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by Dolmhold » Sat Nov 16, 2013 8:47 pm
The United Remnants of America wrote:WIPSpecies Name: Vresh
Appearance: (Image) With relation to a human Interesting... why the handholds on their back though? Silly mate attraction thing like those birds?
Biology and anatomy:For the most part, a member of the Horde has an exoskeleton, but there is no specific biology or anatomy for a species that has such a variance. You didn't tell us much at all. Tell us about this variance, about what varies, about their design, about their polymorphism, how the size is determined, how the little guys are in the same species as the big ones (can they reproduce together? The chihuahua and the labrador question).
Height: Anywhere from 8 inches to 15 feet Why the polymorphism? What are the different levels? The purpose?
Weight: Anywhere from one pound to one ton. See above.
Relative survivability: As a species, 10/10, as a single creature, as low as 1/10 Hmmm... I'd like more description and thought on this. Why?
Natural Defenses/Abilities: Highly adaptive ability for the species to evolve to almost and obstacle. So they evolve, not adapt? Evolution implies having many (say 10 000) children, shoving them all into a gas chamber, watching the one survivor stagger out, have the survivor have children, and then shoving said children into a gas chamber again all the while adding more genetic mutations by some means, say radiation, that usually kills someone rather than gives anything beneficial. Adaptation is when we turn our wood axe into a butchering axe, or fatten up for a colder environment.
Unnatural abilities: Species seems to contain a hive mind, as they have no means of communication to any other species. Besides killing.
Species-wide hive mind? While they make for cool scary dogmatic evil xenocidable alien enemies, they are pretty much impossible to RP beyond a rather stupid level. Also, how does this hive mind work? Stereotypical psionics? Cool IRL pheromone communication and control like ants? Swarm or collective ground up intelligence like ants, bees and assorted other things? Instantanious or with a delay? Personally, I recommend the latter because it opens up the possibility of mind splitting, mind melding and so forth, allowing for individual entities to be RPed with. Also, while the xenocidal card is good for a stereotypical stupid sci-fi slayable enemy, and Argentine ants are xenocidal, with the invasive argentines having a gigantic global megacolony (that's currently only challenged by fire ants, crazy ants and two other argentine ant supercolonies), it really hurts the storytelling and cooperation aspect that is almost all of RP.
Respiratory Gas: N/A(Possible that some would gain the ability) How does it sustain the chemical processes that are life then? What does the food they eat burn with for energy? It isn't as much of an ability as a necessity...
Base composite Element: Carbon
Base Form and Ethnic Variations: The base form of a Vresh starts out as an egg, and a small creature adapted solely for the purpose of finding a host and inserting it's embryo. After that, the Horde's creatures vary on what their host was or what adaptations they have. Hmmm... Parasitic hivemind like the Gouald of Star Gate (I think)? What happens if their hosts develop immunities to them by means of evolution? Also, doesn't this contradict the xenocidal paradigm? How do they communicate with the greater mind?
=========================================================
Life Span: Varying; 12 hours to years(No documents exist of one dying of old age, yet) So the species isn't smart enough to record and measure itself? Just saying...
Reproduction: Parasitic, unable to reproduce without other species. Can reproduce extremely fast in presence of ample hosts and a queen. I'm assuming a eusocial structure here, but eusociality generally contradicts the whole parasitic spectrum. IRL, what good are the 'workers' if they can't even get back into the goddamn hive? Also, what pushes them into the eusocial card if they don't need to be clustered together? Genetic modification? By whom?
Intelligence Level:A single Vresh does not show intelligence beyond killing or hunting. A hive mind is apparent, that is of much higher intelligence. Hmmm... No building nests? No feeding friendlies? No leading others to better nest sites? No collective defense and fortification against enemy attacks? No enslaving enemy hives? No grand scale military strategy? These are all things that even ants have...
Traits/Behavior/Disposition: Aggressive towards anything that isn't Vresh, high protection of the Queen, a slightly less aggression towards Vortukians. Anything else is either killed, or drug back to the hive become a host. Why a lesser aggression to Vortukians? Does this aggression extend to plants and fungi? It'd be funny if it did. Does the queen have centralized power, actual rule, or is it like the colony regeneration slave/just the reproductive part like IRL eusocial things? Ok, some IRL eusocial things do have police state/queen rules all (damn you European honeybees and bees in general!) but IRL eusociality can get from enforced police state to cell in a larger organism mode (I mean, your cells usually don't rebel, and when they do in a defect called cancer, it is brutally put down quickly or otherwise it kills the organism.)
Type: Insectoid/Crustacean
Aggression: 10 to anything that moves, -10 to other Vresh, 5 to Vortukians See above
=========================================================
Common Jobs: Hunter, Warrior, Soldier, Worker
Uncommon Jobs: Medic, Scientist, Priest Why not?
Influence: (How powerful are they?) I assume 100%
Population Percentage: 100%
Important Characters: The Hive Queen, the original Vresh, made by the Creators
=========================================================
Common Diseases: Carapathian Syndrome(subject has extremely weak shell), Outcast Syndrome(subject has no link to hive mind),
Mutations: Technically, any adaptation that isn't what the High Queen has is a mutation. So, everything. Negative Mutation: Boiler Mutation(The subject overheats and explodes, lacking a cool-down method)Civilization Name: The Vresh Hive
Government Type: Hive Mind Matriarchy Hive mind and matriarchy? Exlain.
Population: 1 Million
Home World/Capitol: Sylax
Capital Status: (Detail your capitol, what it is, where is it, how does it operate, current status/economy,ect) Read the brackets lol
Notable locations and such: (Planets or Stations) Fill it in please.
Founding Species: Vresh/Vortukians Ah, I assume Vortukians are the creators? It would explain many of the silly quirks in the system.
Other Species: No co-habitable species
=========================================================
Society and Cultural information: Society is based around expanding the population, devouring others, and protecting the Hive Queen Nothing else? If not, you have a pretty dull and stereotypical race that's difficult and unconductive to RPing. I'd recommend changing it up or switching.
Languages No form of communication So... there's no links to said hive mind? No pheromones? Everyone is an individual? Odd. It contradicts everything above.
Economy: No concept of economy Sure there is- economy is how resources are allocated or distriubuted, created and destroyed. I suppose yours is anarchy of some sort? It sounds like all for one and not gonna help anyone all of a sudden. Even ants, heck especiallt ants, have a highly advanced economy.
Industry: Creation of new sub-species through "reproduction" How though? What makes it a subspecies and how does it change from the base gene code? Sufficient nuclear radiation exposure followed by cremation of all who got delerious new traits?
Strengths: Survivability, Numbers, Ferocity, Adaptivity By numbers, do you mean reproductive rate? Adaptiveness seems to contract with above evolution thing going on.
Weaknesses: Small numbers, inability to think by oneself, no true concept of self or of civilization
=========================================================
-To Come Later- Needs to be filled.
Map Claim Size: (Scale 1-10 1 being small 10 being huge. WE NEED MORE LITTLE PEOPLE)
Grid Coordinates: (Where are you on the map right now? Note don't go to big.)
Map Claim Color:
=========================================================
Colonization/expansion:
=========================================================
Foreign policy: Make hosts of others, kill what's left. Very black and white, bad for RPing.
Diplomacy: The Creators, the Caregivers, the Vortukians. They created the Vresh, they provide food and hosts to the Vresh
=========================================================
Military Information: No organized military, only the horde of the Vresh Sounds hard or terrible for RPing.
Strengths: Rushing speed, adaptability, uncaring of losses
Weaknesses: If a local queen or other high Vresh is killed, the hive pauses or falls in the area. So the hivemind is dependent on this reproductive slave?
=========================================================
NS activity: High
Technological Bases:Alien, Warhammer 40k, Resistance
Requested Field: (Only one, do not take already taken ones)
I have read and agreed to the rules and terms: Yes

