New Applications Will Be Placed On Hold
Original Post
Judge's Thread
Welcome to the "Meet Your Match" thread! This thread is inspired by our critique of Deadliest Warrior, but instead of just throwing two groups of people with an assortment of weapons like the show does, we go above and beyond, going deep in to the fighting forces of each nation, and matching up each one based on a variety of subjects, from physique, to attitude, to what is expected of them. Placed in a deathmatch, the forces will battle it out to decide who is truly superior.
Originally authored by Dansay Republican Alliance and Lamplight Caverns, now Ontorisa, the influence behind this thread was simply all of the war RPs that go on in II. With all of the numbers thrown around like it's a math class, it all blends together in to an incomprehensible, not-too-fun mess. This thread aims to shine a human light on the chosen fighting force(s) of your nation, encouraging nations to expand upon those numbers on a deeper level.
DRA's Note: Hello, NationState-ers. I'm 'the other guy' so to speak, the owner of the Dansay Republican Alliance. We've seen a good few episodes of Deadliest Warrior, and the concept is definitely a good one... however, there have been a number of faux pas. (Spinal problems!) We'll avoid these as much as we can, instead focusing on the units themselves. Anyway, awkwardly crammed intro aside, send us your entries!
Little Lamplight's note: Like mentioned above, I've looked over many of the 'war' threads of this website. While they may start out strong, eventually, every one I saw devolved in to statwanking, so to speak, who has what numbers, who has this, who has that. It was like watching people debate over a game of Risk. We figured a spin on the Deadliest Warrior format would be a welcome addition, here. It gives those who like to embellish details about their nation a nice form, and we'll put them in mock battles for the fun of it. Enjoy yourselves!
It is up to you to put as much detail as you'd like in to the following form, as well as adding any miscellaneous details you so desire. However, there are a few ground rules that must be followed:
1. You can shine positive lights on different aspects of your force, you are, essentially, being both a typical representative/patriot/serviceman, as well as an unbiased giver of statistics.
2. A judge (One of the two thread creators) will be the one to analyze the data put forth, to create a result.
3. God Modders are not welcome. Period end. If your force is infallible and perfect for whatever reason, don't bother posting here.
4. We are open to all eras, from Past Tech to Future Tech, and you will be matched up based on
general era.
4a. You will also be matched based on general force purpose (We aren't going to pit elite special
forces against the regular army of another country, for example)
5. The judge writes the resulting battle and result based on the information given here.
New OP Edit: I will be laying this out in a Season type of format. PT participants will be matched up against each other and everything like that. There will be 8 matches, all will be either 4 on 4, 5 on 5 or 6 on 6. Specify in your Application please so I know whom to match up against whom. 16 participants will be accepted. If the thread continues to succeed I will expand it into Season III, with more matches. So please, leave a bit of criticism so the thread runs more smoothly. This thread will also act as both an IC and OOC thread. OPs and Co-OPs will provide the details, tests and match-ups. You just supply the names and tactics of your side.
Co-OPs will be assigned.
OP - Lamplight Caverns
Dansay Republican Alliance
Ontorisa
Co-OP - Inyourfaceistan
Isle of Lost
New Franco Empire
Country Name:
Combatant Name:
Branch of Military (If Applicable):
Time In History (PT, MT, PMT, etc.):
OPERATIONAL HISTORY
Brief History/Foundation:
Greatest Success(es) (And Why) (Max. 2):
Greatest Failure(s) (And Why) (Max. 2):
Notable Individuals (And why):
UNIT STATISTICS
Service Requirement (If Any):
Training and Tactics:
Unit Size:
General Purpose/Specialty:
EQUIPMENT EMPLOYED
Uniform/Worn Equipment:
Primary Arm (Include specialties such as marksman rifles):
Secondary Arm:
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns):
Misc Equipment:
PHYSIQUE
Avg. Height:
Avg. Weight:
Avg. Age:
Avg. Build:
Favored Trait (Strength, agility, endurance, intelligence):
ATTITUDE AND MORALE
Morale:
Under Fire:
Facing Failure:
Additional Notes (Optional. Feel free to add anything you might consider important):
Combatant Name:
Branch of Military (If Applicable):
Time In History (PT, MT, PMT, etc.):
OPERATIONAL HISTORY
Brief History/Foundation:
Greatest Success(es) (And Why) (Max. 2):
Greatest Failure(s) (And Why) (Max. 2):
Notable Individuals (And why):
UNIT STATISTICS
Service Requirement (If Any):
Training and Tactics:
Unit Size:
General Purpose/Specialty:
EQUIPMENT EMPLOYED
Uniform/Worn Equipment:
Primary Arm (Include specialties such as marksman rifles):
Secondary Arm:
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns):
Misc Equipment:
PHYSIQUE
Avg. Height:
Avg. Weight:
Avg. Age:
Avg. Build:
Favored Trait (Strength, agility, endurance, intelligence):
ATTITUDE AND MORALE
Morale:
Under Fire:
Facing Failure:
Additional Notes (Optional. Feel free to add anything you might consider important):
Participants:
Please be warned, your applications will be deleted after result of battle. Recommended you find somewhere to save them.
Country Name: Fascist Dominion of Ontorisa
Combatant Name: Joint Task Force 9 'Farmer'
Branch of Military (If Applicable): Special Forces Branch/Maavägede Kohta Ontorisan Relvajõudude (MKOR)
Time In History: MT
OPERATIONAL HISTORY
Brief History/Foundation: Joint Task Force 9 'Farmer' was originally founded by cabbage farmers turned soldiers during the Cold War when Ontorisa faced off against Heratoi for the first time. The Task Force was meant to be 'hush-hush' operations such as sabotage, assassination and special operations. Silent and deadly, JTF9 is above classified and is protected by the government. Unlike the Rangers, who are public, JTF9 does not exist in files or on paper.
Greatest Success(es) (And Why) (Max. 2):
Siege of Ventasburg - During the 1st Heratoian Conflict, JTF9 lead an assault on the Heratoian capital of Ventasburg. The city, which had around 1.4 million defenders, had fought back against joint Eglasour and Ontorisan efforts. JTF9 was sent in to cut off its supply lines and destroy it from the inside out. JTF9 finished it with amazing results, around 500 000 Heratoian troops surrendered with around 250 000 killed by JTF9 alone from assaulting at nighttime or destroying key strongholds.
Greatest Failure(s) (And Why) (Max. 2):
-Classified Information-
Notable Individuals (And why):
-Classified Information-
UNIT STATISTICS
Service Requirement (If Any): Invitation Only, Minimum 15 years in Service.
