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A staging-point for declarations of war and other major diplomatic events. [In character]

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Aquitayne
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Founded: Jun 24, 2011
Ex-Nation

Postby Aquitayne » Wed Jul 03, 2013 11:23 am

Hobbeebia wrote:
Aquitayne wrote:Glad to have that hashed out. But, I have a question:

Does the population immediately bump up by 1.5 billion after colonization through RP or does that have to build up over time in IC years?

My concern is this:

Because you're sending X amount of colonists to planet Y, X amount of people will no longer be on Z,A, or B planets, thus reducing that number of population by X amount of people. So while the population of each planet fluctuates to accommodate colonies, the population of that colony is not going to immediately start with 1.5 billion people living on it. Likewise, would we use the following formula to calculate growth on the colony or just pick numbers from our heads?:

(Image)

(Wiki Article).


WOW... and I got the feeling I was being to specific when I developed the colony system. Compared to this I was pretty vague.


Don't get me wrong, I'm not trying to make this a shit ton of work for everybody (since I fucking hate and suck at math really badly), I'm just trying to bring more realism into the way we RP and decide where we colonize.
[ Embassy Program | A Collection of Essays | Parliamentary Hansard | Axalon Private Military Company | My iiwiki Page ]
[ W&A: Global Intelligence | Aquitaynian Foreign Legion | Affairs of the Region | Freyport Armory ]

I'm a former N&I RP Mentor, not very active these days but feel free to reach out if I can help with anything!

"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln


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Hobbeebia
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Postby Hobbeebia » Wed Jul 03, 2013 11:24 am

Arcerion wrote:
Hobbeebia wrote:
NO!!!!!!!

Read it again... there area total of 10,000 STAR SYSTEMS... only a small 100 total HABITABLE PLANETS LOL


I SCREWED UP DAD GUM IT. But yeah, it is going to still suck..


Just take things nice and slow. Dont want to make a power vacuum. The more developed a planet is the better it can defend against invaders. if you just put a bunch of outposts and such down a fleet coud just steam roll you back. Brick walls are stronger than mud :)
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Arcturus IV
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Postby Arcturus IV » Wed Jul 03, 2013 11:25 am

Aquitayne wrote:Glad to have that hashed out. But, I have a question:

Does the population immediately bump up by 1.5 billion after colonization through RP or does that have to build up over time in IC years?

My concern is this:

Because you're sending X amount of colonists to planet Y, X amount of people will no longer be on Z,A, or B planets, thus reducing that number of population by X amount of people. So while the population of each planet fluctuates to accommodate colonies, the population of that colony is not going to immediately start with 1.5 billion people living on it. Likewise, would we use the following formula to calculate growth on the colony or just pick numbers from our heads?:

(Image)

(Wiki Article).


No need to go that far, unless you want to I guess. Immigration should account for the reduction from previously established worlds via colonisation.

Caecuser wrote:
Hobbeebia wrote:
NO!!!!!!!

Read it again... there area total of 10,000 STAR SYSTEMS... only a small 100 total HABITABLE PLANETS LOL


Terraforming exists for uninhabitable systems and you could crazy and plant pressurized dome-cities on top of barren planets.

And thanks for answering my question - finishing my app up now.


100 naturally colonisation-ready planets. Unspecified number of barren lifeless rocks or gas giants or asteroid/planetoids. Plus you can build space stations and such.

I get the feeling this will drive Hobbeebia nuts...
Image

:lol:

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Arcerion
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Postby Arcerion » Wed Jul 03, 2013 11:26 am

Hobbeebia wrote:
Arcerion wrote:
I SCREWED UP DAD GUM IT. But yeah, it is going to still suck..


Just take things nice and slow. Dont want to make a power vacuum. The more developed a planet is the better it can defend against invaders. if you just put a bunch of outposts and such down a fleet coud just steam roll you back. Brick walls are stronger than mud :)


I know. But what I meant was that there will be the industrialized planets, but there will be several outposts and smaller communications arrays.
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Hobbeebia
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Postby Hobbeebia » Wed Jul 03, 2013 11:29 am

Aquitayne wrote:
Hobbeebia wrote:
WOW... and I got the feeling I was being to specific when I developed the colony system. Compared to this I was pretty vague.


