NATION

PASSWORD

ENDLESS SPACE: Universal Thread (OOC/APP)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Time-skip to next RP? To speed up and get a actual story arc going instead of sandbox?

Yes, time skip to next RP with Vortukian victory
12
29%
Yes, time skip to next RP with Kraut victory
20
48%
No, don't time skip
10
24%
 
Total votes : 42

User avatar
Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Sat Nov 16, 2013 7:12 pm

Durmatagno wrote:Moved our stuff back to the main IC, got told the other thread was a no go


Canuckland wrote:That's odd. It's just a clusterfuck then.

I think you guys should be able to have your own thread.

Saw and agree, respectively to your posts. It's too messy in there and I do not like setting foot in it at all.

Regarding mechs, I use light mechs for infantry support and scouting. Only one mech is large and heavy enough to be used as a tank destroyer, but it is a purely supportive role.

EDIT: There is also a mech that transforms into a fighter. The mech mode is an infantry support vehicle, and cannot use the fighter mode's missiles and such.
Last edited by Toishima on Sat Nov 16, 2013 7:15 pm, edited 1 time in total.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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The Fallen Jedi
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Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Sat Nov 16, 2013 7:14 pm

Vaxon wrote:
The Fallen Jedi wrote:What we do need is a Wiki for our Rp.


Fallen, mind reading over my app?


i aint no Co-Op

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Vaxon
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Posts: 15160
Founded: May 19, 2013
Ex-Nation

Postby Vaxon » Sat Nov 16, 2013 7:16 pm

The Fallen Jedi wrote:
Vaxon wrote:
Fallen, mind reading over my app?


i aint no Co-Op


I know, I just want community advise.
Greetings, If you're reading this, YOU ARE A STALKER!
Now, in all seriousness, I am an American Male.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."

-A Mack Saying.

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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Sat Nov 16, 2013 7:21 pm

Durmatagno, sorry, assembling Gundam, no IC in a while.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

User avatar
Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sat Nov 16, 2013 7:23 pm

Toishima wrote:Durmatagno, sorry, assembling Gundam, no IC in a while.


Tis fine, tis fine.
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Canuckland
Minister
 
Posts: 2531
Founded: Apr 13, 2013
Ex-Nation

Postby Canuckland » Sat Nov 16, 2013 7:26 pm

Toishima wrote:EDIT: There is also a mech that transforms into a fighter. The mech mode is an infantry support vehicle, and cannot use the fighter mode's missiles and such.

Mecha Tengu much?

That aside, it sounds like a great idea. Does the fighter use autocannons or rotary cannons for it's armament to use both in air and on the ground. (If it's like that.) This also reminds me of the Terran Viking.
Please call me 'Canuck.'
Also, here's my Factbook WIP Factbook.

Factbook update incoming any day now...

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Imperia Eterna
Envoy
 
Posts: 305
Founded: Oct 15, 2013
Ex-Nation

Postby Imperia Eterna » Sat Nov 16, 2013 7:34 pm

Speaking of transforming mecha, if you could design your mechs, what would you draw your inspiration from?
Quis Contra Nos?

Exports : Antimatter, barley, hops
Currency : Cred
Pro : Profits, racial and gender equality, liberal media, diversity, multiculturalism, alcoholism
Anti : Everything else
National Anthem: Pro Victoria
Political Results:
Cosmopolitan: 37%
Secular: 41%
Visionary: 14%
Anarchistic: 3%
Communistic: 11%
Militaristic: 11%
Anthropocentric: 25%

User avatar
Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Sat Nov 16, 2013 7:35 pm

Canuckland wrote:Mecha Tengu much?

That aside, it sounds like a great idea. Does the fighter use autocannons or rotary cannons for it's armament to use both in air and on the ground. (If it's like that.) This also reminds me of the Terran Viking.

Nailed it. Anyway, in the air/space, it uses AAMs and ATGMs, mounted on the wings and "belly pods". It also has a 30mm autocannon on the nose area. In mech mode, the autocannon still can be used, as well as a pair of arm-mounted 12.7mm machine guns and a grenade launcher not accessible in flight mode. Much of the vehicle is operated like a UAV, though there is a pilot inside, there is a whole team of people miles away controlling weapons and such whenever the pilot pulls the trigger.

