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by Wandering Argonians » Sat Jul 06, 2013 8:48 am

by CATACOM » Sat Jul 06, 2013 10:13 am


by Hobbeebia » Sat Jul 06, 2013 10:17 am


by Arcturus IV » Sat Jul 06, 2013 10:31 am
Dontgonearthere wrote:Arcturus IV wrote:
Looks good to me, comrade! Feel free to use your older nation and its pop if you like, just make sure you post here with it so others are aware that you have the pop to support it and that it is actually yours (I've had too much coffee so bear with my ineloquent speech patterns). I'm really psyched that you decided to join, too.
Just remember that once you 'warp in' you'll only have your alt Sol system, and no pre-established trade routes or outposts. You are more than welcome to establish them through RP however.
OMG here, just posting to confirm that I do, in fact, have this nation.
The only out of Sol thing I planned on possessing was Ansal, a sort of allied state to the Russian Empire in the form of a small moon of a few million inhabitants. They're quite close by, and (in terms of Russian history,) are important in that they provide a more practical FTL system for the Earthlings to use. It's close enough by that it would fit in my starting hex.
But if it's not permitted, then I can make some changes.
And yeah, I'll work on updating my factbooks to reflect all this. The current numbers are for the FT prime.
United Nationsof America wrote:Civilization Name: Intergalactic Unified America
Government type: Industrial Democracy
Home/Capital planet: Planet Genesis (Mars)
Government Information: The Government is a Industrial Democracy, this means it has an elected leader, yet the power is dispersed. All citizens are required to work an industrial service for 2 years. This is used to better the economy and boost our nation's industry. All Citizens get paid depending on their hours. all jobs are the same. 1 hour's work is 22 Englits - 1 Englit equal to $3.74
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Population: 1.87 Billion
Species name: Human
Founding Species: God
Other Species: Elites - Military species used to come up with new and innovative ideas. Have Equal Rights and pay. Live among Humans
Major Civilian industries/Services: Arms Manufacturing, Public Transport, Divine - Is a metal found on planet 432 - Thick strong fibers used for military and civilian transport
Society and Cultural information: From Birth all citizens are raised health, intelligent, and active. Music is a big part of our culture, very patriotic, all willing,
Respiratory Gas: Oxygen/ Hydrogen Gas
Base Form: H2O & DNA
Life span: Humans: 174 Cycles (1 cycle is 341 days) Elites: 112 Cycles
Intelligence: Humans: 7 Elites: 9
Natural defenses/abilities: Humans: Same as modern human but Smarter, Stronger, and Faster. Elites: Skin of the Elites made of same composition but as most jobs conducted are dangerous the woukers skin is made from Divine
Aggression: Humans: 5 Elites: 0 They are loyal and trust worthy
Information:
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Military Doctrine: Win Wars, Protect All citizens
Foreign policy: No relation we share only our culture when we are attacked or confronted
Technological Age: We are about 3287 years ahead of curret tech
FTL Capabilities:
Military Information:
Land Force Details
Budget: $$ 1,384,112,537,042.00
Force: 3,103,100
Active: 930,930
Reserves: 2,172,170
Divisions: 243
Naval Force Details
Budget: $$ 230,685,422,840.33
Force: 477,400
Active: 143,220
Reserves: 334,180
Squadrons: 37
Air Force Details
Budget: $$ 692,056,268,521.00
Force: 1,193,500
Active: 358,050
Reserves: 835,450
Air Wings: 94
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NS activity: Daily
Technological Bases:
Prior RP links: To many to list
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Map Claim:
Please Copy the Map image into a desired image editor of your choosing. Using the pre-colored hexagonal shapes in the white section to fill in your requested area.
"All new applicants may only choose one area to begin with." Sorry my Computer is not allowing me to do it but you can put me down anywhere farr away from anybody
Tarsonis Survivors wrote:(Image)
Civilization Name: The Kingdom of Tarsonis
Government type: Parliamentary Monarchy
Home/Capital planet: Elumarnia
Government Information:The Monarch has executive authority for their life time, this includes Military, Diplomatic, and if necessecary Judicial Control. Unlike traditional monarchies the Monarch is subject to the Law, and succession is not determined by blood, but appointment from sitting Monarch and approval from the Ruling Council. Other Candadits can vie for the seat as well. While the Monarch has executive autority the Ruling Council has Legistlative Authority, they are responsible for the Governing Laws of the day to day, leaving the Monarch free to handle the bigger things. Politics are generally civil, but have been known to turn brutal, even deadly.
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Population:
Species name: Humans
Founding Species: Human
Other Species: Psyonic Humans
Major Civilian industries/Services: Technologlical Advancement, Service Industry.
Society and Cultural information: The Military and Civilian Sector have essentially merged as far as society goes. Every Citizen serves in the Military either Actively or in the Reserves. There is no Economy to speak of, as it can be defined as "Post Scarcity". With the technology to rearange matter at the Sub-Atomic Level, Manufacturing Industry and Resource Mining became obsolete. Bulk matter is recycled into what ever is needed. This has led to an incredibly expansive military and research capacity. The overall societal drive is for the greater good of the Kindgom, rather than the individual, though Individuals are free to persue their own goals to a point.
Psyonic humans are conscripted into the Mornarian Division for their Military Service. While equal under the Law, Psyonic Humans have become a sort of ruling Elite, as they currently Control the Monarchy and the Military.
The Otari, are a seperate race of humans recently added to the population. While they are non-Psyonic, they too have a powerful presence in the Active Military, and Paramilitary Intelligence Agencies.
Respiratory Gas: O2
Base Form: Standard Human,
Life span: 200 Standard years
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9
Natural defenses/abilities: All are trained in various disciplines of Hand to Hand Combat. Psyonic Humans are particularily powerful, able to focus their Psyonic Powers from minor forcefields and weapons, to Planet Destroying awesomeness (depending on the Pysonic)
Aggression: 1
Information: Factbook under construction. But Current Factbook will suffice for the moment. Link in Sig.
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Military Doctrine: Stealth. In the deep space, Taronians posses incredible stealth technology, being ultimately undetectable. As they approach a star they are easier to detect but still very difficult. However this technology also cancels out weapons and shielding, limiting their military efficiency while cloaked. Rather than fight, they simply ignore people. This has lead to an almost mythic reputation for Tarsonians, many peoples believing they don't actually exist.
Foreign policy: Ignore, unless needed, then follow escelation of force. If you're cool, their cool. If you ain't cool, they'll destroy your homeworld in a matter of seconds (obviously RP rules apply)
Technological Age (Years beyond RL earth): Not really sure what you mean here. Id estimate they've advanced past tech in military weaponry by roughly 80 million years, despite their infancy. Largely due to predatorty research. However in terms of civilian technology, roughly 1 Million years.
FTL Capabilities: Hypersacial Drives and Trans Warp Drives capable of 250X Light Speed
Military Information: Factbook largely under construction, but current Factbook will suffice. Link in Sig
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NS activity: Moderate, generally confined to weekends.
Technological Bases: A mixture of StarCraft, Halo, StarTrek, Macross, BSG. Military Science is everything. With Replacation technology, anything is craftable.
Prior RP links: (optional)
NSTRAKER Link: I don't really use my NS tracker for my nations IC status.
Please write an impromptu post around the length of a paragraph to display current RP skill.Jesaria sprinted down the dimly lit passageway. Using her last remaining firearm, she fired bolts of plasma over her shoulder at her persuers. As she ran, the unfamiliar halls of the Harverster Bio Ship, became a labyrinth, any wrong turn holding the promise of death, or worse, capture. Tossing her final grenade behind her she continued on. The shrieks of pain sounding behind her, as the grenade detonated, told her she had aimed true. She entered a new corrider, her successful toss buying her a few moments respite from her persuers. She quickly found an isolated chamber to catch her breath. With little options, she activated her emergency subspace tranciever.
"Silent this is Draco, come in." she said, calling the TSS Silent Prey, which was, hopefully, nearby. "Silent Come in." she said again. No response. Cursing, the reality of her situation set in. She was alone, on a ship full of Harvesters, with no ammunition and no promise of rescue. She had long since made up her mind she would not become one of them. Hand trembling, she placed the warm muzzle of her weapon against her temple, and closed her eyes.
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Just assign one for me, if I'm accepted, preferably a good distance away from other people.
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Chemaki wrote:(Image)
Civilization Name: Kna'Menh
Government type: Oligarchy
Home/Capital planet: Unknown
Government Information: The government of the Kna'Menh, rather than acting as supreme rulers to the race, instead are regarded as peerless advisers - Rather than regulating and representing the Kna'Menh, the Council control a significant portion of the race's resources and infrastructure and as such decide how to allot them to benefit themselves and their peers. Aside from presiding over their material wealth and using it as they see fit, the Council has no power other the rest of the Kna'Menh - The race is almost totally self-autonomous, without need of a central regulatory body.
