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A staging-point for declarations of war and other major diplomatic events. [In character]

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Daskoxian
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Founded: Jun 27, 2012
Ex-Nation

Postby Daskoxian » Tue Sep 17, 2013 8:22 pm

Equalsun Empire wrote:
Daskoxian wrote:Unfortunately it's nearing bedtime and that sort of thing will haunt me...

Same here. Homecoming week is here, and I'm up until midnight on Nationstates :meh:

I'm only up till eleven. And not doing calc homework....

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Equalsun Empire
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Founded: Feb 18, 2013
Democratic Socialists

Postby Equalsun Empire » Tue Sep 17, 2013 8:23 pm

Daskoxian wrote:
Equalsun Empire wrote:Same here. Homecoming week is here, and I'm up until midnight on Nationstates :meh:

I'm only up till eleven. And not doing calc homework....

I'm procrastinating about my honors bio homework. Which may or may not be a bad idea... Well, I have study hall tomorrow.
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So I got into am currently in a name-calling contest in a flag rating thread...

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Kassaran
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Corrupt Dictatorship

Postby Kassaran » Tue Sep 17, 2013 10:55 pm

damit, guys, who attacked Engia? ORSON??!?!?!?!?! I was there you know, I had a plan to actually throw Engia into the void to save her using the combined Dark-Matter particles from my 45 present World Class vessels. That would of distorted the spacetime continuum enough to of pulled New Engia out of her orbit and into the void tossing her literally millions of lightyears across the Galaxy and into a star system within USC territory. That was going to be the springboard for my species coming into play. I guess I will have to wait for Taron to fall. Adama, you shall meet the Cyypirians eventually. Just remember though guys, my fleet DID jump out after the first battle over New Engia as per their orders. They are getting back to New Engia's presumed location to have a whole Alderaan experience.
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Viraliz
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Sorry for not responding.

Postby Viraliz » Tue Sep 17, 2013 11:46 pm

I just want to ask if you have made decision regarding my race. Also while I am writing this I am in the process of correcting and editing my race.

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Viraliz
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Editing my race.

Postby Viraliz » Tue Sep 17, 2013 11:59 pm

Edited the race and changed how the dominator worked. I hope this is more to your satisfaction.

Nation name: The Dominion
Race(s): Sectoid: http://www.godisageek.com/wp-content/up ... ectoid.jpg (Imagine them with clothes and mouths. Otherwise they would be a bit strange )
Nation size: Contains 3 planets.
Government type: A dictatorship with a council that serves as advisors.
Population: 1 billion sectoids and about 2 trillion slaves from varying races.


Important Government Figures: Emperor Varal. Councilor Hezan and Lord Qearsh


Economy: The Dominion doesn't have a traditional economy. They have no need for money and such petty things instead the favor things with more value such as power, information and slaves. However Sectoids will barter for goods with other races, but they won't accept money since it doesn't have value for them.


Important Economic Leaders: Councilor Hezan deals with other species and has a large workforce working for him which makes him the economic leader and merchant of the dominion.


Religions: None, the Sectoids see themselves as gods.


Points of interest:
Their homeworld Secan Prime which has a multitude of great buildings. Sectoids often compete against each other about who can create the grandest buildings. Otherwise there aren't really anything else to say about them since they prefer to use other planets for strip-mining to build up an army.


History:

Age Of Unification 200
At this point in The Dominion's history their species were like most other. The fought against each other and had reached a level of technology that is equal to 21th century humans. Around that time the now glorious Emperor Varal succeeded in taking control of one of the major nations on the planet. While in control he launched a war against the remaining nation on the planet and succeded after a long time in conquering the entire planet. In the years that followed the emperor started a great industrial and technological leap. In just a few decades they had advanced more than their entire race had done before. This caused great social changes that changed what the Sectoids where.

Age of Dissent 50 years ago
However the social changes didn't benefit everyone and the lower classes started to riot and revolt. The war engulfed their planet and caused more than 90% of the population to die. During this nearly all the working class members of their society died and only the high class people remained. Dreadfully short on manpower it was decided that the newly created Dominion would go to the stars to find laborers and perhaps much more.

Age of Subjugation 20 years ago to present day.
The Dominion succeeded in creating an FTL drive and found another planet with species that were in their medieval age. Using their technology the Dominion convinced this people that they were gods. Eventually the Sectoids realized that their psychic abilities could be used against other species to control them. This caused further changes in the Sectoids way of life and they began to think that they were actual gods which started to pave away for their expansion.


