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PASSWORD

"Infinitus Dominium" Grand OOC

A staging-point for declarations of war and other major diplomatic events. [In character]

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Guess who's the stupidest idot of them all?

The OP is a dork.
1
3%
The OP is a knuckle head.
2
6%
The OP is incompetent.
3
10%
Cookies are delicious.
20
65%
The OP is currently aboard the phail boat.
3
10%
The OP is in need of an actual life.
2
6%
 
Total votes : 31

User avatar
Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Tue Feb 11, 2014 4:59 am

Nyte wrote:...Shit... I'm going to have to delay my post to when I get home from work Tuesday. Sorry.

That's perfectly fine :lol:
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Wed Feb 12, 2014 3:45 am

My post is FINALLY up... Its not my best work but... >:(
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

User avatar
Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Wed Feb 12, 2014 5:30 am

I'll have a post up (hopefully) later today.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

User avatar
Nezon
Spokesperson
 
Posts: 108
Founded: Sep 02, 2013
Ex-Nation

Postby Nezon » Thu Feb 13, 2014 2:57 am

Equalsun Empire wrote:I'll have a post up (hopefully) later today.

I'll get my post up on saturday/sunday

User avatar
The Commonwealth of Steel
Chargé d'Affaires
 
Posts: 370
Founded: Jul 18, 2012
Ex-Nation

Postby The Commonwealth of Steel » Sat Feb 22, 2014 5:39 am

Image
Civilization Name: Tarka Commonwealth
Civilization Age: 3,000 years

Government Type: Each planet is an autonomous entity ruled by an quasi-elected Thane, who is selected by the Shakora(Monarch) out of those voted for by the public. Voting is compulsory. Each planet's menial civil services are managed by RI's. The Commonwealth is united in its loyalty to the Shakora, a lifelong monarch. They have the wisdom of their forebears, imbued in them by birth through genetic memory. They are effectively an immortal leader, a pillar amongst hardship. There is a compulsory 3-year military service once someone turns 18, which may be carried out either in the Territorial Army, or in the Planetary Regiment, which serves the Commonwealth at large. The government is rather right-wing, and errs towards high control. Information is distributed to the public as normal, except for sensitive matters, which will have at least a two week lag after the event if it airs at all.
Government Information: The current Shakora is Winston Parsons. Parliament works as normal for each planet. The Shakora is aided by the Steward, who takes care of domestic affairs, and is the Shakora's 2IC. Then there is the Master of the Books, the science advisor. After that there is the Star Admiral, who commands the Navy and is an advisor on space matter both hostile and domestic. Lastly there is the Lord Marshal, the leader of ground forces and the director of public safety.
Government Status: So far the Commonwealth has suffered no undue ordeal, but the upcoming Shakora, Winston's son, Maxwell, is something of a loose cannon, and has shown a hint of something darker in his exploits about the Commonwealth. No one knows what to do, or if he will really be such a bad Shakora, only time will tell.
Population: 20 Billion

Home World/Capitol: Zalihad System:Ferrum:Reus
Capital Status: Pretty cool pyramid in the center...so there's that.
Notable locations and such:
Aquila-Largest halo, staging point at the end of the system.
Newton-Name of gas giant in home system surrounded by station ring housing 7 billion.
Raxis-A wormhole at edge of known space.
Founding Species: Human

=========================================================
Society and Cultural information:The lower class has been largely abolished, and the middle class has absorbed a portion the upper classes money so that though there is still an upper class, the middle class was not brought down by the absorption of the lower class. Education is well handled at a regional level, as is healthcare. Public infrastructure is both robust and developing. Thanks to investments and incentives in the private sector, mutually beneficial commerce is thriving. Multi-solar corporations are rarely possible due to the inherent instability brought about by regulations specifically designed to prevent corporate dependency and maintain the status quo. The people are generally stoic, and happy, for their independence as an individual and as a planet.
Society StatusStable? But, we'll see.
LanguagesEnglish?
Economy:7.5? Its Free Enterprise not free market, so that works, yeah?
Industry:Mainly manufacturing, concerned with space far-y things, which have expanded into orbital platforms. Hows that for growth. The economy is based on it.
Production/Construction:Well, this is a serious gap in my knowledge. Erm....Components required for the production of spaceships to gather resources to bring back to feed the services sector and to build more spaceships. Perhaps...dense materials and spaceframes? Help please?