Training and Tactics: Joint Task Force 9 trains closely with the Ontorisan Rangers. Their training is harder and prepares them to be fighting in foreign and harsh conditions. Out of 750 candidates chosen annually, only 25 become part of Joint Task Force 9. The rest drop out or perish in training. JTF9 is meant to be the operatives who are the cream of the coop of the Ontorisan military. The best units Ontorisa has to offer.
Unit Size: Around 300
General Purpose/Specialty: Special Operations
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Black Clothing, Interchangable MARPAT camo.
Primary Arm (Include specialties such as marksman rifles): M27 IAR (Both Assault Rifle and Light Machine Gun variants), SR-25, MP5A5, G36C
Secondary Arm: P226, UMP .45
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): M1014 Shotgun, PS2 Anti-Personal Fragmentation Grenade, PS3 Flash Bang, PS4 Smoke Grenade
Misc Equipment: Goggles, Night Vision Goggles, ES22 Interhelmet HUD and Radio, Binoculars, Laser Pointer
PHYSIQUE
Avg. Height: 6"1
Avg. Weight: 195
Avg. Age: 26
Avg. Build: Medium, Sometimes Lean
Favored Trait (Strength, agility, endurance, intelligence): Intelligence
ATTITUDE AND MORALE
Morale: Usually High, of course JTF9 is trained to take a stealthy approach always and not to get cocky.
Under Fire: Grim and sheer determination. Not afraid to die.
Facing Failure: Like 'Under Fire', Grim and sheer determination to succeed and to die for their cause.
Additional Notes (Optional. Feel free to add anything you might consider important):
Combatant Name: Joint Task Force 9 'Farmer'
Branch of Military (If Applicable): Special Forces Branch/Maavägede Kohta Ontorisan Relvajõudude (MKOR)
Time In History: MT
OPERATIONAL HISTORY
Brief History/Foundation: Joint Task Force 9 'Farmer' was originally founded by cabbage farmers turned soldiers during the Cold War when Ontorisa faced off against Heratoi for the first time. The Task Force was meant to be 'hush-hush' operations such as sabotage, assassination and special operations. Silent and deadly, JTF9 is above classified and is protected by the government. Unlike the Rangers, who are public, JTF9 does not exist in files or on paper.
Greatest Success(es) (And Why) (Max. 2):
Siege of Ventasburg - During the 1st Heratoian Conflict, JTF9 lead an assault on the Heratoian capital of Ventasburg. The city, which had around 1.4 million defenders, had fought back against joint Eglasour and Ontorisan efforts. JTF9 was sent in to cut off its supply lines and destroy it from the inside out. JTF9 finished it with amazing results, around 500 000 Heratoian troops surrendered with around 250 000 killed by JTF9 alone from assaulting at nighttime or destroying key strongholds.
Greatest Failure(s) (And Why) (Max. 2):
-Classified Information-
Notable Individuals (And why):
-Classified Information-
UNIT STATISTICS
Service Requirement (If Any): Invitation Only, Minimum 15 years in Service.
Training and Tactics: Joint Task Force 9 trains closely with the Ontorisan Rangers. Their training is harder and prepares them to be fighting in foreign and harsh conditions. Out of 750 candidates chosen annually, only 25 become part of Joint Task Force 9. The rest drop out or perish in training. JTF9 is meant to be the operatives who are the cream of the coop of the Ontorisan military. The best units Ontorisa has to offer.
Unit Size: Around 300
General Purpose/Specialty: Special Operations
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Black Clothing, Interchangable MARPAT camo.
Primary Arm (Include specialties such as marksman rifles): M27 IAR (Both Assault Rifle and Light Machine Gun variants), SR-25, MP5A5, G36C
Secondary Arm: P226, UMP .45
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): M1014 Shotgun, PS2 Anti-Personal Fragmentation Grenade, PS3 Flash Bang, PS4 Smoke Grenade
Misc Equipment: Goggles, Night Vision Goggles, ES22 Interhelmet HUD and Radio, Binoculars, Laser Pointer
PHYSIQUE
Avg. Height: 6"1
Avg. Weight: 195
Avg. Age: 26
Avg. Build: Medium, Sometimes Lean
Favored Trait (Strength, agility, endurance, intelligence): Intelligence
ATTITUDE AND MORALE
Morale: Usually High, of course JTF9 is trained to take a stealthy approach always and not to get cocky.
Under Fire: Grim and sheer determination. Not afraid to die.
Facing Failure: Like 'Under Fire', Grim and sheer determination to succeed and to die for their cause.
Additional Notes (Optional. Feel free to add anything you might consider important):
Country Name: The Soviet League
Combatant Name: Team 33
Branch of Military (If Applicable): Spetsnaz Black Operations/Спецназ черный операций
Time In History (PT, MT, PMT, etc.): MT-PMT
OPERATIONAL HISTORY
Brief History/Foundation: Founded during the Assassin of Moscow Crisis
Greatest Success(es) (And Why) (Max. 2): Assassination of the Assassin of Moscow: Team 33 successfully killed the man who went through Moscow, killing citizens and soldiers alike.
Assassination of President (REDACTED) of the United (REDACTED)
Greatest Failure(s) (And Why) (Max. 2): (CONFIDENTIAL)
Notable Individuals (And why): (CONFIDENTIAL)
UNIT STATISTICS
Service Requirement (If Any): 3 years in Spetsnaz, 2 years in all of the branches of the armed forces, 1 year as a police officer, 1 year as a NKVD and KGB agent.
Training and Tactics: Martial Arts, the learning of how to use every gun that exists that is still used(PMT-MT). They are trained to combat in every scenario. (Rigorous.)
Unit Size: 33, due to the rigorous and harsh training.
General Purpose/Specialty: Black Operations. (Terrorism, Counterterrorism, Espionage, Counterespionage, Assassination, Ambushing, Gathering Intel, etc.)
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Jet black uniforms in the darkness/night, and camouflage that fits the enviroment that they are deployed in.
Primary Arm (Include specialties such as marksman rifles): AN-94, AKR-107(AKR is the most advanced Soviet weapon to-date.), VSK-94, VS-8, AK-12, Pecheneg 2.
Secondary Arm: Udar, OTs-33 Pernach, SR-1PM
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): SR-2MP, VPO-205, Frag and Semtex Grenades, Tactical Grenades such as Concussion and Flash.
Misc Equipment: Map, Watch, Combat Knife, personal Quadrotor(PMT)
PHYSIQUE
Avg. Height: 6''0
Avg. Weight: 185 lbs
Avg. Age: 39-40
Avg. Build: Muscular
Favored Trait (Strength, agility, endurance, intelligence): Agility
ATTITUDE AND MORALE
Morale: They know that they will die. They know that they will fall.
Just not today.
Under Fire: They will fight to the death. They have been trained to not feel fear, and they have been trained to use the best of tactics that there is.