Strengths (Non-Militarily):
Psychic: The Sectoids have abandoned conventional ways to work and instead forces slaves to work for them using psychic abilities. Can also use their psychic abilities to communicate.
Loyal: All Sectoids despite their different agendas are loyal towards each other and will not betray one another.
Intelligent: Their brain capacity allows them to ponder ideas far beyond most species.
Psychic Network: A network that a large group of Sectoids create which they can use for communicating and sharing ideas.
Worshipers: Due to their psychic abilities many races will in close proximity to the Sectoids feel an urge to worship them. At first it is relatively mild and only makes people more forgiving towards them and in the end they start to worship the Sectoids.

Weaknesses (Non-Militarily):
Weak: A single sectoid is a very frail creature and can be defeated by a untrained human no matter it's strength.
Delusions of grandeur: They see themselves as gods which makes them very hard to deal with.
Slavery: If a Sectoid dies and no one replace him his slaves will revolt.
Low population: There population is around 2 billions and grows at a very slow rate.
Depend on the Network: Sectoids need their network to coordinate efficiently.


Hyper Tech: You get FOUR.
Psychic enhancers: Allows the sectoids to enhance their abilities. With the strongest models the Sectoids can kill enemies, control planets and such. However the Sectoids pyschic has the drawback of while being quite powerfull it takes time to work. This process of conversion can take anything from weeks to even months to complete with the longest time resisted was recorded as 1 year, 6 months, 21 days and close to 3 hours. Under this time people still control over themselves and can fight against Sectoids, but will feel a strong urge to listen to what the Sectoids say and follow their commands. This makes their psychics
Reincarnation: Using their Psychic Network a Sectoid that dies will upload his consciousness that then can be downloaded into a clone body granting them eternal life, it is also suspected that being the only known race to do this strengthens their beliefs that they are gods.
Military enhancements: To make up for their lack of numbers the Dominion uses it's slaves as soldiers and often enhances them with both mechanical and biological enhancements that most species sees as wrong.
Direct Control: Allows a sectoid to take control over a soldier granting it enhanced abilities and also transfers it's psychic abilities.


MILITARY:

Doctrine: The Dominion military can be divided into two parts the cannon-fodder slaves and the highly valued Sectoids. The slave armies are controlled by the Sectoids and are often created for the sole purpose of war. The Sectoids often acts as commanders and squad leaders and use their powers to dominate their enemies.
While most quickly learn to fear the slaves due to their fearsome enhancements, it is actually the Sectoids that are the most dangerous ones as they use their psychic abilities and battlesuits to create balls of pure energy to throw at their opponents causing great damage.

The sectoids doctrine when it comes to invade planets is to eliminate all hostiles so that they can build several psychic enhancers across the planet called Psychic Dominators. This forces all non-Sectoid species on the planet to obey the Sectoids without questioning, but should a Psychic Dominator be destroyed parts of the planet will rebel. Which is why the Dominators are protected and hidden against enemy attacks.

The Dominion space tactics are a very simple. As fast as they can they will attempt to rush the enemy with fast fighter piloted by slaves controlled by a Sectoid pilot on a nearby carrier. While the fighters draw attention Frigates will attempt to surround the enemy and use long range weapons to deal damage.
If the fight is deemed to be hard cruisers and dreadnoughts will be sent to try and to take control over enemy ships while at the same time using their weapons to annihilate the enemy.



Ships: Name your equipment anything you want, but they all will still be on a ration of 1-10 either way. This number is to compare your ships to each other and to your own ships. It is assumed that a 10 is a close-to-be planet destroyer type of space ship and anything below is becoming less and less dangerous. Keep in mind that you can't have a fleet of Deathstars...They are hard to produce and requires massive extend of research and resources.

