Setting
The timeframe is 1050 - 1150ish. Essentially, the idea is for there to be various factions establishing diplomatic ties, trade, whilst also attempting to conquer the world (see: map). As such, conquest will eventually be the end goal, however I stress that this will be realistic. For example, a Baron with 1,000 serfs could not realistically conquer an Empire with a standing army of 10,000. Similarly, an Empire will not be able to conquer another Empire unless they have the means to do so - whether they have the approval of religious institutions (or power to defy said institutions), enough resources to sustain a prolonged campaign/sieges, etc. As such, this will encourage trade, and as such, diplomatic links.
Moderation
I will moderate the role-play, by acting as the religious heads (for example, the Pope in Europe, or the Supreme Caliph in Islamic countries). Once your nation reaches a certain size, it is possible to defy these institutions. To avoid conflicts of interest, I will not directly play as a King or peer, yet may find a way to keep it pretty fun for me too (I'm thinking of a religious order...)
The outcome of battles will be decided by a program I've created, with various alterable fields.
General Information
Every civilisation will start off with a random amount of territory (the player may choose where they want their territory). Those wishing to be Monarchs will be randomly given 18 - 24 regions to control. Dukes will be given 12 - 18, Earls will be given 6 - 12, and Barons 1 - 6. Generally speaking, the strongest roleplayers will be given the highest roles. Weaker roleplayers will be given smaller roles - yet as they improve, can receive more titles. Similarly, if an originally good roleplayer becomes weaker, he can lose titles. This will be moderated by the general community.
All civilisations will be allowed to choose bonuses. There are 2 bonuses - a military bonus, which states where the civilisation is most comfortable fighting (for example, forests), and an economic bonus, which gives that civilisation a boost in either a technological area or resource (for example, agriculture or rich iron ore seams).
You will be given a choice of relevant terrain types (based on real world geography) and relevant economic bonuses (from terrain type or historical advancements).
Note: We currently have enough Christian nations. Only Islamic nations will now be accepted.
This will eventually become an FAQ as more questions arrive
Q: How do I work out population?
A: Every region is worth at least 10,000 people. Historically populated areas (Europe, parts of the Middle East, parts of Northern Africa, parts of Russia, etc) are worth 20,000 people. Historically underpopulated areas (Very north Europe, parts of Russia, parts of Northern Africa, parts of the Middle East, etc) are worth 5,000 people.
Map
Viewable here: http://imgur.com/1aZqO
Application
Name of territory:
Name of leader:
Heraldry:
Which religion do your people follow (Christianity/Islam/Paganism):
Which role do you wish to be (King/Shah/Sultan, Duke/Mirza, Earl/Nawab, Baron/Baig):
(Note, if you have chosen 'Paganism' as your religion, you may use any title you wish, so long as you indicate its equivalent.)
Where would you like to be placed (for example, Central France/Egypt and surrounding regions/Kievan Rus'):
Can you provide a link to two other RPs you've been in?:
Bio of your leader (paragraph):
Bio of your civilisation (2 - 3 paragraphs):
Example: