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Future Technology Bravo Roleplay Group(OOC and Sign Ups)

A staging-point for declarations of war and other major diplomatic events. [In character]

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The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Sat Nov 10, 2012 9:42 am

Essos wrote:
The Nuclear Fist wrote:Finished my application.


Go back. Compare accepted applications to yours. Try again. I will give you a quick hint and indicate that thirty three systems and seventy five planets will not be accepted in any circumstance.

Fixed.
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Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Sat Nov 10, 2012 9:57 am

The Nuclear Fist wrote:
Essos wrote:
Go back. Compare accepted applications to yours. Try again. I will give you a quick hint and indicate that thirty three systems and seventy five planets will not be accepted in any circumstance.

Fixed.


The Powers That Be want a higher number of systems compared to planets for some reason, it puzzled me but its the consensus so I just roll with it.

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Bangkoksan
Spokesperson
 
Posts: 135
Founded: Jul 20, 2011
Ex-Nation

Postby Bangkoksan » Sat Nov 10, 2012 10:19 am

Caecuser wrote:
The Nuclear Fist wrote:Fixed.


The Powers That Be want a higher number of systems compared to planets for some reason, it puzzled me but its the consensus so I just roll with it.


What's puzzling me is that this is suppose to be helping people and people are putting in outrageously large amount of systems, planets, and populations.
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Kreanoltha
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Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Sat Nov 10, 2012 11:29 am

Caecuser wrote:
The Nuclear Fist wrote:Fixed.


The Powers That Be want a higher number of systems compared to planets for some reason, it puzzled me but its the consensus so I just roll with it.


There is a very good reason for that. There are very few systems IRL that have inhabitable planets. We ask only for your occupied planets, that is to say the ones with large populations. You can have several mining worlds and we won't care. You've probably got life support systems for the miners since those worlds aren't inhabitable (you'd be living on them if they were).
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FT only.
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North Calaveras
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Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Sat Nov 10, 2012 2:13 pm

can i get the IRC again?
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Kreanoltha
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Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Sat Nov 10, 2012 2:16 pm

North Calaveras wrote:can i get the IRC again?


http://client02.chat.mibbit.com/?server ... 23FT-Bravo

Bookmark it this time.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sat Nov 10, 2012 2:45 pm

Kreanoltha wrote:
Caecuser wrote:
The Powers That Be want a higher number of systems compared to planets for some reason, it puzzled me but its the consensus so I just roll with it.


There is a very good reason for that. There are very few systems IRL that have inhabitable planets. We ask only for your occupied planets, that is to say the ones with large populations. You can have several mining worlds and we won't care. You've probably got life support systems for the miners since those worlds aren't inhabitable (you'd be living on them if they were).


My personal thing is every system has a colony of some such, but only a pop above 5 million is counted. That and those that aren't counted are usually automatically run with what few people that are there are there for maintenance.
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Ivan Norvi Kotowlzki
Diplomat
 
Posts: 988
Founded: Feb 04, 2012
Ex-Nation

Postby Ivan Norvi Kotowlzki » Sat Nov 10, 2012 6:59 pm

Essos wrote:
Ivan Norvi Kotowlzki wrote:Guys am I accepted or not? I don't mean to be rude, but this is ridiculous for signing up. I've changed my app like five times and still no one has told me I can start posting. And every time I repost because my app has been lost in the spam you guys have a two page discussion and it is lost again. Also you all five having to be on to accept apps at once in unrealistic. Some people may have to wait for days like me and others have.



Actually, not everyone is required for this to occur. As an example, I can, when I have the time, approve people entirely on my own. That being said, I replied to your app at least once, indicating some issues. Honestly, there are vastly more problems than what I described, and your acid weapons are frankly the least of it. As your application stands, I cannot see my way towards accepting you. I would advise joining the IRC, speaking to the people there(hopefully I will be online, but I cannot guarantee) and fixing issues they mention. I will point out that most of your ideas simply will not work at all in any practical manner. The acid guns truly are the least of your worries.


