NATION

PASSWORD

Vapor: A Steampunk RP Region (OOC v.3.0 -- CLOSED)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Ardkonia
Diplomat
 
Posts: 709
Founded: Apr 16, 2013
Ex-Nation

Postby Ardkonia » Mon Dec 09, 2013 5:50 am

Cyprum is my post ok?
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -0.21
I'm actually an Ordoliberal.
viewtopic.php?f=23&t=270920
Tsardom of Ardkonia factbook.

User avatar
Cyprum Xecuii
Senator
 
Posts: 4152
Founded: Jan 02, 2012
Ex-Nation

Postby Cyprum Xecuii » Mon Dec 09, 2013 5:51 am

Ardkonia wrote:Cyprum is my post ok?


I'm getting on ta readin ya poast right nao.

User avatar
Cyprum Xecuii
Senator
 
Posts: 4152
Founded: Jan 02, 2012
Ex-Nation

Postby Cyprum Xecuii » Mon Dec 09, 2013 6:20 am

AAnnnnnnnnnnddddd I've read your poast.

How I feel about your post is below.



Overall, I like it. But sometimes, what I see in the post doesn't really click or make sense with me. I'll just list them out and explain what I don't get.

1. The Tsar is responding to the Cycuiian monarchy when they haven't sent out any pleas for assistance yet.
2. The random Ardkonian interest in Cycuiian affairs is kind of strange. We've never met each other before and apparently you want an ally that is on the verge of pummeling itself for some period of time.
3. Grammatical and typographic errors are present; but even for I, whom have had English as a first language, I mess up plenty of times. So really, for English as a second language, you're doing well. Hell, I probably used 'whom' wrong. I also may of have used one of the 'I' wrong. Oh well.

It's all good though. I'm sure if you keep at it, you'll get better. However, don't look to me for above Vapor's average in the standards of posts; look to the Amplectorian posters for that. It's great that you joined the civil war thread, just remember that a lot of my stuff may not make sense to you because I'm not at the top of the posting quality hierarchy. Like I said, take my RPing as if were a restaurant dish, and pile some road salt onto it.
Last edited by Cyprum Xecuii on Mon Dec 09, 2013 6:21 am, edited 1 time in total.

User avatar
Ardkonia
Diplomat
 
Posts: 709
Founded: Apr 16, 2013
Ex-Nation

Postby Ardkonia » Mon Dec 09, 2013 6:27 am

Alright,

1 i've thought that you've really sent out pleas for assistance since Servoth also somehow made himself notified of the happenings, and since i can have some people in the west (not particularly political spies but just the immigrants who agreed to tell some of interesting stories or the conditions in the country, and if you dont want it then it is absolutely okay with me)
2 We are interested in an alliance with the eastern guys but never were able to because all of you guys are/were socialist and communist and we have quite an Amplectorian Mentality for these two ideologies.
3 I know i can mess up and i try my best to achieve the best results.

Thanks for feedback!
Last edited by Ardkonia on Mon Dec 09, 2013 6:27 am, edited 1 time in total.
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -0.21
I'm actually an Ordoliberal.
viewtopic.php?f=23&t=270920
Tsardom of Ardkonia factbook.

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 6:33 am

Image



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Greetings, I am Fanaglia, "Co-OP" and Map Mistress of Vapor. After discussing the matter with Wirbel, the region founder, we decided that we should create a new OOC thread with myself as the OP, to make updating things like the map and the National Info Table a little easier. If you need to check the old threads for reference purposes, here are the links: 1.0, 2.0, 3.0.

Vapor is a steampunk RP group, as well as a region. The world we have created for ourselves is semi-realistic, though some fantasy tech is allowed.

Our story begins with an international conference on a continental railway system, hosted in Ticciano, Fanaglia, in 1885. Of course, as you should all know, time is not a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly wobbly, timey wimey...stuff. Therefore, our narrative at any given time may be taking place in 1885, 1910, 1935, 1795, or whenever happens to suit our fancy (list of active and past RPs below). We have also agreed on a natural progression from steampunk to diesel/decopunk or even atompunk, depending on what year we're RPing in at that time.




Image

Latest map
Map with superimposed RL map for
size and latitude comparison

(Updated 11/30/13)
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This map is for reference purposes only and is not kept updated

(Updated 11/8/13)

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Updated 11/8/13
All population figures are based on an 1885 census, unless otherwise noted.

