NATION

PASSWORD

"Infinitus Dominium" Grand OOC

A staging-point for declarations of war and other major diplomatic events. [In character]

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Guess who's the stupidest idot of them all?

The OP is a dork.
1
3%
The OP is a knuckle head.
2
6%
The OP is incompetent.
3
10%
Cookies are delicious.
20
65%
The OP is currently aboard the phail boat.
3
10%
The OP is in need of an actual life.
2
6%
 
Total votes : 31


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Nyte
Minister
 
Posts: 2253
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Fri Oct 04, 2013 7:57 pm

Tribea wrote:
Nyte wrote:
42???

I read your people app.
Here is my answer:


NO!!-


...
...
...

The above is why I will not take your answer seriously. A giant NO is not an answer. If you're not willing to endeavor to explain yourself clearly and give a specific reason(s) as to why you have a problem with something then what's the point? Also, Kyuria already checked it and apparently has no problems with it. Admittedly, it's still a work in progress so that may change. :(

If you really have a problem with it, it might help to actually explain to me exactly what it is. Otherwise, I'm just going to assume that the giant NO is just you crying out for attention.
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Oogium
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Postby Oogium » Fri Oct 04, 2013 8:25 pm

Ky, can you look at my app for the Kassquit?
My entire nation is being revamped, which gives me more room for

Quotes:
The Nuclear Fist wrote:
Oogium wrote:I don't know who I should send as a diplomat. The Oog are better at fighting than diplomacy, and they're not very good at fighting, either.

Just try and find a seat without getting your bollocks stuck in a light socket.

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Tribea
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Founded: Aug 19, 2013
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Postby Tribea » Fri Oct 04, 2013 10:24 pm

Nyte wrote:
Tribea wrote:I read your people app.
Here is my answer:


NO!!-


...
...
...

The above is why I will not take your answer seriously. A giant NO is not an answer. If you're not willing to endeavor to explain yourself clearly and give a specific reason(s) as to why you have a problem with something then what's the point? Also, Kyuria already checked it and apparently has no problems with it. Admittedly, it's still a work in progress so that may change. :(

If you really have a problem with it, it might help to actually explain to me exactly what it is. Otherwise, I'm just going to assume that the giant NO is just you crying out for attention.

I actually was waiting for you to say that, as it would have made it funnier if not that i realized that the colors arent op enough, so the people arent really.
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Nyte
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Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Fri Oct 04, 2013 10:26 pm

Tribea wrote:
Nyte wrote:
...
...
...

The above is why I will not take your answer seriously. A giant NO is not an answer. If you're not willing to endeavor to explain yourself clearly and give a specific reason(s) as to why you have a problem with something then what's the point? Also, Kyuria already checked it and apparently has no problems with it. Admittedly, it's still a work in progress so that may change. :(

If you really have a problem with it, it might help to actually explain to me exactly what it is. Otherwise, I'm just going to assume that the giant NO is just you crying out for attention.

I actually was waiting for you to say that, as it would have made it funnier if not that i realized that the colors arent op enough, so the people arent really.


Seriously though... If you have a problem with it let me know. I actually do want other peoples opinions on it. If there's something that seems OP or broken to you then let me know.
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Yalos
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Founded: Aug 19, 2013
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Postby Yalos » Fri Oct 04, 2013 10:32 pm

Nyte wrote:
Tribea wrote:I actually was waiting for you to say that, as it would have made it funnier if not that i realized that the colors arent op enough, so the people arent really.


Seriously though... If you have a problem with it let me know. I actually do want other peoples opinions on it. If there's something that seems OP or broken to you then let me know.

To be quite frank, it reminds me of, perhaps too much, of G-tech's choir people.
both are virtually immortal, unless killed, shape shifting, advanced, hard to kill and, well...
Either way, they seem awfully similar, so I might watch out for that

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Nyte
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Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Fri Oct 04, 2013 10:52 pm

Yalos wrote:
Nyte wrote:
Seriously though... If you have a problem with it let me know. I actually do want other peoples opinions on it. If there's something that seems OP or broken to you then let me know.

To be quite frank, it reminds me of, perhaps too much, of G-tech's choir people.
both are virtually immortal, unless killed, shape shifting, advanced, hard to kill and, well...
Either way, they seem awfully similar, so I might watch out for that


Hmmm... They are somewhat similar in a few ways. Although mine aren't actually shape shifters; they just have the ability to possess an artificial body that's specially built so that they can actually do pretty much anything normal people do. Otherwise they'd spend an eternity just wandering around going bat shit crazy with little to no outside stimulus whatsoever.

Also, I tried to make sure that the things that made them powerful all had limits or something that nerfed their power in some way.

For example:
+ They're effectively immortal... - They are incapable of reproducing and they have fewer numbers than most. Also, their simulacra may be durable but once they are destroyed they're pretty much incapable of doing much more than standing there and hurling harsh language at you. At least until they get a new simulacra, or find some simple machine that they could attempt to possess... And even that has limits.

+ They have advanced tech... - They lack the numbers and unity to use it for nefarious purposes (like outright war/invading other planets) and it's mostly geared towards their simulacra, a few ship types so they can travel around and defend their "Shrineworlds," and automated defenses that protect their "Shrineworlds."
Last edited by Nyte on Fri Oct 04, 2013 11:01 pm, edited 1 time in total.
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Equalsun Empire
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Founded: Feb 18, 2013
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Postby Equalsun Empire » Sat Oct 05, 2013 3:29 am

Nezon wrote:Sorry if I held up the IC Equalsun. I was just I'll yesterday and had to rest.

Il get something up today.

It's okay, thanks! :lol:
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Tribea
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Founded: Aug 19, 2013
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Postby Tribea » Sat Oct 05, 2013 7:19 am

This has slowed down...
WAKE UP!!!!!
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Yortini Systems
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Founded: Mar 13, 2013
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Postby Yortini Systems » Sat Oct 05, 2013 8:47 am

Tribea wrote:This has slowed down...
WAKE UP!!!!!

I've noticed this as well. Probably has to do with school getting harder now. I'm trying to do an rp of my own with my MT alt, so that's occupying a lot of time.
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Tribea
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Postby Tribea » Sat Oct 05, 2013 8:49 am

Yortini Systems wrote:
Tribea wrote:This has slowed down...
WAKE UP!!!!!

I've noticed this as well. Probably has to do with school getting harder now. I'm trying to do an rp of my own with my MT alt, so that's occupying a lot of time.

Id be more active but i joined Mizahar, so ill be on and off.
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Nyte
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Democratic Socialists

Postby Nyte » Sat Oct 05, 2013 11:58 am

I'm still trying to hash out the details on the new nation I'm working on... The military is being a real bitch though. My original idea was badass, but the more I thought about it the more OP it seemed to be and I wasn't really able to find a way to fix its OPness.

But it is progressing steadily.

As of now it's a bit like this:
- An all energy weapon technology base to eliminate ammunition concerns. (I've yet to determine specific weapon types however)

- Unlike my current race, The People will have some type of force field tech (I have not decided on what type of force field however)

- They will have 2 types of ships and 1 type of fighter...
--- The first ship will be a "carrier" of sorts that will be able to split into 2 separate ships. The smaller sub-ship will be able to be used as a landing craft/planet-side base/lifeboat/attack craft and will be fully capable of independent action separate from the main ship. This "carrier" will be their biggest ship, but it will only be about 600 meters in length give or take.
--- The second ship will be much smaller and winged just like the scout ship my current nation uses. This ship will be used by either individual members of The People, or smaller than average groups (perhaps groups of 6 or so???) and will probably be about 90 meters in length with a variable wing geometry...
--- The fighter will have 2 separate weapons. One will be a lighter weight fast firing weapon to deal with fighters and to strafe at ground targets with; the other will be slower firing and intended to be used to attack large ships with. I've yet to decide if this fighter will be a separate craft, or a specially designed simulacra though...

- Their only type of melee weaponry (besides their fists/feet) will be force weaponry like the force lance used by my current nation. I just love the idea of stabbing something, and then triggering a repulsor field from inside whatever was stabbed. I believe it will be gratuitously violent enough for my tastes...

- They will have 3 separate types of main military simulacra. One will be a standard all purpose type for flexibility. The second will be geared towards carrying some type of heavy weaponry/BFG (Big. Fucking. Gun.) And the third will be intended for aerial support with some type of winged jump pack arrangement.

- I've yet to decide if they will have some type of tank or mecha... I'm currently leaning towards a single type of light tank however. Also, as with the fighter I'm not sure if it should be a separate vehicle, or a type of simulacra...

But at least I'm working on it. If anyone has comments/suggestions on this feel free to let me know. I'm hoping to have the military done by Sunday night... Then I can work on their territory/holdings, language, and a few more characters so that my app can be completed.
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Oogium
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Postby Oogium » Sat Oct 05, 2013 12:02 pm

Oi! Ky! I know it isn't finished yet, but could you tell me what you think of my thing for the Kassquit?
My entire nation is being revamped, which gives me more room for

Quotes:
The Nuclear Fist wrote:
Oogium wrote:I don't know who I should send as a diplomat. The Oog are better at fighting than diplomacy, and they're not very good at fighting, either.

Just try and find a seat without getting your bollocks stuck in a light socket.

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Nyte
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Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Sat Oct 05, 2013 12:27 pm

Oogium wrote:Oi! Ky! I know it isn't finished yet, but could you tell me what you think of my thing for the Kassquit?


Just checked out your app Oog... I think it looks good so far, but I'm not too sure about the speed of your FTL. It seems to be on the 'fast as hell' side and lacks any noticeable drawbacks for that high speed. Does it have a down side to it? It's just that a 108 light years a day seems to be really high to me... The slower speed you mentioned seems more appropriate although it could just be me.
Last edited by Nyte on Sat Oct 05, 2013 12:31 pm, edited 1 time in total.
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Kyuria
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Postby Kyuria » Sat Oct 05, 2013 12:32 pm

Alrighty, I'll see to it Ogg.

And hey, lookit, it's Nyte! I'll give you my thoughts in a real quick rundown before you have to go off.
1- All energy arsenals are interesting, typically leading to serious WTF moments when up against those with exceptionally powerful energy shielding and/or prioritize kinetic weaponry to a similar degree. I say, your best be would likely to be to either go for conventional lasers and perhaps particle beams for heavy weapons. (Technically, I like to classify plasma and particle weapons as their own type all together, but still a sub type,... kind of an energy/kinetic hybrid, but I don't get the vibe that's what you're going for.) However, if the impression I get is correct, it would be highly likely that their technology level would be high enough for more,... "exotic" forms of bedazzling goodness. Though, that would introduce a need for phlebotonium.

2- Considering the lack of any real need for one (so far as I can tell) besides a possible defensive application a la shields, I might think that it could be used as a sort of manipulation tool, e.i. pushing things around, perhaps even as a cutting tool in some cases.

3- Kewl.
But I do recall a reading a certain short story wherein most ships were actually fighter sized,... what makes me bring this up is that having them being highly advanced simulacra opens up an interesting possibility. In the story, most crafts were primarily composed of a though matarial, a "hyper fiber" that, when put under conditions of stress or had the correct quantities of energy run through it at certain frequencies, could reshape and mold itself anew. The possible applications of such a tech would likely greatly influence the craft's overall design structure, as well as the pilots' philosophy compared to/versus those in command. However, this would take a great deal of control skill as well as relative "power level" on the part of the pilot, which would be something to consider.

4- Jawsome.

5- Hrmmm,... mind elaborating a bit more on the structure and roles of the air support unit?

6- If you go with the tank, it should be a vehicle. If it's small and compact enough, it could be mass produced to similar numbers as the standard simulacra, and deployed fairly haphazardly iin regards to asset protection. Meaning, they could be basically high mobility/versatility rather than high durability. I say this because since they really don't have to worry about dying all that much, it'd make sense for them to eschew the typical self preservation tactics in favor of more effective/direct approaches towards solving their problems on t he battle field. (Possibly making the ideas of "suppressing fire" and "playing it safe" drop very low on their priorities list.)

If a mech, then a larger and more advanced simulacra is obviously the way to go. High speed, mobility, and most importantly of all agility will be the orders of the day when these things are around, as I doubt they would exactly be for heavy fire support. Partially based upon the idea that pilots would get it into their head that they did not need to treat them as vehicles, and could instead focus on performing more advanced maneuvers thanks to the inherent superiority of a control scheme similar to their own bodies and an interface that basically is an actual neurosystem.

...

Just some really quick and poorly thought out thoughts/ideas I had on my first reading of it. Eh,...
Last edited by Kyuria on Sat Oct 05, 2013 12:37 pm, edited 1 time in total.
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Tribea
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Founded: Aug 19, 2013
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Postby Tribea » Sat Oct 05, 2013 12:40 pm

Kyuria wrote:Alrighty, I'll see to it Ogg.

And hey, lookit, it's Nyte! I'll give you my thoughts in a real quick rundown before you have to go off.
1- All energy arsenals are interesting, typically leading to serious WTF moments when up against those with exceptionally powerful energy shielding and/or prioritize kinetic weaponry to a similar degree. I say, your best be would likely to be to either go for conventional lasers and perhaps particle beams for heavy weapons. (Technically, I like to classify plasma and particle weapons as their own type all together, but still a sub type,... kind of an energy/kinetic hybrid, but I don't get the vibe that's what you're going for.) However, if the impression I get is correct, it would be highly likely that their technology level would be high enough for more,... "exotic" forms of bedazzling goodness. Though, that would introduce a need for phlebotonium.

2- Considering the lack of any real need for one (so far as I can tell) besides a possible defensive application a la shields, I might think that it could be used as a sort of manipulation tool, e.i. pushing things around, perhaps even as a cutting tool in some cases.

3- Kewl.
But I do recall a reading a certain short story wherein most ships were actually fighter sized,... what makes me bring this up is that having them being highly advanced simulacra opens up an interesting possibility. In the story, most crafts were primarily composed of a though matarial, a "hyper fiber" that, when put under conditions of stress or had the correct quantities of energy run through it at certain frequencies, could reshape and mold itself anew. The possible applications of such a tech would likely greatly influence the craft's overall design structure, as well as the pilots' philosophy compared to/versus those in command. However, this would take a great deal of control skill as well as relative "power level" on the part of the pilot, which would be something to consider.

4- Jawsome.

5- Hrmmm,... mind elaborating a bit more on the structure and roles of the air support unit?

6- If you go with the tank, it should be a vehicle. If it's small and compact enough, it could be mass produced to similar numbers as the standard simulacra, and deployed fairly haphazardly iin regards to asset protection. Meaning, they could be basically high mobility/versatility rather than high durability. I say this because since they really don't have to worry about dying all that much, it'd make sense for them to eschew the typical self preservation tactics in favor of more effective/direct approaches towards solving their problems on t he battle field. (Possibly making the ideas of "suppressing fire" and "playing it safe" drop very low on their priorities list.)

If a mech, then a larger and more advanced simulacra is obviously the way to go. High speed, mobility, and most importantly of all agility will be the orders of the day when these things are around, as I doubt they would exactly be for heavy fire support. Partially based upon the idea that pilots would get it into their head that they did not need to treat them as vehicles, and could instead focus on performing more advanced maneuvers thanks to the inherent superiority of a control scheme similar to their own bodies and an interface that basically is an actual neurosystem.

...

Just some really quick and poorly thought out thoughts/ideas I had on my first reading of it. Eh,...

You tearing my app apart yet?
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ಠ_ಠ
╭╮
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Kyuria
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Founded: Oct 09, 2009
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Postby Kyuria » Sat Oct 05, 2013 12:42 pm

A bit busy doing other things, and there are still a few people ahead of ya on the que line.
Why must I be the only one who can be reasonable in the face of chaos?

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Nyte
Minister
 
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Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Sat Oct 05, 2013 1:01 pm

Kyuria wrote:Alrighty, I'll see to it Ogg.

And hey, lookit, it's Nyte! I'll give you my thoughts in a real quick rundown before you have to go off.
1- All energy arsenals are interesting, typically leading to serious WTF moments when up against those with exceptionally powerful energy shielding and/or prioritize kinetic weaponry to a similar degree. I say, your best be would likely to be to either go for conventional lasers and perhaps particle beams for heavy weapons. (Technically, I like to classify plasma and particle weapons as their own type all together, but still a sub type,... kind of an energy/kinetic hybrid, but I don't get the vibe that's what you're going for.) However, if the impression I get is correct, it would be highly likely that their technology level would be high enough for more,... "exotic" forms of bedazzling goodness. Though, that would introduce a need for phlebotonium.

