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by Vocenae » Wed Jan 04, 2017 3:42 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Neornith » Wed Jan 04, 2017 3:45 pm
Achesia wrote:Vocenae wrote:
This is more or less my tonnage classes as well, though I've got like four or five different classes of frigate. I don't have battleships though, my super capitals are just Cruisers/Heavy Cruisers. For a long time I just did things Homeworld style but after I really got into building my own starships with DOGA, I kept having to branch off into Light Frigate/Support frigate/Frigate/Heavy Frigate, etc.
Building ships with DOGA? Is that a ship making program?
by Sunset » Wed Jan 04, 2017 4:13 pm
Neornith wrote:
Voc ninjas me but yeah it's a 3D rendering program with a link to download in the helpful resource section of the thread's original post
Pester Sunset and Voc for help both have made some really awesome ships in the program
by Neornith » Wed Jan 04, 2017 5:04 pm
Vocenae wrote:Neornith wrote:So going on what we've discussed I've somewhat come up with some ship classes for my other FT nation Usidia which is a human nation and does still use the "classic" terminology for ships (IE battleship destroyer etc etc)
Now for the time being I've somewhat shied away from sizes and have focused on roles
Corvette- Smallest class of ship capable of independent operation, it's primary role is for patrolling a system as well as being capable of operating in groups in Usidian anti-piracy naval squadrons.
Frigate- Now this one was a little harder since frigates have had a wide and varied role throughout history, for Usidia they're slightly larger than Corvettes and primarily carry anti-capital ship missiles, their role would primarily be as skirmishers, mostly for harassing enemy fleets flanks with hit and run tactics
Destroyers- Multipurpose ships that have varied loadouts for a variety of missions, their primary purpose would be for flagships in anti-piracy naval squadrons as well as escorts against missile salvos and fighter attacks for capital ships
Cruisers- Smallest of the capital ships they would like be the flagship in Usidian Task Forces for quick response units as well capital ship engagements in a larger Usidian fleet
Battleship- Primary capital ship of Usidian Fleets involved in system assaults and attacks against larger enemy fleets
Carrier- Essentially a shell capable of FTL that transports a multitude of either planetary assault forces and missile attack craft incapable of FTL travel
And this is mostly just a rough draft for right now and I'll likely edit and add some more later
This is more or less my tonnage classes as well, though I've got like four or five different classes of frigate. I don't have battleships though, my super capitals are just Cruisers/Heavy Cruisers. For a long time I just did things Homeworld style but after I really got into building my own starships with DOGA, I kept having to branch off into Light Frigate/Support frigate/Frigate/Heavy Frigate, etc.
by Achesia » Wed Jan 04, 2017 6:28 pm
Neornith wrote:
Voc ninjas me but yeah it's a 3D rendering program with a link to download in the helpful resource section of the thread's original post
Pester Sunset and Voc for help both have made some really awesome ships in the program
by Vocenae » Wed Jan 04, 2017 6:39 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Achesia » Wed Jan 04, 2017 6:42 pm
Vocenae wrote:Easy to use, hard to master. Like everything it requires practice and patience.
by Stormwrath » Thu Jan 05, 2017 3:41 am
Neornith wrote:So going on what we've discussed I've somewhat come up with some ship classes for my other FT nation Usidia which is a human nation and does still use the "classic" terminology for ships (IE battleship destroyer etc etc)
Now for the time being I've somewhat shied away from sizes and have focused on roles
by Kassaran » Thu Jan 05, 2017 8:21 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Vernii » Fri Jan 06, 2017 12:00 am
by Neornith » Fri Jan 06, 2017 11:16 am
Vernii wrote:My view is that it's probably useful to list out the roles that your navy needs to fulfill its mission, then bundle together these roles into complimentary packages and turn those into starship types.
by Achesia » Tue Jan 10, 2017 7:44 pm
by Kyrusia » Tue Jan 10, 2017 8:32 pm
Achesia wrote:Question for Kyrusia about the SoTG thread.
If I have a RP that I want to do based around NS FT and part of my FT state's canon on the P2TM section of the forum, would it still be eligible to make SoTG reports off of? I wasn't sure if it was strictly II based RPs only for SoTG. I want to have something be more charecter based and attract a few people who do stuff on the P2TM boards. Thanks!
by Achesia » Tue Jan 10, 2017 8:38 pm
Kyrusia wrote:Achesia wrote:Question for Kyrusia about the SoTG thread.
If I have a RP that I want to do based around NS FT and part of my FT state's canon on the P2TM section of the forum, would it still be eligible to make SoTG reports off of? I wasn't sure if it was strictly II based RPs only for SoTG. I want to have something be more charecter based and attract a few people who do stuff on the P2TM boards. Thanks!
The appropriate place for this would be the actual SotG thread or via TG.
Regardless, SotG involves the National & International Roleplaying Boards (II, NS, etc.), not P2TM, given P2TM is meant for all roleplays that do not directly relate to your NS-country in some way, and the SotG directly relates to player's NS-countries.
by Kyrusia » Tue Jan 10, 2017 8:43 pm
Achesia wrote:Kyrusia wrote:The appropriate place for this would be the actual SotG thread or via TG.
Regardless, SotG involves the National & International Roleplaying Boards (II, NS, etc.), not P2TM, given P2TM is meant for all roleplays that do not directly relate to your NS-country in some way, and the SotG directly relates to player's NS-countries.
Apologies, I didn't want to muddle up the applications going on in the thread. Thanks for the answer!
