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by The 44th Indp Legion » Wed Jul 24, 2013 4:06 pm

by Alidina » Wed Jul 24, 2013 4:09 pm
Meritocratic States wrote:I have a question about your map claim scheme.
Since my FT nation is a multi-species alliance consisting of seven species, so how big is one hex? Does it consist of one star system, or can it contain multiple star systems?

by Meritocratic States » Wed Jul 24, 2013 4:14 pm
Alidina wrote:Meritocratic States wrote:I have a question about your map claim scheme.
Since my FT nation is a multi-species alliance consisting of seven species, so how big is one hex? Does it consist of one star system, or can it contain multiple star systems?
20,000 star System with a much smaller number being habitable. You need to know that you start out with one system and have to RP all your expansion into other system. You do not start out with multiple systems just your home system I highly suggest changing what your nation is like in regard to this RP mainly because you already posted a similar one in FAR and it might get boring. but also because its going to be difficult to realistically get to that point in your nations development where you have seven different species without going through it at a blinding speed so you can start diplomatic relationships how you want.
I never intended my nation to be like it is now but I changed because NEAR is by far the more active and fun of the two groups. you dont always get what you expect I highly recommend changing from a multi-speices race with multiple star system to something that would only occupy one system and still be able to conduct reasonable amounts of diplomacy. you would probably enjoy it more than just straight up being some multi species alliance.
It is possible though to find other NPC species with your original and make a space government with an alliance between them, but you would have to do it one at a time. It would also ruin alot of potential RPs if you quickly gain a bunch of species and add them to your country. you could slowly over the course of centuries add species and have multiple RP with other players in between adding those addition species.

by Alidina » Wed Jul 24, 2013 4:18 pm

by Voldoviana » Wed Jul 24, 2013 5:15 pm

by Alidina » Wed Jul 24, 2013 6:01 pm
Voldoviana wrote:Right now I'm just waiting for everyone to write far enough in their threads so the Coalition can intervene...

by Meritocratic States » Wed Jul 24, 2013 6:05 pm

by Meritocratic States » Wed Jul 24, 2013 7:25 pm

| Branch of Military | Budget Percentage | Divisions |
| Planetary Marines | 23% | 1190 Battalions (1,190,000 troops, 3400 vehicles, 945 Atmospheric Aircraft) |
| Space Navy Arm | 43% | 44 Fleet Elements (1950 ships: Carriers, Dreadnoughts, Cruisers, Destroyers, Frigates) |
| Territorial Defense | 34% | 18,000 Planetary Defense Batteries and Hangars |
YLC7842 (Year of the Lyrian Commonwealth 7842)
Yerli Amphitheater, Detrica, Marissa
"It is a dawn of a new era for the Lyriani people." announced Anatoli Oshliric, the Chairman of the Presidential Triumvirate, "I am proud to announce that the Lyrian Space Agency has successfully tested our first Faster than Light drive!" Cheering and applause soon followed, filling the massive amphitheater, fireworks exploding in the atmosphere, filling the sky with brilliant light and smoke. Anatoli watched proudly as his people celebrate the new era of exploration. Knowing he will not be able to say the rest of his speech, he decided to saving the rest for tomorrow. He stepped off from the podium, ushered his fellow triumvirate colleagues and joined the celebration. Contemporary electronic dance music, the most popular genre in Marisse, filled the cities as the people party the night away.

by Arcerion » Wed Jul 24, 2013 7:36 pm
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by The Nuclear Fist » Wed Jul 24, 2013 7:39 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Meritocratic States » Wed Jul 24, 2013 7:40 pm
The Nuclear Fist wrote:Meritocratic States, your population is too high. It's supposed to be your NS Nation's population. Other than that, everything checks out.

by The Nuclear Fist » Wed Jul 24, 2013 7:41 pm
Arcerion wrote:So basically my thoughts for my destruction into a chaotic group of crime and violence-ridden planets:
The rebellions on the outer mining moons come to a close with the bombing of most major political, civilian, and military targets on each planet, an orchestrated act of terror that ravaged the entire Conglomerate. This sparked The Great Fear a period of time in which ordinary people took up arms to defend their homes, and the industrialized city-planets of the Conglomerate descended into violence.
Soon, military units banded together and set up the shaky framework that we now know as the ProvGov, or Provisional Government Authority. They managed to set up safe zones, and slowly work the crime, filth, and violence out of these areas. They are scattered across the planet, not necessarily numerous but fairly large. Smaller ProvGov outposts and bases were placed outwards, to provide some sort of policing and stability.
Trade was largely uninterrupted, as the ProvGov made sure that its first priority was the star ports. Now, the safest place to be is often a starport or trade zone. The ProvGov forces are decently well armed, although their naval forces are spread thin. Piracy is the new way for ordinary people to help raise families and stay alive. Capital ships are now too expensive and costly to maintain. Instead, freighters are converted to carrier platforms to support 3-pilot fighters that go on long, tiresome patrols to keep the trade routes somewhat safe.
Thoughts?
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Arcerion » Wed Jul 24, 2013 7:44 pm
The Nuclear Fist wrote:Arcerion wrote:So basically my thoughts for my destruction into a chaotic group of crime and violence-ridden planets:
The rebellions on the outer mining moons come to a close with the bombing of most major political, civilian, and military targets on each planet, an orchestrated act of terror that ravaged the entire Conglomerate. This sparked The Great Fear a period of time in which ordinary people took up arms to defend their homes, and the industrialized city-planets of the Conglomerate descended into violence.
Soon, military units banded together and set up the shaky framework that we now know as the ProvGov, or Provisional Government Authority. They managed to set up safe zones, and slowly work the crime, filth, and violence out of these areas. They are scattered across the planet, not necessarily numerous but fairly large. Smaller ProvGov outposts and bases were placed outwards, to provide some sort of policing and stability.
Trade was largely uninterrupted, as the ProvGov made sure that its first priority was the star ports. Now, the safest place to be is often a starport or trade zone. The ProvGov forces are decently well armed, although their naval forces are spread thin. Piracy is the new way for ordinary people to help raise families and stay alive. Capital ships are now too expensive and costly to maintain. Instead, freighters are converted to carrier platforms to support 3-pilot fighters that go on long, tiresome patrols to keep the trade routes somewhat safe.
Thoughts?
Looks really interesting, though I suggest dropping the 'v' in 'ProvGov' and adding an 'a', so that it's name would be 'ProGovA'. It just sounds better to me.
Also, I have a question for everyone. What would you suggest to prevent an area from being used to produce life/sustain an economy for a long time? I was thinking radiation bombardment.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Alidina » Wed Jul 24, 2013 7:44 pm