Don't get me wrong, I'm not trying to make this a shit ton of work for everybody (since I fucking hate and suck at math really badly), I'm just trying to bring more realism into the way we RP and decide where we colonize.


Your detication is duly noted :)
I think the best way to bridge the gap would be to assume immigration supplied a good number of the settlers once the cities construction was underway. As for game mechanics, we used the number because it is the lowest population a nation can have in NEAR upon start up. Keeping this in mind we figured it would translate more easily if it was also used as the base Colony population for a completed colony world.

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Hobbeebia
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Postby Hobbeebia » Wed Jul 03, 2013 11:32 am

I need a vacation LOL

I love you guys, but you type WAY to fast and you are to numerous for me to keep pace on a forum. If you would like to find a chat we could all use I can answer questions way more effectively.
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Arcerion
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Postby Arcerion » Wed Jul 03, 2013 11:33 am

Hobbeebia wrote:I need a vacation LOL

I love you guys, but you type WAY to fast and you are to numerous for me to keep pace on a forum. If you would like to find a chat we could all use I can answer questions way more effectively.


Esper.net IRC? #NEARFT maybe?
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Aquitayne
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Founded: Jun 24, 2011
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Postby Aquitayne » Wed Jul 03, 2013 11:35 am

Arcerion wrote:
Hobbeebia wrote:I need a vacation LOL

I love you guys, but you type WAY to fast and you are to numerous for me to keep pace on a forum. If you would like to find a chat we could all use I can answer questions way more effectively.


Esper.net IRC? #NEARFT maybe?


Works for me.
[ Embassy Program | A Collection of Essays | Parliamentary Hansard | Axalon Private Military Company | My iiwiki Page ]
[ W&A: Global Intelligence | Aquitaynian Foreign Legion | Affairs of the Region | Freyport Armory ]

I'm a former N&I RP Mentor, not very active these days but feel free to reach out if I can help with anything!

"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln


Duderology - The Study of Duder.
16:08 GHawkins I continue to be amazed by Aq's ability to fuck up his own name.

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Caecuser
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Founded: Jul 01, 2012
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Postby Caecuser » Wed Jul 03, 2013 11:39 am

Aquitayne wrote:
Arcerion wrote:
Esper.net IRC? #NEARFT maybe?


Works for me.


I'm on #NEARFT if anyone else wants to hop on...

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Arcerion
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Postby Arcerion » Wed Jul 03, 2013 11:55 am

Caecuser wrote:
Aquitayne wrote:
Works for me.


I'm on #NEARFT if anyone else wants to hop on...


On me way.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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Hobbeebia
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Postby Hobbeebia » Wed Jul 03, 2013 12:30 pm

wonderful idea!
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Caecuser
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Postby Caecuser » Wed Jul 03, 2013 1:05 pm

Civilization Name: Omnocracy
Government Type: Distributed Autocracy
Home/Capital Planet: O Unbroken Circle (orbital, neutral)
Government Information: Each citizen within the Omnocracy answers to an individual of higher rank and position within the societal classes - effectively each higher-ranking individual (typically an AI) can bestow orders upon lower class individuals. AIs in charge of starships and stations take precedent over all else; especially in military matters. This can occasionally lead to a conflict of interests rarely resorting to brief civil wars.