Eterna, I draw my inspiration from Macross, Star Wars (The AT-ST is one of my favourite, still somewhat realistic designs) and my own imagination. By the way, I have already designed them. =P
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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The Fallen Jedi
Post Marshal
 
Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Sat Nov 16, 2013 7:36 pm

ANYONE WANT TO BATTLE?!, IM BORED

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Dolmhold
Minister
 
Posts: 2991
Founded: Jun 03, 2011
Ex-Nation

Postby Dolmhold » Sat Nov 16, 2013 7:39 pm

Vaxon wrote:Here's mah new app.

Species Name: Krah
Appearance:
Male.
Female. Interesing sexual dimorphism, care to explain or expand on it for our writing/reading enjoyment?
Biology and anatomy: Unknown number of bones, but it's predicted to be in the hundreds. They also have organs that human empires would not understand nor would they figure out. The only recognizable organ is their heart. They can also shapeshift their arms, most likely due to their moldable bones inside their arms. They have yellow blood when it touches oxygen, and without oxygen, their blood is dark green. Why unknown? Has your own species not documented themselves? As for the organs, so what if humans won't understand? Explain it from the view of a Krah! Surely they'll be able to explain their organs! Why is their blood a bizarre colour? What metal does it use in place of iron (in humans) or what concentration or lack of it in iron? How do these bones mold? Not that ant of these questions are mandatory, but it'd be cooler if you can expand your species instead of saying "mysterious mysterious." It can be mysterious ICly, but it don't mean it have to be OoCly.
Height: 8. 8 what? And 8 what uniformly, or just the average?
Weight: 230. See above.
Relative survivability: They can survive most attacks. But like anything, headshot/heart shot will kill it, after a prolonged amount of time. What makes it so survivable? What functions do this? Are they this survivable under alien environments like Venus? Are you sure you aren't making them so just to be OP?

Natural Defenses/Abilities: Claws and Shapeshifting powers.
Unnatural abilities: Parasitism - they adapted the ability to act as a "parasite", clinging onto living bodies and turning invisible, mostly, so they can drain the body of all organs and blood, even bones. When this is complete, the Krah usually slither off. Hmmm... Sounds like simple natural predation to me. Many insects IRL do this, except for the invisible bit.

Here's the critique you want Vax.
Respiratory Gas: Oxygen.
Base composite Element: Carbon.

Base Form and Ethnic Variations: Their base forms are pictured above, and there are very rare ethnic variations. Skin is usually black/red or green.
=========================================================
Life Span: 240 Years. Average? Fixed?
Reproduction: Medium. How much is medium?
Intelligence Level: Medium. See above.
Traits/Behavior/Disposition: Their behavior has yet to be recorded, but they LOVE eating people's guts and organs out as if drinking a smoothie. Why hasn't their behavior been recorded. Have they a lack of philosophers, scientists and people skills? Surely they would've recorded themselves.

Type: Mammal-like.
Aggression: 6.7
=========================================================
Common Jobs: Soldier, Hunter, Assassin.
Uncommon Jobs: Farmer. Hmmm... Why?
Influence: Extremely powerful, since they're the only species in their Empire. Hehe... I'd say omniscient :D
Population Percentage: 100%
Important Characters:
Emperor Xavier Krelan Who is this guy? Describe him, not that this is mandatory, but it'd help since you already listed a name.
=========================================================
Common Diseases:
Turak Virus - the only uncured Virus within the Krah's empire, which has a 80% Mortality Rating. If you don't know what that means, the Black Death had a 1% mortality rate, and it killed 1/3rd of Europe. And 9/10ths of Northern China! /comment
Zeron Cold - it's curable, but has a 30% mortality rate without a cure nearby.
These are common diseases? They haven't burnt out because they killed so many people or anything? IRL, the Black Death faded partially because it burnt out- it killed so many that it was difficult for the bacteria or virus to survive anymore- nothing else to live in and replicate in.
Mutations: Sometimes Krah have three eyes. Which is very rare.


No flag.
Civilization Name: Krah Empire. I wonder... do they call themselves an Empire, or is it a designation given to them by others? Have fun with what they call themselves!