I have reposted a new app like two times since then, you do realize that? I have already made it clears that the acid guns are not even acid but a plasma substance that dissolves almost any other item then itself. I had a giant discussion about it already. And other stuff that seems stupid or unrealistic: Does it really matter if it is stupid? It is I who am playing as them and I don't believe their stupid. And isn't this Si-Fi? So that solves the unrealistic, because I also think space wars and spaceships that can fly millions of miles in a few days in also unrealistic.
Рфшд Ьгерук Кгыышф рщьу ща Сщььгтшыь фтв Ыщсшфдшыь!

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Essos
Diplomat
 
Posts: 635
Founded: Apr 01, 2011
Ex-Nation

Postby Essos » Sat Nov 10, 2012 7:57 pm

Ivan Norvi Kotowlzki wrote:
Essos wrote:

Actually, not everyone is required for this to occur. As an example, I can, when I have the time, approve people entirely on my own. That being said, I replied to your app at least once, indicating some issues. Honestly, there are vastly more problems than what I described, and your acid weapons are frankly the least of it. As your application stands, I cannot see my way towards accepting you. I would advise joining the IRC, speaking to the people there(hopefully I will be online, but I cannot guarantee) and fixing issues they mention. I will point out that most of your ideas simply will not work at all in any practical manner. The acid guns truly are the least of your worries.


I have reposted a new app like two times since then, you do realize that? I have already made it clears that the acid guns are not even acid but a plasma substance that dissolves almost any other item then itself. I had a giant discussion about it already. And other stuff that seems stupid or unrealistic: Does it really matter if it is stupid? It is I who am playing as them and I don't believe their stupid. And isn't this Si-Fi? So that solves the unrealistic, because I also think space wars and spaceships that can fly millions of miles in a few days in also unrealistic.


There is something referred to as willing suspension of disbelief. Things being stupid or unrealistic does matter, because, while for example Faster Than Light travel is unrealistic, it is also useful for the purposes of plot. Many of the things which you propose are not needful for the plot. One thing that is important is to have an internal logical consistency, I don't really see that in your application. It seems to be a number of disjointed and unconnected ideas.

I would suggest going back and reevaluating the idea from the start. One thing you may wish to do is to get on the IRC channel, #FT-Bravo on Esper, and ask us for help.

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Hobbiest Republic
Ambassador
 
Posts: 1400
Founded: Jan 30, 2012
Ex-Nation

Postby Hobbiest Republic » Sat Nov 10, 2012 8:02 pm

I should probably add that channel to my IRC client, and at least lurk for a bit.
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Kreanoltha
Powerbroker
 
Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Sat Nov 10, 2012 8:08 pm

The Nuclear Fist wrote:
Essos wrote:
Go back. Compare accepted applications to yours. Try again. I will give you a quick hint and indicate that thirty three systems and seventy five planets will not be accepted in any circumstance.

Fixed.


Okay, so I really do like this app, except that you need to drop between seven and ten planets (not star systems mind you)and about 1,500 and 2,000 warships. I really like this app. It's just a little too big. You might also consider adding a few star systems just to balance out your planet-to-star system ratio.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Ivan Norvi Kotowlzki
Diplomat
 
Posts: 988
Founded: Feb 04, 2012
Ex-Nation

Postby Ivan Norvi Kotowlzki » Sat Nov 10, 2012 8:29 pm

Essos wrote:
Ivan Norvi Kotowlzki wrote:
I have reposted a new app like two times since then, you do realize that? I have already made it clears that the acid guns are not even acid but a plasma substance that dissolves almost any other item then itself. I had a giant discussion about it already. And other stuff that seems stupid or unrealistic: Does it really matter if it is stupid? It is I who am playing as them and I don't believe their stupid. And isn't this Si-Fi? So that solves the unrealistic, because I also think space wars and spaceships that can fly millions of miles in a few days in also unrealistic.


There is something referred to as willing suspension of disbelief. Things being stupid or unrealistic does matter, because, while for example Faster Than Light travel is unrealistic, it is also useful for the purposes of plot. Many of the things which you propose are not needful for the plot. One thing that is important is to have an internal logical consistency, I don't really see that in your application. It seems to be a number of disjointed and unconnected ideas.