Nation NameGovernment TypeName/Title of LeaderLanguage(s)Land Area/Pop.
The Kingdom of
Cygnar
MonarchyKing Leto Raelthornede jure: Cygnaran
de facto: Cygnaran, German, English
7,252,000 km2
77 million
The Utilitarian State of
Cyprum Xecuii
People's DictatorshipAutarchess Nozumu Xecusde jure: Xecui
de facto: English, Japanese
8,500,000 km2
279 million
The Holy Kingdom of
Dalruanazkal
Constitutional Monarchy
Council republic
Theocracy
King Maruduk-izkur IVde jure: Dalruanazkalian
de facto: English, French
3,313,155.5 km2
173 million
The Kingdom of
Fanaglia
Absolute MonarchyQueen Autumnde jure: French, English
de facto: Italian, German, Polish
2,587,324 km2
268.4 million
Gratia InfinitaTheocratic OligarchyVocator Peter Agelastusde jure: Latin
de facto: Latin, English
??? km2
20 million
Aristocratic States of
Inesea
Socialist RepublicHigh Aristocra Formbide jure: Inesean
de facto: Aristo, English, Cyrillic
6,900,000 km2
80 million
(1905 census)
Kingdom of
Inoroth
MonarchyKing (Il Re) Victor Emanuel Vincherode jure:Italian, English
de facto: Italian, English, French, German
3,692,927 km2
214.7 million
The Kingdom of
Averi
(Italian Mafias)
Limited MonarchyHis Royal Majesty, King Shamus Septim IIde jure: Rhurdin
de facto: Rhurdin, Vaelshi (Low lands, common rabble), Ielthi (highly educated)
??? km2
59.9 million
The Dominion of
Mishmahig
Theocratic-dominated democracyArchpriest Ferdinand Mezade jure: English
de facto: English, German, Italian
??? km2
25 million
The Union of
Mishmite Territories,
a.k.a. "Mishmite Union"
(Inesea)
Theocratic RepublicPresident of the Union Xian, Patriarch of the Union Harkande jure: Mishmite(Local dialect Inesean), Pavlostani(Russian), English
de facto: Mishmite(Local dialect Inesean), Pavlostani(Russian), English, German, French
1,400,000 km2
35 million
(1907 census)
(NuSheba)
Nyuesiwa
"The Black Isles"
Anarcho-FeudalismN/A
General Darrius Graza
Grand Duchess Kho-Fe Weusi
de jure: none
de facto: English, Ahi-Krio, Ake-Krio, Swahi
1,246,700 km2
17.4 million
Socialist State of
Khamul
(Pavlostani)
SocialistBenign Dictator Pavelde jure: English, Russian
de facto: Russian
886,000 km2
40 million
The Greater Federal Empire of
Servoth
Federal-Imperial MonarchyKaiser Krauss IXde jure: German
de facto: German, English, French, Italian
2,052,061 km2
91.8 million
The Socialist Kingdom of
Sri Tschow
Absolute Monarchical Federal-MinistryHis Serene Highness, King of Kings, and Regent by God, King Kisuki Amanode jure: Japanese, Chinese, Thai, English
de facto: Khemr, German, Xecuiian, Sanskrit
505,992 km2
14.3 million
Kingdom of
Vitzenburg
Absolute MonarchyKaiser Felix IVde jure: German, English
de facto: English, French, German, Danish
2,040,000 km2
116.7 million
The Rightful Queendom of
Vjiay
Constitutional MonarchyQueen Olivia IIde jure: Vjiayan, English
de facto: Vjiayan, English
1,842,802 km2
41 million
The Holy Empire of
Wirbel
Absolute Monarchy
Empire
Emperor Otto von Adifikumde jure: German
de facto: Yiddish, English, Hebrew, German
2,028,216 km2
73.8 million





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Courtesy of Fanaglia and Inoroth

