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>N.E.A.R. Official (FT)* MOVED OFFSITE *

A staging-point for declarations of war and other major diplomatic events. [In character]

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Tarsonis Survivors
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Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 11:59 am

CATACOM wrote:
Tarsonis Survivors wrote:




Oops missed that one. My population is about 14 Billion, I'll update my app accordingly. I have only one planet, it's a rouge Shield world type from Halo.

My only have one that is that powerful, and she's my nation leader. no one else even comes close. Also that power only exists in combination with her Flagship. So physically she's pretty mobile but in reality it's only Operation Endgame type deal. Plus I would only use it with consent of the victim.

A Hyperspacial drive I use for my larger ships, 12k+. It creates a dimensional window, to a dimension where the laws of physics are inverted. Everything moves faster than light rather than slower, the more mass you have the faster you can move. The ship wraps itself in a subspace field and moves through Hyperspace to it's destination.


Wait, hold up. Pretty sure that if your pop is over 1.5 billion, then you can't change it unless you RP your expansion. So your planet's pop would be your nation's pop. I'm not a thread mod, but I'm pretty sure that's how it works. You should probably hear it from Arcturus or Hob though.



According to the rules, 1.5 Billion is minimum population. And then"altering" refers to the military population.

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Arcturus IV
Diplomat
 
Posts: 541
Founded: Jul 25, 2008
Ex-Nation

Postby Arcturus IV » Sun Jul 07, 2013 12:06 pm

Tarsonis Survivors wrote:
CATACOM wrote:
Wait, hold up. Pretty sure that if your pop is over 1.5 billion, then you can't change it unless you RP your expansion. So your planet's pop would be your nation's pop. I'm not a thread mod, but I'm pretty sure that's how it works. You should probably hear it from Arcturus or Hob though.



According to the rules, 1.5 Billion is minimum population. And then"altering" refers to the military population.


CATACOM is right. If your nation has over 1.5 billion pop, then your pop is what your nation page says, unless you give us a very good reason for it to be more. You can always lower it if you want, I guess, but short of a situation such as ACCEURS (~7 million instead of 411 million because they all live on a single ship), I don't know why you would want to do so.

Other than that, your app looks good. So, give me a good reason for it to be 14 billion, or settle for the 7-something billion, and you're good to go.

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Tarsonis Survivors
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Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 12:19 pm

Arcturus IV wrote:
Tarsonis Survivors wrote:

According to the rules, 1.5 Billion is minimum population. And then"altering" refers to the military population.


CATACOM is right. If your nation has over 1.5 billion pop, then your pop is what your nation page says, unless you give us a very good reason for it to be more. You can always lower it if you want, I guess, but short of a situation such as ACCEURS (~7 million instead of 411 million because they all live on a single ship), I don't know why you would want to do so.

Other than that, your app looks good. So, give me a good reason for it to be 14 billion, or settle for the 7-something billion, and you're good to go.




Ah I misinterpreted the rules, my apologies. I'm used to discarding the nation stats largely because even 1.5 billion would be small for even a fledgling space faring nation. Currently my pop is about that of the current world and that's still MT. if you factor in all the expansion necessary over generations population would be in the trillions by the tech levels were at here. I mean just looking at ST it took them like 300 years to go from first contact to TNG,.

My nation is at 14 billion because they're the survivors of what I had dubbed the Cataclysm. Basically they were a sprawling Stellar Kingdom, encompassing 4 sectors, and over a Quadrillion people. The nation was destroyed and less than a tenth of a percent of the population survived. Now the 14ish billion encompass the survivors and their offspring.


There's no other reason other than back story.
Last edited by Tarsonis Survivors on Sun Jul 07, 2013 12:21 pm, edited 1 time in total.

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Arcturus IV
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Posts: 541
Founded: Jul 25, 2008
Ex-Nation

Postby Arcturus IV » Sun Jul 07, 2013 1:40 pm

Tarsonis Survivors wrote:
Arcturus IV wrote:
CATACOM is right. If your nation has over 1.5 billion pop, then your pop is what your nation page says, unless you give us a very good reason for it to be more. You can always lower it if you want, I guess, but short of a situation such as ACCEURS (~7 million instead of 411 million because they all live on a single ship), I don't know why you would want to do so.

Other than that, your app looks good. So, give me a good reason for it to be 14 billion, or settle for the 7-something billion, and you're good to go.




Ah I misinterpreted the rules, my apologies. I'm used to discarding the nation stats largely because even 1.5 billion would be small for even a fledgling space faring nation. Currently my pop is about that of the current world and that's still MT. if you factor in all the expansion necessary over generations population would be in the trillions by the tech levels were at here. I mean just looking at ST it took them like 300 years to go from first contact to TNG,.

My nation is at 14 billion because they're the survivors of what I had dubbed the Cataclysm. Basically they were a sprawling Stellar Kingdom, encompassing 4 sectors, and over a Quadrillion people. The nation was destroyed and less than a tenth of a percent of the population survived. Now the 14ish billion encompass the survivors and their offspring.


There's no other reason other than back story.


No worries. That's what I'm here for.

I don't think you were here for it, but earlier in the thread we discussed star density and numbers in the galaxy. There are 10,000 star systems per hex, out of which a mere 100 are habitable. That's 2400 hexes on the map for 240,000 total habitable systems and 24,000,000 total star systems, as compared to the 100-400 billion systems in the actual Milky Way. 24 million compared to ~200 billion. That's roughly a thousand times less. So a reduction from 100% possible pop in real life to 10% pop in game isn't nearly as bad, and is done for the same reason - workability.

It would be a nightmare to work with trillions and quadrillions of individuals per faction logistically speaking, even on a player level, and in those amounts it truly becomes more of a numberwank thing than genuine management of large masses of people. It's one thing to say you have 8,354,291,746 people. It's another to say you have 1,000,000,000,000,000, 140,000,000,000, or even 14,000,000,000 (which by the way is 14/10000 of one quadrillion, or .0014%, so much less than .1%). And again, it isn't so much that you can't have 14 billion - it's that you need to give a good IC reason to justify it, and find some way to offset the gain with a handicap, like rahztigr did with his hyperadvanced tech and culture - he literally cannot fight anyone, ever. Not even in self defense.

Again, if you can give me a good reason, and balance it properly, you can have that 14 billion pop... otherwise, ~7 billion is what you're going to be using. Either way, once it's settled, your app is approved.

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Wandering Argonians
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Moralistic Democracy

Postby Wandering Argonians » Sun Jul 07, 2013 1:48 pm

I think we're all operating off of that 'cataclysm' event, Tarsonis. Supposedly there was a massive intergalactic war five thousand years ago, hence the low populations even with the staggeringly advanced tech.

I've simply RP'd it that there are still Argonian-settled planets out there, they're just not part of the Empire proper and aren't going quietly when asked to return to the fold. RP'ing the re-integration of planets has given me something to do, and I plan to flesh out the Empire, it's military units and doctrine, etc, as planets return and they begin to contribute to the Empire.

You're welcome to do what you wish, just an option I've been employing, since we're both apparently formerly vast empires that have fallen from their golden pedestals. :lol:

I personally don't see the issue because it's damn near impossible to RP with those numbers beyond Risk-style "I send X number of Y unit against your troop formation", a practice I don't find very fun.
Last edited by Wandering Argonians on Sun Jul 07, 2013 1:49 pm, edited 1 time in total.
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Tarsonis Survivors
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Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 2:29 pm

Arcturus IV wrote:
Tarsonis Survivors wrote:


Ah I misinterpreted the rules, my apologies. I'm used to discarding the nation stats largely because even 1.5 billion would be small for even a fledgling space faring nation. Currently my pop is about that of the current world and that's still MT. if you factor in all the expansion necessary over generations population would be in the trillions by the tech levels were at here. I mean just looking at ST it took them like 300 years to go from first contact to TNG,.

My nation is at 14 billion because they're the survivors of what I had dubbed the Cataclysm. Basically they were a sprawling Stellar Kingdom, encompassing 4 sectors, and over a Quadrillion people. The nation was destroyed and less than a tenth of a percent of the population survived. Now the 14ish billion encompass the survivors and their offspring.


There's no other reason other than back story.


No worries. That's what I'm here for.

I don't think you were here for it, but earlier in the thread we discussed star density and numbers in the galaxy. There are 10,000 star systems per hex, out of which a mere 100 are habitable. That's 2400 hexes on the map for 240,000 total habitable systems and 24,000,000 total star systems, as compared to the 100-400 billion systems in the actual Milky Way. 24 million compared to ~200 billion. That's roughly a thousand times less. So a reduction from 100% possible pop in real life to 10% pop in game isn't nearly as bad, and is done for the same reason - workability.

It would be a nightmare to work with trillions and quadrillions of individuals per faction logistically speaking, even on a player level, and in those amounts it truly becomes more of a numberwank thing than genuine management of large masses of people. It's one thing to say you have 8,354,291,746 people. It's another to say you have 1,000,000,000,000,000, 140,000,000,000, or even 14,000,000,000 (which by the way is 14/10000 of one quadrillion, or .0014%, so much less than .1%). And again, it isn't so much that you can't have 14 billion - it's that you need to give a good IC reason to justify it, and find some way to offset the gain with a handicap, like rahztigr did with his hyperadvanced tech and culture - he literally cannot fight anyone, ever. Not even in self defense.

Again, if you can give me a good reason, and balance it properly, you can have that 14 billion pop... otherwise, ~7 billion is what you're going to be using. Either way, once it's settled, your app is approved.


Like I said, back story was the only reason, but if makes everyone lives easier, the NS Stat is fine.

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Kelvaros Prime
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Posts: 1309
Founded: Dec 11, 2010
Father Knows Best State

Postby Kelvaros Prime » Sun Jul 07, 2013 9:45 pm

Yeah, using NS pop is easier plus you can utilize nstracker.
The Prime Hegemony of Kelvaros Prime
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Tarsonis Survivors
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Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 10:20 pm

Wandering Argonians wrote:I think we're all operating off of that 'cataclysm' event, Tarsonis. Supposedly there was a massive intergalactic war five thousand years ago, hence the low populations even with the staggeringly advanced tech.

I've simply RP'd it that there are still Argonian-settled planets out there, they're just not part of the Empire proper and aren't going quietly when asked to return to the fold. RP'ing the re-integration of planets has given me something to do, and I plan to flesh out the Empire, it's military units and doctrine, etc, as planets return and they begin to contribute to the Empire.

You're welcome to do what you wish, just an option I've been employing, since we're both apparently formerly vast empires that have fallen from their golden pedestals. :lol:

I personally don't see the issue because it's damn near impossible to RP with those numbers beyond Risk-style "I send X number of Y unit against your troop formation", a practice I don't find very fun.



well my cataclysm was about 30 years ago, not 5000, but I don't mind changing minor things like that around to fit the narrative of the group.

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Tarsonis Survivors
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Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 10:22 pm

Kelvaros Prime wrote:Yeah, using NS pop is easier plus you can utilize nstracker.



Problem with that is my nation is post-scarcity, where as NS Tracker uses scarcity based Economy.

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Canuckland
Minister
 
Posts: 2531
Founded: Apr 13, 2013
Ex-Nation

Postby Canuckland » Sun Jul 07, 2013 10:41 pm

Canuckland wrote:Post for Colonists Expendable, while I will make a post for Nuclear Fist's and I's first contact thread tomorrow.

G'night


Even though it was belated, I got the post up.
Please call me 'Canuck.'
Also, here's my Factbook WIP Factbook.

Factbook update incoming any day now...

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Canuckland
Minister
 
Posts: 2531
Founded: Apr 13, 2013
Ex-Nation

Postby Canuckland » Sun Jul 07, 2013 10:54 pm

Canuckland wrote:Well, I wanted some input on some new ships and stuff I wanted to add into my military. Can I has helps? In other words: Can I have some feedback and some help on introducing these things? I just don't want to say: 'We have made this and this, plus that.' If people give feedback, then I'll give stats. (You may need to click 'View Image' or click 'Copy Image Location' and put it in a new tab for some things that go off the page.)

Heart of Darkness Class Light Destroyer
(Image)
(Image)

Daring Class Frigate/Destroyer Mix
(Image)
(Image)

Toronto Class Cruiser
(Image)
(Image)
(Image)

Alberta Class Long Range Cruiser
(Image)
(Image)
(Image)

Stalwart Class Light Frigate
(Image)
(Image)

Charon Class Light Frigate
(Image)
(Image)

Charon Mk.II Class Medium Frigate
(Image)
(Image)


Mammoth Armed Super Heavy Tank
(Image)
(Image)
(Image)
(Image)

Alter Heavy Tank
(Image)

Avenger Spearhead Tank
(Image)

Avenged Spearhead Tank
(Image)

Defiance Main Battle Tank
(Image)

Mantle Main Battle Tank
(Image)

Reaper Main Battle Tank
(Image)

State Reserve Main Battle Tank
(Image)

Grizzly Heavy Tank
(Image)

Scorpion Air Deployable Main Battle Tank
(Image)

Red Main Battle Tank
(Image)
Shepard Main Battle Tank
(Image)

Faction Light Tank (Possible Medium Tank)
(Image)

Paragon Light Tank (Possible MBT)
(Image)

Defiant Light Tank
(Image)

Wolf Light Armoured Fighting Vehicle
(Image)

Fectro Tank Destroyer
(Image)

Dante Tank Destroyer
(Image)

Rhino Artillery Tank
(Image)

Catch Missile Tank
(Image)

Light Railgun Tank (Needs name and alliance with Voldoviania
(Image)

Damhar Artillery/Tank Destroyer
(Image)

Redeemer Super Heavy Mech
(Image)

Wolverine Anti-Infantry Mech
(Image)
(Image)
(Image)

Titan Mk.II Medium Anti-Vehicle Mech
(Image)
(Image)

Avatar Mixed Mech
(Image)
(Image)

Purifier Mixed Mech
(Image)

Juggernaut Artillery Mech
(Image)

Behemoth Heavy Artillery Mech
(Image)

Astrah Artillery Mech
(Image)

Micheal Artillery Mech
(Image)

Zoe Scout Car
(Image)
(Image)

Matt APC
(Image)
(Image)

Hehgrow IFV
(Image)

Reckoner APC
(Image)

Armadillo APC
(Image)

Pitbull AA Vehicle
(Image)


AAX Gunship
(Image)
(Image)


Also, post for Blood and Commerce and my own Colonists, Expendable expansion threads coming up, don't worry. I'll have them up today or tonight.


I don't think I ever got to the question of: Why use Mechs AND Tanks?

I use both Mechs and Tanks because of the possibilities when in a combat situation. Using Mechs to spearhead an assault and Tanks to clean up the resistance and help the Mechs in some cases. Also, mechs look badass. There is also this fact: It's future tech. Why not use Mechs and such, maybe in the future they find a way to make them conventional?

Then there is also: Double Barrelled Tanks and Four Treads.

Again, Future Tech. Though this may not apply in modern times, I think that there can be a way in the future to utilize these tactics. For instance, Four Treads for all-terrain tanks. Double Barrelled Tanks for faster fire support. Once again, this is Future Tech, get a little creative man.

Lastly, there is: Why so many Main Battle Tanks?

I don't know what to call a 'Main Battle Tank' status if there are going to be a few of them. Maybe just 'Battle Tanks' or possibly 'Medium Tanks?' I don't know, I basically only know 'Main Battle Tank.'

Once again: I need help to introduce SOME of these vehicles, particularly the Interstellar Navy ships and the best Tanks in there. Please, Please someone help me.
Please call me 'Canuck.'
Also, here's my Factbook WIP Factbook.

Factbook update incoming any day now...

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Tarsonis Survivors
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Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Sun Jul 07, 2013 11:02 pm

Canuckland wrote:
Canuckland wrote:Well, I wanted some input on some new ships and stuff I wanted to add into my military. Can I has helps? In other words: Can I have some feedback and some help on introducing these things? I just don't want to say: 'We have made this and this, plus that.' If people give feedback, then I'll give stats. (You may need to click 'View Image' or click 'Copy Image Location' and put it in a new tab for some things that go off the page.)

Heart of Darkness Class Light Destroyer
(Image)
(Image)

Daring Class Frigate/Destroyer Mix
(Image)
(Image)

Toronto Class Cruiser
(Image)
(Image)
(Image)

Alberta Class Long Range Cruiser
(Image)
(Image)
(Image)

Stalwart Class Light Frigate
(Image)
(Image)

Charon Class Light Frigate
(Image)
(Image)

Charon Mk.II Class Medium Frigate
(Image)
(Image)


Mammoth Armed Super Heavy Tank
(Image)
(Image)
(Image)
(Image)

Alter Heavy Tank
(Image)

Avenger Spearhead Tank
(Image)

Avenged Spearhead Tank
(Image)

Defiance Main Battle Tank
(Image)

Mantle Main Battle Tank
(Image)

Reaper Main Battle Tank
(Image)

State Reserve Main Battle Tank
(Image)

Grizzly Heavy Tank
(Image)

Scorpion Air Deployable Main Battle Tank
(Image)

Red Main Battle Tank
(Image)
Shepard Main Battle Tank
(Image)

Faction Light Tank (Possible Medium Tank)
(Image)

Paragon Light Tank (Possible MBT)
(Image)

Defiant Light Tank
(Image)

Wolf Light Armoured Fighting Vehicle
(Image)

Fectro Tank Destroyer
(Image)

Dante Tank Destroyer
(Image)

Rhino Artillery Tank
(Image)

Catch Missile Tank
(Image)

Light Railgun Tank (Needs name and alliance with Voldoviania
(Image)

Damhar Artillery/Tank Destroyer
(Image)

Redeemer Super Heavy Mech
(Image)

Wolverine Anti-Infantry Mech
(Image)
(Image)
(Image)

Titan Mk.II Medium Anti-Vehicle Mech
(Image)
(Image)

Avatar Mixed Mech
(Image)
(Image)

Purifier Mixed Mech
(Image)

Juggernaut Artillery Mech
(Image)

Behemoth Heavy Artillery Mech
(Image)

Astrah Artillery Mech
(Image)

Micheal Artillery Mech
(Image)

Zoe Scout Car
(Image)
(Image)

Matt APC
(Image)
(Image)

Hehgrow IFV
(Image)

Reckoner APC
(Image)

Armadillo APC
(Image)

Pitbull AA Vehicle
(Image)


AAX Gunship
(Image)
(Image)


Also, post for Blood and Commerce and my own Colonists, Expendable expansion threads coming up, don't worry. I'll have them up today or tonight.


I don't think I ever got to the question of: Why use Mechs AND Tanks?

I use both Mechs and Tanks because of the possibilities when in a combat situation. Using Mechs to spearhead an assault and Tanks to clean up the resistance and help the Mechs in some cases. Also, mechs look badass. There is also this fact: It's future tech. Why not use Mechs and such, maybe in the future they find a way to make them conventional?

Then there is also: Double Barrelled Tanks and Four Treads.

Again, Future Tech. Though this may not apply in modern times, I think that there can be a way in the future to utilize these tactics. For instance, Four Treads for all-terrain tanks. Double Barrelled Tanks for faster fire support. Once again, this is Future Tech, get a little creative man.

Lastly, there is: Why so many Main Battle Tanks?

I don't know what to call a 'Main Battle Tank' status if there are going to be a few of them. Maybe just 'Battle Tanks' or possibly 'Medium Tanks?' I don't know, I basically only know 'Main Battle Tank.'

Once again: I need help to introduce SOME of these vehicles, particularly the Interstellar Navy ships and the best Tanks in there. Please, Please someone help me.




I have mech's for one reason and one reason, because I'm weird and think Macross is the shit.