I would suggest going back and reevaluating the idea from the start. One thing you may wish to do is to get on the IRC channel, #FT-Bravo on Esper, and ask us for help.


I would like a list of problems with my app and I am not sre if I even want to do this rp anymore. I have waited for days, rewritten my app like five times, argued with the people who said I could not use the "acid" gun and had to keep reposting my app due to all the spam.
My point is that this seems fun, but you are making it a lot more complicated to even sign up then it needs to be.
Рфшд Ьгерук Кгыышф рщьу ща Сщььгтшыь фтв Ыщсшфдшыь!

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Colonial Forces
Lobbyist
 
Posts: 19
Founded: Dec 07, 2011
Ex-Nation

Postby Colonial Forces » Sat Nov 10, 2012 8:37 pm

Well, I seemed to have missed a lot.

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Vetega
Negotiator
 
Posts: 5099
Founded: Sep 09, 2010
Democratic Socialists

Postby Vetega » Sat Nov 10, 2012 8:54 pm

Me too. Interesting.
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2: Mobilization of forces.
3: Standby/Advance Intelligence Protocols
4: Recognition of Conflict/Embargo's and other non-violent threats
5: Peacetime


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'War is in our blood. It's a part of Vetegan history. We cannot escape who we are, so we've learned to embrace it. Now look at us, the Triumvirate is one the most powerful nations on this world. You can't say we didn't achieve anything else of value now.' -Supreme Commander Izon Destraud the Second

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Durmatagno
Negotiator
 
Posts: 7132
Founded: Oct 10, 2011
Left-Leaning College State

Postby Durmatagno » Sat Nov 10, 2012 10:02 pm

Kreanoltha wrote:
The Nuclear Fist wrote:Fixed.


Okay, so I really do like this app, except that you need to drop between seven and ten planets (not star systems mind you)and about 1,500 and 2,000 warships. I really like this app. It's just a little too big. You might also consider adding a few star systems just to balance out your planet-to-star system ratio.


Krean, he's earned through skill a nation as big if not bigger than mine (haven't been able to compare RP ability lately, but he was good earlier).
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Kreanoltha
Powerbroker
 
Posts: 8117
Founded: Apr 25, 2010
Ex-Nation

Postby Kreanoltha » Sat Nov 10, 2012 10:23 pm

Durmatagno wrote:
Kreanoltha wrote:
Okay, so I really do like this app, except that you need to drop between seven and ten planets (not star systems mind you)and about 1,500 and 2,000 warships. I really like this app. It's just a little too big. You might also consider adding a few star systems just to balance out your planet-to-star system ratio.


Krean, he's earned through skill a nation as big if not bigger than mine (haven't been able to compare RP ability lately, but he was good earlier).


This is from Miehm. I personally agree with you on this matter. I'd let him in as is. Actually, He's in. There. It's done. Miehm can say whatever he pleases/ Welcome aboard The Nuclear Fist.
I'M BACK!!!

"The size of ones internet spaceboats are inversely proportional to the size of ones penis."

FT only.
#NSLegion. For all your NS-FT RPing needs.

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Essos
Diplomat
 
Posts: 635
Founded: Apr 01, 2011
Ex-Nation

Postby Essos » Sun Nov 11, 2012 12:53 am

Ivan Norvi Kotowlzki wrote:
Essos wrote:
There is something referred to as willing suspension of disbelief. Things being stupid or unrealistic does matter, because, while for example Faster Than Light travel is unrealistic, it is also useful for the purposes of plot. Many of the things which you propose are not needful for the plot. One thing that is important is to have an internal logical consistency, I don't really see that in your application. It seems to be a number of disjointed and unconnected ideas.

I would suggest going back and reevaluating the idea from the start. One thing you may wish to do is to get on the IRC channel, #FT-Bravo on Esper, and ask us for help.


I would like a list of problems with my app and I am not sre if I even want to do this rp anymore. I have waited for days, rewritten my app like five times, argued with the people who said I could not use the "acid" gun and had to keep reposting my app due to all the spam.
My point is that this seems fun, but you are making it a lot more complicated to even sign up then it needs to be.