Super Power: Ground battles. Sounds unlikely? Not if you conveniently neutralize their ships' ability to bombard from orbit. Every. Single. Time.

Specialties/Advanced Sciences: Gravitational Sciences.
Strengths: Speed of travel. Troops.
Weaknesses: Armament of ships. Early in the chronology of ship weapons (Will evolve throughout RP)
=========================================================
Map Claim Size: 3
Grid Coordinates: Gamma W,W/V,W/W,X
Map Claim Color: Violet

Holdings/Territory: 7 Systems scattered. Deep-space platforms.

Colonization/expansion: Planets are routinely scouted for compatibility. Those that are compatible get filtered through the Ministry of Expansion and Trade. It is subjected to a set of viability models and costs of terraformation and its benefit are all examined. If it passes all the tests, it will be taking to the Shakora, along with an expansive list of other planets, each with a report of at least 12 pages. The Shakora will approve the next planet to be colonised, one at a time so as to not overly burden the economy. The Ministry will then begin organising the logistics involved, assigning captains, ships and such. Finally, a grant will be approved and the ships will leave. Node lines will have already been present if the planet was scouted, however, a Ripbore can be used to create a horrifically expensive and unstable node line to the planet. Once the beach head has been established, colonists will be given a cash payment and a starter kit and sent on the next supply ship. The colony governor, having been appointed by the Shakora, will set about making it profitable and nurture the colony.

Cutters patrol Commonwealth Space, especially the nodelines and the fringe deep-space platforms. Strike fleets sit at harbor at their sponsor planets, and squadrons sit on call for the fringe colonies and platforms. Defence is defined by its mobility, with only minimal orbital defence platforms. Expansion would require a world worth the expenditure in occupying and developing, so the occupation of enemy worlds is not far off a last resort.
=========================================================
Foreign policy: A generally agnostic outset is encouraged for captains, yet some still have itchy trigger fingers. Encroachment/aggression is simply not tolerated.
Diplomacy:Nope.

Technological Age: Moving past the UNSC from Halo, perhaps NC from Planetside 2.
FTL Capabilities: Nodelines. Really fast. Specialised engine section impacts design of ships. Convenient for Gamma, wouldn't you say?
Inter Planetary Travel Plasma exhaust. VASIMR.
=========================================================
Military Information: 28 Strike Fleets of varying strengths (Normally 37 ships) Each Strike fleet consists of a cruiser, nine destroyers and twenty seven frigates. Each squadron consists of one destroyer and three frigates. Each cruiser doesn't work of any established design, rather they're products of their respective planet, unique in their own way. Destroyers fulfill attritionist combat duties, and frigates act as rank-and-file vessels, as well as taking up the more specialist roles using mission packages, such as Electronic Warfare, Advanced Early Warning, Triage and troop transport. Each Strike Fleet has a complement of a one Planetary Regiment, known as [planet name] regiment, sourced from their host planet. Each planet also organises their own Territorial Army in accordance with the Commonwealth Strategic Defence Framework. Weapons at this stage mainly consist of mass drivers driven by coils, metalstorm CIWS, sub-munitions carried on non-retrievable drones.
Doctrine: Because the NodeDrive operates on fixed highways between systems, it is important to defend hardpoints which lead to otherwise unreachable systems. These hardpoints are responsible for the combat in that region, at least for a while, because reinforcements may only travel along these extra-dimensional highways, which can hardly be called direct. Fleets cannot be intercepted due to their mode of travel, and are undetectable until they reach their jump terminal. As a result, the preferred tactic is to strike quickly, destroy what you can, then retreat. Another tactic is to use the Lines to track deep into enemy territory, outrunning their fleet, to take advantage of a thin front-line. Rank is basic, tried others, too hard, so its Captain, XO, Opso and so on.