by Alidina » Wed Jul 24, 2013 7:46 pm
The Nuclear Fist wrote:
Also, I have a question for everyone. What would you suggest to prevent an area from being used to produce life/sustain an economy for a long time? I was thinking radiation bombardment.

by The Nuclear Fist » Wed Jul 24, 2013 7:47 pm
Arcerion wrote:As for that, I would just say prevent them from getting around. Landimes, bro.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Alidina » Wed Jul 24, 2013 7:50 pm
The Nuclear Fist wrote:Arcerion wrote:As for that, I would just say prevent them from getting around. Landimes, bro.
Landmines are. . . interesting. Perhaps I'll have the Order bombard planets with radiation and virus bombs when forced to retreat from occupied worlds, and if given enough time drop millions of various kinds of landmines, either meant to simply explode and maim or explode and spread plague, chemical weapons, or lethal amounts of radiation. Landmines could be dropped particularly heavily in the ruins of industrial areas.
The Order wants to make sure every planet it is driven from is economically and militarily useless at best, an active detriment to try and clean up at worst.

by Arcerion » Wed Jul 24, 2013 7:52 pm
The Nuclear Fist wrote:Arcerion wrote:As for that, I would just say prevent them from getting around. Landimes, bro.
Landmines are. . . interesting. Perhaps I'll have the Order bombard planets with radiation and virus bombs when forced to retreat from occupied worlds, and if given enough time drop millions of various kinds of landmines, either meant to simply explode and maim or explode and spread plague, chemical weapons, or lethal amounts of radiation. Landmines could be dropped particularly heavily in the ruins of industrial areas.
The Order wants to make sure every planet it is driven from is economically and militarily useless at best, an active detriment to try and clean up at worst.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Alidina » Wed Jul 24, 2013 7:56 pm

by Meritocratic States » Wed Jul 24, 2013 7:59 pm
Alidina wrote:you may have overlooked this metro when you changed your pop sized but your military is still left at levels suggesting a large pop.
since your new pop is 19% of what it used to be 370 ships is 19% of the original, 226 battalion is also 19% of the original , and 3420 batteries.
How do your people maintain that large of a fleet, what sort of resources goes into maintaining them and what goes into building and crewing them.

by The Nuclear Fist » Wed Jul 24, 2013 8:00 pm
Arcerion wrote:In a couple sentences explain the Order to me.. I see an RP looming in our future.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Arcerion » Wed Jul 24, 2013 8:01 pm
The Nuclear Fist wrote:Arcerion wrote:In a couple sentences explain the Order to me.. I see an RP looming in our future.
The The Sovereign Chivalric Order of the Krissian Faith and the Knights of the Holy Sepulchre of Saint Manigog is a feudal, chivalric military order dating back to the time before the Galactic War, its capital being the planet Antioch. A feudal stratocracy, the Order is officially subordinate to the Ecclessiarchy of the Holy Krissian Faith, though in actuality it is very much the other way around. Ruled by the Grand Master of the Chivalric Order, the Order is widely considered a ruthless and genocidal nation, though it is generally preferring to trade with the cosmos at large, viewing this as a better environment to spread the Krissian faith. In connection with their roots, the Order also makes a decent profit selling its services as a mercenary company.
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by The Nuclear Fist » Wed Jul 24, 2013 8:04 pm
Arcerion wrote:The Nuclear Fist wrote:The The Sovereign Chivalric Order of the Krissian Faith and the Knights of the Holy Sepulchre of Saint Manigog is a feudal, chivalric military order dating back to the time before the Galactic War, its capital being the planet Antioch. A feudal stratocracy, the Order is officially subordinate to the Ecclessiarchy of the Holy Krissian Faith, though in actuality it is very much the other way around. Ruled by the Grand Master of the Chivalric Order, the Order is widely considered a ruthless and genocidal nation, though it is generally preferring to trade with the cosmos at large, viewing this as a better environment to spread the Krissian faith. In connection with their roots, the Order also makes a decent profit selling its services as a mercenary company.
BROTHER
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Alidina » Wed Jul 24, 2013 8:04 pm
The Nuclear Fist wrote:Arcerion wrote:In a couple sentences explain the Order to me.. I see an RP looming in our future.
The The Sovereign Chivalric Order of the Krissian Faith and the Knights of the Holy Sepulchre of Saint Manigog is a feudal, chivalric military order dating back to the time before the Galactic War, its capital being the planet Antioch. A feudal stratocracy, the Order is officially subordinate to the Ecclessiarchy of the Holy Krissian Faith, though in actuality it is very much the other way around. Ruled by the Grand Master of the Chivalric Order, the Order is widely considered a ruthless and genocidal nation, though it is generally preferring to trade with the cosmos at large, viewing this as a better environment to spread the Krissian faith. In connection with their roots, the Order also makes a decent profit selling its services as a mercenary company.
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