  • Step 1: Fill out an application.
  • Step 2: As a part of your application, include a land claim on our most current map, which should be featured near the top of this post. Just copy the picture into your preferred photo editing software. Photoshop, GIMP, and MS Paint will all do the trick.It doesn't have to be pretty; Fanaglia, the "Map Mistress" will work some compy magic and work the nice, clean borders of your nation into the official map. Here is a version with a map of the United States superimposed and to scale over the map to give you an idea of the relative sizes of our landmasses -- this map might be slightly outdated by the time you read this (last updated on 11/30/13), but it's just a demonstration and will not be updated as frequently as the official map.
  • TIPS:
    • Where to Place Your Nation. When choosing where to place your nation, consider your nation’s culture/climate and try to choose the landmass that would be most comparable. The following is a list of brief summaries of the climates and cultures of all the major landmasses in Vapor.
      • Amplector: Pretty much directly analogous to Europe, both in culture and in climate, except maybe a bit warmer, especially in the south.
      • Zhao: Pretty much directly analogous to East Asia.
      • Western Desaltonia: Pretty much directly analogous to North Africa. A mountain range (not pictured in the world map -- an intentional vagary designed to give more freedom to future Desaltonian nations) separates the West from the warm, moist air from the Chenla Ocean, producing hot deserts in the north and warm savannahs in the south.
      • Eastern Desaltonia: Pretty much directly analogous to Sub-Saharan Africa. A mountain range (not pictured in the world map -- an intentional vagary designed to give more freedom to future Desaltonian nations) traps warm, moist air blowing from the Chenla Ocean to the east, producing dense rainforests in the interior and more temperate climates around the edges.
      • Oulen: Based heavily on the New World, though contact with the “West” came much later (“discovery” was by lost Cycuiian sailors in 1692). As such, their relationship with the outside world is less like the Native Americans with the U.S. government at the turn of the 20th century and rather more like the relationship between the First Nations and the English/French/Spanish in the last half of the 17th century. Maps of the existing indigenous peoples and nations of Oulen and of the real-life nations on which they’re based have already been made. Some tribes are more established in our canon than others, which means some are more expendable for the sake of your new nation than others. Just ask first.
      • Northwestern Promethia: North of Averi and northwest of Gratia Infinita is much like Scandinavia/northern Europe.
      • Western Promethia: West of the Gratian Mountains and down to northern Mishmahig is a sort of mishmash of the Middle East and eastern Europe, both in culture and in climate. The only really certain thing is that a hot desert exists somewhere between Averi and Mishmahig and that the culture there is mostly Arab or Arab-inspired. The size and placement of this area is flexible.
      • Southeastern Promethia: To the northeast of Cygnar is generally agreed to be comparable to South Asia (think India, Sri Lanka, and the like).
      • Northeastern Promethia: This region is similar to northern Asia. Think of a range of people spanning from Mongolia to Russia east of the Urals.
    • Try not to choose too large of a landmass. When Vapor first began, most applicants didn’t realize just how big their claims were (probably because most of us are ‘Murican). While some of us consciously chose large nations, others were surprised to learn, much later, that all of our nations were lolhuge. While the damage is done for us, the senior members of Vapor would prefer that our new applicants learned from our mistakes. Please try not to be any larger than, say, half the size of our largest nations.
    • Avoid racial stereotypes. I would have thought this would be obvious, but I have seen a lot of attitudes, even amongst our senior members, that reflect a complete ignorance of particular RL cultures, which has resulted in frankly offensive portrayals of certain peoples in Vapor. Please, if you plan to RP as or interact with any cultures that are in any way based on RL cultures that you’re in any way unfamiliar with, do your research first.
    • There is no such thing as “unclaimed" or "unoccupied" territory. Just because no player nation has claimed a particular tract of land does not mean it is not occupied. There are people living there; they’re just NPCs. They might be tribal or they might be as civilized or advanced as anyone else. Keep this in mind if you ever have colonial ambitions.
    • Consider the cultural influences already present. It's been pointed out many times that there are certain RL influences that just aren't present in Vapor, at least not yet. Some are represented by vague, token NPC groups, while others are simply absent. Some of these are the Spanish, Portuguese, Indians, Muslims, Arabs, other Middle Eastern cultures, African cultures, or Native American cultures. You don't have to choose to represent any of these cultures, but it might be something to consider if you're not totally set on a particular national culture as of yet.
  • Step 3: Come up with an origin story. Your nation didn’t just fall out of the sky. Below are a few suggestions (but feel free to try one of your own).
    • “Coming Out of Isolation.” This has become a rather irritating cliché after several nations parroted this excuse. There’s nothing wrong with it, but, while it might seem like a logical thing to happen once or twice in a century or two, it’s more than a bit odd when it happens several times in a decade or two.
    • Suddenly Start Being Relevant. Sort of a new spin on the “Coming out” strategy mentioned previously, except that we have seen it a lot more often in RL history. One easy example is Greece -- for decades, Greece has been largely irrelevant on the international scale. Then, in 2010, their debt crisis hurled them back onto the international stage and everyone started paying attention to them when they started dragging the whole EU down with them. Is this an oversimplification of RL world politics? A massive understatement? Absolutely, but it’s just an example. Perhaps some crisis has caused you to need to reach out to other nations, explaining your sudden relevance.
    • Take Over an NPC. We have a number of NPC nations on the map (The Black Isles, Inesea, and Gratia Infinita) whom you could simply reboot, but you would have to do a bit of research through pages and pages of our (at times) poorly-kept records to learn their cultures, governments, economies, and other nuances. There are also many NPC aboriginal/native nations mapped out in Oulen whose characteristics are already defined by being loosely (or directly) based on RL Native American Nations. Check here for a chart comparing Oulish nations to RL nations.
    • Declare Independence. You could declare independence from any of the above-mentioned NPCs -- just ask about the particulars (some are more complicated than others). You may even succeed in getting permission from one of our senior members to declare independence from them, especially from one of our larger nations. Or you could declare independence from an unpictured NPC nation of your own invention, and your declaration of independence could itself be a way to Suddenly Start Being Relevant.
    • Organize a Federation, Confederation, or Something. Many of you will be arriving on the international scene just as many of the senior members’ nations (who are, in essence, the “superpowers” of this time period, if only by nature of their seniority) are beginning a period of aggressive expansion and colonization, which we have agreed will definitely lead to a major World War in one way or another (coming around 1910, give or take two or three years). In face of the threat of imperialism, it is easily conceivable that several like-minded tribes, emirates, principalities, or other small nations could band together to form a single nation for “strength in numbers.”
    • Terrorist Attack. Similar to Suddenly Start Becoming Relevant and related to Organize a Federation. IRL, how many people in the "western world" knew or cared much about Afghanistan? Very few. Then 9/11 happened and Afghanistan suddenly became relevant. This might not be the most...peaceful or diplomatic route to go, but there are motives aplently with the beginning of the Age of Imperialism, as mentioned before. Just retaliate against some imperial power who's coming in to oppress your people. Just make sure you have OOC permission from that nation first -- cooperation is an important key for this one.
  • Step 4: Choose a time for your origin story. As mentioned above, time in Vapor is non-linear. The easiest and most convenient option is to come into existence by one of the above means sometime between 1905 and 1915, during a period of aggressive imperialism and eventually a world war, but you are by no means limited to this time period. You could place your "beginning" in 1895, 1795, or 55 B.C., but you would have to find a way to explain why you have not been relevant during the period of time we have RP'd, which, at the time of this writing, is about 1885-1905.