Government Type: The Emperor is all powerful and does everything, no parliament or anything. Aka- absolute monarchy. Probably a bunch of advisers still, and various people trusted to govern certain regions right? Do expand and elaborate.
Population: 4.2 Trillion.
Home World/Capitol: Krii, homeworld of the Krah.
Capital Status: It's standing in a vast huge amount of structures. Krii, the Homeworld, has only one city, and many mini-towns and such around the planet. The one city is the capitol, which has three monumental towers, reaching almost 1 thousand floors upward into the sky, above the clouds. Then, there are various military bases and buildings inside the capitol. Why only one city? What prevents them from having more cities? Or are towns measured in the millions of citizens? :p
Notable locations and such:
Krii - Homeworld.
Zrok - Moon of Krii.
Detyr - Largest owned planet of the Empire.
Rikto - Second largest planet of the Empire.
What and how are these places like? Describe them! Names are otherwise meaningless!
Founding Species: Krah.
Other Species: None.
=========================================================
Society and Cultural information: The Krah live peacefully, if citizens. However, the soldiers have different lives. They're given orders, and failure to complete said orders results in brutal punishments such as whipping, torture, etc. Isn't that standard military law? You haven't given us much about their society or culture. Expand on it more please.
Languages
English - you know it. Why english though? What made them speak english? Were they humans gene modded, so they know that language? Why is it that an alien empire knows English?
Krah - combination of Latin and Greek. See Above- Why Latin or Greek?
Economy: Decent, depending on planet. Planet's closer to Krii are doing better than ones farther out. Not required on app, but it'd be cool to hear its system and how it functions.
Industry: We're building ships. Lots, and lots of ships. Describe your industrial technology.

Strengths:
Detection - we can detect life forms and communications about one solar system away from ourselves, without being detected ourselves. Hmmm... I suspect modern tech can do this too lol.
Surveillance - our ships can turn invisible, so we can be nearly undetectable for years as we spy on a particular group. This will run into issues with people who have other tech bases that disagree- I understand that you wish for this to be a military strength, but you need to ask yourself why? How does this work with my roleplaying? Will my RP partner allow this?
Weaknesses:
Sticks and Stones - Our bones break from bullets and melee weapons easily. So, hand-to-hand is not preferable. Don't humans have this too? lol
Smaller Ships - our ships are smaller than most, but are still large enough to pack a punch. Still large enough to pack a punch. Don't see how this is a weakness really.
=========================================================
-To Come Later-

Map Claim Size: 4.
Grid Coordinates: Waiting for map.
Map Claim Color: Waiting for map.
=========================================================
Colonization/expansion: Not exactly. We're as large as we're going to get without help. Not very descriptive...
=========================================================
Foreign policy: Everyone is a threat until they can prove otherwise. Luckily, we use the "questions first, shoot later" protocol.
Diplomacy: No one, yet.

=========================================================
Military Information:
Army - 1 to 2 Billion Soldiers I'd say that this is a lot if it wasn't for the fact that our populations in this RP are a lot too. Even so, think beyond the cold numbers. How will they be/work? What's the doctrine, the purpose, the organization?
Navy - 2 to 5 hundred ships per fleet. 20-30 fleets total. See above. I assume this is the space navy :p.
Strengths: Stated above.
Weaknesses: Stated above.
=========================================================
NS activity: Medium.
Technological Bases: None, totally unique and made by myself.
Requested Field: Cloaking/Invisibility tech.
I have read and agreed to the rules and terms: Yeppers.


Here's the critique you want Vax
Last edited by Dolmhold on Sat Nov 16, 2013 7:40 pm, edited 2 times in total.

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Nyte
Minister
 
Posts: 2260
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Sat Nov 16, 2013 7:41 pm

Imperia Eterna wrote:Speaking of transforming mecha, if you could design your mechs, what would you draw your inspiration from?


Robotech/Macross
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.


FREE KRAVEN

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Dolmhold
Minister
 
Posts: 2991
Founded: Jun 03, 2011
Ex-Nation

Postby Dolmhold » Sat Nov 16, 2013 7:47 pm

Imperia Eterna wrote:Speaking of transforming mecha, if you could design your mechs, what would you draw your inspiration from?


Insects. Darn buggers (pun intended) are just plain cool, and pretty robot-like in many ways. I envision my infantry drones to be a bunch of weapons mounted on a disk with spider legs (as legs are of superior locomotion on a small scale and when facing difficult terrain, and eight legs are more redundant than four), although the wasp-bee-ant design gives the option of some kind of machine gun or cannon abdomen, and generally looks cool- have you seen ants shooting acid?

I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.

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The Fallen Jedi
Post Marshal
 
Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Sat Nov 16, 2013 7:49 pm

Abel, a IC post waiting.