by Durmatagno » Sat Nov 16, 2013 8:54 pm

by Nyte » Sat Nov 16, 2013 8:56 pm
Dolmhold wrote:The United Remnants of America wrote:WIPSpecies Name: Vresh
Appearance: (Image) With relation to a human Interesting... why the handholds on their back though? Silly mate attraction thing like those birds?
Biology and anatomy:For the most part, a member of the Horde has an exoskeleton, but there is no specific biology or anatomy for a species that has such a variance. You didn't tell us much at all. Tell us about this variance, about what varies, about their design, about their polymorphism, how the size is determined, how the little guys are in the same species as the big ones (can they reproduce together? The chihuahua and the labrador question).
Height: Anywhere from 8 inches to 15 feet Why the polymorphism? What are the different levels? The purpose?
Weight: Anywhere from one pound to one ton. See above.
Relative survivability: As a species, 10/10, as a single creature, as low as 1/10 Hmmm... I'd like more description and thought on this. Why?
Natural Defenses/Abilities: Highly adaptive ability for the species to evolve to almost and obstacle. So they evolve, not adapt? Evolution implies having many (say 10 000) children, shoving them all into a gas chamber, watching the one survivor stagger out, have the survivor have children, and then shoving said children into a gas chamber again all the while adding more genetic mutations by some means, say radiation, that usually kills someone rather than gives anything beneficial. Adaptation is when we turn our wood axe into a butchering axe, or fatten up for a colder environment.
Unnatural abilities: Species seems to contain a hive mind, as they have no means of communication to any other species. Besides killing.
Species-wide hive mind? While they make for cool scary dogmatic evil xenocidable alien enemies, they are pretty much impossible to RP beyond a rather stupid level. Also, how does this hive mind work? Stereotypical psionics? Cool IRL pheromone communication and control like ants? Swarm or collective ground up intelligence like ants, bees and assorted other things? Instantanious or with a delay? Personally, I recommend the latter because it opens up the possibility of mind splitting, mind melding and so forth, allowing for individual entities to be RPed with. Also, while the xenocidal card is good for a stereotypical stupid sci-fi slayable enemy, and Argentine ants are xenocidal, with the invasive argentines having a gigantic global megacolony (that's currently only challenged by fire ants, crazy ants and two other argentine ant supercolonies), it really hurts the storytelling and cooperation aspect that is almost all of RP.
Respiratory Gas: N/A(Possible that some would gain the ability) How does it sustain the chemical processes that are life then? What does the food they eat burn with for energy? It isn't as much of an ability as a necessity...
Base composite Element: Carbon
Base Form and Ethnic Variations: The base form of a Vresh starts out as an egg, and a small creature adapted solely for the purpose of finding a host and inserting it's embryo. After that, the Horde's creatures vary on what their host was or what adaptations they have. Hmmm... Parasitic hivemind like the Gouald of Star Gate (I think)? What happens if their hosts develop immunities to them by means of evolution? Also, doesn't this contradict the xenocidal paradigm? How do they communicate with the greater mind?
=========================================================
Life Span: Varying; 12 hours to years(No documents exist of one dying of old age, yet) So the species isn't smart enough to record and measure itself? Just saying...
Reproduction: Parasitic, unable to reproduce without other species. Can reproduce extremely fast in presence of ample hosts and a queen. I'm assuming a eusocial structure here, but eusociality generally contradicts the whole parasitic spectrum. IRL, what good are the 'workers' if they can't even get back into the goddamn hive? Also, what pushes them into the eusocial card if they don't need to be clustered together? Genetic modification? By whom?
Intelligence Level:A single Vresh does not show intelligence beyond killing or hunting. A hive mind is apparent, that is of much higher intelligence. Hmmm... No building nests? No feeding friendlies? No leading others to better nest sites? No collective defense and fortification against enemy attacks? No enslaving enemy hives? No grand scale military strategy? These are all things that even ants have...
Traits/Behavior/Disposition: Aggressive towards anything that isn't Vresh, high protection of the Queen, a slightly less aggression towards Vortukians. Anything else is either killed, or drug back to the hive become a host. Why a lesser aggression to Vortukians? Does this aggression extend to plants and fungi? It'd be funny if it did. Does the queen have centralized power, actual rule, or is it like the colony regeneration slave/just the reproductive part like IRL eusocial things? Ok, some IRL eusocial things do have police state/queen rules all (damn you European honeybees and bees in general!) but IRL eusociality can get from enforced police state to cell in a larger organism mode (I mean, your cells usually don't rebel, and when they do in a defect called cancer, it is brutally put down quickly or otherwise it kills the organism.)