  • The Vapor universe is semi-relistic steampunk. What does this mean? There’s been a lot of debate about this in the past and a lot of accusations that we’re not “real” steampunk and are instead more like an alternate history. Just because we don’t have stuff like this flying around does not mean we are not steampunk. Like with any fantasy, there is “high” fantasy, full of magic and mystical creatures, and “low” fantasy, which might have the odd legendary creature or some very light magic use (and/or only by a very select few people), there is also “high” and “low” steampunk -- the former featuring completely impossible technology bordering on magic and the latter featuring whimsical designs inspired by actual history (or period conceptions) and limited (for the most part -- some “cheating” is permitted, provided your technobabble sounds legit enough) by physics. We have often described it as “PMT from a PT perspective.” In other words, if someone living in that time period could not have been able to even fathom whatever it is you’re trying to do, chances are that you are making an example of the “Yeah Right Factor,” which brings us to our next bullet point:
  • The Yeah Right Factor: This is the concept that some technology or maneuver or logistics scenario or anything else that causes one or more of the other players say “Yeah, right!” In an effort to keep things semi-realistic (which, as we found out the hard way is necessary for group coherence and longevity), we all need to be playing by the same rules, particularly when it comes to technology and our conceptions of physics. If one player takes issue with another’s technology or actions, discuss it OOC, either here or, if it’s something of great importance and relevance to everyone, in the Board Room of our off-site forum. Discuss it politely and maturely, or things will have to be addressed in…
  • The Conflict Resolution thread. This is a thread on our off-site forum. Hopefully, we won’t need it, but we have needed it twice in the past. For more information regarding conflict resolution procedures, please refer to the Dispute Resolution page on the off-site wiki (links available on request).
  • The Great Airplane Compromise of 2013: This was the result of an ongoing dispute between several Vapor members about the development of new technologies, proprietary rights, rate of advancement, etc., involving everything from automatic weapons to nukes, but focused most heavily and argued most bitterly over heavier-than-air aircraft (airplanes). The GAC states that
    • (Nation) can develop his/her (tech). No one else can develop their own without direct IC help/cooperation or OOC permission from (Nation) for at least two years.
    • After no less than two years, you may develop prototype (tech) on-par with his/her original one if you wish.
    • Following the production of your first (Tech), your progress in development may proceed at approximately 200% the speed of (Nation’s) and his/her allies due to engineers' observations and/or spies' acts of espionage until you are caught up. From that point on, (tech) research may proceed at approximately the speed it did IRL, albeit the appropriate amount of time ahead or behind schedule.
  • The Manhattan Compromise: This compromise came as the result of a related dispute that followed shortly after the GAC over the practice of "calling dibs." Calling "dibs" is normally frowned upon. For most technology, it doesn't much matter if Nation A develops Tech C one year earlier than Nation B, and to argue over it leads to an endless, frustrating cycle of oneupmanship. However, certain technologies have a major impact on the course of world events, such as heavier-than-air flight, nuclear weapons, radar, and computers. Sometimes, it is necessary for us to decide who will get there first because whoever does so will be given a major advantage, at least in the beginning. The Manhattan Compromise states that
    • When deciding to call "dibs" on a future technology, make a case for why your nation should be the first to develop it (sometimes, no one else being interested OOC is sufficient reason).
    • Nations are not allowed to call "dibs" on technology more than five years in advance without first making a strong case for an exception.
      • The notable exception from which this compromise takes its name is the co-development of nuclear weapons by the nations of Mishmahig and Inoroth. After making a case to validate their IC reasons, the case for an "early-dibs exception" was made by pointing out that the nuclear weapons research arc is, at minimum, 20-25 years, necessitating an early claim on the technology.
    • Nations may make a case for extended monopoly times. In the case of nuclear weapons, the fact that it took the Soviets four years to catch up to American nuclear weapons technology was used to justify a four-year Mishmahigan-Inorothian monopoly on nuclear weapons technology instead of the standard two.
    • Any sort of future tech plans that involve a temporary monopoly, no matter how logical and justified (such as the nuclear plans voiced by Mishmahig and Inoroth), should be considered tentative plans at best. Everything might seem hunky dory right now, but two decades from now, one or all parties involved may or may not be in the social, economic, or political situation to even attempt it. Nations with early dibs have the yellow light -- proceed with caution, but be prepared to stop.
  • Avoid Superlatives: There's always a bigger fish. It may be easy to keep straight who is "best" while we're still small, but, then again, which is "best" may not be for certain and likely will not stay that way. Add to that an expanding family of nations and confusion and bickering will almost certainly ensue.
  • Godmodding and Continuity: Don't godmod and try to avoid doing things that will muck with others' continuity. Our senior members remember the headache that followed the great death camp mistake of 1903.
  • Inactivity: We here at Vapor understand that real life can be a pain and that your life does not necessarily revolve around NS or Vapor (though, if it did, we wouldn't judge you). However, if you disappear for an extended period of time without notice, that can leave the rest of us in a tight spot. If you are inactive long enough to become an ex-nation, or if you tell us you'd like to quit, we will discuss amongst ourselves how important your nation was to the Vapor canon. If it is decided that you never really contributed anything noteworthy or important, we will most likely simply remove your nation from the map and retcon you from history (we have already had to do this to several nations). If you were decided to have been too important to simply erase, we reserve the right to do what we have to with your nation to keep our story intact, whether that is to simply have you largely withdraw from major diplomatic associations, have your people start a revolution, or even invade you -- it will be up to us. This is what happened to the nations of Voerdeland and Gratia Infinita.
  • Off-Topic Chatter: This is something that has been a major problem for our group in the past and something that I would like to put an end to right now. There is too much relevant information getting lost amongst off-topic chatter and spam already and, now that we are opening up again, new nation applications, questions, and discussions are going to add to that. Let's keep it neat and clutter-free. We have an entire off-site forum dedicated to Vapor, which has a whole subforum dedicated to largely-unmoderated, off-topic chatter. Remember, spam is not allowed on NS, but the off-site forum has an entire thread dedicated to it. Let's start using that and keep this reserved to strictly on-topic discussion, mm'kay?


1.) Go to the Opening Post (made by Fanaglia) and peruse the "Active RPs." Don't read all the posts, just kinda get the gist of how we roll.

2.) While you're at it, check out the sections in the second post (first after the OP) with the gray "Spoiler" icons. These give you a general idea of senior members' nation's people, geography, relationships, armed forces, rulers, and so on.

3.) Ask Questions in the OOC. If there is something you don't get (especially abbreviations like V-land, Fan, Dal, RR Conference, EC, etc...We use abbreviations a lot). You might also ask for a brief synopsis of what has happened so far.

4.) Start or join a 'Meet and Greet' Thread. There are all sorts of events that merit an international attendance, like your leader's... Funeral, Wedding, Coronation, Birth, Birthday, etc. You could also have things like Technological Expos, Conferences, etc. You can be as creative as you want about it

5.) Post on one of our active, open threads. There are plenty of threads that could use another active RPer. I would recommend asking first though, because sometimes threads are too full and/or too far along to merit an new arrival.

6.) Get connected! Even the most powerful Nation needs friends, and you are more likely to find your groove (and to be noticed by everyone else) if you have friends. I would recommend allying with nations who are powerful, who are at least moderately active, and are friendly to your cause or share similar goals. TIP: Keep in mind that (most) people don't ally for nothing...they expect something in return. Make sure you are both clear on what the other is expecting, preferably in writing, so as to avoid confusion, suspicion, and accusations of lying later on. Some types of alliances might include Trade Agreements, Mutual Support Treaties, Arms Deals, Joint Research Projects, BFF Alliances, and so on.

7.) If you post something you think you will need to reference later, our reference tag is PANDA. Just put it in red capital letters somewhere in your post, to make it easier to search for important info later. When posting specifically battle plans or colonial aspirations, use the tag ALBATROSS.

8.) NS roleplay is not really about your guns, is it? It's about your RP skills. The guns you are using really shouldn't matter that much 90% of the time. If you're ever reading a novel, I doubt you'll ever see the author go "So-and-so was glad to have brought along an M1911 instead of a more modern Beretta M1 because the extra weight came in handy when he had to pistol whip a guy when he ran out of ammo in his mag." No, 90% of the time, unless the type of gun turns out to be some sort of plot point or in some way says a lot about the character (like someone who prefers an AK-47 over an M-16), the gun(s) remain anonymous. Nine times out of ten, it will read "The bad guy dropped his gun," instead of "The bad guy dropped his AK-74u with extended mags and a red dot sight and collapsible stock." The latter, which is quite common on NS, especially these days, is just bad roleplaying. The point of writing weapons pages for our purposes here in this RP group is only 10% archiving what weapons you have and their specs and 90% writing about something you want to write about, for the sake of writing about it. It should never be a way of calling "dibs" on RL stuff you want.

9) If you've spent much time on the internet, you'll have noticed that people have a tendency to abbreviate a lot. People on NationStates, while they generally write better than the majority of people on the rest of the internet, also have a tendency to use a lot of abbreviations specific to NationStates. Vaporites have developed a culture of even-more-specific abbreviations that can be confusing to new players. Below is a short list of some of the more common ones you may encounter:
  • NS - NationStates
  • RP - Roleplay
  • RL - Real Life
  • IRL - In Real Life
  • IC - In-character
  • OOC - Out-of-character
  • IIRC - If I recall correctly
  • IMO/IMHO - In my opinion/In my honest opinon
  • RR - Railroad. For some reason, Fanaglia at times appears to be the only one capable of spelling out the whole word. She considers it to be somewhere between comical and annoying.
  • IRR - International Railroad (see V-Land)
  • V-Land - Voerdeland. A once-backwoods nation in northeastern Promethia/northern Zhao connected to Amplector via a thin land bridge, over which was built the International Railroad (sometimes referred to as the Intercontinental Railroad). It was the focus of a major war involving several nations from three different continents, the conflict helping to sow the seeds of the Great War, which is coming soon at the time of the compiling of this list.
  • RCC - Rothian Catholic Church. Based in Inoroth, it has no major differences from the RL Roman Catholic Church.
  • MC - Mishmahigan Christian(s). Sect of Christianity based out of Mishmahig that believes that the Second Coming has already come and gone. Has a history of oppression by other sects. Often gets compared (whether justly or unjustly) to the RL Mormons/Church of Latter-Day Saints.
  • AMEN - Alliance of Middle-Eastern Nations. A Short-lived alliance between several Middle-Eastern (western/southern Promethian) nations, later dissolved due to conflicts of interests between vastly different nations compounded by the departure of several nations from the RP group and/or NS.
  • SAW - Sri-AMEN War. A brief but culturally- and politically-significant war involving the nation Sri Tschow, the nations of AMEN, and a few others. One of the results of the war was the dissolution of AMEN.
  • AC - Amplectorian Conference. A major RP taking place in 1903 in which the nation of Servoth attempts (unsuccessfully) to establish a UN-style organization to help "keep the peace" in an increasingly unstable world.