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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sat Nov 16, 2013 7:50 pm

Dolmhold wrote:
Imperia Eterna wrote:Speaking of transforming mecha, if you could design your mechs, what would you draw your inspiration from?


Insects. Darn buggers (pun intended) are just plain cool, and pretty robot-like in many ways. I envision my infantry drones to be a bunch of weapons mounted on a disk with spider legs (as legs are of superior locomotion on a small scale and when facing difficult terrain, and eight legs are more redundant than four), although the wasp-bee-ant design gives the option of some kind of machine gun or cannon abdomen, and generally looks cool- have you seen ants shooting acid?

I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.


Arthropods in general for me (and my only big mechs are all long rage artillery or smaller plains/urban based designs)
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Toishima
Senator
 
Posts: 4272
Founded: Dec 01, 2012
Inoffensive Centrist Democracy

Postby Toishima » Sat Nov 16, 2013 7:51 pm

Dolmhold wrote:I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.

This, mainly. I do not have large mechs beyond the aforementioned anti-tank walker, which is really pretty much just a defensive emplacement on legs.

What are your stances on starships entering the atmosphere? Due to lack of aerodynamics and powerful anti-gravity devices, Toishiman capital ships generally cannot enter atmospheres. The only large ships that can are weak transports with large helicopter blades, a la the SHIELD Helicarrier.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

User avatar
The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sat Nov 16, 2013 7:54 pm

Dolmhold wrote:
Vaxon wrote:Here's mah new app.

Species Name: Krah
Appearance:
Male.
Female. Interesing sexual dimorphism, care to explain or expand on it for our writing/reading enjoyment?
Biology and anatomy: Unknown number of bones, but it's predicted to be in the hundreds. They also have organs that human empires would not understand nor would they figure out. The only recognizable organ is their heart. They can also shapeshift their arms, most likely due to their moldable bones inside their arms. They have yellow blood when it touches oxygen, and without oxygen, their blood is dark green. Why unknown? Has your own species not documented themselves? As for the organs, so what if humans won't understand? Explain it from the view of a Krah! Surely they'll be able to explain their organs! Why is their blood a bizarre colour? What metal does it use in place of iron (in humans) or what concentration or lack of it in iron? How do these bones mold? Not that ant of these questions are mandatory, but it'd be cooler if you can expand your species instead of saying "mysterious mysterious." It can be mysterious ICly, but it don't mean it have to be OoCly.
Height: 8. 8 what? And 8 what uniformly, or just the average?
Weight: 230. See above.
Relative survivability: They can survive most attacks. But like anything, headshot/heart shot will kill it, after a prolonged amount of time. What makes it so survivable? What functions do this? Are they this survivable under alien environments like Venus? Are you sure you aren't making them so just to be OP?

Natural Defenses/Abilities: Claws and Shapeshifting powers.
Unnatural abilities: Parasitism - they adapted the ability to act as a "parasite", clinging onto living bodies and turning invisible, mostly, so they can drain the body of all organs and blood, even bones. When this is complete, the Krah usually slither off. Hmmm... Sounds like simple natural predation to me. Many insects IRL do this, except for the invisible bit.

Here's the critique you want Vax.
Respiratory Gas: Oxygen.
Base composite Element: Carbon.

Base Form and Ethnic Variations: Their base forms are pictured above, and there are very rare ethnic variations. Skin is usually black/red or green.
=========================================================
Life Span: 240 Years. Average? Fixed?
Reproduction: Medium. How much is medium?
Intelligence Level: Medium. See above.
Traits/Behavior/Disposition: Their behavior has yet to be recorded, but they LOVE eating people's guts and organs out as if drinking a smoothie. Why hasn't their behavior been recorded. Have they a lack of philosophers, scientists and people skills? Surely they would've recorded themselves.

Type: Mammal-like.
Aggression: 6.7
=========================================================
Common Jobs: Soldier, Hunter, Assassin.
Uncommon Jobs: Farmer. Hmmm... Why?
Influence: Extremely powerful, since they're the only species in their Empire. Hehe... I'd say omniscient :D
Population Percentage: 100%
Important Characters:
Emperor Xavier Krelan Who is this guy? Describe him, not that this is mandatory, but it'd help since you already listed a name.
=========================================================
Common Diseases:
Turak Virus - the only uncured Virus within the Krah's empire, which has a 80% Mortality Rating. If you don't know what that means, the Black Death had a 1% mortality rate, and it killed 1/3rd of Europe. And 9/10ths of Northern China! /comment
Zeron Cold - it's curable, but has a 30% mortality rate without a cure nearby.
These are common diseases? They haven't burnt out because they killed so many people or anything? IRL, the Black Death faded partially because it burnt out- it killed so many that it was difficult for the bacteria or virus to survive anymore- nothing else to live in and replicate in.
Mutations: Sometimes Krah have three eyes. Which is very rare.