Type: Insectoid/Crustacean
Aggression: 10 to anything that moves, -10 to other Vresh, 5 to Vortukians See above
=========================================================
Common Jobs: Hunter, Warrior, Soldier, Worker
Uncommon Jobs: Medic, Scientist, Priest Why not?
Influence: (How powerful are they?) I assume 100%
Population Percentage: 100%
Important Characters: The Hive Queen, the original Vresh, made by the Creators
=========================================================
Common Diseases: Carapathian Syndrome(subject has extremely weak shell), Outcast Syndrome(subject has no link to hive mind),
Mutations: Technically, any adaptation that isn't what the High Queen has is a mutation. So, everything. Negative Mutation: Boiler Mutation(The subject overheats and explodes, lacking a cool-down method)Civilization Name: The Vresh Hive
Government Type: Hive Mind Matriarchy Hive mind and matriarchy? Exlain.
Population: 1 Million
Home World/Capitol: Sylax
Capital Status: (Detail your capitol, what it is, where is it, how does it operate, current status/economy,ect) Read the brackets lol
Notable locations and such: (Planets or Stations) Fill it in please.
Founding Species: Vresh/Vortukians Ah, I assume Vortukians are the creators? It would explain many of the silly quirks in the system.
Other Species: No co-habitable species
=========================================================
Society and Cultural information: Society is based around expanding the population, devouring others, and protecting the Hive Queen Nothing else? If not, you have a pretty dull and stereotypical race that's difficult and unconductive to RPing. I'd recommend changing it up or switching.
Languages No form of communication So... there's no links to said hive mind? No pheromones? Everyone is an individual? Odd. It contradicts everything above.
Economy: No concept of economy Sure there is- economy is how resources are allocated or distriubuted, created and destroyed. I suppose yours is anarchy of some sort? It sounds like all for one and not gonna help anyone all of a sudden. Even ants, heck especiallt ants, have a highly advanced economy.
Industry: Creation of new sub-species through "reproduction" How though? What makes it a subspecies and how does it change from the base gene code? Sufficient nuclear radiation exposure followed by cremation of all who got delerious new traits?
Strengths: Survivability, Numbers, Ferocity, Adaptivity By numbers, do you mean reproductive rate? Adaptiveness seems to contract with above evolution thing going on.
Weaknesses: Small numbers, inability to think by oneself, no true concept of self or of civilization
=========================================================
-To Come Later- Needs to be filled.
Map Claim Size: (Scale 1-10 1 being small 10 being huge. WE NEED MORE LITTLE PEOPLE)
Grid Coordinates: (Where are you on the map right now? Note don't go to big.)
Map Claim Color:
=========================================================
Colonization/expansion:
=========================================================
Foreign policy: Make hosts of others, kill what's left. Very black and white, bad for RPing.
Diplomacy: The Creators, the Caregivers, the Vortukians. They created the Vresh, they provide food and hosts to the Vresh
=========================================================
Military Information: No organized military, only the horde of the Vresh Sounds hard or terrible for RPing.
Strengths: Rushing speed, adaptability, uncaring of losses
Weaknesses: If a local queen or other high Vresh is killed, the hive pauses or falls in the area. So the hivemind is dependent on this reproductive slave?
=========================================================
NS activity: High
Technological Bases:Alien, Warhammer 40k, Resistance
Requested Field: (Only one, do not take already taken ones)
I have read and agreed to the rules and terms: Yes
UNA, here you go.

by Toishima » Sat Nov 16, 2013 8:56 pm

by The United Remnants of America » Sat Nov 16, 2013 8:58 pm

by The Fallen Jedi » Sat Nov 16, 2013 8:58 pm


by Canuckland » Sat Nov 16, 2013 8:59 pm
Toishima wrote:So I was thinking about getting a tank with two cannons.

by The United Remnants of America » Sat Nov 16, 2013 9:00 pm

by Nyte » Sat Nov 16, 2013 9:04 pm
The United Remnants of America wrote:Nyte wrote:
So they're basically Xenomorphs from Aliens?!
Some inspiration from Aliens, but I was going to take them more along the lines of the Tyranids from WH40K. Main difference from Aliens is that the Vresh don't have acid blood, or the little tounge-mouth things. They're also IMO, more advanced. though, it's a WIP, so I'll be taking Dolm's advice and re-submitting soon.