Facing Failure: They will fight to the death, again. They will know that they have failed their country. They will not suicide, just fight and fight until they can fight no more(by being shot).
Additional Notes (Optional. Feel free to add anything you might consider important): They are quick to make split second decisions that benefit the team. in this scenario, they will probably/most likely retrieving intel, or doing espionage.
Combatant Name: Team 33
Branch of Military (If Applicable): Spetsnaz Black Operations/Спецназ черный операций
Time In History (PT, MT, PMT, etc.): MT-PMT
OPERATIONAL HISTORY
Brief History/Foundation: Founded during the Assassin of Moscow Crisis
Greatest Success(es) (And Why) (Max. 2): Assassination of the Assassin of Moscow: Team 33 successfully killed the man who went through Moscow, killing citizens and soldiers alike.
Assassination of President (REDACTED) of the United (REDACTED)
Greatest Failure(s) (And Why) (Max. 2): (CONFIDENTIAL)
Notable Individuals (And why): (CONFIDENTIAL)
UNIT STATISTICS
Service Requirement (If Any): 3 years in Spetsnaz, 2 years in all of the branches of the armed forces, 1 year as a police officer, 1 year as a NKVD and KGB agent.
Training and Tactics: Martial Arts, the learning of how to use every gun that exists that is still used(PMT-MT). They are trained to combat in every scenario. (Rigorous.)
Unit Size: 33, due to the rigorous and harsh training.
General Purpose/Specialty: Black Operations. (Terrorism, Counterterrorism, Espionage, Counterespionage, Assassination, Ambushing, Gathering Intel, etc.)
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Jet black uniforms in the darkness/night, and camouflage that fits the enviroment that they are deployed in.
Primary Arm (Include specialties such as marksman rifles): AN-94, AKR-107(AKR is the most advanced Soviet weapon to-date.), VSK-94, VS-8, AK-12, Pecheneg 2.
Secondary Arm: Udar, OTs-33 Pernach, SR-1PM
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): SR-2MP, VPO-205, Frag and Semtex Grenades, Tactical Grenades such as Concussion and Flash.
Misc Equipment: Map, Watch, Combat Knife, personal Quadrotor(PMT)
PHYSIQUE
Avg. Height: 6''0
Avg. Weight: 185 lbs
Avg. Age: 39-40
Avg. Build: Muscular
Favored Trait (Strength, agility, endurance, intelligence): Agility
ATTITUDE AND MORALE
Morale: They know that they will die. They know that they will fall.
Just not today.
Under Fire: They will fight to the death. They have been trained to not feel fear, and they have been trained to use the best of tactics that there is.
Facing Failure: They will fight to the death, again. They will know that they have failed their country. They will not suicide, just fight and fight until they can fight no more(by being shot).
Additional Notes (Optional. Feel free to add anything you might consider important): They are quick to make split second decisions that benefit the team. in this scenario, they will probably/most likely retrieving intel, or doing espionage.
Country Name: Inyourfacistan (RNI)
Combatant Name: Urban Combat Encounters Group (UCEG)
Branch of Military (If Applicable): Army
Time In History (PT, MT, PMT, etc.): MT
OPERATIONAL HISTORY
Brief History/Foundation: Created during the 90's in response to the threat of heavy terrorist actions in the southern mainland provinces of the RNI. They specialize in urban warfare, both as a strike team and an elite conventional force.
Greatest Success(es) (And Why) (Max. 2): Liberation of Propolnyet (2012), a small force of UECG were able to infiltrate the provincial capital, and route the socialist Kidlantians and Ruskyetan special forces in the dead of night. When enemy reinforcements arrived the soldiers held out long enough, inflicting massive casualties on highly trained enemy units, so that Propolnyetan rebels could overrun their oppressors and take back the city.
Greatest Failure(s) (And Why) (Max. 2): Ruscheberg (1994); bad intel identified false targets, leading to an insertion into a largely civilian-occupied sector of the city. When word spread that RNI commandos had entered, the fascist Rushe National Army quickly began an indiscriminate artillery barrage which killed large numbers of UECG and civilians alike, before moving in with heavy armor, which forced RNI tank units away from the front so they could cover the retreat.
Notable Individuals (And why): Captain Vincent Alvi'coro; credited with destroying an enemy command vehicle carrying a high-ranking officer in Propolnyet at a range of 700 yards with a GPM-31 missile while taking fire with a broken ankle. He was subsequently killed; however his destruction of the Ruskyetan feild commander is one of the key factors in the victory in Propolnyet, as the Ruskyetan Army could not replace a high-ranking officer, not to mention a special forces one, as RNI, Merickian and Kenburgian forces closed in around Chechengrad to end the war.
UNIT STATISTICS
Service Requirement (If Any): 4 years basic training (standard); 2 years minimum prior combat experience, 1 - 2 training course for prior semi-elite assignment, 4 years combat experience, 4 month selection course followed by 1 year training; 1 year of paradrop school required if not already completed
Training and Tactics: Vigorous physical activity, close combat courses, elite urban warfare school specifically for UECG and ISD SWAT Team-1, paradrop school, obstacle course involving running through an abandoned city with gear while instructors fire semunitions at you.
Unit Size: Twelve to sixteen man squads, supported by four man sniper squad (1 sniper, 1 spotter, two supporting soldiers), and four-man MANPADS teams (two AA launchers, two supporting soldiers)
General Purpose/Specialty: Urban warfare, both offensive and defensive, as well as protecting an HVT or supporting another SpecOps team such as M-TAG or Strike Team Alpha
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Default gray camo, "Puebla" tan camo, "Neige" black camo for night ops, "Favali" gray and rust colored camo; medium ammo capacity, bullet-resistant vest, helmets and joint pads, (parachutes if needed)
Primary Arm (Include specialties such as marksman rifles): AEK-971, AKI-3M, HK-416 (assault rifles) M-TAR, Magpul PDR (SMG/PDW) M98b (sniper rifle) M-240b, SDA-224 (LMG) CCR-1 (rifle) RPKI-3M (other?)