Ship Class Name: Raven
Hull Size: Fighter.
Combat Designation: Cannon-fodder and fighter.
Weapons: 4 heavy lasers and 8 plasma missiles.
Engines: one engine powered by a fusion reactor.
Defenses: Light armor and shields.
Other: Reactors can be overloaded so the ship becomes a missile. Pilots are often controlled by Sectoids.
Rating: [/b 2
Appearance http://vankaiser.deviantart.com/art/Ama ... -151869405

[b]Ship Class Name: Harbinger
Hull Size: Frigate
Combat Designation: Long range attacks on enemy ships.
Weapons: 4 large mass drivers and lasers that can work both as point defense and ship to ship weapons.
Engines: 2 engines one for FTL and one for STL speed. Powered by a fusion reactor.
Defenses: Medium armor and shields.
Other: None.
Rating: [/b 6
http://browse.deviantart.com/?q=eve%20o ... 4#/d30llcz

[b]Ship Class Name: Judgement of the Gods
Hull Size: Cruiser
Combat Designation: Ship to ship combat and planetary invasions.
Weapons: Along both sides of the ship are 12 mass drivers and 36 lasers that are mainly for ship to ship combat. Laser can be used in a emergency for anti-fighter duty, but aren't designed for it.
Engines: 4 engines that both handle FTL and STL speed. Powered by a anti-matter reactor, can explode if under enough stress or if the ship gets damaged enough.
Defenses: Medium armor, but very heavy shielding which is why it requires an anti-matter reactor.
Other: Psychic enhancers used for coordinating attacks with ships and acting as a command section. Also on some modified versions of the ship their primary weapon system is a psychic enhancer that creates orbs of energy that are shoot against the enemy, however this removes all other weapons system from the ship except for some small point defence weapons.
Rating: [/b 8
Appearance: http://browse.deviantart.com/contests/2 ... 4#/d2zdo2q

[b]Ship Class Name: Wrath of the Gods
Hull Size: Super capital ship.
Combat Designation: Naval attacks, planetary invasion and mobile base.
Weapons: 60 mass drivers of cruiser size. 4 experimental laser designed to slice through ships armor and shields. Contains hundreds of point defense lasers.
Engines: 6 engines capable of both FTL and STL speeds, but is still very slow. Powered by an experimental anti-matter generator capable of powering the entire ship.
Defenses: Heavy armor and shields capable of surviving most attacks except a full bombardment from an enemy fleet.
Other: Psychic Dominator (used to coordinate their army). Cryo storage for slave armies and docking bays for ships.
Rating: [/b 10
Appearance: http://concept-on-mac.deviantart.com/ar ... line&qo=22

[b]Ship Class Name: Transport
Hull Size: Large transport
Combat Designation: Carrying invasion armies.
Weapons: none
Engines: 6 engines capable of both FTL and STL speeds. Powered by a fusion reactor
Defenses: Light armor and medium shields.
Other: Dropships that are used to drop soldiers on the planet. Docking bay that can repair and refuel the dropships. Can carry millions of slaves in cryogenic storage.
Rating: [/b 5
Appearance http://www.blacksatchel.com/eve/images/iteronII.jpg

[b]
Ground Armies:

Ground Troops:
Vehicles, infantry, air, space…everything that has to do with war is to be listed here. Remember, you will tell us everything, so this needs to be organized.
List the kinds and their gear. Numbers would be helpful too. No sheet needed here; pics encouraged but descriptions are nice too.

Grunts:
These are the Dominions heavy shock troopers designed to be large and strong. They often carry heavy weapons such as plasma launchers or heavy machine guns. They are a barely sentient species and require a Sectoid to act as their leader otherwise they go into a feral rage against their enemies. When a grunt becomes enraged he will stop using his ranged weapons and instead try to beat the enemy to death with anything nearby even said weapon. They armor is heavy enough to resist most small arms weapons and even grenades, but concentrated fire will bring it down.
Appearance: They are based on a human like species that have been modified with genetic enhancement making them extremely tall at about 2 to 3 meters tall and has a build not very different from a gorilla except they can stand on their hindlegs and use their arms and hands.

Servants: These are the core soldiers of the Dominion armies. They mostly come from captured humans that are then genetically and mechanically enhanced to be perfect soldiers. They are loyal to the Sectoids even without mind control as they genuinely believe that they are gods. They are used for most duties on the battlefield such as crewing vehicles or building fortifications. They are armed with assault rifles that use magnets to propel the round to incredible speeds with nearly no recoil. Their armor is capable of resisting small amounts of damage
Appearance: Looks like the strogg with their extreme cybernetic upgrades.