2- Considering the lack of any real need for one (so far as I can tell) besides a possible defensive application a la shields, I might think that it could be used as a sort of manipulation tool, e.i. pushing things around, perhaps even as a cutting tool in some cases.

3- Kewl.
But I do recall a reading a certain short story wherein most ships were actually fighter sized,... what makes me bring this up is that having them being highly advanced simulacra opens up an interesting possibility. In the story, most crafts were primarily composed of a though matarial, a "hyper fiber" that, when put under conditions of stress or had the correct quantities of energy run through it at certain frequencies, could reshape and mold itself anew. The possible applications of such a tech would likely greatly influence the craft's overall design structure, as well as the pilots' philosophy compared to/versus those in command. However, this would take a great deal of control skill as well as relative "power level" on the part of the pilot, which would be something to consider.

4- Jawsome.

5- Hrmmm,... mind elaborating a bit more on the structure and roles of the air support unit?

6- If you go with the tank, it should be a vehicle. If it's small and compact enough, it could be mass produced to similar numbers as the standard simulacra, and deployed fairly haphazardly iin regards to asset protection. Meaning, they could be basically high mobility/versatility rather than high durability. I say this because since they really don't have to worry about dying all that much, it'd make sense for them to eschew the typical self preservation tactics in favor of more effective/direct approaches towards solving their problems on t he battle field. (Possibly making the ideas of "suppressing fire" and "playing it safe" drop very low on their priorities list.)

If a mech, then a larger and more advanced simulacra is obviously the way to go. High speed, mobility, and most importantly of all agility will be the orders of the day when these things are around, as I doubt they would exactly be for heavy fire support. Partially based upon the idea that pilots would get it into their head that they did not need to treat them as vehicles, and could instead focus on performing more advanced maneuvers thanks to the inherent superiority of a control scheme similar to their own bodies and an interface that basically is an actual neurosystem.

...

Just some really quick and poorly thought out thoughts/ideas I had on my first reading of it. Eh,...


Actually, you pretty much hit the nail on the head as it were with almost all of that...

- Originally, I intended to use a mix of gravitics and handwavium to actually bend energy weapons around their ships. Because fuck turrets and all that, but I realized that people would immediately jump to the conclusion that I could use the same gravitic fields to just bend their weapons away from my ships... While I love the idea, I can't think of a way to nerf this enough that it wouldn't be considered a godmod. :(

- The air support unit will basically be the same size as one of the infantry simulacra. However it will have a winged flight pack to allow it sustained, low level flight capabilities (skyscraper height?). Think of it as a roughly human sized attack helicopter with an energy weapon or two instead of hordes of missiles/rockets/chainguns/etc... They'll swoop about above the action while raining down weapon fire from above in support of the simulacra on the ground. I think I'll call them "Angelus" pattern simulacra. ;)
Basically, they'll be this:
Image


- I'd rather not have them be shape shifting/re-shaping themselves as that is a bit too similar to G-Techs people. I'm just torn on whether or not making their fighters/tanks into an oversized simulacra would be a good idea. I'm leaning towards yes just for the lulz. The image of one of their fighters being turned into a fireball while the ghostly form of one of The People rockets out of the wreckage shaking its fist and hurling insults just makes me chuckle...
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Tribea
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Founded: Aug 19, 2013
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Postby Tribea » Sat Oct 05, 2013 1:16 pm

Kyuria wrote:A bit busy doing other things, and there are still a few people ahead of ya on the que line.

I know.
I hate school.
BUT FALL BREAK!!!
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Kyuria
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Postby Kyuria » Sat Oct 05, 2013 1:29 pm

Bollocks I say!