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Population: 1.5 billion
Species name: Kna'Menh
Founding Species: Kna'Menh
Other Species: None.
Major Civilian industries/Services:
Society and Cultural information: Little is known of the Kna'Menh culture - Indeed, the etymology of the name was only unearthed a few decades ago (Kna'Menh: lit. 'My Race'). What is known however is that the Kna'Menh live in very small groups, each of which is confined to their current living space (usually a ship), though it does not seem to have any adverse impact on their social behavior. All telepathic as a result of their advanced nanotechnology, the Kna'Menh are naturally very uniform in their thoughts and mannerisms. Since their arrival in the system around 3,500 years ago, there have been no reports of internal tensions between the Kna'Menh. Secretive yet inquisitive, the Kna'Menh readily use their advanced technology to observe other races for dozens, if not hundreds of years, gathering all visual and communicative data they can before they make their move. There have been scattered reports of races across the galaxy being abducted by the Kna'Menh, and aside from first-contact meeting footage between the Kna'Menh and other races, all knowledge of the race comes from these abduction testaments.
Respiratory Gas: N2 (Their exosuits readily provide the gas in almost limitless quantities).
Base Form: http://fc09.deviantart.net/fs42/i/2009/ ... heDaRk.jpg
Life span: Indefinite.
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 10
Natural defenses/abilities: It is unknown what natural defenses the Kna'Menh possess - All observed wear their exosuits at all times. Reports have hinted that the Kna'Menh are genetically engineered cyborgs, perfectly meshed with their armor (which also serves as their means of respiration, energy, senses, extreme strength and durability and advanced cognitive thinking). It is yet unknown how far their exosuits augment their abilities, as no sample of an unsuited Kna'Menh has been recovered.
Aggression: 1
Information: No further information is known of the Kna'Menh at this time.
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Military Doctrine: Unknown. Few reports of combat between the Kna'Menh and other races reveal their reliance on 'shock and awe' tactics.
Foreign policy: Abduction of individuals or hosted meetings with 'people of power' - The Kna'Menh are cautious and rarely reveal themselves to others on a large scale.
Technological Age (Years beyond RL earth): What? Are you seriously expecting me to estimate? I'unno. A few million?
FTL Capabilities: It is thought that the Kna'Menh used wormhole technology on a large-scale to enter this galaxy from their own. At the moment, the Kna'Menh use advanced warp-drive technology (100x FTL) onboard all of their ships.
Military Information: Will do soon.
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NS activity:
Technological Bases: Will do soon.
Prior RP links: viewtopic.php?f=4&t=232178
Please write an impromptu post around the length of a paragraph to display current RP skill. <- Check the link above
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Map Claim: I honestly don't mind. I really don't.
"All new applicants may only choose one area to begin with."
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The Nuclear Fist wrote:N/A, the Niteris use no flag.
Civilization Name: The Niteris.
Government type: Council-type oligarchy.
Home/Capital planet: Damulaan
Government Information: Each planet is lorded over by an informal council of elders, 'elder' in this sense simply meaning the first few souls to enter the real world. Because the Niteris has only recently entered the cosmos after a hiatus of aeons, its government is still in its infancy, if it can be said to be there at all. In a real sense, the daily functions of the government are carried out by complex systems of Artificial Intelligences, individual Niteris really only spending their days shambling about and taking part in various recreational activities, however gruesome or macabre those may be. Though once a highly complex and bustling republic, the Niteris of the present are ruled more by simple strongmen, incoherently debating each other over the vague directions of policy.
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Population: 1.5 billion Niteris are present in the real world at the current moment.
Species name: Niteris.
Founding Species: Niteris.
Other Species: N/A
Major Civilian industries/Services: Heavy industry, stellar lifting, programming, weapons manufacturing, genetic engineering, gene manipulation
Society and Cultural information: The Niteris of the present have no coherent society or culture, language, when not directly transfered between individuals, is audible only as a horrible screeching banshee's wail of binary, clicks, whistles, and static. However, the Niteris have a universal sort of rage and bitterness over their present state as mechanical automatons, mostly spending their days languishing their fate and fighting over scraps of biological matter, either smashing it into their heads in a sad mimicry of eating or trying to hide their mechanical forms in a cloak of flesh. Though a small class of engineers oversee the production and upkeep of the repairbots that keep everything automated and functioning, there is little in the sense of an economy. The species shambles around the ancient and dilapidated ruins of their once great civilization, bartering with each other over useless trinkets and bits of flesh.
Respiratory Gas: N/A, the Niteris do not breathe.
Base Form: Carbon.
Life span: Theoretically infinite. Their bodies are mechanical in nature and contain repairing nanites. In addition, copies of their minds are stored in constantly updating information hubs connected to the vast factories that produce their bodies, ensuring that the destruction of one of their bodies is not a permanent faith.
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9.9, though the expression of the unbridled intelligence is muddled somewhat by their scatterbrained nature. Aeons of stasis followed by a not entirely well coordinated transfer to mechanical bodies, and the resulting mental illnesses, have generally frazzled their minds. Though still capable of that sort of intelligence, it is fragmented and rare.
Natural defenses/abilities: The unique makeup of their bodies ensure that they are, on average, extremely tough. Being made entire of what is in effect armour will do that. As a result of their mechanical nature, Niteris are extremely strong. Individuals contain specialized circulatory systems built into their frames that pump specialized nanite swarms to injured areas of their body, rapidly reparing them, though they must replace these canisters fairly regularly.
Aggression: Eight out of ten, though this comes with a bit of explanation. As of current, the Niteris are still in the early stages of their civilization, and continue to experience a collective hate and rage over the discovery that they have been living a lie and became unfeeling mechanical beings against their will and, as a result, are quite hostile. However, this will die down as time goes on.
Information: The Niteris were once a biological race native to the planet Niteri, which orbited a dying star. Though they were hardy enough to eke out a living, the harsh conditions of living on a smoldering, radioactive planet was sure to doom the Niteris long before they could achieve spaceflight. The Niteris were a peaceful, intelligent, and quickly advancing species, but the effects of their home planet was having devastating effects on their very being, ranging from their reproductive to immune systems.
The Omnocracy took pity on the Niteris, transporting their race in giant shuttles to the nearby habitable world of Damulaan. But even though the Omnocracy effectively saved the Niteris from extinction by transporting them, there remained severe problems with their genetic code as a result of influence from their star, and the sudden transfer to a new ecosystem was hardly helping things. To overcome this shortfall, the Niteris poured their efforts into mastering genetic engineering, gene manipulation, and cybernetics. The Niteris soon achieved spaceflight and spread their republic across the stars. This was many millions of years ago. Now, the thing about the unique nature of the Niteris and gene manipulation/augmentation is that there are only so many avenues to take, so many patches to slap on. In order to facilitate greater advancement in the hopes of closing the 'hole' in Niteris gene code and the gaps in its DNA, the Niteris began creating lifeforms in their own image on various semi-habitable worlds, and thus creating lifeforms in a similar situation as the early Niteris.
This was done to see how they naturally developed, to discover new ideas of how to patch their own corruption and errors. Now the problem with doing that, other than the shady ethics, was that eventually this began to be looked upon negatively by many of the species the Niteris created. The problem for these doomed scientific subjects is that they were just guinea pigs, nothing more. They had no way to resist. The more moral members of the Omnocracy took grievance with this and quietly supplied the subject races, allowing them to eventually revolt. The Niteris had not anticipated such an event. The war was long and agonizing. Though the Niteris possessed a clear numerical and technological superiority, it could not readily replace losses and, as a result of their biology, died in droves. To compensate, the Niteris engineered and bred massive armies of slave-soldiers, drowning the rebellion against their rule in a sea of blood and bodies.
In the hopes of preventing further bloodshed, the Omnocracy created and unleashed a powerful and untraceable virus that swept their slave armies, rendering the Niteris almost completely defenceless. On the brink of losing the war, staring into the eyes of extinction, the Niteris turned to a previously unexplored road, one of mechanization. Cybernetic augmentation made the Niteris stronger, more resilient. It created merciless and unbeatable armies of machine men that brought the war to a rapid close, cleansing the homeworlds of their rebellions creations in radioactive fire. With their empire in ruins, the Niteris' borders slowly contracted until it contained only its core, completely sealed off from the galaxy at large. No contact was had, and the great race of Niteris, masters of genetics and robotics, slipped into the myths of time. The few remaining survivors sealed themselves away in planet-spanning underground tomb-vaults, where they awaited in stasis until the powerful, god-like AI that controlled the complexes could engineer a miracle cure for them. And in the cold darkness of those tomb-vaults they waited. Aeons passed, millions of years.