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CATACOM
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Posts: 663
Founded: Feb 20, 2013
Ex-Nation

Postby CATACOM » Sun Jul 07, 2013 11:21 pm

If people are still on it, I'd like the next post on Emergence to be focused around contact with the Forans. All my stuff will be about gathering food, eating, sleeping, and looking at the mysterious spaceships. So I'm going to keep non-contact posts to a minimun when or if the thread escapes dormancy
(used for Turmoil in Gotham as well):

Violet=We pose more of a threat to them than they do to us
Indigo=Little threat
Blue=Potential danger
Green=Direct threat, some action required
Yellow=Armed combat/war initiated
Orange=Full war declared, main military priority is ending threat
Red=Annihilation of one side is necessary for the other to survive

(used by police and national guard):

5=No threat
4=Surveillance required
3=Criminal
2=Armed repeat offender
1=Immediate danger to public
02=Armed repeat offender, lethal force authorized
01=Immediate danger to public, lethal force to be used

Green=Barely any to no danger
Yellow=Mild threat
Orange=Very unsafe
Red=Immediate danger
Scarlet=Widespread danger to everyone

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G-Tech Corporation
Khan of Spam
 
Posts: 62589
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jul 08, 2013 4:07 am

Tarsonis Survivors wrote:
Kelvaros Prime wrote:Yeah, using NS pop is easier plus you can utilize nstracker.



Problem with that is my nation is post-scarcity, where as NS Tracker uses scarcity based Economy.


Ah, right, I knew I forgot something.

Your civilization isn't actually post-scarcity, since it still requires mass input, just like mine. Can't be violating the laws of thermodynamics now can we.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Wandering Argonians
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Posts: 1312
Founded: Antiquity
Moralistic Democracy

Postby Wandering Argonians » Mon Jul 08, 2013 5:28 am

Canuck, you've given us pictures and names of tanks, without specifications detailing armament, armor, and top speed; the holy trinity of tank-dom.

Basically, I'd just pick a picture you think is cool and roll with it. You can always phase it out later and introduce something bright, shiny, and new when the mood strikes or if it just isn't suiting the role you've picked for it. Bureaucratic inefficiency is easy to portray, since it'll likely still be a factor of combat well past when this time frame. Also adds to the realism, despite everything being from the future.

Tarsonis, I'm just pointing out the establish canon of this RP group. I've made significant changes to my own national story to make it fit. That's part of the fun. Doesn't mean that your civilization couldn't have a big, terrible event thirty years ago, either. Just the basic galactic history states that there was a gigantic conflict 5,000 years past, even if some younger space-going nations were still killing each other with rocks and sticks at the time. Hell, Argonians still kill each other with rocks and sticks. :)
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Tarsonis Survivors
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Posts: 15693
Founded: Feb 03, 2009
Ex-Nation

Postby Tarsonis Survivors » Mon Jul 08, 2013 7:08 am

G-Tech Corporation wrote:
Tarsonis Survivors wrote:

Problem with that is my nation is post-scarcity, where as NS Tracker uses scarcity based Economy.


Ah, right, I knew I forgot something.

Your civilization isn't actually post-scarcity, since it still requires mass input, just like mine. Can't be violating the laws of thermodynamics now can we.



That's not what post-scarcity means. It's not I can create infinite goods from nothing, but I can create goods with ease and and no cost, including food, thus meeting the needs of the population without cost, or supply limitations. Using replication technology, with the right "recipe" I can produce practically anything from anything. That morning dump you took? It's now a steak, or a weapon. Free of this supply limitation, people no longer have to worry about menial support Jobs like Farming. In our society a farmer should have a place of reverence for they provide food. But in this society it's obsolete. Hence why the military is the primary focus of the population.


A good example is The Federation. Star Trek utilized a post scarcity economy though they utilized credit system for certain things, like Public Transportation.

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Razhtigr
Spokesperson
 
Posts: 123
Founded: Sep 24, 2007
Ex-Nation

Postby Razhtigr » Mon Jul 08, 2013 8:25 am

@Wandering Argonians Are both your delegates named quickclaw? I was identifying the eldest since generally they are the leader. The one who didnt speak didnt have too, he has a mouthpiece but its still proper to address him as the delegations leader.

I can edit this into my rp if you want.
Last edited by Razhtigr on Mon Jul 08, 2013 8:32 am, edited 3 times in total.
Political Compass: -6.75; -5.28
[N.E.A.R-FT]
Red-Green Party(NSG Senate)

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Oogium
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Posts: 1327
Founded: Dec 01, 2012
Ex-Nation