10.) Have fun, and stay active! If being in Vapor ain't fun, don't even bother joining!

That's about it. Hope you enjoy your time here with us in Vapor!






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Apparently, individual posts may not exceed 60,000 characters. Pat yourselves on the back, guys -- we did it! Therefore, this entire section has had to be moved out of the OP and into a regular old post, which is just below.

Note to new players: Due to the difficulty in maintaining the personnel dossiers section below, and thanks to the wiki making them largely obsolete, the old dossiers are reserved for senior members only, are presently maintained for archival purposes only, and are no longer updated. The other sections will continue to be maintained.
Last edited by Cygnar on Mon Dec 09, 2013 6:36 am, edited 1 time in total.
Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 6:33 am

Fan if you liked my modifications to the OP, feel free to copy the code and use it :)

Basically what i changed was: the titles, (changed them for images with a nice font :) ), the Roleplays section, (made it neater with the list code) and some smaller formating details ;)

note: the red colour is just to call ms. fanaglia's attention ;)
Last edited by Cygnar on Mon Dec 09, 2013 2:05 pm, edited 5 times in total.
Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Ardkonia
Diplomat
 
Posts: 709
Founded: Apr 16, 2013
Ex-Nation

Postby Ardkonia » Mon Dec 09, 2013 6:42 am

Image
WOAH MAN
CYGNAR, CARE TO EXPLAIN WHAT I FOUND WHEN I BROWSED GOOGLE FOR WARJACKS?
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -0.21
I'm actually an Ordoliberal.
viewtopic.php?f=23&t=270920
Tsardom of Ardkonia factbook.

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 6:44 am

Ardkonia wrote:([url=http://s24.postimg.org/7em4d24ut/FLAT_MKII_Cygnar_Starter.png]Image)[/url]
WOAH MAN
CYGNAR, CARE TO EXPLAIN WHAT I FOUND WHEN I BROWSED GOOGLE FOR WARJACKS?

its from a table-top game called warmachine, from privateer press ;)
Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Ardkonia
Diplomat
 
Posts: 709
Founded: Apr 16, 2013
Ex-Nation

Postby Ardkonia » Mon Dec 09, 2013 6:45 am

So you based your nation on this and didn't even tell?
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -0.21
I'm actually an Ordoliberal.
viewtopic.php?f=23&t=270920
Tsardom of Ardkonia factbook.

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Dec 09, 2013 10:47 am

I hope to have some major time this afternoon... I ought to get some decent IC posts up today, baring any insane interruptions :) .
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Ardkonia
Diplomat
 
Posts: 709
Founded: Apr 16, 2013
Ex-Nation

Postby Ardkonia » Mon Dec 09, 2013 10:51 am

it is really inactive..
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -0.21
I'm actually an Ordoliberal.
viewtopic.php?f=23&t=270920
Tsardom of Ardkonia factbook.

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Dec 09, 2013 11:02 am

Ardkonia wrote:it is really inactive..


I sent you a TG to make you less bored :D
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Mishmahig
Powerbroker
 
Posts: 9032
Founded: Jun 25, 2012
Ex-Nation

Postby Mishmahig » Mon Dec 09, 2013 11:07 am

Inoroth wrote:I hope to have some major time this afternoon... I ought to get some decent IC posts up today, baring any insane interruptions :) .


Yo, Inoroth---

The head of the Gold Crystal detachment in Inesea will be Evelyn Sparrow, who I'll RP, but everything else, including the Salvation Army, is open to you.

Evelyn Sparrow:
Born: September 17th, 1875, Ostenmarz, Dominion of Mishmahig
Dies: May 29th, 1946, Henria, Mishmite Union (possibly the capital of Sri Tschow depending on future events)
Titles: Member of the Gold Crystal Council (1914-1920), Chairwoman of the Gold Crystal (1920-1932), Governor of the St. Joseph Hospital for the Clinically Diseased (1924-1932), Governor and Headmistress of the Four Marshals Nursing School (1926-1932), Head of the Zhaoian Prefecture of the Gold Crystal (1932-1946).
Last edited by Mishmahig on Mon Dec 09, 2013 11:39 am, edited 1 time in total.

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 11:47 am

Mishmahig wrote:
Inoroth wrote:I hope to have some major time this afternoon... I ought to get some decent IC posts up today, baring any insane interruptions :) .