by Dolmhold » Sat Nov 16, 2013 9:13 pm
Whiteshore wrote:-FLAG HERE-
Civilization Name:Union of Galactic Socialist Republics
Government Type: (How your government acts, what is it, who is the administration, ect...)Communist Dictatorship led by the Galactic Peoples Party and with a Galactic Socialist Congress,the UGSR is led by General Secretary Petrov Wasn't the USSR a one party state, not a dictatorship? Dictatorship implies a republic where all of the power is concentrated in the hands of one man. In China and the USSR, the one party votes! They vote on the issue at hand- the problem is that none of the representatives are voted in (or perhaps scam voted), and all nominally belong to one political party with one view. IRL, I've heard China has craptons of factions in its parties, each spewing a different view, and they try to hide it because they're supposed to be the same party by god. Anyways, standard critique- expand and elaborate more on your government!
Population: (Anywhere from 1-12 Trillion)10.7 trillion
Home World/Capitol: (Your homeworld and your capitol if it's different)Leningrad System Not Stalingrad? I is disappoint lol. IRL, it was St. Petersberg before Lenningrad, and then it went to Stalingrad. Anyways, the app seems to have been asking for the planet, not the system, and other than IN SPACE, why call it Lenningrad and have the capital there? Furthermore, I'm not too sure on this emerging apparent city=system translation. It sounds a bit silly, and prone to excessively large sizes.
Capital Status: (Detail your capitol, what it is, where is it, how does it operate, current status/economy,ect)The Capital world of the UGSR is a bustling world of 600 billion people,a City-Planet so to speak,it is in the center of the UGSR Must be a small planet with fairly little imagination when it comes to building denser. You have it populated like a Canadian city if its a euncompolis, which begs the question of why haven't they developed denser cities before expanding out and killing the whole of the environment of the planet. Go on, I dare you to take on Shimizu Megacity Pyramid levels of population densities![]()
Notable locations and such: (Planets or Stations)The Uranus Space Station,birthplace of the Great Revolution,The Stalingrad System,fiercest battleground of the civil war which birthed the UGSR
Founding Species: (Who founded your Nation?)Humans
Other Species: (Max of three, Thralls? Slaves? Citizens?)N/A
=========================================================
Society and Cultural information: (What is your society and culture like?)The UGSR's culture is basically propaganda gloryfying the Great Leader,the Galactic Revolution,etc.As for Society,it is basically an egalitarian society in theory but in practice,Party Members are generally wealthier than non-party Members Standard critique applies here- expand, elaborate and create more! More! Are your people cynical (Find Soviet Era antedotes, they are hilarious!)? Are they optimistic? Are they ethnically divided? So on and so forth.
Languages (Note we all have translators)Russian Awww... What about Ukrainian? Polish? Lithuanian? Mongolian? The other languages of the IRL USSR and beyond?
Economy: (How is your economy right now? Good, Bad, Horrible, Amazing?)Amazing Doesn't sound like the USSR to me, but why is it so good? IRL, the USSR only projected the image of a superpower, hiding the crap beneath its secrecy. Also, while not exactly necessary, describe your economy? Centralized distribution? Massive buraucracy on every level? Get you car in ten years after you sign this form. Morning or afternoon? Why does it matter? The plumber is coming in the morning?
Industry: (Are you building allot of things right now?)The UGSR's industry is devoted mainly to providing weapons for the army but consumer goods are also given a high priority Does it go Soviet Style heavy industry emphasis, like on big things? Consctrution, washing machine, cars, that kind of stuff over toys, candy, little hammers?
Strengths:A Patriotic Population,a massive armed forces
Weaknesses:Government has little regard for human rights How is this a weakness?
=========================================================
-To Come Later-
Map Claim Size: (Scale 1-10 1 being small 10 being huge. WE NEED MORE LITTLE PEOPLE)9
Grid Coordinates: (Where are you on the map right now? Note don't go to big.)
Map Claim Color:Red
=========================================================
Colonization/expansion:(Are you actively expanding? And to where? Are you trying to buy land from other Nations? And who?)Yes and to the four corners of the galaxy For Communism! Lol.
=========================================================
Foreign policy: (How you view and treat other nations.)The UGSR views communist countries as potential allies and Capitalist Nations as Reactionaries out to destroy the UGSR. What about nations other than those two systems? Like my semi-commune Realm of Espoir thing, or some command economy models? Keep in mind capitalism and communism are economic models. If you were referring to communist as in the government afficiation, and capitalism as in democracy (this is silly, there have been many capitalist monarchies and dictatorships lol), then what about everything beyond and inbetween again? How do they ascertain the other nation's governmental or economic system in the first place?
Diplomacy: (Who are your allies?)The UGSR's allies are mainly Communist countries Following a USSR style, that are aligned with only your version and vision of communism. Those who stray, like China, will be considered enemies even if they're communist. See Sino-Soviet split.
=========================================================
Military Information: The UGSR's armed forces is one of the biggest in the Galaxy,it has 100,000,000,000 soldiers as a whole Generic flat numbers do no good to showing your dedication or ability as an RPer. Neither are big numbers...
Strengths:Large Amounts of Reserves and high morale How does high morale come from low regard for human life? I remind you, the USSR was a nation that forgot to bring winter food and camo to its soldiers fighting in Finland![]()
Weaknesses:Low regard for Human Life
=========================================================
NS activity:I am just starting here
Technological Bases:(Inspiration)Star Wars Union of Soviet Socialist Republics
Requested Field: (Only one, do not take already taken ones) Nuclear Reactors
I have read and agreed to the rules and terms:Yes
Note:Soviet Russia in Space!

