NATION

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Future Technology Bravo Roleplay Group(OOC and Sign Ups)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Kreanoltha
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Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 12:16 pm

Vetega wrote:I do not own a laptop or a computer. Otherwise I would have jumped into IRC. I tried using irc on this phone (it's how I post on NS period cause me poor) but the phone has a severe problem with the irc. It tends to freeze. And then automatically shut off and I lose important data so I stopped trying.

I guess at this point the only reason I would fight a war would be to gain allies and resources. Maybe gain some territory for a few of the colonies.


Okay, well we can stay in touch via TG and you can work with some of the other members the same way.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Old Sarthal
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Founded: Oct 10, 2012
Ex-Nation

Postby Old Sarthal » Wed Oct 31, 2012 1:37 pm

Are apps still open for this group?
Last edited by Old Sarthal on Fri Dec 07, 2012 9:38 pm, edited 2 times in total.
Economic Left/Right: -0.62
Social Libertarian/Authoritarian: -3.59
19:49 AzuraI piss excellence.

Yortini Systems wrote:God, yes, yes!
Soroi Athlai [FT]
Sarthasian Republics [MT]
Proud Member of FT-Bravo Roleplay Group
I may be a schemer, but I'm not the only one.

Generation 31 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

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G-Tech Corporation
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Posts: 62465
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 31, 2012 1:38 pm

Old Sarthal wrote:Are apps still open for this group?


Always.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Vetega
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Founded: Sep 09, 2010
Democratic Socialists

Postby Vetega » Wed Oct 31, 2012 1:54 pm

Thanks Krea. I just want to stay in the loop lol.
Member of GESO

DefCon Level: DefCon 1
1: Total War
2: Mobilization of forces.
3: Standby/Advance Intelligence Protocols
4: Recognition of Conflict/Embargo's and other non-violent threats
5: Peacetime


Donald Trump is evil. He must burn.
See with your mind's eye what your eyes cannot see.
'War is in our blood. It's a part of Vetegan history. We cannot escape who we are, so we've learned to embrace it. Now look at us, the Triumvirate is one the most powerful nations on this world. You can't say we didn't achieve anything else of value now.' -Supreme Commander Izon Destraud the Second

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Kreanoltha
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Founded: Apr 25, 2010
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Postby Kreanoltha » Wed Oct 31, 2012 1:58 pm

Vetega wrote:Thanks Krea. I just want to stay in the loop lol.


We'll post anything major and important that happens on the IRC here.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Old Sarthal
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Founded: Oct 10, 2012
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Postby Old Sarthal » Wed Oct 31, 2012 1:59 pm

G-Tech Corporation wrote:
Old Sarthal wrote:Are apps still open for this group?


Always.


Nation Name: Athlai Republik (in native language translates to Republic of Athla)

Government Type: In theory a democracy, but in reality an unelected Council that serves for life.

Technology Base: Custom.

Number of Systems Claimed: 1

Number of Occupied Worlds: 1

Fleet Numbers: None. They are a pre-FTL species.

Cultural or Species Specific Data: The species of the Athlai Republik are the Sarthai, bipedal, insectoid creatures with six eyes located in two columns at the front of the head, two arms, twelve fingers, and no nose, though they still possess a sense of smell. The average male is 5'4"-5' 8" and 130-150 pounds, and the average female is 6'-6'4" and 170-190 pounds. However, even with those ranges as a guide, all species unable to detect pheromones are advised to refer to an Sarthai of unknown gender by the respectful prefix "Worker".

Names Explanation: "ai", in the language of my species, is more or less equal to "of". For example, take a regular drone named Kyze, from Scytia, within the Athlai Republik. Their full name would be Drone Kyze Scytai da Athlai, or, in English "Drone Kyze of Scytia, in the service of Athla".
Economic Left/Right: -0.62
Social Libertarian/Authoritarian: -3.59
19:49 AzuraI piss excellence.