Unrelated (sort of) I feel like sometimes charecter RPs are not as popular on II or certain types of RPs have a better audiance on P2TM, which is why I would host a FT thread of a specific plot there rather than on II, to attract those players who would want to participate. Idk, maybe just my experience, this could not be ture. Just my observation.
by Achesia » Tue Jan 10, 2017 8:58 pm
Kyrusia wrote:Achesia wrote:
Apologies, I didn't want to muddle up the applications going on in the thread. Thanks for the answer!
Unrelated (sort of) I feel like sometimes charecter RPs are not as popular on II or certain types of RPs have a better audiance on P2TM, which is why I would host a FT thread of a specific plot there rather than on II, to attract those players who would want to participate. Idk, maybe just my experience, this could not be ture. Just my observation.
I almost exclusively roleplay on the individual character level rather than the "polity" level. Most of my roleplay partners in N&I RP do the same. It's actually not wholly uncommon advice to create your star-state more akin to a "setting" for this reason - even for military science-fiction. Polity-level stuff (or strategic level actions, to put it another way, I suppose) aren't necessarily uncommon, of course. Largely depends on who you roleplay with regularly.
But yeah: N&I RP is where all roleplays - regardless of their level of perspective - relating to your NS-country (to the exclusion of stuff, like, PolandBall or Hetalia-esque things, really) belong. P2TM is for stuff that doesn't.
by Kyrusia » Tue Jan 10, 2017 9:05 pm
Achesia wrote:Kyrusia wrote:I almost exclusively roleplay on the individual character level rather than the "polity" level. Most of my roleplay partners in N&I RP do the same. It's actually not wholly uncommon advice to create your star-state more akin to a "setting" for this reason - even for military science-fiction. Polity-level stuff (or strategic level actions, to put it another way, I suppose) aren't necessarily uncommon, of course. Largely depends on who you roleplay with regularly.
But yeah: N&I RP is where all roleplays - regardless of their level of perspective - relating to your NS-country (to the exclusion of stuff, like, PolandBall or Hetalia-esque things, really) belong. P2TM is for stuff that doesn't.
Ok! Well I am glad to hear that I may still have a crowd for some of my ideas. Is NationStates or International Incidents a better place for such things? Or I suppose it depends on the topic.
by Oswelia » Wed Jan 11, 2017 5:22 am
by Stormwrath » Wed Jan 11, 2017 5:31 am
Oswelia wrote:Heyo. The thread seems slow at the moment so it seems a good time to ask a question.
On a modern ship and even some ft ones, we classify guns by barrel diameter or size of payload. Is there a similar system to use with energy based weapons like lasers, particle disruptors, etc? It seems kind of weird, making these turrets for my ships (in sketchup), but I don't have anything to base them on other than barrel diameter. So I end up with a 600mm gun and that's when I realized it didn't really mean anything.
I know it's not necessary for writing the actual story, but having some basic understanding in my head makes me feel much more comfortable if it ever comes up.
Any suggestions or tips would help. Thanks.
by Hydraic Empire » Wed Jan 11, 2017 5:34 am
Oswelia wrote:Heyo. The thread seems slow at the moment so it seems a good time to ask a question.
On a modern ship and even some ft ones, we classify guns by barrel diameter or size of payload. Is there a similar system to use with energy based weapons like lasers, particle disruptors, etc? It seems kind of weird, making these turrets for my ships (in sketchup), but I don't have anything to base them on other than barrel diameter. So I end up with a 600mm gun and that's when I realized it didn't really mean anything.
I know it's not necessary for writing the actual story, but having some basic understanding in my head makes me feel much more comfortable if it ever comes up.
Any suggestions or tips would help. Thanks.
National News: Polls reopen, with the following results thus far: Hydraic Party 5 845 926 342 016 376 822 (97%) Communal Socialist Party 90 400 922 814 686 240 (1.5%) Populist Party 54 240 553 688 811 736 (.9%) Nationalist Party 30 133 640 938 228 748 (.5%) Other 6 026 728 187 645 692 (<.1%). | Official testing of a young psionic mage scheduled for this month. | Populist leader Fer'dik Sal'u caught with other women by his wife.
by Sunset » Wed Jan 11, 2017 5:38 am
by Lubyak » Wed Jan 11, 2017 8:34 am
Sunset wrote:I roughly agree with Hydraic here. Putting your own grading system in place keeps things nice and relative. When you start to measure in megatons, there can be an invitation to comparisons. Additionally, the size of a weapon's barrel in an FT DEW environment can really vary because of just how that weapon works. Unlike a cannon where the shell directly contacts the barrel, the barrel on a DEW could be anything from the apparatus of the aiming system to an armored shroud over that apparatus to a sensor ring to... Decoration even.
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Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by SquareDisc City » Wed Jan 11, 2017 11:02 am
by Oswelia » Thu Jan 12, 2017 5:45 pm
by Sunset » Thu Jan 12, 2017 6:07 pm
Oswelia wrote:Thanks, that helps a lot. I will probably go by destructive output, where Tier One's Are the equivalent to small point defense guns/anti-fighter guns up to Tier 9, The WMDs of my nation. The latter of which would fall into the "plot device" category most often. To keep things balanced and to give my tech a little complexity, The largest Tiers would probably take minutes to recharge some sort of capacitor bank before firing.
That brings me to my next question. Obviously, big guns like that would be better used, embedded into the structure of the ship instead of on a turret. But that makes me wonder if I could not embed all my weapons, and use Disruptor Arrays/Banks like star trek instead. Would that break some people's immersion? "Shoot their turret!"... "But I don't have turrets, HAHAHA! *Raspberry*." I mean, I wouldn't act like that but I don't want people getting the wrong Idea.
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