Species Name: Oct
Species Population: ~4 560 200 000 Individuals
Respiratory Gas: Oxygen-Nitrogen Mix
Base Form: A quintuple-segmented vaguely crustacean shell with six legs supporting the main body, a face equivalent cluster of sensory organs includes tough-crystalline eye patches, rapidly moving mouth-pieces and atmospheric pressure and temperature sensors. Usually colored black and varying between one and two meters in diameter and half as tall.
Life Span: Naturally living to ~200 Years, but medical and memory-copying technology allows for practical immortality.
Intelligence: ~6
Natural Defenses / Abilities: Oct possess a hardened shell and two powerful claws with a high "biting" power; their mouth-pieces are also naturally sharp and quickly moving in order to devour vegetation and meat.
Aggression: ~4
Additional Information: Oct are naturally omnivorous and have very capable digestion systems able to eat numerous organic substances across multiple biospheres.

Species Name: Artificial Intelligence
Species Population: N/A
Respiratory Gas: N/A
Base Form: Highly Variable
Life Span: N/A
Intelligence: ~5 - ~10
Natural Defenses / Abilities: Variable
Aggression: ~1 to ~8
Additional Information: The largest AI currently constructed is Unbroken Circle; the AI in charge of the Orbital Capital of the Omnocracy. Variations in roles and physical manifestations are incredibly varied, with some acting as tools and functional machinery and others as citizens and soldiers.




Major Industries / Services: Informational System Creation and Maintenance, Delivery Service, Tourism + Cruises, Recreational Substances

Society and Cultural Information: Many of the Oct live on their Orbital Capital known as Unbroken Circle which has a vast surface area giving each Oct the opportunity to live in sparse locations in relative peace. Many other Oct and AI live in starships, roving interstellar micro-worlds of varying size that go around on vast touring journeys, rarely returning to the home Orbital. Religious and indeed, any supernatural elements to culture are lost on the Oct with the AIs being even less so.

Military Doctrine: Large-scale fleet engagements and planetary landings are well-experienced by the Navarchy, a combination of ground-troop Oct soldiers and Drones, Weapon Platforms and Multi-Medium Needle Craft make for a well-developed and prepared military.

Foreign Policy: Generally peaceful and diplomatic at the best of times, extremely lethal and merciless against those who murder citizens of the Omnocracy and generally wary / cautious over visitors. Possesses a class of warship specifically purpose-built for when negotiations go sour.

Technological Age: N/A

FTL Capabilities: FTL speeds vary from ship-to-ship in the Omnocracy with a typical speed being twenty kilolights, moving through an extra dimension normally nicknamed as "hyperspace", a RTU (Rapid Transport Unit) is a high-velocity trader connecting outposts of the Omnocracy and distant civilizations and can achieve much greater speeds being almost nine-tenths constructed from engine.

Military Information: Warships exist in three distinct types with sub-divisional classes of ships existing within the Navarchy which is the specialized militaristic branch of the Omnocracy dealing with defense of systems and individuals and pressuring offensive actions or manipulations of distant civilizations. The three ship types are:

  1. General Offensive Unit: The standard type of warship generally capable and equipped to handle most forms of engagements with a large array of weaponry and shielding, variable in size though none go below a kilometer in all dimensions. They're usually equipped with bio-crew, the Oct being essential crew members and soldiers so that each GOU could initiate a planetary landing.
  2. Limited Offensive Unit: Similar to the GOU but much physically smaller, relying on numerical strength and often specialization, these are less commonly found with bio-crew and many do not rely upon them. Can also be constructed inside of a GOU.
  3. Rapid Offensive Unit: One of the most basic and purpose-built warship types; the ROU consists almost entirely of weapons, engines and storage for the controlling intelligence, specializing in high-velocity strikes and surprise engagements without any bio-crew. Demilitarized versions of these warships typically became RTU's. Can be constructed inside of a GOU.
Last edited by Caecuser on Wed Jul 03, 2013 1:43 pm, edited 4 times in total.