Secondary Arm: Bersa Thunder-380, M1911, MP412 Rex
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): frag grenades, Milkor MGL, GPM-31 (lightweight anti-tank weapon), FIM-92 Stinger or GPM-20 FireHound (MANPADS), SA-3 Draguyo, Saiga-12k, HK MP-5 when enemies are reported without body armor, Combat Knife
Misc Equipment: CornerShot, Canteens, Medical Kits, SOFLAM's, Snake Cameras, C-4, Grappling Hooks and launchers
PHYSIQUE
Avg. Height: 5''2 - 6"1
Avg. Weight: 140 - 230
Avg. Age: 32 - 38
Avg. Build: Varies, no exact requirement except fitness (obviously no fatasses)
Favored Trait (Strength, agility, endurance, intelligence): Intelligence and Endurance (resolve)
ATTITUDE AND MORALE
Morale: Cold, calculated commandos; being elite units the safety of their team and mission success reign above all, extremely confident but always asses the situation
Under Fire: Same as above, but more assesive and calculated
Facing Failure: Calm and level-headed, will die to ensure mission success
Additional Notes (Optional. Feel free to add anything you might consider important):If you don't recognize a certain weapon, either look it up or check in my storefront. GMP-31 is an unguided missile and GPM-20 is a heat seeking missile, everything else can be found on google/bing or my storefront.
Combatant Name: Urban Combat Encounters Group (UCEG)
Branch of Military (If Applicable): Army
Time In History (PT, MT, PMT, etc.): MT
OPERATIONAL HISTORY
Brief History/Foundation: Created during the 90's in response to the threat of heavy terrorist actions in the southern mainland provinces of the RNI. They specialize in urban warfare, both as a strike team and an elite conventional force.
Greatest Success(es) (And Why) (Max. 2): Liberation of Propolnyet (2012), a small force of UECG were able to infiltrate the provincial capital, and route the socialist Kidlantians and Ruskyetan special forces in the dead of night. When enemy reinforcements arrived the soldiers held out long enough, inflicting massive casualties on highly trained enemy units, so that Propolnyetan rebels could overrun their oppressors and take back the city.
Greatest Failure(s) (And Why) (Max. 2): Ruscheberg (1994); bad intel identified false targets, leading to an insertion into a largely civilian-occupied sector of the city. When word spread that RNI commandos had entered, the fascist Rushe National Army quickly began an indiscriminate artillery barrage which killed large numbers of UECG and civilians alike, before moving in with heavy armor, which forced RNI tank units away from the front so they could cover the retreat.
Notable Individuals (And why): Captain Vincent Alvi'coro; credited with destroying an enemy command vehicle carrying a high-ranking officer in Propolnyet at a range of 700 yards with a GPM-31 missile while taking fire with a broken ankle. He was subsequently killed; however his destruction of the Ruskyetan feild commander is one of the key factors in the victory in Propolnyet, as the Ruskyetan Army could not replace a high-ranking officer, not to mention a special forces one, as RNI, Merickian and Kenburgian forces closed in around Chechengrad to end the war.
UNIT STATISTICS
Service Requirement (If Any): 4 years basic training (standard); 2 years minimum prior combat experience, 1 - 2 training course for prior semi-elite assignment, 4 years combat experience, 4 month selection course followed by 1 year training; 1 year of paradrop school required if not already completed
Training and Tactics: Vigorous physical activity, close combat courses, elite urban warfare school specifically for UECG and ISD SWAT Team-1, paradrop school, obstacle course involving running through an abandoned city with gear while instructors fire semunitions at you.
Unit Size: Twelve to sixteen man squads, supported by four man sniper squad (1 sniper, 1 spotter, two supporting soldiers), and four-man MANPADS teams (two AA launchers, two supporting soldiers)
General Purpose/Specialty: Urban warfare, both offensive and defensive, as well as protecting an HVT or supporting another SpecOps team such as M-TAG or Strike Team Alpha
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Default gray camo, "Puebla" tan camo, "Neige" black camo for night ops, "Favali" gray and rust colored camo; medium ammo capacity, bullet-resistant vest, helmets and joint pads, (parachutes if needed)
Primary Arm (Include specialties such as marksman rifles): AEK-971, AKI-3M, HK-416 (assault rifles) M-TAR, Magpul PDR (SMG/PDW) M98b (sniper rifle) M-240b, SDA-224 (LMG) CCR-1 (rifle) RPKI-3M (other?)
Secondary Arm: Bersa Thunder-380, M1911, MP412 Rex
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): frag grenades, Milkor MGL, GPM-31 (lightweight anti-tank weapon), FIM-92 Stinger or GPM-20 FireHound (MANPADS), SA-3 Draguyo, Saiga-12k, HK MP-5 when enemies are reported without body armor, Combat Knife
Misc Equipment: CornerShot, Canteens, Medical Kits, SOFLAM's, Snake Cameras, C-4, Grappling Hooks and launchers
PHYSIQUE
Avg. Height: 5''2 - 6"1
Avg. Weight: 140 - 230
Avg. Age: 32 - 38
Avg. Build: Varies, no exact requirement except fitness (obviously no fatasses)
Favored Trait (Strength, agility, endurance, intelligence): Intelligence and Endurance (resolve)
ATTITUDE AND MORALE
Morale: Cold, calculated commandos; being elite units the safety of their team and mission success reign above all, extremely confident but always asses the situation
Under Fire: Same as above, but more assesive and calculated
Facing Failure: Calm and level-headed, will die to ensure mission success
Additional Notes (Optional. Feel free to add anything you might consider important):If you don't recognize a certain weapon, either look it up or check in my storefront. GMP-31 is an unguided missile and GPM-20 is a heat seeking missile, everything else can be found on google/bing or my storefront.
Country Name: Rhodevus
Combatant Name: The Elite Armed Forces
Branch of Military (If Applicable): Elite Armed Forces
Time In History (PT, MT, PMT, etc.): Pre-Modern-Modern
OPERATIONAL HISTORY
Brief History/Foundation: Created during WW2 as a force to quickly infiltrate and disrupt enemy barracks
Greatest Success(es) (And Why) (Max. 2): The Elite Armed Forces fought against the Germans and were able to land the first and final blow against them and their dream of Rhodeve conquest. The Elite Forces were able to take out an undercover spy agency by joining their ranks and destroying it from the inside
Greatest Failure(s) (And Why) (Max. 2): Battle of Redinson: A group of EAF infiltrated a terrorist organization but were caught and tortured into joining their ranks. This lead to the formation of Rhodevus's number one terrorist organization: The Bannerless Brothers
Notable Individuals (And why): Confidential until 2023
UNIT STATISTICS
Service Requirement (If Any): Native Rhodeve, Age of 19
Training and Tactics: Training lasts 2 years and helps soldiers exceed their physical limit. They train in mountains, deserts, forests, city, Oceans and arctic regions. Afterwards, they spend another year learning about different military tactics from WW1 and WW2
Unit Size: 7-10 soldiers
General Purpose/Specialty: Infiltration and disruption of enemy strongholds. Can also be used in normal military
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: black kevlar shirts and pants. modified leather boots and gloves. They also carry a belt with extra ammunition, flashlight and assorted knives and throwing knives
Primary Arm (Include specialties such as marksman rifles): UziPro submachine guns (normal), Galil sniper rifle (sniper), Carl Gustav m/42 (anti-tank)
Secondary Arm: desert eagle pistol
Tertiary Weaponry: 5-10 grenades
Misc Equipment:
PHYSIQUE
Avg. Height: 5'7
Avg. Weight: 185
Avg. Age: 21
Avg. Build: muscular, toned, high level of endurance and strength
Favored Trait: endurance and intelligence
ATTITUDE AND MORALE
Morale: high
Under Fire: high, will continue set strategy
Facing Failure: moderate-low morale, will continue fighting until escape is possible
Additional Notes : Every soldier fights as a collective unit, but every soldier has his own mind to use. Allows them to fight collectively and have many different strategies all at once but resulting in the same overall goal. They train as a unit since the beginning so they are able to work together quite well. This can also result in a no-man-left-behind instinct which is not always the greatest in high risk scenarios.