by Durmatagno » Sat Nov 16, 2013 9:15 pm
Dolmhold wrote:Whiteshore wrote:-FLAG HERE-
Civilization Name:Union of Galactic Socialist Republics
Government Type: (How your government acts, what is it, who is the administration, ect...)Communist Dictatorship led by the Galactic Peoples Party and with a Galactic Socialist Congress,the UGSR is led by General Secretary Petrov Wasn't the USSR a one party state, not a dictatorship? Dictatorship implies a republic where all of the power is concentrated in the hands of one man. In China and the USSR, the one party votes! They vote on the issue at hand- the problem is that none of the representatives are voted in (or perhaps scam voted), and all nominally belong to one political party with one view. IRL, I've heard China has craptons of factions in its parties, each spewing a different view, and they try to hide it because they're supposed to be the same party by god.
Population: (Anywhere from 1-12 Trillion)10.7 trillion
Home World/Capitol: (Your homeworld and your capitol if it's different)Leningrad System Not Stalingrad? I is disappoint lol. IRL, it was St. Petersberg before Lenningrad, and then it went to Stalingrad. Anyways, the app seems to have been asking for the planet, not the system, and other than IN SPACE, why call it Lenningrad and have the capital there? Furthermore, I'm not too sure on this emerging apparent city=system translation. It sounds a bit silly, and prone to excessively large sizes.
Capital Status: (Detail your capitol, what it is, where is it, how does it operate, current status/economy,ect)The Capital world of the UGSR is a bustling world of 600 billion people,a City-Planet so to speak,it is in the center of the UGSR Must be a small planet with fairly little imagination when it comes to building denser. You have it populated like a Canadian city if its a euncompolis, which begs the question of why haven't they developed denser cities before expanding out and killing the whole of the environment of the planet. Go on, I dare you to take on Shimizu Megacity Pyramid levels of population densities![]()
Notable locations and such: (Planets or Stations)The Uranus Space Station,birthplace of the Great Revolution,The Stalingrad System,fiercest battleground of the civil war which birthed the UGSR
Founding Species: (Who founded your Nation?)Humans
Other Species: (Max of three, Thralls? Slaves? Citizens?)N/A
=========================================================
Society and Cultural information: (What is your society and culture like?)The UGSR's culture is basically propaganda gloryfying the Great Leader,the Galactic Revolution,etc.As for Society,it is basically an egalitarian society in theory but in practice,Party Members are generally wealthier than non-party Members Standard critique applies here- expand, elaborate and create more! More! Are your people cynical (Find Soviet Era antedotes, they are hilarious!)? Are they optimistic? Are they ethnically divided? So on and so forth.
Languages (Note we all have translators)Russian Awww... What about Ukrainian? Polish? Lithuanian? Mongolian? The other languages of the IRL USSR and beyond?
Economy: (How is your economy right now? Good, Bad, Horrible, Amazing?)Amazing Doesn't sound like the USSR to me, but why is it so good? IRL, the USSR only projected the image of a superpower, hiding the crap beneath its secrecy. Also, while not exactly necessary, describe your economy? Centralized distribution? Massive buraucracy on every level? Get you car in ten years after you sign this form. Morning or afternoon? Why does it matter? The plumber is coming in the morning?
Industry: (Are you building allot of things right now?)The UGSR's industry is devoted mainly to providing weapons for the army but consumer goods are also given a high priority Does it go Soviet Style heavy industry emphasis, like on big things? Consctrution, washing machine, cars, that kind of stuff over toys, candy, little hammers?
Strengths:A Patriotic Population,a massive armed forces
Weaknesses:Government has little regard for human rights How is this a weakness?
=========================================================
-To Come Later-
Map Claim Size: (Scale 1-10 1 being small 10 being huge. WE NEED MORE LITTLE PEOPLE)9
Grid Coordinates: (Where are you on the map right now? Note don't go to big.)
Map Claim Color:Red
=========================================================
Colonization/expansion:(Are you actively expanding? And to where? Are you trying to buy land from other Nations? And who?)Yes and to the four corners of the galaxy For Communism! Lol.
=========================================================
Foreign policy: (How you view and treat other nations.)The UGSR views communist countries as potential allies and Capitalist Nations as Reactionaries out to destroy the UGSR. What about nations other than those two systems? Like my semi-commune Realm of Espoir thing, or some command economy models? Keep in mind capitalism and communism are economic models. If you were referring to communist as in the government afficiation, and capitalism as in democracy (this is silly, there have been many capitalist monarchies and dictatorships lol), then what about everything beyond and inbetween again? How do they ascertain the other nation's governmental or economic system in the first place?
Diplomacy: (Who are your allies?)The UGSR's allies are mainly Communist countries Following a USSR style, that are aligned with only your version and vision of communism. Those who stray, like China, will be considered enemies even if they're communist. See Sino-Soviet split.
=========================================================
Military Information: The UGSR's armed forces is one of the biggest in the Galaxy,it has 100,000,000,000 soldiers as a whole Generic flat numbers do no good to showing your dedication or ability as an RPer. Neither are big numbers...
Strengths:Large Amounts of Reserves and high morale How does high morale come from low regard for human life? I remind you, the USSR was a nation that forgot to bring winter food and camo to its soldiers fighting in Finland![]()
Weaknesses:Low regard for Human Life
=========================================================
NS activity:I am just starting here
Technological Bases:(Inspiration)Star Wars Union of Soviet Socialist Republics
Requested Field: (Only one, do not take already taken ones) Nuclear Reactors
I have read and agreed to the rules and terms:Yes
Note:Soviet Russia in Space!
Here's some thoughts.
OMG I'm being swarmed!
http://www.gunnerkrigg.com/?p=1193

by Imperialisium » Sat Nov 16, 2013 9:20 pm
Legendardisch wrote:Imp, i have a post for you sitting outside in the dark, in the rain. please give it some attention ';)
Vort, maybe some scouts from Vortukia would stumble upon the Andromeda Galaxy , following it to the center, then stumbling upon Endeavour, the capital.