Yortini Systems wrote:God, yes, yes!
Soroi Athlai [FT]
Sarthasian Republics [MT]
Proud Member of FT-Bravo Roleplay Group
I may be a schemer, but I'm not the only one.

Generation 31 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

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Escalan Corps-Star Island
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Posts: 3923
Founded: May 07, 2012
Civil Rights Lovefest

Postby Escalan Corps-Star Island » Wed Oct 31, 2012 2:01 pm

Old Sarthal wrote:
G-Tech Corporation wrote:
Always.


Nation Name: Athlai Republik (in native language translates to Republic of Athla)

Government Type: In theory a democracy, but in reality an unelected Council that serves for life.

Technology Base: Custom.

Number of Systems Claimed: 1

Number of Occupied Worlds: 1

Fleet Numbers: None. They are a pre-FTL species.

Cultural or Species Specific Data: The species of the Athlai Republik are the Sarthai, bipedal, insectoid creatures with six eyes located in two columns at the front of the head, two arms, twelve fingers, and no nose, though they still possess a sense of smell. The average male is 5'4"-5' 8" and 130-150 pounds, and the average female is 6'-6'4" and 170-190 pounds. However, even with those ranges as a guide, all species unable to detect pheromones are advised to refer to an Sarthai of unknown gender by the respectful prefix "Worker".

Names Explanation: "ai", in the language of my species, is more or less equal to "of". For example, take a regular drone named Kyze, from Scytia, within the Athlai Republik. Their full name would be Drone Kyze Scytai da Athlai, or, in English "Drone Kyze of Scytia, in the service of Athla".

Excellent. It also supports my argument in the Rant perfectly.

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Old Sarthal
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Founded: Oct 10, 2012
Ex-Nation

Postby Old Sarthal » Wed Oct 31, 2012 2:12 pm

Escalan Corps-Star Island wrote:
Old Sarthal wrote:
Nation Name: Athlai Republik (in native language translates to Republic of Athla)

Government Type: In theory a democracy, but in reality an unelected Council that serves for life.

Technology Base: Custom.

Number of Systems Claimed: 1

Number of Occupied Worlds: 1

Fleet Numbers: None. They are a pre-FTL species.

Cultural or Species Specific Data: The species of the Athlai Republik are the Sarthai, bipedal, insectoid creatures with six eyes located in two columns at the front of the head, two arms, twelve fingers, and no nose, though they still possess a sense of smell. The average male is 5'4"-5' 8" and 130-150 pounds, and the average female is 6'-6'4" and 170-190 pounds. However, even with those ranges as a guide, all species unable to detect pheromones are advised to refer to an Sarthai of unknown gender by the respectful prefix "Worker".

Names Explanation: "ai", in the language of my species, is more or less equal to "of". For example, take a regular drone named Kyze, from Scytia, within the Athlai Republik. Their full name would be Drone Kyze Scytai da Athlai, or, in English "Drone Kyze of Scytia, in the service of Athla".

Excellent. It also supports my argument in the Rant perfectly.


To quote a race of small domed exterminators, "EXPLAIN.". Pretty please.
Economic Left/Right: -0.62
Social Libertarian/Authoritarian: -3.59
19:49 AzuraI piss excellence.

Yortini Systems wrote:God, yes, yes!
Soroi Athlai [FT]
Sarthasian Republics [MT]
Proud Member of FT-Bravo Roleplay Group
I may be a schemer, but I'm not the only one.

Generation 31 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

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Escalan Corps-Star Island
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Founded: May 07, 2012
Civil Rights Lovefest

Postby Escalan Corps-Star Island » Wed Oct 31, 2012 2:15 pm

I was simply referring to the fact that most civilizations in the real universe would not be FTL-capable, though the popular opinion is often otherwise.

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Caecuser
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Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Wed Oct 31, 2012 2:17 pm

Escalan Corps-Star Island wrote:I was simply referring to the fact that most civilizations in the real universe would not be FTL-capable, though the popular opinion is often otherwise.