Combatant Name: The Elite Armed Forces
Branch of Military (If Applicable): Elite Armed Forces
Time In History (PT, MT, PMT, etc.): Pre-Modern-Modern
OPERATIONAL HISTORY
Brief History/Foundation: Created during WW2 as a force to quickly infiltrate and disrupt enemy barracks
Greatest Success(es) (And Why) (Max. 2): The Elite Armed Forces fought against the Germans and were able to land the first and final blow against them and their dream of Rhodeve conquest. The Elite Forces were able to take out an undercover spy agency by joining their ranks and destroying it from the inside
Greatest Failure(s) (And Why) (Max. 2): Battle of Redinson: A group of EAF infiltrated a terrorist organization but were caught and tortured into joining their ranks. This lead to the formation of Rhodevus's number one terrorist organization: The Bannerless Brothers
Notable Individuals (And why): Confidential until 2023
UNIT STATISTICS
Service Requirement (If Any): Native Rhodeve, Age of 19
Training and Tactics: Training lasts 2 years and helps soldiers exceed their physical limit. They train in mountains, deserts, forests, city, Oceans and arctic regions. Afterwards, they spend another year learning about different military tactics from WW1 and WW2
Unit Size: 7-10 soldiers
General Purpose/Specialty: Infiltration and disruption of enemy strongholds. Can also be used in normal military
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: black kevlar shirts and pants. modified leather boots and gloves. They also carry a belt with extra ammunition, flashlight and assorted knives and throwing knives
Primary Arm (Include specialties such as marksman rifles): UziPro submachine guns (normal), Galil sniper rifle (sniper), Carl Gustav m/42 (anti-tank)
Secondary Arm: desert eagle pistol
Tertiary Weaponry: 5-10 grenades
Misc Equipment:
PHYSIQUE
Avg. Height: 5'7
Avg. Weight: 185
Avg. Age: 21
Avg. Build: muscular, toned, high level of endurance and strength
Favored Trait: endurance and intelligence
ATTITUDE AND MORALE
Morale: high
Under Fire: high, will continue set strategy
Facing Failure: moderate-low morale, will continue fighting until escape is possible
Additional Notes : Every soldier fights as a collective unit, but every soldier has his own mind to use. Allows them to fight collectively and have many different strategies all at once but resulting in the same overall goal. They train as a unit since the beginning so they are able to work together quite well. This can also result in a no-man-left-behind instinct which is not always the greatest in high risk scenarios.
Country Name: New Frenco Empire
Combatant Name: The Black Guard
Time: PMT
Branch of Military (If Applicable): N/A
OPERATIONAL HISTORY
Brief History/Foundation: Founded in 2080, following the victory of the NFE over the USA. The Chairman himself chose the most efficient Rangers on record, and made them his personal guard. After his death in 2098, Emperor Stark reformed the Black Guard. He stopped taking in Rangers, and started experimenting with gene therapy and childhood conditioning. The end product was the one of the most elite fighting forces the known world has seen.
Greatest Success(es) (And Why) (Max. 2):
The Ardavian Conflict was quite a success for the Black Guard. Under Emperor Stark's command, they were put on the frontlines to deal with Ardavia's elite "Spartan" soldiers. The Spartans were much better equipped, and had greater numbers. However, due to the Black Guard's expertise in wilderness combat and stealth, most Spartans met their match. Out of the 150 Black Guardsmen deployed, only 5 of them are reported KIA by the end of the war. This is truly something, considering out of the hundreds of Ardavian Spartans deployed, only a few dozen made it back.
Greatest Failure(s) (And Why) (Max. 2):
The Black Guard's biggest failure was their inability to protect Emperor Brown during his visit to Colonial Japan in 2281. UDAP veterans had formed a terrorist organization to strike back at the NFE. These terrorists had been planning to assassinate the Emperor for days, reportedly. When he was walking out of the Imperial Diet Building, conspirators had occupied the gathering crowd in many places. To fool the Black Guard, several reached inside their pockets to simulate grabbing a weapon. Once they saw that the Guardsmen had their eyes trained on the few distractors, a child in the crowd approached Brown. Looking harmless, Brown crouched down to speak with him. It wasn't until that moment, Brown and the Guard realized the child was holding a live hand grenade. The suicide bombing killed Brown, and the Guards closest to him. The terrorists managed to take advantage of the Guardsmens' perception and turn it against them.
UNIT STATISTICS
Service Requirement (If Any): All Black Guardsmen are born into their positions.
Training and Tactics: Once every few months, the Empire dispatches "buyers" into poor neighborhoods. Pregnant women who feel they cannot take care of their upcoming child are paid a hefty sum of Digital Credits. The mother is required to let the baby undergo gene therapies while in the womb. These procedures clean the baby of any deformities, and make the child come out strong. After it's born, the government takes the child away to a camp. In this camp, they spend their childhood training and learning. At age 6, the children are required behead a prisoner brought into the camp for this purpose with a kukri machete. They are to stay in the room with the prisoner until it is done. At 12, the children, naked and armed only with their prized machete, are thrown into stadiums with criminals dressed in leather armor and axes. If the children fail, they die. If they succeed, they continue their training.
At 14, the children are quite developed. Girls average about 6'5, and boys about 6'9. They are given a pistol with limited ammunition, their machete they have been holding since age 6, a suit of leather armor, and a day's worth of food and water. They are then deployed in the North American Jungle, relying only on their training for survival. They are expected to return to the nearest supercity within a week's time. When they return, they are declared members of the Black Guard. Until they hit 17, they accompany other Black Guardsmen into the jungle, hunting Red Men and Rebels to get first-hand combat experience.
Drugs and cybernetic augmentation are rarely used in the Black Guard. It's not unheard of for Black Guardsmen to get augmentations under the command of the Emperor or Empress in charge, but it's usually regarded as frivolous, since cybernetics and brain implants could interfere with natural conditioning. Improvement drugs, while usually harmless, are a bit addictive.