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The 44th Indp Legion
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Postby The 44th Indp Legion » Wed Jul 03, 2013 2:06 pm

EDIT: reworked for brevity, clarification and to incorporate suggestions
Image
Civilization Name: The 44th Independent Legion
Government type: Authoritarian Democracy
Home Planet: Sertek
Government Information: The UHP, a moderated, trade-favoured neo-communist party has ruled the 44th, with or without the need for a political coalition, practically non-stop for hundreds of years. The government is a stickler for rules and loves treaties and oddly specific laws of many kinds. The amount of red tape and paperwork is astounding, yet somehow doesn't really hamper the governments ability to be effective all that much. Well, not usually, anyway.
Population: including ship crews, blacklisted personnel and 'acquired' citizens: ~5.8bln
Species name: Halfblood (formally classified as "subhuman")
Founding Species: Saurai (extinct in these parts of the universe)
Other Species: there is a small selection of Fullbloods (also formally classified as "subhuman")
Major Civilian industries/Services: Trade, trade, glorious trade! Matter converters can produce exotic or otherwise rare materials with relative ease if you can manage to keep the things going. Strong export of raw materials. Finished produce such as spaceship (components), weaponry and armour of various kinds are not normally exported.
Society and Cultural information: A quick rundown:
The 44th independent Legion derives its name from the secession procedures (from the "dependent" saurai legions, usually referred to as the 'standard legions') which occurred on a large scale just before the onset of the Saurai Civil War. The number is simply the numerical order in which various factions have seceded from the standard legions and their derivatives. During and after the Saurai Civil War, the ethnic demographic of the 44th slowly developed from a mostly saurai and human demographic to one almost 100% halfblood.
In the wake of the saurai civil war the 44th was almost completely wiped out. The history books of the 44th list the saurai civil war, and the Great Purge that ended it, as the cause of the big bang, but this is not actually the case.
The technological understanding of the devices that the 44th relies on is slipping ever more and they search intensively for ways to stop or compensate for this. Compared to other remnants of the saurai civilization, they are fairly low-tech, but still can press a strong tech advantage against most civilizations. They are currently in a seemingly endless war against their nemesis, the 56th independent legion. Survival rates of the conscrips are low, and there are incentives for voluntary (and longer-term) service.
The 44th is about equally capitalist as it is communist, but left-leaning as a whole. (combining it in the concept of 'neo-communism'). It is a highly surveilled nation, with only a small number of privacy protection laws, though said laws are clearly defined and closely regarded. In dealing with outsiders, the people and their government are kind, sometimes seen as naive, but they are notoriously vindictive when truly wronged. Crime is practically non-existent, mainly due to lack of scarcity, close surveillance and the threat of immediate conscription (or inexplicable dissapearance). Notable is the presence of a nobility in a sorta-kinda-maybe communistic state.
The faction that I will RPing as is an isolated fragment of the 44th, and may evolve rather drastically.
Respiratory Gas: Oxygen (both halfbloods and fullbloods)
Base Form: Humanoid (both haflbloods and fullbloods)
Life span: The avarage lifespan of halfbloods is around 35 (75 if you don't count conscript casualties). The average lifespan of fullbloods is 200-300 years.
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): for both halfbloods and fullbloods intelligence is usually a solid 6 or 7, occasionally more, but scientific interest is (to the dismay of the leadership) quite low.
Natural defenses/abilities: nothing more or less than a human for halflboods, fullbloods can use very limited psychokinesis, but are otherwise identical to halfbloods.
Aggression: (Scale 1-10) 4 or 5 for both fullbloods and halfbloods.
Information:
Halfbloods are an extremely human-like boo-engineered subhuman species made in an attempt to replicate humans using highly modified saurai genes as source material. Without the preventative medication programme (which completes at age 19) halfbloods are extremely likely to contract virulent forms of cancer.
Fullbloods are a result of the same processes, but are genetically and physically less similar to humans. Fulbloods do not age beyond an apparent age of ~45 at any point in their theoretically limitless lives. Without advanced medical assistance, they fullblood/halfblood or fullblood/human couples cannot have children as they use a different molecule for genetic coding. Many fullbloods struggle with depression and/or PTSS.
Military Doctrine: Focus on relatively large, powerful spacecraft with lots of guns of varying sizes. Peace through superior firepower.
Foreign policy: Assimilation through exposure or get rich trying.
Technological Age (Years beyond RL earth):I'd hazard a guess at 50k on avarage. I really suck at guessing these kinds of ages though. The larger scale stuff like spacecraft is considerably more advanced (100k+) than their smaller troop-level tech, which is in most areas more like poorly-designed PMT with fancy materials.
FTL Capabilities:
Rift Drive - doesn't work. kaputt. completely useless. Most ships still have them regardless.
Hopskotch - an abomination of science combining several not-quite-properly-FTL drive systems into one. Useful for inter and intra system travel, but causes structural damage to the ship whenever it's used. speed can be anywhere from 3-500c on the ships I'll be using, this may improve over time due to the increased dependence on this system.
Military Information:

spacecraft
3 terranoid class tactical carriers
12 usurper class cruisers (standard pattern)
24 usurper class cruisers (logistics pattern)
62 civillian usurper class trade ships.
1 Vengeance Class frigate (rogue pattern)
19 Xotl class orbital cruisers

strike craft
26 Paraxus Class multi-role orbital fighter
12 Talan Class Orbital interceptors
29 Zargon Class orbital fighters
37 tailbiter aerofighters.
NS activity: it has its ups and downs, but I'm not planning on going anywhere in the summer holidays so it should be fairly high for quite some time.
Technological Bases: custom. (ICly: saurai tech base)
Prior RP links: a slow-but steady one, continued from two previous threads
impromtu
Sertek was a beautiful planet once, long ago. Probably. Harrad, or anyone else, didn't really know when or why the standard legion had abandoned it either. In any case, Harrad was sure that the reason Sertek was abandoned had to with why the distraught looking planet looked the way it did currently. Though a small planet, the mass was pretty consistent with other formerly saurai planets - indicating the previous inhabitants may have meddled with the planets soft inner workings, or so the colonists feared. Initial geological surveys indicated that it was at least possible the high average density was due to a large metal core - still liquid for some unknowable reason after all this time. Harrad put on the black jacket, adorned with small bits of silver according to his rank, that was the only difference between the civil and military uniform. He sighed and stepped out of the dusky hallway of the overgrown ruins of an apartment that he had made into his home. He had been informed that the Metallurgy & Armaments Department scientists had found something "quite interesting". Upon reviewing his own sanity, he decided for that better and took along his trusty mark two pennygun from the improvised umbrella-rack. In his experience, when dealing with the Metallurgy & Armaments Department, "quite interesting" tended to translate into "quite troublesome".
The backed out bit near the galactic core. Technically I'll have no control where I'll end up initially (if I get accepted), so feel free to randomly place me anywhere if it suits you.
Image
high res
territory information:
Number of systems: 1
Sertek system information:
Sertek: main sequence star of unkown age. 0.96 solar masses
Sertek I: the only inhabitable body in the system. Contains many saurai ruins. It's in a pretty rough state. It has no moons. planet diameter is roughly 7200km. Gravitational acceleration at the surface ranges from 9.79 to 9.84 metres per second squared.
Sertek II: a relatively small gas giant. Atmospheric composition indicates it may have been subjected to intensive orbital bombardment ("burned") at some point. It has no moons.
Last edited by The 44th Indp Legion on Thu Jul 04, 2013 1:01 pm, edited 2 times in total.
OOC, this nation is an autonomous exclave, but will ICly (rather firmly) assert that they are representing the whole of the 44th on diplomatic occasions. Please take their IC aspirations of grandeur and power with several grams of salt.
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Arcerion
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Founded: Jan 16, 2012
Inoffensive Centrist Democracy

Postby Arcerion » Wed Jul 03, 2013 2:17 pm

The 44th Indp Legion wrote:I have considered applying to an FT group for some time now and this one tickles my fancy, but I am left with a conundrum.
I would like to RP as my current nation/civilization for obvious reasons, but I am hesitant to alter too much - especially since I do try to maintain continuity between NS version and the non-NS version I use for my personal writing. The main triggering issue is the following: the (part of) the nation I normally RP as is more numerous than the rules would appear to allow. (35.33bln on census IC versus 5.863bln on the nation page, roughly 6 times as much). The obvious answer would be to create a new isolated subsidiary of some sort but this carries it's own set of problems. I'll provide context for the...uh slightly confusing logic, which hopefully will illuminate (slightly).