It depends, suppose one really advanced race with surprising benevolence goes around their galaxy giving people technology/understanding of said technology? They would not have developed it themselves and in some cases this could have bad effects but then eventually most civs would have FTL.

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Kreanoltha
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Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 2:19 pm

Escalan Corps-Star Island wrote:I was simply referring to the fact that most civilizations in the real universe would not be FTL-capable, though the popular opinion is often otherwise.


The reason for that is that without FTL NS-FT would be a pretty boring place.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Korvos
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Posts: 236
Founded: Aug 29, 2012
Ex-Nation

Postby Korvos » Wed Oct 31, 2012 2:22 pm

Korvos wrote:
Nation Name: The Assembled Gathan Republics

Government Type: Very decentralized representative democracy.
Basically, each planet is allowed reasonable authority to govern themselves, but there is a central authority, the Assembly, which has control of more important issues of internal and foreign affairs.

Technology Base: Custom, influenced by Traveller and Starcraft.

Number of Systems Claimed: 8

Number of Occupied Worlds: 6

Fleet Numbers: The AGR Navy is divided into 3 Fleets, each having 100 ships, which are further divided into 5 Battlegroups. A Battlegroup tends to have 1 Capital Ship, 8 Battleships, 3 Battlecruisers, 3 Cruisers, 3 Destroyers and 2 Frigates. These numbers can change, though, as long as there is 1 Capital Ship and at least 8 Battleships. The Fleets are also assisted by Support Groups, which take care of things like logistics, supply, repair and advanced maintenance. Support Groups are comprised of 10 ships.
Overall, the AGR Navy has 400 ships, 3 Fleets and 10 Support Groups.

Cultural or Species Specific Data: The Gathans are humans that were part of a somewhat failed colonization attempt of the planet Gathas. Whatever human civilization that started the colonization effort hasn't come forward yet, and it is believed by the Gathans that they either forgot, decided to wash their hands of it, or didn't have the resources to retrieve them.
Basically, Gathas is like Venus, it looks beautiful from orbit and seems Earthlike, but when you actually make planetfall, the similarities stop. Luckily, Gathas is not like Venus in that it is completely uninhabitable, but life on Gathas was not easy for the early colonists. Gathas has less water than Earth (around 62% to Earth's 71%), much more tectonic activity, and an denser atmosphere containing higher amounts of volcanic gasses. However, the Gathans survived and managed to create their own interstellar civilization.

I think I might be done here.

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G-Tech Corporation
Khan of Spam
 
Posts: 62465
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 31, 2012 2:23 pm

Kreanoltha wrote:
Escalan Corps-Star Island wrote:I was simply referring to the fact that most civilizations in the real universe would not be FTL-capable, though the popular opinion is often otherwise.


The reason for that is that without FTL NS-FT would be a pretty boring place.


Post 1! Starting the voyage of the C.S.S. Arma to an unknown planet!!!!!!!
Post 2! Leaving the orbit of our world!!!!
.....
Post 28! Leaving our local system!!
....
....
.......
...........
Post 412! Half way there!
......
........
........
.............
.................
Post 1821. Landed on the planet.
Post 1834. Poster dead, account ctes.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Kreanoltha
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Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 2:24 pm

G-Tech Corporation wrote:
Kreanoltha wrote:
The reason for that is that without FTL NS-FT would be a pretty boring place.


Post 1! Starting the voyage of the C.S.S. Arma to an unknown planet!!!!!!!
Post 2! Leaving the orbit of our world!!!!
.....
Post 28! Leaving our local system!!
....
....
.......
...........
Post 412! Half way there!
......
........
........
.............
.................
Post 1821. Landed on the planet.
Post 1834. Poster dead, account ctes.


lol
That's about how it would go. Slow boats just don't work for RPing.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Kreanoltha
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Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 2:26 pm

Korvos wrote:
Korvos wrote:
Nation Name: The Assembled Gathan Republics

Government Type: Very decentralized representative democracy.
Basically, each planet is allowed reasonable authority to govern themselves, but there is a central authority, the Assembly, which has control of more important issues of internal and foreign affairs.

Technology Base: Custom, influenced by Traveller and Starcraft.

Number of Systems Claimed: 8

Number of Occupied Worlds: 6

Fleet Numbers: The AGR Navy is divided into 3 Fleets, each having 100 ships, which are further divided into 5 Battlegroups. A Battlegroup tends to have 1 Capital Ship, 8 Battleships, 3 Battlecruisers, 3 Cruisers, 3 Destroyers and 2 Frigates. These numbers can change, though, as long as there is 1 Capital Ship and at least 8 Battleships. The Fleets are also assisted by Support Groups, which take care of things like logistics, supply, repair and advanced maintenance. Support Groups are comprised of 10 ships.
Overall, the AGR Navy has 400 ships, 3 Fleets and 10 Support Groups.

Cultural or Species Specific Data: The Gathans are humans that were part of a somewhat failed colonization attempt of the planet Gathas. Whatever human civilization that started the colonization effort hasn't come forward yet, and it is believed by the Gathans that they either forgot, decided to wash their hands of it, or didn't have the resources to retrieve them.
Basically, Gathas is like Venus, it looks beautiful from orbit and seems Earthlike, but when you actually make planetfall, the similarities stop. Luckily, Gathas is not like Venus in that it is completely uninhabitable, but life on Gathas was not easy for the early colonists. Gathas has less water than Earth (around 62% to Earth's 71%), much more tectonic activity, and an denser atmosphere containing higher amounts of volcanic gasses. However, the Gathans survived and managed to create their own interstellar civilization.

I think I might be done here.


I am okay with this, but I'll see what Essos and the others say. Stranger things have happened.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Escalan Corps-Star Island
Senator
 
Posts: 3923
Founded: May 07, 2012
Civil Rights Lovefest

Postby Escalan Corps-Star Island » Wed Oct 31, 2012 2:29 pm

Kreanoltha wrote:
G-Tech Corporation wrote:
Post 1! Starting the voyage of the C.S.S. Arma to an unknown planet!!!!!!!
Post 2! Leaving the orbit of our world!!!!
.....
Post 28! Leaving our local system!!
....
....
.......
...........
Post 412! Half way there!
......
........
........
.............
.................
Post 1821. Landed on the planet.
Post 1834. Poster dead, account ctes.


lol
That's about how it would go. Slow boats just don't work for RPing.

oh, I agree, but I'm just saying that for the sake of keeping it fun, NSFT has inherents misrepresentation issues.

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Korvos
Envoy
 
Posts: 236
Founded: Aug 29, 2012
Ex-Nation

Postby Korvos » Wed Oct 31, 2012 2:30 pm

Kreanoltha wrote:
Korvos wrote:I think I might be done here.


I am okay with this, but I'll see what Essos and the others say. Stranger things have happened.

Works with me.
Wait, what stranger things?
Last edited by Korvos on Wed Oct 31, 2012 2:33 pm, edited 1 time in total.

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Kreanoltha
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Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 2:37 pm

Korvos wrote:
Kreanoltha wrote:
I am okay with this, but I'll see what Essos and the others say. Stranger things have happened.

Works with me.
Wait, what stranger things?


No, I was just saying that that's the only reason I can't stick the stamp of approval on you right now. I have to see what Durmatagno and Dolmhold say, or wait for Essos (Miehm) to go admin and do it himself.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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G-Tech Corporation
Khan of Spam
 
Posts: 62465
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 31, 2012 2:40 pm

Kreanoltha wrote:
Korvos wrote:Works with me.
Wait, what stranger things?


No, I was just saying that that's the only reason I can't stick the stamp of approval on you right now. I have to see what Durmatagno and Dolmhold say, or wait for Essos (Miehm) to go admin and do it himself.