Black Guardsmen usually rely on stealth. They use their cloaking technology and natural light-footedness to traverse even the most heavily occupied areas undetected. They are also terrific marksmen, and can hit moving targets from over a mile away on average. They can adjust to most fighting styles when necessary. They are masters in several forms of martial arts. Marksmanship is a main skill, obviously. Years of practicing with their machetes has also given them a great edge in swordsmanship.
Unit Size: N/A. They can work in any formation, depending on situation.
General Purpose/Specialty: Protection of the Emperor and the Imperial Ministry, Black Operations, Counter-Insurgency
EQUIPMENT EMPLOYED
Uniform/Worn Equipment
Black Guards use a liquid body armor. Upon impact, the projectile instantly attracts millions of iron particles inside the gel. Once the particles stack, the bullet's force is absorbed by the particles. The combat gear itself is reinforced with ceramic plates and leather. The gear also includes a trench coat, but it's mainly for show. The coat can be removed at will, but it's preferred for soldiers to keep it on unless it threatens their effectiveness.
The helmet is made of a ceramic-based material. The optical systems give the wearer the best possible vision-to-protection ratio. The helmet has night and infrared visions built in. It can also hook up to the user's databoy to track targets. The helmet also has a respirator to allow oxygen in, and everything else out. This makes them nearly completely resistant to toxins and gas.
FrenCo K7 Designated Marksman Rifle
Semi-Automatic. Chambered for 7.62x51mm rounds. 20 round magazines.
KRISS Vector K10 Submachine Gun
Fully-Automatic. .45 ACP rounds. 45 round magazines.
FrenCo Gordon-Howe W62 Gauss Rifle
Bolt-Action. Charged 2mm rounds. 100 round box.
More information on these weapons can be found in my factbook.
SIG Sauer 12mm Pistol
Semi-Automatic. 12.7mm rounds. 7 shot magazine.
Beretta Auto 9
Burst-fire. 9mm rounds. 36 round magazine.
Pancor Assault Weapon System
Fully-Automatic. 12 Gauge shells. 10 Round drum.
More information in factbook.
Vindication MK1 Minigun
Fully-Autmatic. 10mm rounds. 1000 round box. (backpack-based)
U-49 Fragmentation Grenade
High-explosive hand grenade.
Yorkesnil EMP Grenade
EMP-blast explosive.
Again, check factbook for more info.
Kukri Machete
Long, curved machete. Extremely sharp.
Databoy
Wrist-based computer device. Capable of linking up with the user's helmet to improve targeting and objectives. Can also temporarily surround the user in a stealth field, making him or her completely invisible.
PHYSIQUE
Avg. Height: 7'2
Avg. Weight: 260
Avg. Age: 32
Avg. Build: Muscular
Favored Trait (Strength, agility, endurance, intelligence): Expected to maintain a high standard in all of these fields, but Strength is the most useful trait.
ATTITUDE AND MORALE
Morale: The Black Guard shows no attitude to their duty. They always do it, no matter what the situation may be. They don't care if their side is winning or losing. They only care about doing what their superiors say.
Under Fire: Destroy the aggravators. Stay in cover, and prioritize self-preservation if possible. If ordered otherwise, follow it.
Facing Failure: Regroup and correct the failure, if possible. Otherwise, stand ground until your dying breath.
Additional Notes (Optional. Feel free to add anything you might consider important): Nothing I know of.
Combatant Name: The Black Guard
Time: PMT
Branch of Military (If Applicable): N/A
OPERATIONAL HISTORY
Brief History/Foundation: Founded in 2080, following the victory of the NFE over the USA. The Chairman himself chose the most efficient Rangers on record, and made them his personal guard. After his death in 2098, Emperor Stark reformed the Black Guard. He stopped taking in Rangers, and started experimenting with gene therapy and childhood conditioning. The end product was the one of the most elite fighting forces the known world has seen.
Greatest Success(es) (And Why) (Max. 2):
The Ardavian Conflict was quite a success for the Black Guard. Under Emperor Stark's command, they were put on the frontlines to deal with Ardavia's elite "Spartan" soldiers. The Spartans were much better equipped, and had greater numbers. However, due to the Black Guard's expertise in wilderness combat and stealth, most Spartans met their match. Out of the 150 Black Guardsmen deployed, only 5 of them are reported KIA by the end of the war. This is truly something, considering out of the hundreds of Ardavian Spartans deployed, only a few dozen made it back.
Greatest Failure(s) (And Why) (Max. 2):
The Black Guard's biggest failure was their inability to protect Emperor Brown during his visit to Colonial Japan in 2281. UDAP veterans had formed a terrorist organization to strike back at the NFE. These terrorists had been planning to assassinate the Emperor for days, reportedly. When he was walking out of the Imperial Diet Building, conspirators had occupied the gathering crowd in many places. To fool the Black Guard, several reached inside their pockets to simulate grabbing a weapon. Once they saw that the Guardsmen had their eyes trained on the few distractors, a child in the crowd approached Brown. Looking harmless, Brown crouched down to speak with him. It wasn't until that moment, Brown and the Guard realized the child was holding a live hand grenade. The suicide bombing killed Brown, and the Guards closest to him. The terrorists managed to take advantage of the Guardsmens' perception and turn it against them.
UNIT STATISTICS
Service Requirement (If Any): All Black Guardsmen are born into their positions.
Training and Tactics: Once every few months, the Empire dispatches "buyers" into poor neighborhoods. Pregnant women who feel they cannot take care of their upcoming child are paid a hefty sum of Digital Credits. The mother is required to let the baby undergo gene therapies while in the womb. These procedures clean the baby of any deformities, and make the child come out strong. After it's born, the government takes the child away to a camp. In this camp, they spend their childhood training and learning. At age 6, the children are required behead a prisoner brought into the camp for this purpose with a kukri machete. They are to stay in the room with the prisoner until it is done. At 12, the children, naked and armed only with their prized machete, are thrown into stadiums with criminals dressed in leather armor and axes. If the children fail, they die. If they succeed, they continue their training.
At 14, the children are quite developed. Girls average about 6'5, and boys about 6'9. They are given a pistol with limited ammunition, their machete they have been holding since age 6, a suit of leather armor, and a day's worth of food and water. They are then deployed in the North American Jungle, relying only on their training for survival. They are expected to return to the nearest supercity within a week's time. When they return, they are declared members of the Black Guard. Until they hit 17, they accompany other Black Guardsmen into the jungle, hunting Red Men and Rebels to get first-hand combat experience.