Postby Oogium » Mon Jul 08, 2013 9:50 am

Image


Civilization Name: the Triton Confederacy
Government type: direct democracy
Home/Capital planet: Shield
Government Information: the Triton Confederacy is a direct democracy, marginally ruled by a panel of five elected leaders, who can draft new laws that the populace then votes on. In times of emergency they can pass executive orders, but this is rare.
--------------------------------------------------------------------------------
Population: 1.3 billion plus 122 million golems and other assorted thralls
Species name: Inti
Founding Species: Inti
Other Species: none
Major Civilian industries/Services: construction, electronics, shipbuilding
Society and Cultural information:
Respiratory Gas: oxygen*
*the Inti evolved in oceans, so they must wear breathing apparatii with an oxygen-water vapor mix. Most Inti wear this all their life, as they have mostly abandoned the oceans they once lived in.
Base Form: carbon
Life span: 200 years
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9.7
Natural defenses/abilities: hitting, biting, making awesome stuff to blow enemies to dust
Aggression: (Scale 1-10) 2 (usually)
Information: the Inti are a race of octopedal, two-armed beings . They possess a sort of proto-Hivemind, but each individual is aware of their actions and is self-sapient. The Inti home system (Chi'xu) was destroyed in the Great War, and most of them fled to the Shield System. However, around 100,000,000 are on various worldships and smaller constructs scattered around the galaxy. Shield is not actually a small planet, but rather an enormous construct. Most Inti live on constructs and space platforms like it, and about 10,000,000 live on 10 worldships. Shield is the capital.
--------------------------------------------------------------------------------
Military Doctrine: Generally the Inti use large swarms of expendable troops in a massive surge of troops, while heavier units bombard the enemy from afar and punch through the strong points. Once the primary attack is complete, they move as quickly as possible to mop up survivors and seize their target. (Short translation: blitzkrieg + human wave = Inti military strategy)
Foreign policy: Generally indifferent and isolationist, though a small but growing (and very vocal) group has begun arguing for the Collective to show greater expansionism.
Technological Age (Years beyond RL earth): ~200,000, but their technology is quite different from Earth tech.
FTL Capabilities: High. Almost every Confederate ship is fitted with a set of Orbae, which it can use to enter the Shard-space,
Military Information: the Inti fleet consists of 10 worldships, and all other fleet assets are roboticized.
The Inti Fleet:
10 Worldships
234 Swords
447 Archers
986 Sentries

--------------------------------------------------------------------------------
NS activity: High
Technological Bases: the Culture, Halo Forerunner, Star Wars, custom
Prior RP links: I will get some as soon as possible
--------------------------------------------------------------------------------
Map Claim:
Unfortunately, I have no editing software, and my computer isn't cooperating with any of the online options. :( Would someone be willing to put me in somewhere on the edge? Any color is fine.


--------------------------------------------------------------------------------
Last edited by Oogium on Sun Jul 28, 2013 8:02 am, edited 4 times in total.
My entire nation is being revamped, which gives me more room for

Quotes:
The Nuclear Fist wrote:
Oogium wrote:I don't know who I should send as a diplomat. The Oog are better at fighting than diplomacy, and they're not very good at fighting, either.

Just try and find a seat without getting your bollocks stuck in a light socket.

Transoxthraxia wrote:
Mom! I found a space krill! Can we keep it? Pleeeaaase?

User avatar
Arcturus IV
Diplomat
 
Posts: 541
Founded: Jul 25, 2008
Ex-Nation

Postby Arcturus IV » Mon Jul 08, 2013 10:05 am

Oogium wrote:
Civilization Name: the Triton Confederacy
Government type: direct democracy
Home/Capital planet: Shield
Government Information: the Triton Confederacy is a direct democracy, marginally ruled by a panel of five elected leaders, who can draft new laws that the populace then votes on. In times of emergency they can pass executive orders, but this is rare.
--------------------------------------------------------------------------------
Population: 1.3 billion plus 122 million golems and other assorted thralls
Species name: Inti
Founding Species: Inti
Other Species: none
Major Civilian industries/Services: construction, electronics, shipbuilding
Society and Cultural information:
Respiratory Gas: oxygen*
*the Inti evolved in oceans, so they must wear breathing apparatii with an oxygen-water vapor mix. Most Inti wear this all their life, as they have mostly abandoned the oceans they once lived in.
Base Form: carbon
Life span: 200 years
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9.7
Natural defenses/abilities: chitinous skin, hitting, biting, making awesome stuff to blow enemies to dust
Aggression: (Scale 1-10) 2
Information: the Inti are a race of bipedal, four-limbed semi-insectoids. They possess a sort of proto-Hivemind, but each individual is aware of their actions and is self-sapient. The Inti home system was destroyed in the Great War, and most of them fled to the Shield System. However, around 100,000,000 are on various worldships and smaller constructs scattered around the galaxy. Shield is not actually a small planet, but rather an enormous construct. Most Inti live on constructs and space platforms like it, and about 10,000,000 live on 10 worldships. Shield is the capital.
--------------------------------------------------------------------------------
Military Doctrine: Generally the Inti use large swarms of expendable troops in a massive surge of troops, while heavier units bombard the enemy from afar and punch through the strong points. Once the primary attack is complete, they move as quickly as possible to mop up survivors and seize their target. (Short translation: blitzkrieg + human wave = Inti military strategy)
Foreign policy: Generally indifferent and isolationist, though a small but growing (and very vocal) group has begun arguing for the Collective to show greater expansionism.
Technological Age (Years beyond RL earth): ~200,000, but their technology is quite different from Earth tech.
FTL Capabilities: High. Almost every Collective ship is fitted with a set of Orbae, which it can use to enter the Stream.
Military Information: the Inti fleet consists of 7 worldships, and all other fleet assets are roboticized.
The Inti Fleet:
10 Worldships
234 Swords
447 Archers
986 Sentries
--------------------------------------------------------------------------------
NS activity: High
Technological Bases: the Culture, Halo Forerunner, Star Wars, custom
Prior RP links: I will get some as soon as possible
--------------------------------------------------------------------------------
Map Claim:
Unfortunately, I have no editing software, and my computer isn't cooperating with any of the online options. :( Would someone be willing to put me in somewhere on the edge? Any color is fine.


--------------------------------------------------------------------------------


Looks fine, except for two things:

a) You can bump that 1.3 billion pop up to 1.5 billion, including the "122 million golems and assorted thralls". 1.5 billion pop is the minimum, barring extenuating circumstances.

b) You can have the worldships scattered throughout the galaxy and the individuals within them, so long as you do as Arg has done - you do not control them, at least not initially. They are not part of your race/pop, they are not units you can control in a beneficial manner (at least not until your people discover them and come to an understanding). They are literally undiscovered NPCs that you will only control in an NPC manner once you RP them being discovered by your main race or someone else. Otherwise, they are disallowed. If that is agreeable to you, then your app will be accepted.
Last edited by Arcturus IV on Mon Jul 08, 2013 10:06 am, edited 1 time in total.

User avatar
Wandering Argonians
Ambassador
 
Posts: 1312
Founded: Antiquity
Moralistic Democracy

Postby Wandering Argonians » Mon Jul 08, 2013 10:12 am

Speaking of that, I'm plotting an RP on an as-yet uncontrolled Argonian world. Are there any takers before I get to work on the opening post?

'The First of Many' is progressing slower than I'd like, this will likely assist in speeding things along in terms of first-contact scenarios and the like.
Last edited by Wandering Argonians on Mon Jul 08, 2013 10:14 am, edited 1 time in total.
-Member; NationStates Private Military Corporation Guild (NSPMCG)
-Member; Galactic Economic and Security Organization (GESO)

User avatar
Oogium
Ambassador
 
Posts: 1327
Founded: Dec 01, 2012
Ex-Nation

Postby Oogium » Mon Jul 08, 2013 10:12 am

Arcturus IV wrote:
Oogium wrote:
Civilization Name: the Triton Confederacy
Government type: direct democracy
Home/Capital planet: Shield
Government Information: the Triton Confederacy is a direct democracy, marginally ruled by a panel of five elected leaders, who can draft new laws that the populace then votes on. In times of emergency they can pass executive orders, but this is rare.
--------------------------------------------------------------------------------
Population: 1.3 billion plus 122 million golems and other assorted thralls
Species name: Inti
Founding Species: Inti
Other Species: none
Major Civilian industries/Services: construction, electronics, shipbuilding
Society and Cultural information:
Respiratory Gas: oxygen*
*the Inti evolved in oceans, so they must wear breathing apparatii with an oxygen-water vapor mix. Most Inti wear this all their life, as they have mostly abandoned the oceans they once lived in.
Base Form: carbon
Life span: 200 years
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9.7
Natural defenses/abilities: chitinous skin, hitting, biting, making awesome stuff to blow enemies to dust
Aggression: (Scale 1-10) 2
Information: the Inti are a race of bipedal, four-limbed semi-insectoids. They possess a sort of proto-Hivemind, but each individual is aware of their actions and is self-sapient. The Inti home system was destroyed in the Great War, and most of them fled to the Shield System. However, around 100,000,000 are on various worldships and smaller constructs scattered around the galaxy. Shield is not actually a small planet, but rather an enormous construct. Most Inti live on constructs and space platforms like it, and about 10,000,000 live on 10 worldships. Shield is the capital.
--------------------------------------------------------------------------------
Military Doctrine: Generally the Inti use large swarms of expendable troops in a massive surge of troops, while heavier units bombard the enemy from afar and punch through the strong points. Once the primary attack is complete, they move as quickly as possible to mop up survivors and seize their target. (Short translation: blitzkrieg + human wave = Inti military strategy)
Foreign policy: Generally indifferent and isolationist, though a small but growing (and very vocal) group has begun arguing for the Collective to show greater expansionism.
Technological Age (Years beyond RL earth): ~200,000, but their technology is quite different from Earth tech.
FTL Capabilities: High. Almost every Collective ship is fitted with a set of Orbae, which it can use to enter the Stream.
Military Information: the Inti fleet consists of 7 worldships, and all other fleet assets are roboticized.
The Inti Fleet:
10 Worldships
234 Swords
447 Archers
986 Sentries
--------------------------------------------------------------------------------
NS activity: High
Technological Bases: the Culture, Halo Forerunner, Star Wars, custom
Prior RP links: I will get some as soon as possible
--------------------------------------------------------------------------------
Map Claim:
Unfortunately, I have no editing software, and my computer isn't cooperating with any of the online options. :( Would someone be willing to put me in somewhere on the edge? Any color is fine.


--------------------------------------------------------------------------------


Looks fine, except for two things:

a) You can bump that 1.3 billion pop up to 1.5 billion, including the "122 million golems and assorted thralls". 1.5 billion pop is the minimum, barring extenuating circumstances.

b) You can have the worldships scattered throughout the galaxy and the individuals within them, so long as you do as Arg has done - you do not control them, at least not initially. They are not part of your race/pop, they are not units you can control in a beneficial manner (at least not until your people discover them and come to an understanding). They are literally undiscovered NPCs that you will only control in an NPC manner once you RP them being discovered by your main race or someone else. Otherwise, they are disallowed. If that is agreeable to you, then your app will be accepted.