He was on the IRC earlier.... maybe he's feeling productive today.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Austerland
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Posts: 359
Founded: Apr 15, 2012
Ex-Nation

Postby Austerland » Wed Oct 31, 2012 2:43 pm

Nation Name: United Empire of Austerland (Alternate history version)

Government Type: Federal Elective Monarchy (A collection of twelve semi-sovereign systems ruled by an elected Emperor/Empress)

Leader: Emperor Alexander IV

Population: 102.4 Billion

Technology Base: Sins of a Solar Empire/Star Wars/Stargate

Number of Systems Claimed: 12

Number of Occupied Worlds: 7 (Doesn't include uninhabitable worlds)

Fleet Numbers: 8,000?
Last edited by Austerland on Wed Oct 31, 2012 2:55 pm, edited 4 times in total.

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Kreanoltha
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Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 3:12 pm

Austerland wrote:
Nation Name: United Empire of Austerland (Alternate history version)

Government Type: Federal Elective Monarchy (A collection of twelve semi-sovereign systems ruled by an elected Emperor/Empress)

Leader: Emperor Alexander IV

Population: 102.4 Billion

Technology Base: Sins of a Solar Empire/Star Wars/Stargate

Number of Systems Claimed: 12

Number of Occupied Worlds: 7 (Doesn't include uninhabitable worlds)

Fleet Numbers: 8,000?


Not bad, but take your numbers down by 6.000-7,000.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Austerland
Chargé d'Affaires
 
Posts: 359
Founded: Apr 15, 2012
Ex-Nation

Postby Austerland » Wed Oct 31, 2012 3:36 pm

Kreanoltha wrote:
Austerland wrote:
Nation Name: United Empire of Austerland (Alternate history version)

Government Type: Federal Elective Monarchy (A collection of twelve semi-sovereign systems ruled by an elected Emperor/Empress)

Leader: Emperor Alexander IV

Population: 102.4 Billion

Technology Base: Sins of a Solar Empire/Star Wars/Stargate

Number of Systems Claimed: 12

Number of Occupied Worlds: 7 (Doesn't include uninhabitable worlds)

Fleet Numbers: 8,000?


Not bad, but take your numbers down by 6.000-7,000.

Thanks. Is two thousand ships better (Includes supports ships like transport ships, hospitals ships, ect.)?

Edit: I forgot to mention that I'm located in the far eastern part of the Delta Quadrant.
Last edited by Austerland on Wed Oct 31, 2012 3:39 pm, edited 1 time in total.

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Kreanoltha
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Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Wed Oct 31, 2012 3:39 pm

Austerland wrote:
Kreanoltha wrote:
Not bad, but take your numbers down by 6.000-7,000.

Thanks. Is two thousand ships better (Includes supports ships like transport ships, hospitals ships, ect.)?


Well, typically you don't need to include all of that. You don't need to list support ships, hospital ships, ect.1,000-2,000 warships is good.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Austerland
Chargé d'Affaires
 
Posts: 359
Founded: Apr 15, 2012
Ex-Nation

Postby Austerland » Wed Oct 31, 2012 3:40 pm

Kreanoltha wrote:
Austerland wrote:Thanks. Is two thousand ships better (Includes supports ships like transport ships, hospitals ships, ect.)?


Well, typically you don't need to include all of that. You don't need to list support ships, hospital ships, ect.1,000-2,000 warships is good.

Awesome, I'll go with that then!

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Srion
Bureaucrat
 
Posts: 60
Founded: Sep 20, 2012
Ex-Nation

Postby Srion » Wed Oct 31, 2012 4:35 pm

Escalan Corps-Star Island wrote:
The Escalan Fighter Rant

also entitled Why Fighters Are Useful in Space

So, given the amount of discrimination us fighter-wielding blokes has suffered, it's time to take a stand. This may be incorrect on some counts, and feel free to correct me if you wish. But above all else, I simply implore you to respect everyone's unique style. Code of Bro, everyone. So don't hammer the newbie about how pathetic fighters are. After all, you can just destroy his fighters with your PD in RPs to prove your point. To each his own, I say, and to hell with the consequences.

