Wow, way to judge without ever having Rp'ed with me before.
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by Tarsonis Survivors » Fri Jul 05, 2013 12:51 pm

by G-Tech Corporation » Fri Jul 05, 2013 1:24 pm

by Tarsonis Survivors » Fri Jul 05, 2013 1:25 pm

by OMGeverynameistaken » Fri Jul 05, 2013 1:40 pm

by Tarsonis Survivors » Fri Jul 05, 2013 1:45 pm

by Tarsonis Survivors » Fri Jul 05, 2013 1:59 pm

by Kelvaros Prime » Fri Jul 05, 2013 2:10 pm

by Hobbeebia » Fri Jul 05, 2013 2:36 pm
We all have very different nations... Tarsoni is no different than anyone else 

by The 44th Indp Legion » Fri Jul 05, 2013 2:41 pm
Hobbeebia wrote:Welcome back Kelveros!
Tarsoni... I am reading over your application now. Everyone else... please be open minded.We all have very different nations... Tarsoni is no different than anyone else
The 44th Indp Legion wrote:EDIT: reworked for brevity, clarification and to incorporate suggestions(Image)
Civilization Name: The 44th Independent Legion
Government type: Authoritarian Democracy
Home Planet: Sertek
Government Information: The UHP, a moderated, trade-favoured neo-communist party has ruled the 44th, with or without the need for a political coalition, practically non-stop for hundreds of years. The government is a stickler for rules and loves treaties and oddly specific laws of many kinds. The amount of red tape and paperwork is astounding, yet somehow doesn't really hamper the governments ability to be effective all that much. Well, not usually, anyway.Population: including ship crews, blacklisted personnel and 'acquired' citizens: ~5.8bln
Species name: Halfblood (formally classified as "subhuman")
Founding Species: Saurai (extinct in these parts of the universe)
Other Species: there is a small selection of Fullbloods (also formally classified as "subhuman")
Major Civilian industries/Services: Trade, trade, glorious trade! Matter converters can produce exotic or otherwise rare materials with relative ease if you can manage to keep the things going. Strong export of raw materials. Finished produce such as spaceship (components), weaponry and armour of various kinds are not normally exported.
Society and Cultural information: A quick rundown:
The 44th independent Legion derives its name from the secession procedures (from the "dependent" saurai legions, usually referred to as the 'standard legions') which occurred on a large scale just before the onset of the Saurai Civil War. The number is simply the numerical order in which various factions have seceded from the standard legions and their derivatives. During and after the Saurai Civil War, the ethnic demographic of the 44th slowly developed from a mostly saurai and human demographic to one almost 100% halfblood.
In the wake of the saurai civil war the 44th was almost completely wiped out. The history books of the 44th list the saurai civil war, and the Great Purge that ended it, as the cause of the big bang, but this is not actually the case.
The technological understanding of the devices that the 44th relies on is slipping ever more and they search intensively for ways to stop or compensate for this. Compared to other remnants of the saurai civilization, they are fairly low-tech, but still can press a strong tech advantage against most civilizations. They are currently in a seemingly endless war against their nemesis, the 56th independent legion. Survival rates of the conscrips are low, and there are incentives for voluntary (and longer-term) service.
The 44th is about equally capitalist as it is communist, but left-leaning as a whole. (combining it in the concept of 'neo-communism'). It is a highly surveilled nation, with only a small number of privacy protection laws, though said laws are clearly defined and closely regarded. In dealing with outsiders, the people and their government are kind, sometimes seen as naive, but they are notoriously vindictive when truly wronged. Crime is practically non-existent, mainly due to lack of scarcity, close surveillance and the threat of immediate conscription (or inexplicable dissapearance). Notable is the presence of a nobility in a sorta-kinda-maybe communistic state.
The faction that I will RPing as is an isolated fragment of the 44th, and may evolve rather drastically.
Respiratory Gas: Oxygen (both halfbloods and fullbloods)
Base Form: Humanoid (both haflbloods and fullbloods)
Life span: The avarage lifespan of halfbloods is around 35 (75 if you don't count conscript casualties). The average lifespan of fullbloods is 200-300 years.
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): for both halfbloods and fullbloods intelligence is usually a solid 6 or 7, occasionally more, but scientific interest is (to the dismay of the leadership) quite low.