1- There shouldn't be too much of a problem with it if ya just used a bit of ingenuity and critical thinking. In fact, I dare say that it is its own nerf. Consider this:
Kinetic weapons would be pretty much useless for an effective system, and light weaponry only somewhat more effective. The problem is, the system is designed to bend outgoing fire. The difference the direction makes is huge. In order to really explain it, I'd have to go into far too much detail I simply am too lazy for and involves a lot of mathematical concepts. In short though, in order to do anything with these fields, there is going to have to be a lot of calculating on the part of both the operators and attackers. This means you're not going to be seeing snap second reactions, even with advanced computers. Essentially, attempting to deflect incoming fire is going to be very hard, because it'd require knowing the attacks' vectors (velocity, direction, etc.) and then figuring out how to alter the field to account for these factors.
Plus, it would be nigh impossible to use actually,... the field would only be able to perform one action, defend or attack, at a time since it has to be altered differently for either action. Even if there were multiple fields in play at once, again, they still must each individually be devoted to offense or defense. Attempting to do both would result in failure for both actions, and probably massively screw the thing up in the first place.
We also can't forget our friend physics! Sure, you could bend light around the hull and form pretty shapes all day long, but if a sufficiently large enough object with a large enough mass and a high enough inertia comes sailing at you, even at a snails pace, it'd be a nightmare even trying to knock it off course, let alone actually deflect the thing.


2- Can anybody say awesome sauce? I know I want to say something about it, but right now my brain is too crapped out to think of what!!


3- Understandable of course, but I only meant for the shifting idea to be employed as a sort of,... well, hell, I don't really know. It'd be more of a passive/defensive thing, being able to alter the structure and shape of the craft. For instance, if a wing were to be sheared off, the remaining wing could be reconstituted to provide just enough lift/drag to make it to the ground without slamming into it full peal. The same general idea for holes put in the fuselage. I didn't mean to suggest you make them fully amorphous, especially considering that actual rigid components would likely fare better than ones not created specifically for such stresses and intense usage. I also highly doubt the material could really be usefully applied to mechs in any logic way, or really, anything other than fighters actually. It's a technology that simply could not work on any large scale outside of a specific environment, and even then,...

And you do paint a quite hilarious mental image. XP
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Zeinbrad
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Postby Zeinbrad » Sat Oct 05, 2013 1:29 pm

God, Mind if I refugee her, The OP of infinity is pissing me off.
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Nyte
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Founded: Dec 06, 2012
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Postby Nyte » Sat Oct 05, 2013 1:37 pm

Zeinbrad wrote:God, Mind if I refugee her, The OP of infinity is pissing me off.


You are indeed welcome good sir... Especially since I know EXACTLY how you feel...
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Zeinbrad
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Founded: Jun 04, 2012
Ex-Nation

Postby Zeinbrad » Sat Oct 05, 2013 1:41 pm

Nyte wrote:
Zeinbrad wrote:God, Mind if I refugee her, The OP of infinity is pissing me off.


You are indeed welcome good sir... Especially since I know EXACTLY how you feel...

It from the Hades Cannons (Cannons that can bypass shields) and the citadel shields that can take a SUPER MAC cannon round, a cyclone stage 2-3 torpedoes. For days.

And the fact that his ghost have such great willpower, that they fell no fear, even when my Kazam's use their fear-inducing powers.
“There are three ways to ultimate success:
The first way is to be kind.
The second way is to be kind.
The third way is to be kind.”
― Fred Rogers
Currently looking for an artist for a Star Wars fan comic I want to make.

User avatar
Hyracor
Spokesperson
 
Posts: 124
Founded: Oct 19, 2012
Ex-Nation

Postby Hyracor » Sat Oct 05, 2013 1:42 pm

Lets not start bitching about another rp and whatnot. If you want to do that, go to TGs.

User avatar
Zeinbrad
Postmaster of the Fleet
 
Posts: 29535
Founded: Jun 04, 2012
Ex-Nation

Postby Zeinbrad » Sat Oct 05, 2013 1:45 pm

Hyracor wrote:Lets not start bitching about another rp and whatnot. If you want to do that, go to TGs.

I need to let off steam, sorry.
“There are three ways to ultimate success:
The first way is to be kind.
The second way is to be kind.
The third way is to be kind.”
― Fred Rogers
Currently looking for an artist for a Star Wars fan comic I want to make.

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