For ground units, planetfall is a sudden and direct confrontation preceded by bombing and characterised by huge firefights surrounding the beachhead on all sides. Mech platforms are used for tank, AA, and artillery mission packages, whereas the mechanised chassis is used for IFV and APC roles, as well as resupply and recovery. Bombers make strafe runs, covered by drone fighters and manned interceptors.
Army: Coilguns power basically everything. Walkers are the main platform. Warfare is very attritionist from the ground perspective. There are no characters or classes, as of yet. Watch this space.

Navy: Wasps, the anti-ship drones, carry CIWS, casaba howitzers, fusion missiles, grave torpedoes, nuclear scatter packs, and ECM pods.
Frigates, Destroyers and Cruisers are basically uprated and upscaled weapons-wise, so basically there's point defense, spinal mounts, turret mounts and Wasp launch tubes.

Strengths: Ground forces, speed
Weaknesses: Weapons, number of ship based weapons, fragility of engine section.
=========================================================
NS activity: Weekly basis at least
Technological Bases: SoTS (Obviouly) Airland Battle, Petey Hamilton
Prior RP links:http://forum.nationstates.net/viewtopic.php?f=5&t=240871 Please don't judge the behaviour of my past self, I was rude little gutter shi-.
We cheat Death from his rightful victory. No one can defeat us. We are glad to plunge feet first into Hell in the knowledge that we will rise.

Motto:Here we stand

A benign monarchy. The Praetor acts as a hereditary monarch whose heirs are not bound by Salic Law. The Iron Council represents the people through their four representatives; Star Primarch, High Lord Sentinel, Keeper of the Books and The Master of Works. Each citizen is born with biosynthetic synapses allowing them to represent themselves on voting for policy.

User avatar
Daskoxian
Ambassador
 
Posts: 1062
Founded: Jun 27, 2012
Ex-Nation

Postby Daskoxian » Sat Feb 22, 2014 6:32 pm

We have a thread for that, but it's fallen in a bit of disuse.

User avatar
Lolder
Ambassador
 
Posts: 1520
Founded: May 07, 2013
Liberal Democratic Socialists

Postby Lolder » Sun Feb 23, 2014 4:07 pm

Daskoxian wrote:We have a thread for that, but it's fallen in a bit of disuse.


Once Kyuria is active in the thread again, I am going to put my second species in the app thread.

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Tue Feb 25, 2014 4:54 am

Lolder wrote:
Daskoxian wrote:We have a thread for that, but it's fallen in a bit of disuse.


Once Kyuria is active in the thread again, I am going to put my second species in the app thread.


Don't hold your breath... Kyuria's been missing now for how long??? It's been months, and I don't think he's even logged on in like 20-30 days.


The Commonwealth of Steel wrote:
(Image)
Civilization Name: Tarka Commonwealth
Civilization Age: 3,000 years

Government Type: Each planet is an autonomous entity ruled by an quasi-elected Thane, who is selected by the Shakora(Monarch) out of those voted for by the public. Voting is compulsory. Each planet's menial civil services are managed by RI's. The Commonwealth is united in its loyalty to the Shakora, a lifelong monarch. They have the wisdom of their forebears, imbued in them by birth through genetic memory. They are effectively an immortal leader, a pillar amongst hardship. There is a compulsory 3-year military service once someone turns 18, which may be carried out either in the Territorial Army, or in the Planetary Regiment, which serves the Commonwealth at large. The government is rather right-wing, and errs towards high control. Information is distributed to the public as normal, except for sensitive matters, which will have at least a two week lag after the event if it airs at all.
Government Information: The current Shakora is Winston Parsons. Parliament works as normal for each planet. The Shakora is aided by the Steward, who takes care of domestic affairs, and is the Shakora's 2IC. Then there is the Master of the Books, the science advisor. After that there is the Star Admiral, who commands the Navy and is an advisor on space matter both hostile and domestic. Lastly there is the Lord Marshal, the leader of ground forces and the director of public safety.
Government Status: So far the Commonwealth has suffered no undue ordeal, but the upcoming Shakora, Winston's son, Maxwell, is something of a loose cannon, and has shown a hint of something darker in his exploits about the Commonwealth. No one knows what to do, or if he will really be such a bad Shakora, only time will tell.
Population: 20 Billion