No flag.
Civilization Name: Krah Empire. I wonder... do they call themselves an Empire, or is it a designation given to them by others? Have fun with what they call themselves!

Government Type: The Emperor is all powerful and does everything, no parliament or anything. Aka- absolute monarchy. Probably a bunch of advisers still, and various people trusted to govern certain regions right? Do expand and elaborate.
Population: 4.2 Trillion.
Home World/Capitol: Krii, homeworld of the Krah.
Capital Status: It's standing in a vast huge amount of structures. Krii, the Homeworld, has only one city, and many mini-towns and such around the planet. The one city is the capitol, which has three monumental towers, reaching almost 1 thousand floors upward into the sky, above the clouds. Then, there are various military bases and buildings inside the capitol. Why only one city? What prevents them from having more cities? Or are towns measured in the millions of citizens? :p
Notable locations and such:
Krii - Homeworld.
Zrok - Moon of Krii.
Detyr - Largest owned planet of the Empire.
Rikto - Second largest planet of the Empire.
What and how are these places like? Describe them! Names are otherwise meaningless!
Founding Species: Krah.
Other Species: None.
=========================================================
Society and Cultural information: The Krah live peacefully, if citizens. However, the soldiers have different lives. They're given orders, and failure to complete said orders results in brutal punishments such as whipping, torture, etc. Isn't that standard military law? You haven't given us much about their society or culture. Expand on it more please.
Languages
English - you know it. Why english though? What made them speak english? Were they humans gene modded, so they know that language? Why is it that an alien empire knows English?
Krah - combination of Latin and Greek. See Above- Why Latin or Greek?
Economy: Decent, depending on planet. Planet's closer to Krii are doing better than ones farther out. Not required on app, but it'd be cool to hear its system and how it functions.
Industry: We're building ships. Lots, and lots of ships. Describe your industrial technology.

Strengths:
Detection - we can detect life forms and communications about one solar system away from ourselves, without being detected ourselves. Hmmm... I suspect modern tech can do this too lol.
Surveillance - our ships can turn invisible, so we can be nearly undetectable for years as we spy on a particular group. This will run into issues with people who have other tech bases that disagree- I understand that you wish for this to be a military strength, but you need to ask yourself why? How does this work with my roleplaying? Will my RP partner allow this?
Weaknesses:
Sticks and Stones - Our bones break from bullets and melee weapons easily. So, hand-to-hand is not preferable. Don't humans have this too? lol
Smaller Ships - our ships are smaller than most, but are still large enough to pack a punch. Still large enough to pack a punch. Don't see how this is a weakness really.
=========================================================
-To Come Later-

Map Claim Size: 4.
Grid Coordinates: Waiting for map.
Map Claim Color: Waiting for map.
=========================================================
Colonization/expansion: Not exactly. We're as large as we're going to get without help. Not very descriptive...
=========================================================
Foreign policy: Everyone is a threat until they can prove otherwise. Luckily, we use the "questions first, shoot later" protocol.
Diplomacy: No one, yet.

=========================================================
Military Information:
Army - 1 to 2 Billion Soldiers I'd say that this is a lot if it wasn't for the fact that our populations in this RP are a lot too. Even so, think beyond the cold numbers. How will they be/work? What's the doctrine, the purpose, the organization?
Navy - 2 to 5 hundred ships per fleet. 20-30 fleets total. See above. I assume this is the space navy :p.
Strengths: Stated above.
Weaknesses: Stated above.
=========================================================
NS activity: Medium.
Technological Bases: None, totally unique and made by myself.
Requested Field: Cloaking/Invisibility tech.
I have read and agreed to the rules and terms: Yeppers.


Here's the critique you want Vax


Dolmhold... Could you critique mine? It's on page 36. :D Pweaze? I think it'd really help. I know there's problems with it, just not sure where.
Last edited by The United Remnants of America on Sat Nov 16, 2013 7:56 pm, edited 1 time in total.
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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sat Nov 16, 2013 7:55 pm

Toishima wrote:
Dolmhold wrote:I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.