It is complicated for a reason, I shall begin with the list you request however, as the goal of this group is to help new roleplayers learn the ins and outs of NSFT. What this means, primarily is that there is a certain amount of overshight, generally from myself and a few others.

Now, to begin, my primary issue is that your nation seems to be lacking in direction. You have very little that seems to link your concepts together. Many of the nations here have a unifying idea. Mine, as an example, is a variation on Warhammer 40,000's Chaos faction. You seem to lack any such unification. My first suggestion is to simply come up with a more coherent concept. I will now address your particular issues one by one.

Technology Base:
Weapon: Corrosive Guns (An acidic-like liquid is contained in a glass-like crystal cylinder and the gun shoots the massive amounts of the liquid, melting the armor and outer flesh. This substance can also be venomous and toxic since the creature has venom and toxins in its mouth with its saliva)

While these weapons are slightly silly, I don't particularly object to anything they do. There are plenty of things that are similar to them in various mythos that make them truly the least of your worries, as I have mentioned.

Nuclear Weapons (Different from Human made nuclear weapons, these are engineered to contain extreme amounts of radiations which will stay in the area which it is dropped on for decades and burn creatures skin and flesh in more radioactive areas)

Firstly, let me just say....radiation doesn't work like that. Nor do nuclear weapons in fact. At base, a nuclear device is not much more than a very large explosive. Its manner of operation is different, but it is basically a giant kaboom. Radiation is mostly a side effect. You can get a more radioactive weapon through various ways, but it's still nothing like what you're describing here. I suggest looking up how nuclear weapons and radiation work, just for starters.

Automatic Weaponry (The Automatic weapons are made out of a dense metal that is found all over the main planet and the bullets out of glowing toxic crystals deep under the icy section of their home planet. These toxins are a venomous poison that melts away flesh on contact and will break down and "rust" any other material it touches besides an almost unbreakable silver crystal which is what they are contained in.)

Again, somewhat silly, and they wouldn't be able to melt ANYTHING. Some stuff simply doesn't react to acids at all. Gold as an example. I think some of the platinum group metals don't react either. Point is thus, a more logical choice is simply to use regular weapons, such as chemical firearms, gauss weapons, or directed energy weapons.

Flame-Throwers and Explosives (These are highly dangerous and used in invasions since their main goal is to wipe out all other life near them, and the bombs are usually filled with toxins to kill all those caught in the blast).

Citing a specific use for an entire class of weaponry is...peculiar. Also, containing toxins within an explosive would be difficult. You can have a kaboom, or a chemical weapon, but mixing them will tend to destroy the chemical weapon's effectiveness. Flamers are of course an excellent terror weapon, and there's no reason why they wouldn't still function in the future, but you seem to be rather unsure how to use them

Science: Hacking (The species have studied much of hacking and use it to kick into the more advanced species data systems to learn of their knowledge and expand their own intelligence. They have a special A.I. spider like robot which is sent to planets for dozens of years to learn all secrets from them and find out about their every day life giving the Xakomorph a chance to find out their weaknesses and culture)

Hacking does not work like this, even in the most remote theoretical manner ever. In addition, to even use such a device requires the consent of the player it is being used against. Furthermore, should we assume that you do utilize this system, the odds of your operating system being the same as that of the one you which to interface with are slim. Without that, you will have...nothing.

Radar (The radar is highly advance due to machines positioned out side of almost every planet and around the three systems not including A.I. drones zooming all over their territories)

Radar does not work like that, but I'll assume you just mean a detection system. Radar in space would be...impractical. Generally particle detectors, infrared, and other systems would be more efficient, and also less broadcasting of exactly where your location is.

Stealth (The stealth tech consists of a cloaking device which is usually put on the belly of their aircrafts to hide them. This cloaking device is pretty much just a metallic material that can hold an image like a television screen. How it works is a camera on the top of the ship scans what is above it and sends the image to the screen on the belly making it blend in with the sky. this is not needed in space though since the space ships are made to be stealthy themselves by being completely black).

Stealth also does not work that way. I suggest that you apprise yourself of exactly how some of these technologies actually WORK. You need to really step back, and do some reading. Read some science fiction books, good ones. TV and movies are mostly garbage, where the science fiction is used as a platform rather than really incorporated into the story in any meaningful fashion.