Drugs and cybernetic augmentation are rarely used in the Black Guard. It's not unheard of for Black Guardsmen to get augmentations under the command of the Emperor or Empress in charge, but it's usually regarded as frivolous, since cybernetics and brain implants could interfere with natural conditioning. Improvement drugs, while usually harmless, are a bit addictive.
Black Guardsmen usually rely on stealth. They use their cloaking technology and natural light-footedness to traverse even the most heavily occupied areas undetected. They are also terrific marksmen, and can hit moving targets from over a mile away on average. They can adjust to most fighting styles when necessary. They are masters in several forms of martial arts. Marksmanship is a main skill, obviously. Years of practicing with their machetes has also given them a great edge in swordsmanship.
Unit Size: N/A. They can work in any formation, depending on situation.
General Purpose/Specialty: Protection of the Emperor and the Imperial Ministry, Black Operations, Counter-Insurgency
EQUIPMENT EMPLOYED
Uniform/Worn Equipment
Black Guards use a liquid body armor. Upon impact, the projectile instantly attracts millions of iron particles inside the gel. Once the particles stack, the bullet's force is absorbed by the particles. The combat gear itself is reinforced with ceramic plates and leather. The gear also includes a trench coat, but it's mainly for show. The coat can be removed at will, but it's preferred for soldiers to keep it on unless it threatens their effectiveness.
The helmet is made of a ceramic-based material. The optical systems give the wearer the best possible vision-to-protection ratio. The helmet has night and infrared visions built in. It can also hook up to the user's databoy to track targets. The helmet also has a respirator to allow oxygen in, and everything else out. This makes them nearly completely resistant to toxins and gas.
FrenCo K7 Designated Marksman Rifle
Semi-Automatic. Chambered for 7.62x51mm rounds. 20 round magazines.
KRISS Vector K10 Submachine Gun
Fully-Automatic. .45 ACP rounds. 45 round magazines.
FrenCo Gordon-Howe W62 Gauss Rifle
Bolt-Action. Charged 2mm rounds. 100 round box.
More information on these weapons can be found in my factbook.
SIG Sauer 12mm Pistol
Semi-Automatic. 12.7mm rounds. 7 shot magazine.
Beretta Auto 9
Burst-fire. 9mm rounds. 36 round magazine.
Pancor Assault Weapon System
Fully-Automatic. 12 Gauge shells. 10 Round drum.
More information in factbook.
Vindication MK1 Minigun
Fully-Autmatic. 10mm rounds. 1000 round box. (backpack-based)
U-49 Fragmentation Grenade
High-explosive hand grenade.
Yorkesnil EMP Grenade
EMP-blast explosive.
Again, check factbook for more info.
Kukri Machete
Long, curved machete. Extremely sharp.
Databoy
Wrist-based computer device. Capable of linking up with the user's helmet to improve targeting and objectives. Can also temporarily surround the user in a stealth field, making him or her completely invisible.
PHYSIQUE
Avg. Height: 7'2
Avg. Weight: 260
Avg. Age: 32
Avg. Build: Muscular
Favored Trait (Strength, agility, endurance, intelligence): Expected to maintain a high standard in all of these fields, but Strength is the most useful trait.
ATTITUDE AND MORALE
Morale: The Black Guard shows no attitude to their duty. They always do it, no matter what the situation may be. They don't care if their side is winning or losing. They only care about doing what their superiors say.
Under Fire: Destroy the aggravators. Stay in cover, and prioritize self-preservation if possible. If ordered otherwise, follow it.
Facing Failure: Regroup and correct the failure, if possible. Otherwise, stand ground until your dying breath.
Additional Notes (Optional. Feel free to add anything you might consider important): Nothing I know of.
Country Name: The Holy Empire of Crumlark
Combatant Name: Suburban/Urban Crumlarkian Combatant Specialist (SUCCS, pronounced like the word 'sooks', plural pronounced 'sookses')
Branch of Military (If Applicable): Homeland Security/Domestic Forces
Time in History: The equipment and strategies listed pertain to the SUCCSes during the Modern Era.
OPERATIONAL HISTORY
Brief History/Foundation: During a time of political turmoil in the 1940's known as 'World War II', rising amounts of those seeking refugee status within its borders also was accompanied by heavily conflicting cultures, and with this conflict came large nationalist riots where enraged forces of rag-tag refugees that seeked asylum in Crumlark clashed violently. Such public displays of aggression threatened the stability of the fledgling nation. Thus, the SUCCS's were developed with the intention of subduing the riots. Little did they know this would not be a one time operation branch, a operating model of the likes of many emergency militias that preceded the SUCCS's and served similar purposes of stopping large scale domestic violence. Over the decades, the SUCCS's received an increased budget and received first pick of the Crumlarkian conscripts that normally would be destined to the slightly less strenuous and demanding conventional land forces. Now, the SUCCS's are well renowned for their brutal training and mental sharpness.
Greatest Success(es) (And Why) (Max. 2): The Falon Crescendo- March 31st, 1987 - Within the capital, several mercenary bands had snuck in under the guise of escorts for foreign diplomats attending a regional leaders conference. Due to quick thinking, and several brave individuals that had rallied existing security to a direct firefight, the diplomats and Crumlarkian officers were able to escape. The SUCCS's took heavy casualties, but conventional patrols that were on the other side of the city flanked the mercenaries, and had captured the few that did not become dead in the next fifteen minutes.
Dijario Cleanout - April 19th, 2005 - A force of thirty soldiers had been assigned the unfavorable task of executing on sight every armed individual in a known den of a powerful gang. Taking advantage of the tight corridors between shanties and shacks, the soldiers surrounded and bottle-necked the targets, and killed them all, taking minimal casualties.
Greatest Failure(s) (And Why) (Max. 2): The Majan Massacre - November 23, 1987 - In a small neighborhood, a lesser unit of SUCCS's were ambushed and killed, due to the low survivability of the situation, the reason they had been bested remains unclear, but forensic evidence suggests they were caught off duty.
Notable Individuals (And why): Sararah G. Lark- Lead the main offensive thrust in the Dijario Cleanout, later was proclaimed heir to the Empire only hours before the Emperor of the time had died in his sickbed.
Ket Tinn- Distinguished Veteran. Recognized as the greatest warrior and strategist the entire region of Republia has ever seen.
UNIT STATISTICS
Service Requirement (If Any): A ten year service requirement, including intensive training that can be two to three years long.
Training and Tactics: SUCCS's are trained in building to building combat, although they receive intensive sniping and demolitions training as well
Unit Size: Three different Unit Sizes, those being five men, twenty men, and fifty men.
General Purpose/Specialty: Peacekeeping and Urban Warfare
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Crumlarkian make of silk/Kevlar derived armor, and standard fatigues.