Until now.
As time passed, the AI that controlled the facilities grew more desperate, unable to even gather together enough original Niteris genetic material to fix the gaping holes in their genetic code. They had crossed a threshhold that could not be returned from. As a parent would comfort a terminal child, so did the AI comfort the comatose Niteris with all the tools at its disposal. It created a vast informational matrix, an exact replica of the cosmos. It recreated all the events leading up to the super virus. The minds of the Niteris were uploaded directly into this galaxy, where their empire remained all powerful, they ruled the galaxy in its entirety, and all of their problems had been cured. As the race slumbered in peace, the AI tried in vane to fix them. Finally, it accepted such a task's impossibility, and used the last of its power to create great automated factories that would rebirth the Niteris as machines. But it did not have the power to turn the factories on.
That is until foreign explorers stumbled upon the fabled ruins of the Niteris homeworld, long thought destroyed aeons before the Galactic War. They found the entrances to the tomb-vaults, not wanting to let such a discovery to go to waste. In an instant, the tomb-vaults were powered once more, the factories sputtering to life. Using what resources were on hand, doors opened across the artificial galaxy, pulling curious Niteris out of their perfect lives in paradise and thrusting them into the cruel reality, only to find themselves in a cold and unfeeling metal shell. Collectively, they fell into despair, rage and anger and hatred boiling over. Savagely they tore the explorers apart, the once proud species now little more than twisted metal abominations. So was the rebirth of the Niteris, so was the bloody dawn of a new age.
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Military Doctrine: A combined arms method is used. Automated drone ships are used to harass and position enemy fleets on the ground so that the primary Niteris-piloted ships can crush them. Drones are the leviathan's tentacles to the Niteris ship's terrorizing maw. Hammer and anvil. On the ground, expendable drones are sent to weaken and harass the enemy, softening them for the formidable Niteris Phalanx. The Phalanx shambles forward under cover of devastating artillery bombardments, their terrifyingly powerful troops breaking the enemy to pieces under the pressure of continuous attack. Besides being well armoured, individuals in the Phalanx are provided personal shielding, ensuring that the close ranks of the Phalanx are protected from enemy fire.
Foreign policy: Foreign policy is confusing and muddled, not unlike the Niteris in their current state. Though it can be said that the Niteris wish to reassert themselves as a dominant player on the galactic state, the methods of this change rapidly. Though cooperation is viewed as better than outright war with most nations, it will bully lesser powers mercilessly if given the chance. In addition, a general policy of extermination for species it views as occupying the Niteris core space has been activated.
Technological Age (Years beyond RL earth): Hard to describe, though it can be said that (like many others in the galaxy), they developed so differently and are so much older so as to make calculations like that impossible.
FTL Capabilities: Interdimensional manipulation combined with 'scattershot' travel. Wormholes are opened up that pass through an alternate dimension. Ships, when they activate such an ability, break apart into trillions of tiny parts and travel beyond the speed of light through said wormholes, arranging themselves back into their proper forms just before escaping the end of said wormholes and arriving at their destination.
Military Information: The military is divided into the Celestial Fleet and the Surface Infantry. The Celestial Fleets are made up of small numbers of large, powerful ships in the midst of many small, weaker, automated ships. The Fleet is meant as a method transporting soldiers from one place to another and for support in military operations, such as orbital bombardment. The Surace Infantry are exactly what they appear to me, infantry troops carried by the Fleet for the seizing and holding of planetary objectives. They fight in dedicated phalanxes.
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NS activity: Pretty signficant.
Technological Bases: 40k, custom
Prior RP links: This is my secondary nation application, just look at the links for my Chivalric Order application.
Please write an impromptu post around the length of a paragraph to display current RP skill.
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Map Claim: Here we are.
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by Razhtigr » Sat Jul 06, 2013 10:50 am