  • Firstly, the assumption is that all enemy capital ships have point defense. There are several flaws with this reasoning, namely that said point defense is expensive and that not all civilizations have progressed to the point where it is feasible. For example, if one's fleet has never encountered point defense ICly, why would they be thinking about it as a weakness of their fighters? Also, given the already astronomical (no pun intended) cost of capital ships, not many nations would really have the sort of money to build point defense on all of them in an EFT society.
  • Secondly, depending on the shape of one's ships, point defense cannot safely fire on something near the hull. Therefore fighters with warp drives could at least theoretically slip past the point defense's effective interior range limit. In this case, the capital ship would be helpless without fighters of its own.
  • Now, on to the fighters themselves. In terms of cost-effectiveness as compared to capital ships, if the fighters take their power from the parent vessel and store it in onboard batteries, the need for a power-plant is negated, thus cutting costs. Next, a fighter can enter the atmosphere of a planet and conduct low-level surveying and ground support operations, which a larger ship cannot. A fighter also is not typically going to have as much armor as it would be pointless.
  • In terms of armaments, it is most certainly true that a fighter cannot mount weapons as large as those of a capital ship. However, a fighter retains the invaluable capacity to rapidly change position and thus alter the trajectory of its weapons or its firing angle. Therefore a fighter can keep a ship occupied in self-defense from all directions, thereby providing a distraction to be exploited. Now, the weapons a fighter can mount are definitely capable of dealing crippling damage to or even destroying a larger ship. Large thermonuclear warheads can damage guns and most importantly propulsion systems, and the EMP they generate can damage electrical systems if the bomb hits an unshielded location. In a case specific to the Escalan, semi-singularity weapons known as "voidspace" armaments are capable of damaging hull structure and pulling armor plating apart due to their intense gravitational signature and aftereffects. As for lasers, I for one have a problem with lasers realistically being able to do damage at any significant distance. Small railguns mounted in fighters are also a potential threat, as high-explosive or shaped-charge shells could injure vulnerable areas such as gun ports. Fighters are also naturally a useful tool for combating other fighters, but that will be addressed later.
  • In terms of speed, fighters can actually accelerate to much greater velocities than normal humans could withstand because of two things. One, again Escalan-specific, Aláranidni have evolved under higher-gravity conditions than average, and two, suits and gravity-dampening machinery can lower g-forces tremendously. As for velocity, since Escalan fighters are launched via railgunesque catapult systems, no propulsion is necessary to accelerate to attack speeds. In addition to that, gravitational propulsors maintain speed without the use of main engines and with minimal power consumption. When turns are required, counter-firing thrusters are capable of inducing very rapid rotation. Upon the necessity of returning to the carrier or parent vessel, the same process can be used. Fuel can also be gathered from stars that happen to be nearby.
  • Fighters are capable of blocking missiles themselves with decoy maneuvers and electronic jamming. Onboard armaments can also destroy inbound missiles with relative ease. Where lasers are concerned, electromagnetic disruptors function beautifully. Fighters are also harder to target than larger vessels due to their inherent maneuverability and unexpected warps in some cases.
  • When compared to drones, the main difference is that even with full AI, it is the human aspect of often-detrimental emotion that makes the real difference. Over-detachment from what one is doing can result in unnecessary bloodshed and destruction. Conscience is also necessary if one's society hopes to maintain any semblance of morality. And lastly, who but a human can predict irrational human responses so well?
  • For defensive purposes, fighters serve to extend the range and adaptability of one's point defense or interception capability. Having forward-mounted missiles and kinetics can mean the fraction of an instant between life and death. And if heavier fire is being taken from one side, it is then possible to shift more fighters to one side of the ship, increasing the effectivity of the defense with less overall expenditure.
The final plea I wish to make is merely this: that all RPers alike respect the chosen style and tech base of their compatriots and treat it accordingly. No system of armament distribution is truly inherently "better" than another- the vision is I'm the eye of the beholder, or so to speak. In addition to the standard Rule of Cool and convention of hospitality, one must remember that not all nations are at the same tech level within FT; some are just beginning interstellar travel, while others are almost god-like in ability. The Escalan are evidence of this themselves; the Star Fleets in 17200 are radically different and infinitely more powerful than those in 13575. Such disparities mean the parties involved must decide how to reconcile these differing levels of advancement accordingly- it's their choice, not ours. Every one of us, myself included, should remember that NS FT RPing is not "Deadliest Warrior" nor a competition to see who can wank the hardest- it is collaborative storytelling by nature. The point is not to impress upon others their own insignificance, irrelevance, impotence, and inability to compare with everyone else, but to support, demonstrate, and perpetuate the reputation of warmth, acceptance, and kindness that NSFT has long been known for. I hope we all strive to follow this convention more closely in the future. And if any one of us does not seem to fit in, perhaps it is because he marches to the beat of a different drummer. I know I do- but then again, don't we all?