by Dolmhold » Sat Nov 16, 2013 9:39 pm
Durmatagno wrote:Okay Dolm, I have to ask after seeing that, what about me?Species Name: Blood-Folk
Appearance: The Blood-Folk are a rather odd race, near human in appearance, but completely unrelated. On the surface, they appear human, except for their more angular, and sharp faces. Their skin is usually a near golden tan, with blood red eyes to match them, another influence on their name. Their mouth is full of sharp, serrated teeth they can easily grow back, hints a a carnivorous nature, though they do in fact eat plants and nuts, they do prefer meat. Very few members of the race have hair thats not on their heads, or facial hair. They tend to wear their hair long, and the most common color is a black, or dark brown. Their ears are also slightly tapered, but this is rarely able to be seen through their long hair. Sweet. Nice description.
Biology and anatomy: Unlike most “standard” races, the sex a Blood-Folk is born with does not matter, the race can change sex quite easily, now at will thanks to medical trickery. The race was born with the ability to change sex when a member of the opposite sex aren't present. Using a trick they discovered later on regarding pheromones unique to each sex, someone can be any sex they want by tricking their body into thinking there’s none of the sex they wish to be, thus tricking it into changing to that sex. They are called The Blood-Folk because of a talent the race has, they can enter states of adrenaline rushes that make them terrifying in combat when they ingest blood, namely blood containing hemoglobin, though other varieties have varying effects. When in the blood rages that earned them their names, they are remarkably hard to kill, their bones become hard enough to survive barrages from most standard small arms for short periods, but heavier weapons, specifically armor piercing ones, have only a slightly reduced effect on them. Blood loss and pain rarely affect them in this state. The blood rage lasts longer when more blood is ingested, a constant source can keep them in this state for days before their bodies give in. Depending on the time, muscles will be torn, organs damaged, and bones even splintered from the pressure put on them in this state, though they are quick to heal when proper supplements are provided. Copper based blood dulls their sense, and pacifies them, nickel accelerates growth, increasing speed, strength, and intellect of the subject, but cuts their lifespan by 60-75%. Zinc based blood is a hallucinogenic that eats away at the drinkers bone marrow. Silver based blood is the last known blood the species has ingested, it slows the aging process down by upwards of 15%, increasing lifespan, but dulls the mind and atrophies muscles. Have about 20% more bones than humans. I can see them draining their own blood and banking it on a daily basis for when they have to inject it into themselves again- at least gangs, criminals, police and whatnot would. IRL, we humans have a similar thing happening, and its commonly used to cheat in sports. It gives us an extra amount of oxygenated blood which means we have enhanced most things for at least a while. It's one of the frustrating forms of cheating, since its your own blood and thus really difficult to detect lol. Anyways, how is it that their body can use so many different blood forms? Have animals in their native planet evolved many different types,, and if so then why? Is this some type of cool gene mod? Otherwise, it's really difficult to critique your app Durm- you made yours rather good.
Height: 5’7-6’10’
Weight: 180-250 pounds
Relative survivability: Variable
Natural Defenses/Abilities: Blood explained above (Unencountered blood types I’ll discuss with you when/if they’re encountered, as its obvious that not all kinds are beneficial, most having and up and downside) Sharp Teeth, enhanced sight, smell, and hearing.
Unnatural abilities: Enhanced Healing This may be a product of me not exactly knowing why an ability is unnatural or not, but why is enhanced healing unnatural?
Respiratory Gas: Oxygen, Nitrogen (In that order, they can survive so long as breathable amounts of one are in the atmosphere, but function best when both are present) Interesting... why do they need both? Oxygen is good at burning, but what's the nitrogen for? Just a thought.
Base composite Element: Carbon
Base Form and Ethnic Variations: Base form described above. Ethnic variations refer to eye color, ranging from black, to incredibly rare silver. Skin color is near uniform across the species, with very little variation outside of time exposed to sun.
=========================================================
Life Span: 120 years
Reproduction: Gestation period: 8 Months, fraternal twins common. Hmmm... I'm curious why twins are common
Intelligence Level: Medium-High Not really necessary, but could you describe this intellect? Or RP it relative to humans?![]()
Traits/Behavior/Disposition: Variable, most are distrusting of everyone. Born paranoid! How did they coasalate into a society then? This is a little concern.
Type: Mammal
Aggression: 6 (There have been several attempts at genocide from now extinct races native to the same planet, they are very distrusting and wary of other species) Races as in different forms of their own species, or races as in other intelligent species? Is this a function of their biology, or of their culture? Both?
=========================================================
Common Jobs: Scientist, Soldier, Miner, Programmer, and Writer
Uncommon Jobs: Diplomat My most common response to this jobs thing is that aren't all jobs available thus necessary to have a functioning economy? Why would some be more uncommon than others relative to other species, or some more common? Otherwise, this isn't much of a critique at all.
Influence: Only race in civ so………. I am god.
Population Percentage: 100%
Important Characters: Damion, Madama, Maoi, Tande, Shelly, and Clandi It'd be nice if you described these characters, but this isn't necessary.
=========================================================
Common Diseases: AIDS, Malaria, Typhoid Fever, and Tick Fever
Mutations: Sixth finger on each hand, tail, and body hair.
My own Flag
Civilization Name: The United Technocratic States of Durmatagno
Government Type: Technocratic Democracy
Population: 5.4Trillion
Home World/Capitol: Heriodon
Capital Status: Heridon is the center of the UTSD, both is most populated planet, largest industrial planet, and center of science, it also has the largest standing defence force. Currently the capital building is in the largest city on the planet, Node. Standard critiques apply- describe and expand it more. How many continents, for instance? The more you describe it, the more you refrain from one planet one thing, which is a horrible trope lol.
Notable locations and such: Planets: Heridon, Maxima (Millitary), Dante (Industry), Mist (research), and Rexiam (Agriculture). Delta-2 (Trade center, over Dante), EGI-12 (Largest shipyard, over Maxima), Bravo-16 (Research station in a trinary star system, over the newest of the UTSD’s colonies), and Maxiumus (Defense prototype over Heriodon) See above.
Founding Species: Blood-Folk
Other Species: None (so far)
=========================================================
Society and Cultural information: (Working on this, short version for now) Tech focused capitalist society, no more central except for that. Some planets have massive planet spanning religions and customs, others you find different beliefs in every city. The newer the planet, the fewer different local cultures you’ll find. See above... What are the rites of these religions? Why is it that newer planets have more different local cultures? What are the customs? Views on nature? Views on what's art? Youth culture or old men culture? Business bling or humble charity?
Languages Durmainian Modern (Good morning: Gaab daur'rs.) Sweet! An alien language!
Economy: Good and rising As with all else, I'd like a description of the economy but it isn't necessary.
Industry: Computers, Military Everything (Update Phase), civilian weapons, new medical equipment, consumer goods, and VR Prototypes.
Strengths: Fast production, fast ships, fast repopulation, strong shields, ground forces very strong.
Weaknesses: Space Vessels have weak armor, cities are clumped together making for easy blockades and bombardement, sources of food easy to separate from population centers.
=========================================================
-To Come Later-
Map Claim Size: 4
Grid Coordinates: Put me near others, but far enough away its realistic we haven’t met yet.
Map Claim Color: Dark Purple
=========================================================
Colonization/expansion: Project TITAN, is underway, expanding into unclaimed/easily terraformed planets and systems. Research currently focused on terraforming/bubble colonies for previously unusable planets. Any cool acronym behind TITAN?![]()
=========================================================
Foreign policy: We view them with distrust and have a standing policy of destroying any ships that power up their weapons in our space, escorting trade vessels in groups, rarely allowing other species near a important planet outside of trade planets. How about the treatment of other states? Active diplomacy or isolationism? Personally, I'd avoid isolationism as it limits RPing opportunities and abilities.
Diplomacy: We’ll consider heavy traders allies, as well as joint research pacts. Insofar, no public allies.
=========================================================
Military Information: Say something here. Doctrine? Purpose? Strategic outlook? Public Relations with the nation?
Strengths: Lots of ships, fast ships, shields can take a heavy beating (Or very little but recharge quickly). Ground forces strongest.
Weaknesses: Weak armor, shields slow to recharge (or fast to recharge and can barely take anything), very small ability to effectively blockade a planet, making quick invasions a top.
=========================================================
NS activity: High
Technological Bases:To Many to list ^-^;
Requested Field: Energy Manipulation
I have read and agreed to the rules and terms: Yes