by Caecuser » Sat Jul 06, 2013 10:51 am
Razhtigr wrote:Welcome back Arcturus. I kinda agree with where you're coming from on the advanced tech. I know my people are pretty advanced, but I made some pretty significant exchanges to obtain it but it seems my tech level is becoming the norm.

by Arcturus IV » Sat Jul 06, 2013 10:57 am
Razhtigr wrote:Welcome back Arcturus. I kinda agree with where you're coming from on the advanced tech. I know my people are pretty advanced, but I made some pretty significant exchanges to obtain it but it seems my tech level is becoming the norm.

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by Aquitayne » Sat Jul 06, 2013 11:05 am
Arcturus IV wrote:Razhtigr wrote:Welcome back Arcturus. I kinda agree with where you're coming from on the advanced tech. I know my people are pretty advanced, but I made some pretty significant exchanges to obtain it but it seems my tech level is becoming the norm.
Yeah. That's my point, really... a few here and there with the sacrifices and handicaps such as the ones you've given yourself are okay, but this growing tendency for people to submit more and more advanced races with fewer and fewer restrictions to counter them is getting a bit out of hand. That being said, I really hate being the bad guy, but sometimes you just have to call things as they are and hope for a minimum amount of hurt feelings.
"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln

by Arcturus IV » Sat Jul 06, 2013 11:48 am
Aquitayne wrote:Arcturus IV wrote:
Yeah. That's my point, really... a few here and there with the sacrifices and handicaps such as the ones you've given yourself are okay, but this growing tendency for people to submit more and more advanced races with fewer and fewer restrictions to counter them is getting a bit out of hand. That being said, I really hate being the bad guy, but sometimes you just have to call things as they are and hope for a minimum amount of hurt feelings.(Image)
10/10 lol'd