~Grand Admiral Ryveril Inika Amilánsk Cuiruseínal Afálaken CMXXXIII, Green Star Fleet


Firstly, the assumption is that some technology is so god damn inept as to not have point defense when even modern navel vessels have it. I will allow this point a pass though, as the likes of Star Wars and some other techs do seem to be point defenseless for whatever reason there is. Furthermore, point defense is small and thus cheap- if you go through all of the expense of building a big ship you want it to be survivable. Why the heck are you making a very expensive glass cannon if your tech says everything is glass Cannons?

Secondly, it appears that the ship builders would be total idiots if they allowed for such a failure to occur, and should be executed on the spot. But before all of that, you are assuming that the starfighter can get that close to the ship in the first place- when your ship is say, an extreme one kilometer and your point defense extends for hundred of thousands of kilometers, how can the fighter even get so close? Unless the ship is point defense-less, of which then the first point applies and the first point of the second point here also applies.

Onto the fighters themselves, this depends on people's battery technology, as batteries IRL are known to be utterly terrible in terms of energy/weight over sources such as even chemical, nevermind nuclear. Although I have heard of a capacitor capable of 1.6 MJ/KG, nearly that of chemical. However, it incorporates quantum mechanics into its design already, so you'd be hard-pressed to handwave anything better. Granted, that's hard-sci-fi wise.

Onto the armanents, it is certainly true that fighters posses the ability to alter their trajectory, but you forgot another big boy in town: Missiles. Missiles posses all of your described charectoristics plus more, and they do not have to be salvaged thus wasting precious fuel. Furthermore, in space all weapons are line of sight sans missiles, so unless you are planning to disable the weapons on the other side of the enemy warship, those weapons are utterly and totally ineffective and pointless unless it rotates to bring those upon you- of which then the ones originally facing you are useless. As for ability to cripple or destroy large ships, this depends on the technology at play. While I by no means suggest that fighters are incapable of touching enemy ships like Kreanoltha says, they posses no stronger capacity that a missile couldn't take. Assuming some form of shielding or some form of competant ship designer, EMPs can be easily countered by faraday cages or shields at little to no cost in mass, and EMPs are generated ONLY when there is a magnetic field present. Typical thermonuclear weapons fail in producing any EMP unless there is a magnetic field present like on Earth, and from what I gather about nukes, only at the Positive pole. Yeah, you can design your nuke to do as such, but that's another story.