Natural defenses/abilities: nothing more or less than a human for halflboods, fullbloods can use very limited psychokinesis, but are otherwise identical to halfbloods.
Aggression: (Scale 1-10) 4 or 5 for both fullbloods and halfbloods.
Information:
Halfbloods are an extremely human-like boo-engineered subhuman species made in an attempt to replicate humans using highly modified saurai genes as source material. Without the preventative medication programme (which completes at age 19) halfbloods are extremely likely to contract virulent forms of cancer.
Fullbloods are a result of the same processes, but are genetically and physically less similar to humans. Fulbloods do not age beyond an apparent age of ~45 at any point in their theoretically limitless lives. Without advanced medical assistance, they fullblood/halfblood or fullblood/human couples cannot have children as they use a different molecule for genetic coding. Many fullbloods struggle with depression and/or PTSS.Military Doctrine: Focus on relatively large, powerful spacecraft with lots of guns of varying sizes. Peace through superior firepower.
Foreign policy: Assimilation through exposure or get rich trying.
Technological Age (Years beyond RL earth):I'd hazard a guess at 50k on avarage. I really suck at guessing these kinds of ages though. The larger scale stuff like spacecraft is considerably more advanced (100k+) than their smaller troop-level tech, which is in most areas more like poorly-designed PMT with fancy materials.
FTL Capabilities:
Rift Drive - doesn't work. kaputt. completely useless. Most ships still have them regardless.
Hopskotch - an abomination of science combining several not-quite-properly-FTL drive systems into one. Useful for inter and intra system travel, but causes structural damage to the ship whenever it's used. speed can be anywhere from 3-500c on the ships I'll be using, this may improve over time due to the increased dependence on this system.
Military Information:
spacecraft
3 terranoid class tactical carriers
12 usurper class cruisers (standard pattern)
24 usurper class cruisers (logistics pattern)
62 civillian usurper class trade ships.
1 Vengeance Class frigate (rogue pattern)
19 Xotl class orbital cruisers
strike craft
26 Paraxus Class multi-role orbital fighter
12 Talan Class Orbital interceptors
29 Zargon Class orbital fighters
37 tailbiter aerofighters.NS activity: it has its ups and downs, but I'm not planning on going anywhere in the summer holidays so it should be fairly high for quite some time.
Technological Bases: custom. (ICly: saurai tech base)
Prior RP links: a slow-but steady one, continued from two previous threads
impromtu
Sertek was a beautiful planet once, long ago. Probably. Harrad, or anyone else, didn't really know when or why the standard legion had abandoned it either. In any case, Harrad was sure that the reason Sertek was abandoned had to with why the distraught looking planet looked the way it did currently. Though a small planet, the mass was pretty consistent with other formerly saurai planets - indicating the previous inhabitants may have meddled with the planets soft inner workings, or so the colonists feared. Initial geological surveys indicated that it was at least possible the high average density was due to a large metal core - still liquid for some unknowable reason after all this time. Harrad put on the black jacket, adorned with small bits of silver according to his rank, that was the only difference between the civil and military uniform. He sighed and stepped out of the dusky hallway of the overgrown ruins of an apartment that he had made into his home. He had been informed that the Metallurgy & Armaments Department scientists had found something "quite interesting". Upon reviewing his own sanity, he decided for that better and took along his trusty mark two pennygun from the improvised umbrella-rack. In his experience, when dealing with the Metallurgy & Armaments Department, "quite interesting" tended to translate into "quite troublesome".The backed out bit near the galactic core. Technically I'll have no control where I'll end up initially (if I get accepted), so feel free to randomly place me anywhere if it suits you.
(Image)
high res
territory information:
Number of systems: 1
Sertek system information:
Sertek: main sequence star of unkown age. 0.96 solar masses
Sertek I: the only inhabitable body in the system. Contains many saurai ruins. It's in a pretty rough state. It has no moons. planet diameter is roughly 7200km. Gravitational acceleration at the surface ranges from 9.79 to 9.84 metres per second squared.
Sertek II: a relatively small gas giant. Atmospheric composition indicates it may have been subjected to intensive orbital bombardment ("burned") at some point. It has no moons.