Home World/Capitol: Zalihad System:Ferrum:Reus
Capital Status: Pretty cool pyramid in the center...so there's that.
Notable locations and such:
Aquila-Largest halo, staging point at the end of the system.
Newton-Name of gas giant in home system surrounded by station ring housing 7 billion.
Raxis-A wormhole at edge of known space.
Founding Species: Human

=========================================================
Society and Cultural information:The lower class has been largely abolished, and the middle class has absorbed a portion the upper classes money so that though there is still an upper class, the middle class was not brought down by the absorption of the lower class. Education is well handled at a regional level, as is healthcare. Public infrastructure is both robust and developing. Thanks to investments and incentives in the private sector, mutually beneficial commerce is thriving. Multi-solar corporations are rarely possible due to the inherent instability brought about by regulations specifically designed to prevent corporate dependency and maintain the status quo. The people are generally stoic, and happy, for their independence as an individual and as a planet.
Society StatusStable? But, we'll see.
LanguagesEnglish?
Economy:7.5? Its Free Enterprise not free market, so that works, yeah?
Industry:Mainly manufacturing, concerned with space far-y things, which have expanded into orbital platforms. Hows that for growth. The economy is based on it.
Production/Construction:Well, this is a serious gap in my knowledge. Erm....Components required for the production of spaceships to gather resources to bring back to feed the services sector and to build more spaceships. Perhaps...dense materials and spaceframes? Help please?

Super Power: Ground battles. Sounds unlikely? Not if you conveniently neutralize their ships' ability to bombard from orbit. Every. Single. Time.

Specialties/Advanced Sciences: Gravitational Sciences.
Strengths: Speed of travel. Troops.
Weaknesses: Armament of ships. Early in the chronology of ship weapons (Will evolve throughout RP)
=========================================================
Map Claim Size: 3
Grid Coordinates: Gamma W,W/V,W/W,X
Map Claim Color: Violet

Holdings/Territory: 7 Systems scattered. Deep-space platforms.

Colonization/expansion: Planets are routinely scouted for compatibility. Those that are compatible get filtered through the Ministry of Expansion and Trade. It is subjected to a set of viability models and costs of terraformation and its benefit are all examined. If it passes all the tests, it will be taking to the Shakora, along with an expansive list of other planets, each with a report of at least 12 pages. The Shakora will approve the next planet to be colonised, one at a time so as to not overly burden the economy. The Ministry will then begin organising the logistics involved, assigning captains, ships and such. Finally, a grant will be approved and the ships will leave. Node lines will have already been present if the planet was scouted, however, a Ripbore can be used to create a horrifically expensive and unstable node line to the planet. Once the beach head has been established, colonists will be given a cash payment and a starter kit and sent on the next supply ship. The colony governor, having been appointed by the Shakora, will set about making it profitable and nurture the colony.

Cutters patrol Commonwealth Space, especially the nodelines and the fringe deep-space platforms. Strike fleets sit at harbor at their sponsor planets, and squadrons sit on call for the fringe colonies and platforms. Defence is defined by its mobility, with only minimal orbital defence platforms. Expansion would require a world worth the expenditure in occupying and developing, so the occupation of enemy worlds is not far off a last resort.
=========================================================
Foreign policy: A generally agnostic outset is encouraged for captains, yet some still have itchy trigger fingers. Encroachment/aggression is simply not tolerated.
Diplomacy:Nope.

Technological Age: Moving past the UNSC from Halo, perhaps NC from Planetside 2.
FTL Capabilities: Nodelines. Really fast. Specialised engine section impacts design of ships. Convenient for Gamma, wouldn't you say?
Inter Planetary Travel Plasma exhaust. VASIMR.
=========================================================
Military Information: 28 Strike Fleets of varying strengths (Normally 37 ships) Each Strike fleet consists of a cruiser, nine destroyers and twenty seven frigates. Each squadron consists of one destroyer and three frigates. Each cruiser doesn't work of any established design, rather they're products of their respective planet, unique in their own way. Destroyers fulfill attritionist combat duties, and frigates act as rank-and-file vessels, as well as taking up the more specialist roles using mission packages, such as Electronic Warfare, Advanced Early Warning, Triage and troop transport. Each Strike Fleet has a complement of a one Planetary Regiment, known as [planet name] regiment, sourced from their host planet. Each planet also organises their own Territorial Army in accordance with the Commonwealth Strategic Defence Framework. Weapons at this stage mainly consist of mass drivers driven by coils, metalstorm CIWS, sub-munitions carried on non-retrievable drones.
Doctrine: Because the NodeDrive operates on fixed highways between systems, it is important to defend hardpoints which lead to otherwise unreachable systems. These hardpoints are responsible for the combat in that region, at least for a while, because reinforcements may only travel along these extra-dimensional highways, which can hardly be called direct. Fleets cannot be intercepted due to their mode of travel, and are undetectable until they reach their jump terminal. As a result, the preferred tactic is to strike quickly, destroy what you can, then retreat. Another tactic is to use the Lines to track deep into enemy territory, outrunning their fleet, to take advantage of a thin front-line. Rank is basic, tried others, too hard, so its Captain, XO, Opso and so on.

For ground units, planetfall is a sudden and direct confrontation preceded by bombing and characterised by huge firefights surrounding the beachhead on all sides. Mech platforms are used for tank, AA, and artillery mission packages, whereas the mechanised chassis is used for IFV and APC roles, as well as resupply and recovery. Bombers make strafe runs, covered by drone fighters and manned interceptors.
Army: Coilguns power basically everything. Walkers are the main platform. Warfare is very attritionist from the ground perspective. There are no characters or classes, as of yet. Watch this space.

Navy: Wasps, the anti-ship drones, carry CIWS, casaba howitzers, fusion missiles, grave torpedoes, nuclear scatter packs, and ECM pods.
Frigates, Destroyers and Cruisers are basically uprated and upscaled weapons-wise, so basically there's point defense, spinal mounts, turret mounts and Wasp launch tubes.

Strengths: Ground forces, speed
Weaknesses: Weapons, number of ship based weapons, fragility of engine section.
=========================================================
NS activity: Weekly basis at least
Technological Bases: SoTS (Obviouly) Airland Battle, Petey Hamilton
Prior RP links:http://forum.nationstates.net/viewtopic.php?f=5&t=240871 Please don't judge the behaviour of my past self, I was rude little gutter shi-.


As a Co-op, I could approve you but truthfully I don't believe there's a point. Virtually everyone that was in this group seems to have moved on (the OP included), and the only active RP that's still going on is overdue for posts from several of the involved parties. I'm afraid to say that for all intents and purposes I think this group is dead; the few of us still going aren't enough to keep the group alive...
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

User avatar
Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Ex-Nation

Postby Equalsun Empire » Tue Feb 25, 2014 4:58 am

Sadly, I agree with Nyte. Kyuria has given up on this thread, maybe even Nationstates itself, and an RP cannot survive without it's OP.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

User avatar
Lolder
Ambassador
 
Posts: 1520
Founded: May 07, 2013
Liberal Democratic Socialists

Postby Lolder » Tue Feb 25, 2014 5:53 am

It appears to me that our OP is in vacation mode. Kyuria left rather suddenly, yes, but I'm sure they'll be back with a good explanation.