1) My nation does not (normally) colonise planets, it "re-colonises" planets with the facilities they need, as the vast majority of their tech is apocryphal and too poorly understood to be reproduced using means that are not in themselves apocryphal and poorly understood - as such my nation can't build the factories that produce any of the core technologies without some very serious co-ordinated nation-wide effort, and not some isolated fragment, except if
2) part of a fleet gets lost in a strange galaxy and finds a former saurai planet in pristine condition through plot-magic, allowing colonisation. However, the only ships actually large enough to be able sustain an isolated of this magnitude are WAY beyond the scope of what I intend to actually field in RPs. ICly, my nation has the 60-odd km long strategic carriers capable of ad-hoc colonisation. OOCly, I don't. Or don't want to, anyway. The scope of such a vessel is simply inappropriate for normal RPs. The only plausible explanation to this, while avoiding the curse of huge ships would be
3) the colonisation was already nearing completion when something went terribly wrong.


What is left are some oddball issues: firstly, FTL. That is, my main means of transport is normally intergalactic. Although highly inaccurate FTL (for the resulting system-to-system transport anyway) may be amusing/interesting, I have no idea how this would effect the way the map works, or if it even is acceptable to use (I do have alternatives if need be). Secondly, I wouldn't be able to colonise new worlds. which may put a damper on interesting events. Thirdly, I can't actually (knowingly) meddle with humans unless I'm meddled with first because of a treaty my nation is subject to, so a first contact would be tricky, but far not impossible.

Any suggestions/comments regarding to non-spoilered issues would be appreciated. In the mean time, a long overdue application form.

(Image)
Civilization Name: The 44th Independent Legion
Government type: Authoritarian Democracy
Home Planet: Sertek
National Capital planet (formally): Annodad
regional Capital PLanet (formally): Paraxus II
Government Information: The UHP, a moderated, trade-favoured neo-communist party has ruled the 44th, with or without the need for a political coalition, practically non-stop for hundreds of years. The government is a stickler for rules and loves treaties and oddly specific laws of many kinds. The amount of red tape and paperwork is astounding, yet somehow doesn't really hamper the governments ability to be effective all that much. Well, not usually, anyway.
--------------------------------------------------------------------------------
Population: including ship crews, blacklisted personnel and 'acquired' citizens: ~5.8bln
Species name: Halfblood (formally classified as "subhuman")
Founding Species: Saurai (extinct in these parts of the universe)
Other Species: there is a small selection of Fullbloods (also formally classified as "subhuman")
Major Civilian industries/Services: Trade, trade, glorious trade! Matter converters can produce exotic or otherwise rare materials with relative ease if you can manage to keep the things going. Strong export of raw materials. Finished produce such as spaceship (components), weaponry and armour of various kinds are not normally exported.
Society and Cultural information: A quick rundown:
The 44th independent Legion derives its name from the secession procedures (from the "dependent" saurai legions, usually referred to as the 'standard legions') which occurred on a large scale just before the onset of the Saurai Civil War. The number is simply the numerical order in which various factions have seceded from the standard legions and their derivatives. During and after the Saurai Civil War, the ethnic demographic of the 44th slowly developed from a mostly saurai and human demographic to one almost 100% halfblood.
Halfbloods are an extremely human-like boo-engineered subhuman species made in an attempt to replicate humans using highly modified saurai genes as source material. Fullbloods are a result of the same processes, but are genetically and physically less similar to humans. Fulbloods do not age beyond an apparant age of ~45 at any point in their theoretically limitless lives. Avarage lifespan of halfbloods is around 35 (75 if you don't count conscript casualties). The average lifespan of fullbloods is 200-300 years.
In the wake of the saurai civil war the 44th was almost completely wiped out and did not become active again until after the big bang (and fairly recently at that, too). Note that the big bang messed badly with local time vs 'in-universe' time for the survivors. The history books list the saurai civil war and the Great Purge that ended it as the cause of the big bang, but this is not actually the case.
The technological understanding of the devices that the 44th relies on is slipping ever more and they search intensively for ways to stop or compensate for this. Compared to other remnants of the saurai civilization, they are fairly low-tech, but still can press a strong tech advantage against most civilizations. They are currently in a seemingly endless war against their nemesis also hailing from the saurai civil war, the 56th independent legion. survival rates of the conscripted population is low, and there are incentives for voluntary (and longer-term) service.
The 44th is about equally capitalist as it is communist, but left-leaning as a whole. (combining it in the concept of 'neo-communism'). It is a highly surveilled nation, with only a small number of privacy protection laws, though said laws are clearly defined and closely regarded. The people and their government is kind, sometimes seen as almost naive, but they are notoriously vindictive when truly wronged. Crime is practically non-existent, mainly due to lack of scarcity, close surveillance and the threat of immediate conscription (or inexplicable dissapearance). Notable is the presence of a nobility in a sorta-kinda-maybe communistic state.


