Kyrusia wrote:There is a surprising amount (as in most players I know) of FT roleplayers whom, to be blunt, simply do not determine their population statistics (and further demographics) outside of exceptions and broad strokes. I tend to advise players to do the same: population, much like tech, is ultimately a form of window dressing. In most cases I know of, beyond a player's own personal perfectionism, a hard population count is, simply put, not really necessary; what is more important is the aesthetic and atmospheric features that might arise from a high/low population relative to a geographic location. In other words, does a large population lead to density and overcrowding issues? Does a low population lead to rural and agrarian lifestyles becoming preferred amongst a player's polity? These, to me, are far more important questions to answer rather than, "How many fictitious people do I have?"
I use NS stats for population...
...don't judge me.