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by Razhtigr » Sat Jul 06, 2013 11:52 am

by Caecuser » Sat Jul 06, 2013 11:56 am
Razhtigr wrote:Hobeebia and I had a pretty detailed discussion about it in TG. If you want I can share them with you. Basically my people have evolved into energy beings. Our main trades are starculture and terraforming planets in a few years. I get some cool toys, but I get all my cool toys rubber stamped by a mod before I write them up.


by Razhtigr » Sat Jul 06, 2013 12:08 pm
Caecuser wrote:Razhtigr wrote:Hobeebia and I had a pretty detailed discussion about it in TG. If you want I can share them with you. Basically my people have evolved into energy beings. Our main trades are starculture and terraforming planets in a few years. I get some cool toys, but I get all my cool toys rubber stamped by a mod before I write them up.
Cool - I'm nowhere near that advanced at least.
And another word you could use for that is stellarchitecture.

by CATACOM » Sat Jul 06, 2013 12:30 pm

by Aquitayne » Sat Jul 06, 2013 12:32 pm
"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln

by CATACOM » Sat Jul 06, 2013 12:34 pm
Aquitayne wrote:For those involved in Emergence - sorry for my lack of activity, been dealing with some medical issues the past few days.
Aquitayne wrote:I look to post later today, so expect something (hopefully) by late today or tomorrow.

by Kelvaros Prime » Sat Jul 06, 2013 12:51 pm

by Arcturus IV » Sun Jul 07, 2013 4:06 am
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by Wandering Argonians » Sun Jul 07, 2013 5:18 am

by Arcturus IV » Sun Jul 07, 2013 5:25 am
Wandering Argonians wrote:By the way, I'm waiting on a 'first contact' of sorts in Hobbebia's space-station RP in order to get more of you involved in my future RP's, and my current one, 'The First Of Many'.
Once we accomplish that, there will be many RP's to follow, I assure you all.
I'm also open to first contact scenarios with 'fringe' planets of the former Argonian Empire. Telegram me if there's interest.
| Completed RPs: | Current RPs: |
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| current N.E.A.R. map |

