to think of an alien race I'd like to play or write, I like The Tau, or Cabal. More Humanoid races with the sleek technological aesthetic and that aren't too similar to Humans, like having different color skin, or hooves instead of feet.
by Tierra Prime » Wed Oct 04, 2017 2:26 am
by Dimoniquid » Wed Oct 04, 2017 8:25 am
Tierra Prime wrote:Some players work around the communication barrier by using so-called universal translators, but even if you go down the "realistic" route by explaining it off as an implant (I've done this) that interprets body language or uses telepathy to read an individual's mind, it's not going to work in all cases. Psychic species are probably going to guarded against any attempts at telepathy, and there are going to be some species whose body language you just cannot read.
by Kassaran » Wed Oct 04, 2017 9:05 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Prusslandia » Wed Oct 04, 2017 11:39 am
by SquareDisc City » Wed Oct 04, 2017 1:53 pm
by Kyrusia » Wed Oct 04, 2017 4:15 pm
Prusslandia wrote:Are biological servant species viable and generally acceptable? Organic constructs grown, spawned, or otherwise artificially developed, created for a singular purpose. An example are the Lizardmen in WFB. Creations of the Old Ones, they are innately loyal and cannot deviate from the Great Plan. A Saurus is a soldier, and that is the function it serves. It doesn't scheme for power or lust for riches, it simply performs it's function as intended, unable to deviate from the programming it's been given.
tl;dr- Organic automata, thoughts?
(I'm not looking to talk specifically about WFB, but thought it'd be a good start point as an example)
by SquareDisc City » Wed Oct 04, 2017 5:13 pm
by Rostavykhan » Thu Oct 05, 2017 1:06 pm
by Kyrusia » Thu Oct 05, 2017 4:25 pm
Rostavykhan wrote:I'm usually not a fan of alien races like that - Again, I prefer the ones with sleek sci-fi aesthetics and lots of tans and silvers and lasers. Still, I think The Flood and Necromorphs are cool. I know the flood have a hivemind though, and as for Necromorphs, it's like a weird in-between where they're all controlled by a Marker, but they seem to act on their own in most cases too? Then again, Necromorphs are just mindless killing machines.
by Tierra Prime » Fri Oct 06, 2017 12:01 pm
by Kassaran » Fri Oct 06, 2017 12:07 pm
Tierra Prime wrote:Some very good points from everyone regarding what to do in a first contact scenario and how to establish communications. I'm still somewhat confused about what to do if you agree to meet someone on board your ship? Do you meet them in a sealed environmental suit and then vent the atmosphere when they are gone? How do you prevent something like the genocide of the native Americans, where smallpox nearly wiped the natives out because they had no immunity to the disease? Surely you have to meet them face to face eventually? Do you go down the route of caution and request samples of all viruses and diseases known to them (Plus their treatments) so that you can be prepared, or do you just wing it and hope for the best?
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Rostavykhan » Mon Oct 09, 2017 7:45 pm
by Vocenae » Mon Oct 09, 2017 9:29 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Rostavykhan » Wed Oct 11, 2017 1:01 pm
Vocenae wrote:No other nation is canon to any player unless they choose to have it be so. That being said, given how it's hard for extra galactic nations to get recognized by the community, players claiming to be from, say, dimension c-137 or alternate timelines will have a much, much harder time.
The closest you'll really see anything like that accepted without skepticism from the community are players that come from Earth/Sol, because of Fractal Sol.
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