by Kelvaros Prime » Fri Jul 05, 2013 2:54 pm
Hobbeebia wrote:Welcome back Kelveros!
Tarsoni... I am reading over your application now. Everyone else... please be open minded.We all have very different nations... Tarsoni is no different than anyone else


by Voldoviana » Fri Jul 05, 2013 3:03 pm

by United Nationsof America » Fri Jul 05, 2013 3:28 pm
by Kornosia » Fri Jul 05, 2013 4:08 pm
Hobbeebia wrote:Chemaki wrote:(Image)
Civilization Name: Kna'Menh
Government type: Oligarchy
Home/Capital planet: Unknown
Government Information: The government of the Kna'Menh, rather than acting as supreme rulers to the race, instead are regarded as peerless advisers - Rather than regulating and representing the Kna'Menh, the Council control a significant portion of the race's resources and infrastructure and as such decide how to allot them to benefit themselves and their peers. Aside from presiding over their material wealth and using it as they see fit, the Council has no power other the rest of the Kna'Menh - The race is almost totally self-autonomous, without need of a central regulatory body.
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Population: 1.5 Billion
Species name: Kna'Menh
Founding Species: Kna'Menh
Other Species: None.
Major Civilian industries/Services:
Society and Cultural information: Little is known of the Kna'Menh culture - Indeed, the etymology of the name was only unearthed a few decades ago (Kna'Menh: lit. 'My Race'). What is known however is that the Kna'Menh live in very small groups, each of which is confined to their current living space (usually a ship), though it does not seem to have any adverse impact on their social behavior. Nano-Technology wouldn't grant true Telepathy. If may provide nan-tech based point to point communications.All telepathic as a result of their advanced nanotechnology, the Kna'Menh are naturally very uniform in their thoughts and mannerisms. Since their arrival in the system around 3,500 years ago, there have been no reports of internal tensions between the Kna'Menh. Secretive yet inquisitive, the Kna'Menh readily use their advanced technology to observe other races for dozens, if not hundreds of years, gathering all visual and communicative data they can before they make their move.Having your people effectively escape the effects of the Great War would be game-breaking and unfair to the other players without proper and detailed reasons as to how they survived untouched by the War. You current setup circumvents to pre-established Cannon of the Group. There have been scattered reports of races across the galaxy being abducted by the Kna'Menh, and aside from first-contact meeting footage between the Kna'Menh and other races, all knowledge of the race comes from these abduction testaments.This is effectively Gos-Modding all the other players in the Group.
Respiratory Gas: N2 (Their exosuits readily provide the gas in almost limitless quantities).
Base Form: http://fc09.deviantart.net/fs42/i/2009/ ... heDaRk.jpg
Life span: Total Immortality is a no go... Please specify how one may die.
Intelligence (scale of 1-10 10 being like forerunner and 1 being cavemen): 10
Natural defenses/abilities: You need to keep your people leveled. Having every citizen at Spartan Level + ability is to OP.
Aggression: 1
Information: No further information is known of the Kna'Menh at this time.
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Military Doctrine: Unknown. Few reports of combat between the Kna'Menh and other races reveal their reliance on 'shock and awe' tactics.
Foreign policy: Skeptical Isolationist
Technological Age (Years beyond RL earth): 45,000 years
FTL Capabilities: The Speed is fine, but you need to know that barring anamolous arrival Intergalactic travel is a no go.
Military Information: Will do soon.
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NS activity:
Technological Bases: Will do soon.
Prior RP links: viewtopic.php?f=4&t=232178
Please write an impromptu post around the length of a paragraph to display current RP skill. <- Check the link above
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Map Claim: I honestly don't mind. I really don't.
"All new applicants may only choose one area to begin with."
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Wow... Sorry guy This place grew so fast I bever got a chance to see this... reading now

by The Nuclear Fist » Fri Jul 05, 2013 6:36 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Razhtigr » Fri Jul 05, 2013 8:01 pm

by OMGeverynameistaken » Fri Jul 05, 2013 8:10 pm

by CATACOM » Fri Jul 05, 2013 11:34 pm

by Lokhavia » Sat Jul 06, 2013 2:06 am
Razhtigr wrote:Lokhavia wrote:
Not really^^
I'd just use whatever will be thrown at me. But the passengers of the shuttle would most certainly be grateful for someone or something other than void space, because it means some small shimmer of hope...
so, do as you prefer
Send me a tg, ive been looking for someone to Fc with. I'm out there though so this could work out for both us. Um... You have radiation shielding?
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