by Tarsonis Survivors » Sun Jul 07, 2013 8:24 am
Arcturus IV wrote:Jesus christ I've got some catching up to do.Tarsonis Survivors wrote:(Image)
Civilization Name: The Kingdom of Tarsonis
Government type: Parliamentary Monarchy
Home/Capital planet: Elumarnia
Government Information:The Monarch has executive authority for their life time, this includes Military, Diplomatic, and if necessecary Judicial Control. Unlike traditional monarchies the Monarch is subject to the Law, and succession is not determined by blood, but appointment from sitting Monarch and approval from the Ruling Council. Other Candadits can vie for the seat as well. While the Monarch has executive autority the Ruling Council has Legistlative Authority, they are responsible for the Governing Laws of the day to day, leaving the Monarch free to handle the bigger things. Politics are generally civil, but have been known to turn brutal, even deadly.
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Population:
Species name: Humans
Founding Species: Human
Other Species: Psyonic Humans
Major Civilian industries/Services: Technologlical Advancement, Service Industry.
Society and Cultural information: The Military and Civilian Sector have essentially merged as far as society goes. Every Citizen serves in the Military either Actively or in the Reserves. There is no Economy to speak of, as it can be defined as "Post Scarcity". With the technology to rearange matter at the Sub-Atomic Level, Manufacturing Industry and Resource Mining became obsolete. Bulk matter is recycled into what ever is needed. This has led to an incredibly expansive military and research capacity. The overall societal drive is for the greater good of the Kindgom, rather than the individual, though Individuals are free to persue their own goals to a point.
Psyonic humans are conscripted into the Mornarian Division for their Military Service. While equal under the Law, Psyonic Humans have become a sort of ruling Elite, as they currently Control the Monarchy and the Military.
The Otari, are a seperate race of humans recently added to the population. While they are non-Psyonic, they too have a powerful presence in the Active Military, and Paramilitary Intelligence Agencies.
Respiratory Gas: O2
Base Form: Standard Human,
Life span: 200 Standard years
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 9
Natural defenses/abilities: All are trained in various disciplines of Hand to Hand Combat. Psyonic Humans are particularily powerful, able to focus their Psyonic Powers from minor forcefields and weapons, to Planet Destroying awesomeness (depending on the Pysonic)
Aggression: 1
Information: Factbook under construction. But Current Factbook will suffice for the moment. Link in Sig.
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Military Doctrine: Stealth. In the deep space, Taronians posses incredible stealth technology, being ultimately undetectable. As they approach a star they are easier to detect but still very difficult. However this technology also cancels out weapons and shielding, limiting their military efficiency while cloaked. Rather than fight, they simply ignore people. This has lead to an almost mythic reputation for Tarsonians, many peoples believing they don't actually exist.
Foreign policy: Ignore, unless needed, then follow escelation of force. If you're cool, their cool. If you ain't cool, they'll destroy your homeworld in a matter of seconds (obviously RP rules apply)
Technological Age (Years beyond RL earth): Not really sure what you mean here. Id estimate they've advanced past tech in military weaponry by roughly 80 million years, despite their infancy. Largely due to predatorty research. However in terms of civilian technology, roughly 1 Million years.
FTL Capabilities: Hypersacial Drives and Trans Warp Drives capable of 250X Light Speed
Military Information: Factbook largely under construction, but current Factbook will suffice. Link in Sig
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NS activity: Moderate, generally confined to weekends.
Technological Bases: A mixture of StarCraft, Halo, StarTrek, Macross, BSG. Military Science is everything. With Replacation technology, anything is craftable.
Prior RP links: (optional)
NSTRAKER Link: I don't really use my NS tracker for my nations IC status.
Please write an impromptu post around the length of a paragraph to display current RP skill.
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Just assign one for me, if I'm accepted, preferably a good distance away from other people.
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You need a population. Your current nation pop is fine if you want to use that.
Planet destroying psyonics are iffy. How many are capable of that level of destruction, and how mobile are they? A handful of psyonics with limited mobility and range is fine, because that's essentially what my HALTER cannons are. A squad or battalion of individuals who are capable of going everywhere a normal person is capable of going, that hold the power to destroy a planet at will, is not.
What is a hypersacial drive and what does it do? Not really an issue (as far as I know), just curious. Hence the blue.

by CATACOM » Sun Jul 07, 2013 11:17 am
Tarsonis Survivors wrote:Arcturus IV wrote:Jesus christ I've got some catching up to do.
You need a population. Your current nation pop is fine if you want to use that.
Planet destroying psyonics are iffy. How many are capable of that level of destruction, and how mobile are they? A handful of psyonics with limited mobility and range is fine, because that's essentially what my HALTER cannons are. A squad or battalion of individuals who are capable of going everywhere a normal person is capable of going, that hold the power to destroy a planet at will, is not.
What is a hypersacial drive and what does it do? Not really an issue (as far as I know), just curious. Hence the blue.
Oops missed that one. My population is about 14 Billion, I'll update my app accordingly. I have only one planet, it's a rouge Shield world type from Halo.
My only have one that is that powerful, and she's my nation leader. no one else even comes close. Also that power only exists in combination with her Flagship. So physically she's pretty mobile but in reality it's only Operation Endgame type deal. Plus I would only use it with consent of the victim.
A Hyperspacial drive I use for my larger ships, 12k+. It creates a dimensional window, to a dimension where the laws of physics are inverted. Everything moves faster than light rather than slower, the more mass you have the faster you can move. The ship wraps itself in a subspace field and moves through Hyperspace to it's destination.

by The Nuclear Fist » Sun Jul 07, 2013 11:56 am
Arcturus IV wrote:Walrusguy, let me know when you have the Niteris' first contact OP up by posting a link here.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
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