Engineer: Engineers are a bit misnamed while they do act as engineers they often work as medics to repair the Dominion war-machine. Engineers are given a large amount of freedom so that they can fulfill their duties without asking the Sectoids for help or orders, but the most prominent thing about the Engineers are their mechanical enhancements. In most engineers it is nearly impossible to what race it once was due to their upgrades. The upgrades can be almost everything from extra limbs to infrared vision. They are never seen without an escort on the frontlines, but if they get attacked they can defend themselves.
Appearance: Very similar to a tech priest from Warhammer 40k

Sectoids: When the Sectoids take to the field they have a tendency to look a bit comical with the short and tiny build, however that opinion have a tendency to change. When Sectoids fight they don't use mundane weapons instead they use their minds to kill. This i because the standard sectoid battlesuit gathers the psychic energies a sectoid produces and makes it possible to shoot it as a explosive ball of energy that is quite effective both at vehicles and infantry, but can't destroy tanks instantly and takes a while to recharge. While this happens a sectoid often uses rubble from the ground to throw at the enemies, but never picks up enemy troops as he can only pick up things close to him and it is hard to grasp a struggling creatures as it has a tendency to "slip" out of the grasp.

Spider APC: A walking vehicle that is a blend of a tank and a transport. It can carry around ten servants, while still being armored like a tank. It has a minigun made by railguns and also a tank cannon for vehicles combat.
Appearance: http://browse.deviantart.com/?q=tank&or ... 4#/d1n0u1t

Walker: A tank used for vehicle combat. Armed with two heavy cannons that can be used both as normal cannons and as artillery.
Appearance: http://browse.deviantart.com/?q=tank&or ... 0#/d2gu1bb
Last edited by Viraliz on Wed Sep 18, 2013 5:37 am, edited 1 time in total.


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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Sep 18, 2013 10:36 am

Great Britonia wrote:Civilization Name: The Kerbal Union
Government type: Democratic Union
Home world/Capitol: Kerbin City, Kerbin, Kerbol System
Government Information:

A Democratic Planetary Union, the Kerbal Union controls the entire Kerbol system, consisting of 8 planets, two huge Belts of rocks, and five different dwarf planets. The Kerbal Union's main chamber, the Kerbal House, consists of a 82,000 unicameral seat chamber. The Chamber runs under a two-party political system, with the Kerbal Democratic Party and the Kerbal Republican Party having the seats in the chamber. The Current president of the Kerbal Union is President Jebediah Kerman, and his Prime Minister is his Right-hand man, Bill Kerman. Overall, the Kerbal Union's political system runs like the US's political system
--------------------------------------------------------------------------------
Population(Max 12 Trillion): 230,000,000,000
Species name(Nothing OP): The Kerbals
Founding Species: Evolved from Unusual Green monkeys millions of years ago
Other Species(Max 5): Animals consist of Kerbal Bears, Deer, Pigs, Chicken, Fish, Plants, etc.
Society and Cultural information: The Kerbals, usually very courageous and stupid at times, are a very hip culture. They are unique, and they have the same skills as an average human. The Kerbal Social system started in the Stoned Age when Jebediah's great great great (x100000) Grandpa smoked weed during a conference with his kerbal cavemen, and that he would arrange the lowest kerbal to be the Peasants, the middle Kerbal workers for the nation, and the high Kerbals Aristocratic-like and powerful. This system proved to be obsolete when the Kerbal Union emerged with a new political system, arranging people, depending on their net worth and worthiness, into Low, Middle, and High classes (like modern human society). The Kerbal Union's modern society works as the same as humans, and their food and drink making and consumption is like the human's, too, just more Kerbal.
Respiratory Gas: Oxygen
Base Form(Carbon mostly): Carbon
Life span: 135 years
Intelligence Level: 7 and 3/4ths Intelligent
Natural defenses/abilities: Genetics and annoyance make their enemies very annoyed and wanting to ragequit.
Aggression: (Scale 1-10) 3
Information: Located in Society and Cultural information
--------------------------------------------------------------------------------
Foreign policy: We have peace if you are not aggressive. If you attack my clay, I attack yours. If you attack my friends clay, then I debate with my congress to either war with you or not
Technological Age (Earth Years): 2400
FTL Capabilities(Nothing OP): Medium distance with a Short-Long cooldown, depending on Propulsion system (Proton, Nuclear, or Plasma)
Military Information:
The Kerbal Military is commanded under a chain of commanders, the President being the Commander in Chief, the most Superior rank in the Kerbal Army. The Kerbal Army is mainly ruled by a complex chain of 20 of the President's Right-hand Generals and Marshals. The Military uses advanced technology, including Plasma guns, Ion Cannons, and Nuclear/Ion Powered Spaceships. The Troops are heavily reliant on these technologies, since they are what make them magnificent. The Military is quite large, consisting of over 2 billion soldiers, and many of them are well trained and equipped for any situation.
--------------------------------------------------------------------------------
NS activity: I Get on every day of course!
Technological Bases: Kerbal Space Program, Star Wars, Star Trek, BBC: Space Odyssey Voyage to the Planets
Prior RP links: Journey to Atlantis
Voyage to the Planets (apply if your interested)
--------------------------------------------------------------------------------
Map Claim:
Size:(Scale 1-10 1 being small 10 being huge) 4
The Kerbol System:
(Image)
--------------------------------------------------------------------------------