User avatar
Denengrad
Chargé d'Affaires
 
Posts: 398
Founded: Mar 17, 2011
Ex-Nation

Postby Denengrad » Fri May 23, 2014 8:58 pm

*blows trumpet forlornly*

User avatar
Daskoxian
Ambassador
 
Posts: 1062
Founded: Jun 27, 2012
Ex-Nation

Postby Daskoxian » Sat May 24, 2014 6:28 pm

Denengrad wrote:*blows trumpet forlornly*

*snores*

User avatar
Nezon
Spokesperson
 
Posts: 108
Founded: Sep 02, 2013
Ex-Nation

Postby Nezon » Wed Jun 11, 2014 9:27 pm

I feel like trying to revive this. Would anyone else be willing to help?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63982
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jun 12, 2014 7:44 am

Nezon wrote:I feel like trying to revive this. Would anyone else be willing to help?


I still monitor this thread, upon occasion. Could be worth doing.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Thu Jun 12, 2014 3:45 pm

Restart might be interesting. Tag

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Thu Jun 12, 2014 9:23 pm

Assuming I can find some time between school and work, I would also be interested. however, there's a snowballs chance in hell that I could continue to be a co-op. I definitely wouldn't have the time for that. :(

I'd also have to go back to using my main nation... they're just easier to use/write.
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

User avatar
Finium
Senator
 
Posts: 3849
Founded: Nov 17, 2010
Iron Fist Consumerists

Postby Finium » Thu Jun 12, 2014 9:32 pm

Still lurking...
big chungus, small among us

User avatar
Daskoxian
Ambassador
 
Posts: 1062
Founded: Jun 27, 2012
Ex-Nation

Postby Daskoxian » Fri Jun 13, 2014 10:37 am

Finium wrote:Still lurking...

This^, though I'm taking a bit of a break.

User avatar
The Five Galaxies
Ambassador
 
Posts: 1742
Founded: Mar 22, 2014
Ex-Nation

Postby The Five Galaxies » Sun Jun 15, 2014 7:49 am

Nezon wrote:I feel like trying to revive this. Would anyone else be willing to help?


I'd be willing to help restart it.

User avatar
Pavlostani
Senator
 
Posts: 4705
Founded: Jun 09, 2012
Ex-Nation

Postby Pavlostani » Sun Jun 15, 2014 8:38 am

Nezon wrote:I feel like trying to revive this. Would anyone else be willing to help?


Let's do this.
Last edited by Pavlostani on Wed Feb 14, 2018 8:21 am, edited 2,742,950,128,932 times in total

User avatar
Nezon
Spokesperson
 
Posts: 108
Founded: Sep 02, 2013
Ex-Nation

Postby Nezon » Mon Jun 23, 2014 2:55 am

Okay. So theres interest in bringing this back.
So how would we go about doing that?


User avatar
Finium
Senator
 
Posts: 3849
Founded: Nov 17, 2010
Iron Fist Consumerists

Postby Finium » Tue Jul 08, 2014 9:47 am

Lolder wrote:Don't we just make a new thread with a (reboot) tag in the title?

Yes.
big chungus, small among us

User avatar
Pavlostani
Senator
 
Posts: 4705
Founded: Jun 09, 2012
Ex-Nation

Postby Pavlostani » Tue Jul 08, 2014 5:36 pm

Just join The Universe Project: viewtopic.php?f=5&t=301128&start=600
Last edited by Pavlostani on Wed Feb 14, 2018 8:21 am, edited 2,742,950,128,932 times in total

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Tue Jul 08, 2014 9:38 pm

Pavlostani wrote:Just join The Universe Project: viewtopic.php?f=5&t=301128&start=600

Unfortunately, that's not something I'm interested in... :(
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

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