The worldships are not offensive weapons, and they have to stop at Shield every now and then, so I would argue that they are, in fact, very much part of my race/pop. If I join NEAR, those worldships will be under my control, and if that gets my app rejected, so be it. Also, I'm assuming if there are no worldships, there can be no small stations and constructs scattered about? Those were going to be a very important part of my empire. Again, if, for whatever reason, you find this unworkable, then please decline my app. I was applying under the assumption that I get to RP what I created.
My entire nation is being revamped, which gives me more room for

Quotes:
The Nuclear Fist wrote:
Oogium wrote:I don't know who I should send as a diplomat. The Oog are better at fighting than diplomacy, and they're not very good at fighting, either.

Just try and find a seat without getting your bollocks stuck in a light socket.

Transoxthraxia wrote:
Mom! I found a space krill! Can we keep it? Pleeeaaase?

User avatar
Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Mon Jul 08, 2013 10:14 am

Wandering Argonians wrote:Speaking of that, I'm plotting an RP on an as-yet uncontrolled Argonian world. Are there any takers before I get to work on the opening post?


Depends - what kind of RP? What would you have people do?

User avatar
Arcturus IV
Diplomat
 
Posts: 541
Founded: Jul 25, 2008
Ex-Nation

Postby Arcturus IV » Mon Jul 08, 2013 10:21 am

Oogium wrote:
Arcturus IV wrote:
Looks fine, except for two things:

a) You can bump that 1.3 billion pop up to 1.5 billion, including the "122 million golems and assorted thralls". 1.5 billion pop is the minimum, barring extenuating circumstances.

b) You can have the worldships scattered throughout the galaxy and the individuals within them, so long as you do as Arg has done - you do not control them, at least not initially. They are not part of your race/pop, they are not units you can control in a beneficial manner (at least not until your people discover them and come to an understanding). They are literally undiscovered NPCs that you will only control in an NPC manner once you RP them being discovered by your main race or someone else. Otherwise, they are disallowed. If that is agreeable to you, then your app will be accepted.

The worldships are not offensive weapons, and they have to stop at Shield every now and then, so I would argue that they are, in fact, very much part of my race/pop. If I join NEAR, those worldships will be under my control, and if that gets my app rejected, so be it. Also, I'm assuming if there are no worldships, there can be no small stations and constructs scattered about? Those were going to be a very important part of my empire. Again, if, for whatever reason, you find this unworkable, then please decline my app. I was applying under the assumption that I get to RP what I created.


You don't start with an interstellar empire. No one does.

If you want to RP them as being friendly once you come into contact with them, fine. They can be lost, or out of contact, or their ships/stations disabled. Whatever. But you must RP your core world as sending out individuals and making physical contact with them in some way, or someone else stumbling across them (again, physically, and through RP), before they become people that you can control IC as members of your race. Until that happens, they are just unknown variables that cannot be controlled.

As to the smaller stations and constructs - size is not the issue. Interstellar presence in the beginning is. No one else has this, and it would be imbalanced if I allowed one person such an advantage.

User avatar
Hobbeebia
Ambassador
 
Posts: 1172
Founded: Antiquity
Iron Fist Consumerists

Postby Hobbeebia » Mon Jul 08, 2013 10:22 am

Caecuser wrote:
Wandering Argonians wrote:Speaking of that, I'm plotting an RP on an as-yet uncontrolled Argonian world. Are there any takers before I get to work on the opening post?


Depends - what kind of RP? What would you have people do?


I'm still interested...
No Sig installed please insert boot media and press any key to continue

User avatar
Wandering Argonians
Ambassador
 
Posts: 1312
Founded: Antiquity
Moralistic Democracy

Postby Wandering Argonians » Mon Jul 08, 2013 10:39 am

That's always a good question, one I'm working on at the moment. Since it'll be a planet outside the control of the Argonian Empire (for the moment), it'll give the rest of you a chance to take a crack at wooing the planet into your own empire. That, or simply make contact with the Argonian specie. It'll likely be open-ended, and the planet itself will likely be a 'hive of scum and villainy', lawless for the most part and home to a few mercenary groups, smugglers, the dregs of any decent society that tend to congregate on the outskirts where law enforcement isn't prone to roaming.

It'd be a prime location for an exploratory vessel or something of the sort to touch down and get into some manner of mischief. Perhaps you use the local mercenary talent to gain an insight into how the Argonian military works, or broker trade deals with the native population or the rogue traders that frequent the space-port. Maybe you find the whole planet offensive and glass it from orbit. That wouldn't be a great deal of fun, but I'm willing and able to work with just about anything. Just need participants.

It'll start in a small space-port that's used to seeing 'alien' visitors, so there won't be any need for the typical 'Mexican Standoff' first-contact scenarios I've seen play out thus far. It'll also be planet based, since I'm terrible at portraying ship-to-ship interaction and you can cram so much more nuance and detail into a face-to-face conversation.
-Member; NationStates Private Military Corporation Guild (NSPMCG)
-Member; Galactic Economic and Security Organization (GESO)

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