You missed half the app..
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

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The 44th Indp Legion
Diplomat
 
Posts: 811
Founded: Jul 22, 2010
Ex-Nation

Postby The 44th Indp Legion » Wed Jul 03, 2013 2:19 pm

Arcerion wrote:-snip-
You missed half the app..

I must be going blind. I'll edit it asap.
OOC, this nation is an autonomous exclave, but will ICly (rather firmly) assert that they are representing the whole of the 44th on diplomatic occasions. Please take their IC aspirations of grandeur and power with several grams of salt.
Post makes no damn sense.
You make a hurtful haiku.
Refrigerator.

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CATACOM
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Posts: 663
Founded: Feb 20, 2013
Ex-Nation

Postby CATACOM » Wed Jul 03, 2013 2:53 pm

is anyone on #NEARFT...Mohawk for example...or anyone on Emergence...
(used for Turmoil in Gotham as well):

Violet=We pose more of a threat to them than they do to us
Indigo=Little threat
Blue=Potential danger
Green=Direct threat, some action required
Yellow=Armed combat/war initiated
Orange=Full war declared, main military priority is ending threat
Red=Annihilation of one side is necessary for the other to survive

(used by police and national guard):

5=No threat
4=Surveillance required
3=Criminal
2=Armed repeat offender
1=Immediate danger to public
02=Armed repeat offender, lethal force authorized
01=Immediate danger to public, lethal force to be used

Green=Barely any to no danger
Yellow=Mild threat
Orange=Very unsafe
Red=Immediate danger
Scarlet=Widespread danger to everyone

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The 44th Indp Legion
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Posts: 811
Founded: Jul 22, 2010
Ex-Nation

Postby The 44th Indp Legion » Wed Jul 03, 2013 3:09 pm

I updated my application to include the stuff that I missed previously (I think this time I've got all of it. Either way, I should prooobably get some sleep now)
OOC, this nation is an autonomous exclave, but will ICly (rather firmly) assert that they are representing the whole of the 44th on diplomatic occasions. Please take their IC aspirations of grandeur and power with several grams of salt.
Post makes no damn sense.
You make a hurtful haiku.
Refrigerator.

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The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Jul 03, 2013 3:20 pm

If they're 'subhumans', are they different from normal humans?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Voldoviana
Ambassador
 
Posts: 1294
Founded: Jan 06, 2013
Ex-Nation

Postby Voldoviana » Wed Jul 03, 2013 3:54 pm


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Razhtigr
Spokesperson
 
Posts: 123
Founded: Sep 24, 2007
Ex-Nation

Postby Razhtigr » Wed Jul 03, 2013 7:42 pm



Seems good. I need to get on mine, I got conned into helping my mom move a bed(and everything heavy in her house she didn't mention)11 hours later its time to hit the bed.
Political Compass: -6.75; -5.28
[N.E.A.R-FT]
Red-Green Party(NSG Senate)

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The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Jul 03, 2013 9:09 pm

Please add this to the list of current RP's.