by Zutanari » Sat Nov 16, 2013 9:52 pm

by The United Remnants of America » Sat Nov 16, 2013 10:00 pm

by The United Remnants of America » Sat Nov 16, 2013 10:01 pm



by Durmatagno » Sat Nov 16, 2013 10:05 pm
Dolmhold wrote:Durmatagno wrote:Okay Dolm, I have to ask after seeing that, what about me?Species Name: Blood-Folk
Appearance: The Blood-Folk are a rather odd race, near human in appearance, but completely unrelated. On the surface, they appear human, except for their more angular, and sharp faces. Their skin is usually a near golden tan, with blood red eyes to match them, another influence on their name. Their mouth is full of sharp, serrated teeth they can easily grow back, hints a a carnivorous nature, though they do in fact eat plants and nuts, they do prefer meat. Very few members of the race have hair thats not on their heads, or facial hair. They tend to wear their hair long, and the most common color is a black, or dark brown. Their ears are also slightly tapered, but this is rarely able to be seen through their long hair. Sweet. Nice description.
Biology and anatomy: Unlike most “standard” races, the sex a Blood-Folk is born with does not matter, the race can change sex quite easily, now at will thanks to medical trickery. The race was born with the ability to change sex when a member of the opposite sex aren't present. Using a trick they discovered later on regarding pheromones unique to each sex, someone can be any sex they want by tricking their body into thinking there’s none of the sex they wish to be, thus tricking it into changing to that sex. They are called The Blood-Folk because of a talent the race has, they can enter states of adrenaline rushes that make them terrifying in combat when they ingest blood, namely blood containing hemoglobin, though other varieties have varying effects. When in the blood rages that earned them their names, they are remarkably hard to kill, their bones become hard enough to survive barrages from most standard small arms for short periods, but heavier weapons, specifically armor piercing ones, have only a slightly reduced effect on them. Blood loss and pain rarely affect them in this state. The blood rage lasts longer when more blood is ingested, a constant source can keep them in this state for days before their bodies give in. Depending on the time, muscles will be torn, organs damaged, and bones even splintered from the pressure put on them in this state, though they are quick to heal when proper supplements are provided. Copper based blood dulls their sense, and pacifies them, nickel accelerates growth, increasing speed, strength, and intellect of the subject, but cuts their lifespan by 60-75%. Zinc based blood is a hallucinogenic that eats away at the drinkers bone marrow. Silver based blood is the last known blood the species has ingested, it slows the aging process down by upwards of 15%, increasing lifespan, but dulls the mind and atrophies muscles. Have about 20% more bones than humans. I can see them draining their own blood and banking it on a daily basis for when they have to inject it into themselves again- at least gangs, criminals, police and whatnot would. IRL, we humans have a similar thing happening, and its commonly used to cheat in sports. It gives us an extra amount of oxygenated blood which means we have enhanced most things for at least a while. It's one of the frustrating forms of cheating, since its your own blood and thus really difficult to detect lol. Anyways, how is it that their body can use so many different blood forms? Have animals in their native planet evolved many different types,, and if so then why? Is this some type of cool gene mod? Otherwise, it's really difficult to critique your app Durm- you made yours rather good.
Height: 5’7-6’10’
Weight: 180-250 pounds
Relative survivability: Variable
Natural Defenses/Abilities: Blood explained above (Unencountered blood types I’ll discuss with you when/if they’re encountered, as its obvious that not all kinds are beneficial, most having and up and downside) Sharp Teeth, enhanced sight, smell, and hearing.
Unnatural abilities: Enhanced Healing This may be a product of me not exactly knowing why an ability is unnatural or not, but why is enhanced healing unnatural?
Respiratory Gas: Oxygen, Nitrogen (In that order, they can survive so long as breathable amounts of one are in the atmosphere, but function best when both are present) Interesting... why do they need both? Oxygen is good at burning, but what's the nitrogen for? Just a thought.
Base composite Element: Carbon
Base Form and Ethnic Variations: Base form described above. Ethnic variations refer to eye color, ranging from black, to incredibly rare silver. Skin color is near uniform across the species, with very little variation outside of time exposed to sun.
=========================================================
Life Span: 120 years
Reproduction: Gestation period: 8 Months, fraternal twins common. Hmmm... I'm curious why twins are common
Intelligence Level: Medium-High Not really necessary, but could you describe this intellect? Or RP it relative to humans?![]()
Traits/Behavior/Disposition: Variable, most are distrusting of everyone. Born paranoid! How did they coasalate into a society then? This is a little concern.
Type: Mammal
Aggression: 6 (There have been several attempts at genocide from now extinct races native to the same planet, they are very distrusting and wary of other species) Races as in different forms of their own species, or races as in other intelligent species? Is this a function of their biology, or of their culture? Both?