This, mainly. I do not have large mechs beyond the aforementioned anti-tank walker, which is really pretty much just a defensive emplacement on legs.

What are your stances on starships entering the atmosphere? Due to lack of aerodynamics and powerful anti-gravity devices, Toishiman capital ships generally cannot enter atmospheres. The only large ships that can are weak transports with large helicopter blades, a la the SHIELD Helicarrier.


Most of my frigate classes can, but the bigger they are, the harder time they have, so in general, I have atmosphere based "frigates" that are much smaller and designed to function there.
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Canuckland
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Postby Canuckland » Sat Nov 16, 2013 8:03 pm

Toishima wrote:
Dolmhold wrote:I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.

This, mainly. I do not have large mechs beyond the aforementioned anti-tank walker, which is really pretty much just a defensive emplacement on legs.

What are your stances on starships entering the atmosphere? Due to lack of aerodynamics and powerful anti-gravity devices, Toishiman capital ships generally cannot enter atmospheres. The only large ships that can are weak transports with large helicopter blades, a la the SHIELD Helicarrier.

SssSHHHHHHHHHHHHHHHHHH

They can, K?

K.

Dolmhold wrote:I probably won't have much or anything at all when it comes to large mechs, since by then, tanks and other wheeled vehicles make sense- if orbital artillery support is not avaliable.

Understandable. Mechs aren't for everyone. Nor am I forcing you to use mechs.

Toishima wrote:
Canuckland wrote:Mecha Tengu much?

That aside, it sounds like a great idea. Does the fighter use autocannons or rotary cannons for it's armament to use both in air and on the ground. (If it's like that.) This also reminds me of the Terran Viking.

Nailed it. Anyway, in the air/space, it uses AAMs and ATGMs, mounted on the wings and "belly pods". It also has a 30mm autocannon on the nose area. In mech mode, the autocannon still can be used, as well as a pair of arm-mounted 12.7mm machine guns and a grenade launcher not accessible in flight mode. Much of the vehicle is operated like a UAV, though there is a pilot inside, there is a whole team of people miles away controlling weapons and such whenever the pilot pulls the trigger.

Eterna, I draw my inspiration from Macross, Star Wars (The AT-ST is one of my favourite, still somewhat realistic designs) and my own imagination. By the way, I have already designed them. =P

Sounds pretty cool, might I add. But what it could use is dual ATGMs, boxed, for those rare armour engagements your mecha may encounter.
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Dolmhold
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Postby Dolmhold » Sat Nov 16, 2013 8:03 pm

Toishima wrote:What are your stances on starships entering the atmosphere? Due to lack of aerodynamics and powerful anti-gravity devices, Toishiman capital ships generally cannot enter atmospheres. The only large ships that can are weak transports with large helicopter blades, a la the SHIELD Helicarrier.


Skymines and long range ships such as explorer ships are designed to operate in both atmosphere and space, the former in space to a lesser degree, as they're designed with aerodynamic properties in mind- they literally ram into the atmosphere and scoop hydrogen fuel from the atmosphere, after all. In both their cases, they have very small or almost non-existent aerodynamic control surfaces, just enough to control itself generally. Due to the aerodynamic necessity, they are utter crap as military spaceships, and aren't as good as regular spaceships in space. With the former, it's because space, especially deep space, is at best a secondary priority. With the latter, its because they don't get to have uber handy enrichment or uranium bonding or antimatter nano-infusions ready at hand.

It'd be a death sentence for a military spaceship to enter an atmosphere. They are designed with no aerodynamic properties in mind, and with the speed in which they'd enter the atmosphere combined with their design, you can see how messy it would get. Any true military spaceship worth its salt simply won't have the ability to do so because of the military considerations involving a spaceship's configuration. Imagine this with radiator fins between the frontal hull and the back fusion engine, to get an idea of what I mean.

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Postby The Orson Empire » Sat Nov 16, 2013 8:04 pm

The Fallen Jedi wrote:Abel, a IC post waiting.

Are you going to reply to my post?

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The Fallen Jedi
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Postby The Fallen Jedi » Sat Nov 16, 2013 8:05 pm

The Orson Empire wrote:
The Fallen Jedi wrote:Abel, a IC post waiting.