"gravitational propulsors maintain speed without the use of main engines and with minimal power consumption" Fact one is that you don't need to maintain speed. Period. If you're doing that, you're doing something wrong. The thing is that there is no drag in space, and space is neither an ocean nor air. The question is what speed can you afford under your fuel tank budget? On returning to the mother vessel, the fighter must use fuel to destroy it's built up forward velocity and then gain velocity towards the mother vessel, aka twice the fuel budget right then and there. There is nothing to bank off. Also, by launching your fighters off electromagnetic rails, they're essentially a maneuverable projectile, and the fuel cost for the launching is on the mother ship (which, due to one of newton's laws, would need to expend fuel to counteract the recoil). If your tech allows it, by all means gather fuel from nearby stars, but don't expect this to be gathered as it is deployed- if you're thinking of buzzard Ramjets then they are a hazard to everything anywhere from a few thousand kilometers to a few light seconds ahead of themselves, and anything dragged in may be a hazard to it. As for another point, the star ain't close and the solar system ain't small. Also, if you have gravity-nullifying technologies or stronger species, couldn't the missile that's about to shove its missile up your fighter's butt do that as well? Oh, and modern electronics have been known to survive and operate under 200 000Gs accel as per blast wave accelerator. Try beating that. That is why drones would be better.

Once again, assuming hard tech, the fighter would be easily distinguishable from the ship that the missile is targeting because of different infrared signatures. Current EW consists of playing with radar, but IR is far harder to spoof. Furthermore, if you trick the missile into the fighter, let's take a look at IRL should we? Air to air missile is about $200 000, whereas the fighter is $180 Million. There are a variety of reasons this is the case, one being lower flight time required for missiles and generally lower requirements, and in the case of space, lower mass ratio required because it ain't coming home. On board armenants, if they can target the missile, may be able to destroy the missile, but I fear that you're underestimating missiles here. Missiles are built with methods to survive as well, and they too will be maneuvering to avoid fire. Kinetics in-bound for the missile may be destroyed by missile-deployed kirken mines at a small cost to its payload, and missiles have ablative armoring to deal with energy weapons, if not outright shields in some cases. What you can apply to the fighter you can and will be applying to the missile. Oh, and missiles are way cheaper, and what's stopping the missile from wiping out your fighter anyways? As for electromagnetic disruptors, please explain.

When compared to drones, this argument is also dependent on one's tech base. You are assuming that computers will always be inferior to humans, emotionally, intellectually, etc, whereas the proponents of the singularity put us as obsolete IRL by 2045. While they are, in my own opinion, over optimistic and I've even gone the path of a soft, very soft singularity with my own nation, others will disagree. There is nothing at all preventing a robot-based nation that is as emotional, if not even more so, then a human. Zero. If one were to choose weak AI, so be it, this is tech-base dependent. Another, better question is, is your nation willing to throw lives away that easily? Because fighter jocks aren't likely to live as long as those on ships.

Yes, fighters can extend the forward operational capacity of a point defense screen, assuming lasers or kinetics, but there is nothing preventing a counter-macross missile massacre from the ship. Missiles have literally infinite range in space. Nothing preventing it. You could have drone missiles acting as drones until they see a target, heck that's what loitering attack missiles and many other modern missiles do.

The last paragraph is true, but this argument, as many of us has repeatedly stressed many times, is for those whom worry about the realism and usage of fighters in the first place. Code of Bro and Rule of Cool dominates, but this argument is for those whom are seriously wondering and will be impacted by it. I try my best to find reasons for fighters as well, and I even have some myself. Observe:

One. If their tech base is super-glass cannon everyone dies in one hit from anything because offense is just that good tech, it makes no sense to have one big ship at all. Therefore, the natural progression is down to smaller, and smaller and more decentralized fighting, until you have ships that are basically fighters in size anyways.

Two. Before we introduce fighters, we must figure out the history as to why fighters existed in the first place. The first fighters that originated in WWI were to destroy and kill recon planes. If sensor drones are prevailent in warfare tactics, then it makes sense to make a fighter to go up to the recon drone and kill it because said drone can see all while hanging behind your effective point defense screen. However, in WWI they did not have the abomination of missles, so the question is why not use missiles? This is up to the individual tech base.

I vaguely recall I had another reason, but can't think of it right now so here are my points.

Edit: Oh my god I wrote all of this? 0.o
Last edited by Srion on Wed Oct 31, 2012 5:27 pm, edited 2 times in total.

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