Primary Arm (Include specialties such as marksman rifles): The primary arm of the SUCCS's is a slightly modified G2 FAMAS
Secondary Arm: The Lyran issued Lycos Machete
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): Lyran issued 'Hellsbreath' hand grenades
Misc Equipment: Night vision goggles where applicable
PHYSIQUE
Avg. Height: 5 foot eight inches
Avg. Weight: 180 lbs
Avg. Age: 35 (not including troops still within training)
Avg. Build: Slender and compact, comparable to a gymnast
Favored Trait (Strength, agility, endurance, intelligence): Agility and intelligence is strongly sought, and endurance is one of the focuses of the training
ATTITUDE AND MORALE
Morale: High, that of professionals that know what they are doing
Under Fire: Calm resolve, those in the open take up cover
Facing Failure: Those not under immediate fire face mild chance of unauthorized retreat. Upon being outmaneuvered or flanked, they face moderate likelihood of retreat
Additional Notes (Optional. Feel free to add anything you might consider important):
Combatant Name: Suburban/Urban Crumlarkian Combatant Specialist (SUCCS, pronounced like the word 'sooks', plural pronounced 'sookses')
Branch of Military (If Applicable): Homeland Security/Domestic Forces
Time in History: The equipment and strategies listed pertain to the SUCCSes during the Modern Era.
OPERATIONAL HISTORY
Brief History/Foundation: During a time of political turmoil in the 1940's known as 'World War II', rising amounts of those seeking refugee status within its borders also was accompanied by heavily conflicting cultures, and with this conflict came large nationalist riots where enraged forces of rag-tag refugees that seeked asylum in Crumlark clashed violently. Such public displays of aggression threatened the stability of the fledgling nation. Thus, the SUCCS's were developed with the intention of subduing the riots. Little did they know this would not be a one time operation branch, a operating model of the likes of many emergency militias that preceded the SUCCS's and served similar purposes of stopping large scale domestic violence. Over the decades, the SUCCS's received an increased budget and received first pick of the Crumlarkian conscripts that normally would be destined to the slightly less strenuous and demanding conventional land forces. Now, the SUCCS's are well renowned for their brutal training and mental sharpness.
Greatest Success(es) (And Why) (Max. 2): The Falon Crescendo- March 31st, 1987 - Within the capital, several mercenary bands had snuck in under the guise of escorts for foreign diplomats attending a regional leaders conference. Due to quick thinking, and several brave individuals that had rallied existing security to a direct firefight, the diplomats and Crumlarkian officers were able to escape. The SUCCS's took heavy casualties, but conventional patrols that were on the other side of the city flanked the mercenaries, and had captured the few that did not become dead in the next fifteen minutes.
Dijario Cleanout - April 19th, 2005 - A force of thirty soldiers had been assigned the unfavorable task of executing on sight every armed individual in a known den of a powerful gang. Taking advantage of the tight corridors between shanties and shacks, the soldiers surrounded and bottle-necked the targets, and killed them all, taking minimal casualties.
Greatest Failure(s) (And Why) (Max. 2): The Majan Massacre - November 23, 1987 - In a small neighborhood, a lesser unit of SUCCS's were ambushed and killed, due to the low survivability of the situation, the reason they had been bested remains unclear, but forensic evidence suggests they were caught off duty.
Notable Individuals (And why): Sararah G. Lark- Lead the main offensive thrust in the Dijario Cleanout, later was proclaimed heir to the Empire only hours before the Emperor of the time had died in his sickbed.
Ket Tinn- Distinguished Veteran. Recognized as the greatest warrior and strategist the entire region of Republia has ever seen.
UNIT STATISTICS
Service Requirement (If Any): A ten year service requirement, including intensive training that can be two to three years long.
Training and Tactics: SUCCS's are trained in building to building combat, although they receive intensive sniping and demolitions training as well
Unit Size: Three different Unit Sizes, those being five men, twenty men, and fifty men.
General Purpose/Specialty: Peacekeeping and Urban Warfare
EQUIPMENT EMPLOYED
Uniform/Worn Equipment: Crumlarkian make of silk/Kevlar derived armor, and standard fatigues.
Primary Arm (Include specialties such as marksman rifles): The primary arm of the SUCCS's is a slightly modified G2 FAMAS
Secondary Arm: The Lyran issued Lycos Machete
Tertiary Weaponry (IE, grenades, alternate primaries like shotguns): Lyran issued 'Hellsbreath' hand grenades
Misc Equipment: Night vision goggles where applicable
PHYSIQUE
Avg. Height: 5 foot eight inches
Avg. Weight: 180 lbs
Avg. Age: 35 (not including troops still within training)
Avg. Build: Slender and compact, comparable to a gymnast
Favored Trait (Strength, agility, endurance, intelligence): Agility and intelligence is strongly sought, and endurance is one of the focuses of the training
ATTITUDE AND MORALE
Morale: High, that of professionals that know what they are doing
Under Fire: Calm resolve, those in the open take up cover
Facing Failure: Those not under immediate fire face mild chance of unauthorized retreat. Upon being outmaneuvered or flanked, they face moderate likelihood of retreat
Additional Notes (Optional. Feel free to add anything you might consider important):
TSL's Team 33 versus Ontorisa's JTF9
NFE's Black Guard versus LC's Scavenger Team
Rhodevus' Elite Armed Forces versus IYF's UCEG
NFE's Black Guard versus LC's Scavenger Team
Rhodevus' Elite Armed Forces versus IYF's UCEG
Land Scouts vs. 73rd (73rd victory) - Season I
Inyourfaceistan's 506th Airborne versus Heratoi's 1st Heratoian 'Yellow' Legion (506th Victory) - Season II, 1st Battle
Lolloh's Merill Nummik versus Isle of Lost's Diabolus Manus (DM Victory) - Season II, 2nd Battle
Boland's Bolish Shock Troopers versus Rentalla's Wolves of Rentalla (WoR Victory) - Season II, 3rd Battle
Zepplien's HSOF versus Vedic's Zelino (HSOF Victory) - Season II, 4th Battle
Inyourfaceistan's 506th Airborne versus Heratoi's 1st Heratoian 'Yellow' Legion (506th Victory) - Season II, 1st Battle
Lolloh's Merill Nummik versus Isle of Lost's Diabolus Manus (DM Victory) - Season II, 2nd Battle
Boland's Bolish Shock Troopers versus Rentalla's Wolves of Rentalla (WoR Victory) - Season II, 3rd Battle
Zepplien's HSOF versus Vedic's Zelino (HSOF Victory) - Season II, 4th Battle





Anyways, I'd really like it if I could face off against whoever I was about to on the last thread. However, since they haven't posted yet, you can match me up with someone else in the meantime.