Yo, Inoroth---

The head of the Gold Crystal detachment in Inesea will be Evelyn Sparrow, who I'll RP, but everything else, including the Salvation Army, is open to you.

Evelyn Sparrow:
Born: September 17th, 1875, Ostenmarz, Dominion of Mishmahig
Dies: May 29th, 1946, Henria, Mishmite Union (possibly the capital of Sri Tschow depending on future events)
Titles: Member of the Gold Crystal Council (1914-1920), Chairwoman of the Gold Crystal (1920-1932), Governor of the St. Joseph Hospital for the Clinically Diseased (1924-1932), Governor and Headmistress of the Four Marshals Nursing School (1926-1932), Head of the Zhaoian Prefecture of the Gold Crystal (1932-1946).

What the hell is gold crystal?
Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Dec 09, 2013 11:56 am

@Mish -- thanks!

@Cygnar -- think red cross.
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Pavlostani
Senator
 
Posts: 4705
Founded: Jun 09, 2012
Democratic Socialists

Postby Pavlostani » Mon Dec 09, 2013 12:51 pm

Ardkonia wrote:Post up on Cycuiian Political Trouble. Hope my posts meet up with the criteria of Vapor, of course English is not my first language.


Actually, your English is a lot better than most native speakers.
Last edited by Pavlostani on Wed Feb 14, 2018 8:21 am, edited 2,742,950,128,932 times in total

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14667
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Mon Dec 09, 2013 1:02 pm

@Serv, I edited in a purchase request onto my second post in Fall of Inesea.
I'm really tired

User avatar
Cyprum Xecuii
Senator
 
Posts: 4152
Founded: Jan 02, 2012
Ex-Nation

Postby Cyprum Xecuii » Mon Dec 09, 2013 1:57 pm

The Holy Dominion of Inesea wrote:@Serv, I edited in a purchase request onto my second post in Fall of Inesea.


Daaaaaammmmmnnnnnn. You ready want dat aid!

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 2:03 pm

Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Mishmahig
Powerbroker
 
Posts: 9032
Founded: Jun 25, 2012
Ex-Nation

Postby Mishmahig » Mon Dec 09, 2013 2:14 pm



The Cygnar national bank still uses coins?

I should design banknotes, but first, finishing up my post on Inesea's civil war...

User avatar
Cygnar
Ambassador
 
Posts: 1463
Founded: Oct 27, 2012
Ex-Nation

Postby Cygnar » Mon Dec 09, 2013 2:22 pm

Mishmahig wrote:


The Cygnar national bank still uses coins?

I should design banknotes, but first, finishing up my post on Inesea's civil war...

The Cygnaran treasury uses coins AND bank notes, but i havent designed those yet :p
Vitzenburg wrote:Cygnar, high on powa! Just try to stop him! He'll sock ya in the mouth as his boys Vitz and Servoth come a knockin!

Cyprum Xecuii wrote:
Servoth wrote:Micro-dick.

Our micro dicks make lots of people. Your 'larger' dicks still create a .000000000000000000000001 % growth rate.
EASTERNERS UNITE!
Servoth wrote:
The Holy Dominion of Inesea wrote:What burns in Life, itself burns in Death. To Hades is smote, thee who defy the Divine.


Divine! Bah! We could build a god from our own foundries.
Unidox wrote:LSD, no thanks. Give me some NSG.


Oh, hell yeah, thats the stuff...
♔ ||Cygnaran Königreich|| ♔
♔ ||Steampunk-Dieselpunk Nation|| ♔

User avatar
Vitzenburg
Minister
 
Posts: 2631
Founded: Aug 24, 2012
Ex-Nation

Postby Vitzenburg » Mon Dec 09, 2013 2:57 pm

Cygnar... is taking apt steps today...



































What's his angle...

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14667
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Mon Dec 09, 2013 3:00 pm

Big wall of whiteness...

@Serv, thanks for posting
I'm really tired

User avatar
Vitzenburg
Minister
 
Posts: 2631
Founded: Aug 24, 2012
Ex-Nation

Postby Vitzenburg » Mon Dec 09, 2013 3:01 pm

I don't know if it's the cold or something else, but I think that Cygnar is going to try something crazy...

User avatar
The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14667
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Mon Dec 09, 2013 3:02 pm

Vitzenburg wrote:I don't know if it's the cold or something else, but I think that Cygnar is going to try something crazy...

Launch military coups in Mishmahig, Averi and other nearby nations.
I'm really tired

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