Will change if needed

Ear-Marked for first order of Business on Co-OP review. Expect either my approval and sending it to Vor for final approval or any rejections due to rule violations. Stay tuned.
Resident Fox lover

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Vortukia
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Ex-Nation

Postby Vortukia » Wed Sep 18, 2013 2:46 pm

Kass if you are wondering why I voided you post....
1. 25K VESSLES! Most of us don't even have that total in our armies let alone one fleet.
2. Dark Matter can not be weaponized, it makes up 73.7% percent of space, and has no properties.
3. Making a Black Hole? I can see the god modding now, No.
4. From the look of your post you are going to destroy the system? Also bigger No.
5. You don't know where the Architects are coming from.



Also guys NEW FLAG!

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Sep 18, 2013 3:04 pm

Vortukia wrote:Kass if you are wondering why I voided you post....
1. 25K VESSLES! Most of us don't even have that total in our armies let alone one fleet.
2. Dark Matter can not be weaponized, it makes up 73.7% percent of space, and has no properties.
3. Making a Black Hole? I can see the god modding now, No.
4. From the look of your post you are going to destroy the system? Also bigger No.
5. You don't know where the Architects are coming from.



Also guys NEW FLAG!


Scientifically Dark Matter also cannot create Black Holes or contribute to their size either. That and unless this tiny tiny tiny Dark Hole is not fed massive amounts of matter it will suffer from Hawkings Radiation like all Black Holes emit and literally evaporate as it releases all the particles it contains and the gravitic force it has will dissipate.
Resident Fox lover

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Vortukia
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Ex-Nation

Postby Vortukia » Wed Sep 18, 2013 3:05 pm

Imperialisium wrote:
Vortukia wrote:Kass if you are wondering why I voided you post....
1. 25K VESSLES! Most of us don't even have that total in our armies let alone one fleet.
2. Dark Matter can not be weaponized, it makes up 73.7% percent of space, and has no properties.
3. Making a Black Hole? I can see the god modding now, No.
4. From the look of your post you are going to destroy the system? Also bigger No.
5. You don't know where the Architects are coming from.



Also guys NEW FLAG!


Scientifically Dark Matter also cannot create Black Holes or contribute to their size either. That and unless this tiny tiny tiny Dark Hole is not fed massive amounts of matter it will suffer from Hawkings Radiation like all Black Holes emit and literally evaporate as it releases all the particles it contains and the gravitic force it has will dissipate.

Exactly why I voided the post,
also your post.

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Daskoxian
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Postby Daskoxian » Wed Sep 18, 2013 4:11 pm

Whee, slight horror story posted.

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Vortukia
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Postby Vortukia » Wed Sep 18, 2013 4:12 pm

Daskoxian wrote:Whee, slight horror story posted.

Well the Architects pulled out
Palaven at the moment is Architect free and filled with soldiers, vehicles, aircraft and civilians.

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The Norgan Alliance
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Postby The Norgan Alliance » Wed Sep 18, 2013 4:14 pm

I'm definitely too late to the party, aren't I.
Call me Norga and I'll give you a cookie
|No Left Turn|
"When life gives you lemons, you clone those lemons, and make super lemons." ~ Principle Scudworth, 2003
The Liberated Territories wrote:Ancestry: Murican
Ethnicity: Murican
Race: Murican

Murica

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Daskoxian
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Ex-Nation

Postby Daskoxian » Wed Sep 18, 2013 4:24 pm

Vortukia wrote:
Daskoxian wrote:Whee, slight horror story posted.

Well the Architects pulled out
Palaven at the moment is Architect free and filled with soldiers, vehicles, aircraft and civilians.