=========================================================
Common Jobs: Scientist, Soldier, Miner, Programmer, and Writer
Uncommon Jobs: Diplomat My most common response to this jobs thing is that aren't all jobs available thus necessary to have a functioning economy? Why would some be more uncommon than others relative to other species, or some more common? Otherwise, this isn't much of a critique at all.
Influence: Only race in civ so………. I am god.
Population Percentage: 100%
Important Characters: Damion, Madama, Maoi, Tande, Shelly, and Clandi It'd be nice if you described these characters, but this isn't necessary.
=========================================================
Common Diseases: AIDS, Malaria, Typhoid Fever, and Tick Fever
Mutations: Sixth finger on each hand, tail, and body hair.
My own Flag
Civilization Name: The United Technocratic States of Durmatagno
Government Type: Technocratic Democracy
Population: 5.4Trillion
Home World/Capitol: Heriodon
Capital Status: Heridon is the center of the UTSD, both is most populated planet, largest industrial planet, and center of science, it also has the largest standing defence force. Currently the capital building is in the largest city on the planet, Node. Standard critiques apply- describe and expand it more. How many continents, for instance? The more you describe it, the more you refrain from one planet one thing, which is a horrible trope lol.
Notable locations and such: Planets: Heridon, Maxima (Millitary), Dante (Industry), Mist (research), and Rexiam (Agriculture). Delta-2 (Trade center, over Dante), EGI-12 (Largest shipyard, over Maxima), Bravo-16 (Research station in a trinary star system, over the newest of the UTSD’s colonies), and Maxiumus (Defense prototype over Heriodon) See above.
Founding Species: Blood-Folk
Other Species: None (so far)
=========================================================
Society and Cultural information: (Working on this, short version for now) Tech focused capitalist society, no more central except for that. Some planets have massive planet spanning religions and customs, others you find different beliefs in every city. The newer the planet, the fewer different local cultures you’ll find. See above... What are the rites of these religions? Why is it that newer planets have more different local cultures? What are the customs? Views on nature? Views on what's art? Youth culture or old men culture? Business bling or humble charity?
Languages Durmainian Modern (Good morning: Gaab daur'rs.) Sweet! An alien language!
Economy: Good and rising As with all else, I'd like a description of the economy but it isn't necessary.
Industry: Computers, Military Everything (Update Phase), civilian weapons, new medical equipment, consumer goods, and VR Prototypes.
Strengths: Fast production, fast ships, fast repopulation, strong shields, ground forces very strong.
Weaknesses: Space Vessels have weak armor, cities are clumped together making for easy blockades and bombardement, sources of food easy to separate from population centers.
=========================================================
-To Come Later-
Map Claim Size: 4
Grid Coordinates: Put me near others, but far enough away its realistic we haven’t met yet.
Map Claim Color: Dark Purple
=========================================================
Colonization/expansion: Project TITAN, is underway, expanding into unclaimed/easily terraformed planets and systems. Research currently focused on terraforming/bubble colonies for previously unusable planets. Any cool acronym behind TITAN?![]()
=========================================================
Foreign policy: We view them with distrust and have a standing policy of destroying any ships that power up their weapons in our space, escorting trade vessels in groups, rarely allowing other species near a important planet outside of trade planets. How about the treatment of other states? Active diplomacy or isolationism? Personally, I'd avoid isolationism as it limits RPing opportunities and abilities.
Diplomacy: We’ll consider heavy traders allies, as well as joint research pacts. Insofar, no public allies.
=========================================================
Military Information: Say something here. Doctrine? Purpose? Strategic outlook? Public Relations with the nation?
Strengths: Lots of ships, fast ships, shields can take a heavy beating (Or very little but recharge quickly). Ground forces strongest.
Weaknesses: Weak armor, shields slow to recharge (or fast to recharge and can barely take anything), very small ability to effectively blockade a planet, making quick invasions a top.
=========================================================
NS activity: High
Technological Bases:To Many to list ^-^;
Requested Field: Energy Manipulation
I have read and agreed to the rules and terms: Yes
Durm, you're generally on the right track and so really, the only critique that I have for you is More! More! More! Expand and develop your world more!

by The Fallen Jedi » Sun Nov 17, 2013 12:07 am

by East Interplanetary Trade Company » Sun Nov 17, 2013 2:17 am

by Canuckland » Sun Nov 17, 2013 2:33 am

by East Interplanetary Trade Company » Sun Nov 17, 2013 3:55 am

by Alliir » Sun Nov 17, 2013 5:45 am

by Equalsun Empire » Sun Nov 17, 2013 9:18 am
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015
Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"
The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

by Dolmhold » Sun Nov 17, 2013 9:29 am
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