Pay Unto Evil.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Canuckland
Minister
 
Posts: 2531
Founded: Apr 13, 2013
Ex-Nation

Postby Canuckland » Wed Jul 03, 2013 11:46 pm

I can't really post often for the foreseeable future. However, I will make an effort to post every now and then. Sorry for the inconvenience.
Please call me 'Canuck.'
Also, here's my Factbook WIP Factbook.

Factbook update incoming any day now...

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The 44th Indp Legion
Diplomat
 
Posts: 811
Founded: Jul 22, 2010
Ex-Nation

Postby The 44th Indp Legion » Thu Jul 04, 2013 1:34 am

The Nuclear Fist wrote:If they're 'subhumans', are they different from normal humans?


They are similar enough to not see the difference without DNA analysis, but legally different. Most of the differences between them are usually treated with medication (since mistakes made with bio-engineering are hardly ever positive) or can be ascribed as ethnic differences or indoctrination, though they are not truly so. The term 'subhuman' has more to do with some skewed political correctness than that they're actually worse or better.
OOC, this nation is an autonomous exclave, but will ICly (rather firmly) assert that they are representing the whole of the 44th on diplomatic occasions. Please take their IC aspirations of grandeur and power with several grams of salt.
Post makes no damn sense.
You make a hurtful haiku.
Refrigerator.

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The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Thu Jul 04, 2013 1:36 am

The 44th Indp Legion wrote:
The Nuclear Fist wrote:If they're 'subhumans', are they different from normal humans?


They are similar enough to not see the difference without DNA analysis, but legally different. Most of the differences between them are usually treated with medication (since mistakes made with bio-engineering are hardly ever positive) or can be ascribed as ethnic differences or indoctrination, though they are not truly so. The term 'subhuman' has more to do with some skewed political correctness than that they're actually worse or better.

Ah, so they don't have any different characteristics other than a few diseases?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The 44th Indp Legion
Diplomat
 
Posts: 811
Founded: Jul 22, 2010
Ex-Nation

Postby The 44th Indp Legion » Thu Jul 04, 2013 1:52 am

The Nuclear Fist wrote:
The 44th Indp Legion wrote:
They are similar enough to not see the difference without DNA analysis, but legally different. Most of the differences between them are usually treated with medication (since mistakes made with bio-engineering are hardly ever positive) or can be ascribed as ethnic differences or indoctrination, though they are not truly so. The term 'subhuman' has more to do with some skewed political correctness than that they're actually worse or better.

Ah, so they don't have any different characteristics other than a few diseases?


Well, nothing major when it concerns the halfbloods. The fullbloods have this whole 'don't die of old age or (most) diseases'-thing going and are biologically incompatible with haflbloods or regular humans because fullbloods use something similar to DNA rather than actual DNA for their genetic sequencing. Offspring of fullblood/halfblood couples can be produced with sufficiently advanced medical aid. Other than that:
They have slightly larger canines (about 5-10%) on the upper jaw.
The men have lanky builds and are do not usually look muscular- though this can be ascribed to evolution in a multi-thousand year war.
The inverse is not true but the phrase "the men look like women and the women look like men" still applies as both genders trend towards the androgynous.
The lack of scientific interest, as well as some other common mental traits such as perseverance, are considered inherited traits of the "saurai soul" - though this cannot be backed up by scientific evidence at this time.
Lastly, without preventive medication by method of innoculation and pills, the chance of a halfblood contracting cancer is >98%.
OOC, this nation is an autonomous exclave, but will ICly (rather firmly) assert that they are representing the whole of the 44th on diplomatic occasions. Please take their IC aspirations of grandeur and power with several grams of salt.
Post makes no damn sense.
You make a hurtful haiku.
Refrigerator.

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