Oh.

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Vortukia
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Postby Vortukia » Wed Sep 18, 2013 4:32 pm

You can post another one if you wan't.

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Daskoxian
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Postby Daskoxian » Wed Sep 18, 2013 4:52 pm

Vortukia wrote:You can post another one if you wan't.

I just made it "A While Ago" or something like that.

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Vortukia
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Postby Vortukia » Wed Sep 18, 2013 4:54 pm

Daskoxian wrote:
Vortukia wrote:You can post another one if you wan't.

I just made it "A While Ago" or something like that.

I'd like to see some non Vortukian civilian view of the victory.
I know we are proud as fuck.
Engia may have had the world blown up,
but they knew they were coming, they had time to evacuate.

Palaven was hit without warning, and had the most population out of any planet.

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The Norgan Alliance
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Postby The Norgan Alliance » Wed Sep 18, 2013 5:09 pm

Vortukia wrote:
Daskoxian wrote:I just made it "A While Ago" or something like that.

I'd like to see some non Vortukian civilian view of the victory.
I know we are proud as fuck.
Engia may have had the world blown up,
but they knew they were coming, they had time to evacuate.

Palaven was hit without warning, and had the most population out of any planet.

Am I too late to make an APP?
Call me Norga and I'll give you a cookie
|No Left Turn|
"When life gives you lemons, you clone those lemons, and make super lemons." ~ Principle Scudworth, 2003
The Liberated Territories wrote:Ancestry: Murican
Ethnicity: Murican
Race: Murican

Murica

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Daskoxian
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Postby Daskoxian » Wed Sep 18, 2013 5:09 pm

The Norgan Alliance wrote:
Vortukia wrote:I'd like to see some non Vortukian civilian view of the victory.
I know we are proud as fuck.
Engia may have had the world blown up,
but they knew they were coming, they had time to evacuate.

Palaven was hit without warning, and had the most population out of any planet.

Am I too late to make an APP?

Noope, at least for the group.
Last edited by Daskoxian on Wed Sep 18, 2013 5:10 pm, edited 1 time in total.

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Vortukia
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Ex-Nation

Postby Vortukia » Wed Sep 18, 2013 5:10 pm

The Norgan Alliance wrote:
Vortukia wrote:I'd like to see some non Vortukian civilian view of the victory.
I know we are proud as fuck.
Engia may have had the world blown up,
but they knew they were coming, they had time to evacuate.

Palaven was hit without warning, and had the most population out of any planet.

Am I too late to make an APP?

I think for this IC...yes.
However if you make a app and it's accepted you can come into the next IC.

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The Norgan Alliance
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Postby The Norgan Alliance » Wed Sep 18, 2013 5:11 pm

Vortukia wrote:
The Norgan Alliance wrote:Am I too late to make an APP?

I think for this IC...yes.
However if you make a app and it's accepted you can come into the next IC.

I'll make one then...give me a while.
Call me Norga and I'll give you a cookie
|No Left Turn|
"When life gives you lemons, you clone those lemons, and make super lemons." ~ Principle Scudworth, 2003
The Liberated Territories wrote:Ancestry: Murican
Ethnicity: Murican
Race: Murican

Murica

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The Fallen Jedi
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Founded: Jun 06, 2013
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Postby The Fallen Jedi » Wed Sep 18, 2013 5:32 pm

Are the C'tan Accepted...

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Vortukia
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Postby Vortukia » Wed Sep 18, 2013 5:33 pm

The Fallen Jedi wrote:Are the C'tan Accepted...

To be honest Jedi more pressing matters at this moment.

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The Fallen Jedi
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Postby The Fallen Jedi » Wed Sep 18, 2013 5:36 pm

Vortukia wrote:
The Fallen Jedi wrote:Are the C'tan Accepted...

To be honest Jedi more pressing matters at this moment.


Can you explain?

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Sep 18, 2013 5:42 pm

Vortukia wrote:
The Fallen Jedi wrote:Are the C'tan Accepted...

To be honest Jedi more pressing matters at this moment.


Very well I will resume duties since you cannot at the current moment decide on the matter at hand.

@Jedi, The C'tan are accepted under these conditions:
1. They cannot be beings of near limitless power, nor be omnipotent
2. Cannot have a lot of them, must have a very limited amount of shards and only one C'tan functional at a time. Each must be able to be fairly killed by another RPer.
Resident Fox lover

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