Are you going to reply to my post?


I will.

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Toishima
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Postby Toishima » Sat Nov 16, 2013 8:09 pm

Canuckland wrote:Sounds pretty cool, might I add. But what it could use is dual ATGMs, boxed, for those rare armour engagements your mecha may encounter.

That's a good idea. Maybe I could have the ATGMs mounted on the arms and rotate when switching modes. The reason being that when it goes into flight mode, the legs and arms face towards the rear, which is why the machine guns and grenades cannot be used while flying. If the missile launchers can rotate then it will work.
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The imperial canadian dutchy
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Postby The imperial canadian dutchy » Sat Nov 16, 2013 8:11 pm

Species Name:Tyrissians
Appearance: (IMG)TBA
Biology and anatomy:(What is the body of the species like? Do they have less bones? Many bones? Purple blood?)
Height: (Feet)8,5
Weight: (Pounds)the average weight is 180lb
Relative survivability:

Natural Defenses/Abilities: (Psionics, Claws, Ect)
Unnatural abilities: (Things added in)

Respiratory Gas:
Base composite Element: (Example: Humans: Carbon)Carbon

Base Form and Ethnic Variations:
=========================================================
Life Span:130 years
Reproduction:Sexual Reproduction
Intelligence Level:high
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient energy, etc.)Mamalia
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something) 10 ((They are genocidal nuts...)
=========================================================
Common Jobs:Architects, Scholars, warriors
Uncommon Jobs:Dancers ((Exotic and normal)), blue collar jobs.
Influence: (How powerful are they?) They are not too powerful outside of their home system.
Population Percentage: (How many of them do you have? Example: 50%)100%
Important Characters: (only names are needed, and perhaps a short blurb about them.)
=========================================================
Common Diseases: (Must have two) Psychopathy, will add another one
Mutations: (Genophage, everyone has a extra toe...)occasionally someone will turn up without a few fingers.



-FLAG HERE-
Civilization Name:Tyrissium Imperium

Government Type: (How your government acts, what is it, who is the administration, ect...)Fascist Imperial one party state
Population: (Anywhere from 1-12 Trillion)

Home World/Capitol: (Your homeworld and your capitol if it's different)Tyrissium Maior
Capital Status: (Detail your capitol, what it is, where is it, how does it operate, current status/economy,ect)
Notable locations and such: (Planets or Stations)
Founding Species: (Who founded your Nation?)Tyrissians
Other Species: (Max of three, Thralls? Slaves? Citizens?)
Humans: Thralls
Elevos: ((o i have to make another species app for them?)) Slaves
=========================================================
Society and Cultural information: (What is your society and culture like?)
Languages (Note we all have translators)
Economy: (How is your economy right now? Good, Bad, Horrible, Amazing?)
Industry: (Are you building allot of things right now?)

Strengths:
Weaknesses:
=========================================================
-To Come Later-

Map Claim Size: (Scale 1-10 1 being small 10 being huge. WE NEED MORE LITTLE PEOPLE)
Grid Coordinates: (Where are you on the map right now? Note don't go to big.)
Map Claim Color:
=========================================================
Colonization/expansion:(Are you actively expanding? And to where? Are you trying to buy land from other Nations? And who?)
=========================================================
Foreign policy: (How you view and treat other nations.)
Diplomacy: (Who are your allies?)

=========================================================
Military Information:
Strengths:
Weaknesses:
=========================================================
NS activity:high
Technological Bases:(Inspiration)None
Requested Field: (Only one, do not take already taken ones) Intelligence,
I have read and agreed to the rules and terms:yes

I am no where near done i just need to think about a few things before finishing this.
Last edited by The imperial canadian dutchy on Sat Nov 16, 2013 8:42 pm, edited 2 times in total.
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Canuckland
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Postby Canuckland » Sat Nov 16, 2013 8:26 pm

Toishima wrote:
Canuckland wrote:Sounds pretty cool, might I add. But what it could use is dual ATGMs, boxed, for those rare armour engagements your mecha may encounter.

That's a good idea. Maybe I could have the ATGMs mounted on the arms and rotate when switching modes. The reason being that when it goes into flight mode, the legs and arms face towards the rear, which is why the machine guns and grenades cannot be used while flying. If the missile launchers can rotate then it will work.

*Nods*
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Postby Whiteshore » Sat Nov 16, 2013 8:27 pm

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