Really, your nation concept is just a poorly understood hash of thrown together ideas with nothing really interesting going on, and no idea where it is going. Go out, read some books, read some threads, get a feel for how things work, and put some thought into your application before reapplying.

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Vetega
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Posts: 5099
Founded: Sep 09, 2010
Democratic Socialists

Postby Vetega » Sun Nov 11, 2012 2:53 am

Ay ya yai. That burned. Helpful though.
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DefCon Level: DefCon 1
1: Total War
2: Mobilization of forces.
3: Standby/Advance Intelligence Protocols
4: Recognition of Conflict/Embargo's and other non-violent threats
5: Peacetime


Donald Trump is evil. He must burn.
See with your mind's eye what your eyes cannot see.
'War is in our blood. It's a part of Vetegan history. We cannot escape who we are, so we've learned to embrace it. Now look at us, the Triumvirate is one the most powerful nations on this world. You can't say we didn't achieve anything else of value now.' -Supreme Commander Izon Destraud the Second

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The Kryzgilerli
Civil Servant
 
Posts: 8
Founded: Nov 07, 2012
Ex-Nation

Postby The Kryzgilerli » Sun Nov 11, 2012 6:16 am

Nation Name: The Kryzgiler Empire or the Imperium of the Kryzgilerli
Government Type: empire
Technology Base: Battlestar Galactica and customized stuff

Number of Systems Claimed: 26

Number of Occupied Worlds: 18

Fleet Numbers: 5320
Capital ships and command ships: 120 about ten km
Battleships and cruisers: 1200 about seven km
Destroyers and frigates: 4000 about two or three or four km
Fighters and interceptors: Probably lots. Each ship carries some of its own defense fighters
Cultural or Species Specific Data: The Kryzgilerli are a militaristic, imperialistic society ruled by Emperor Āngavar Pyrrius Ridirix. The economy is maintained by the empire attacking other star systems and taking their resources and enslaving their people. The capital city is Ûlar'nok Pyrzantím on Kryzgil VI.
Kryzgilerli are roughly humanoid creatures with nearly unbreakable exoskeletons. These shells protect them from temperature extremes and all but the hardest physical blows. Each has anywhere from four to ten limbs, the lesser numbers usually mean a higher evolutionary level and higher social status. The vast majority of the populace are made stupid and their evolution retarded by the Imperium to maintain absolute control. Of the top-ranking Kryzgilerli, many have limited telepathic and telekinetic powers, the most evident example being the Emperor, his own abilities being enhanced by his special connection to the Dark Shrines on Kryzgil IV. The fleets are so big because they are built with the resources of captured civilizations.
Last edited by The Kryzgilerli on Sun Nov 11, 2012 6:29 am, edited 1 time in total.

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Deutsche Demokratischer Volksstaat
Envoy
 
Posts: 286
Founded: Nov 10, 2012
Ex-Nation

Postby Deutsche Demokratischer Volksstaat » Sun Nov 11, 2012 7:26 am

Nation Name: Jovianische Demokratischer Volksstaat (English: Jovian Democratic People's State)

Government Type: Unitary Marxist-Leninist Socialist State

Technology Base: Mixed; much inspiration drawn from Ground Zero Games' wargames (i.e. Full Thrust and Stargrunt).

Number of Systems Claimed: Three; Sol claimed only in part.

Number of Occupied Worlds: Eleven; two have significant populations, one is being terraformed and has a small colonial population, five house mining operations and tiny populations of miners, and the last three are merely claimed but unused.

Fleet Numbers: 6 carriers, 19 cruisers, 58 destroyers, 46 frigates, 22 corvettes, and some 500 fighters.

Cultural or Species Specific Data: That boring human state. Or, Communist Germany in space.
Last edited by Deutsche Demokratischer Volksstaat on Sun Nov 11, 2012 7:28 am, edited 1 time in total.
Deutsche Demokratischer Volksstaat [DDV]
German Democratic People's State

National Anthem Auferstanden aus Ruinen | Song of the NVA Zinnsoldat
The Iron Curtain Kid A Boy's Life in the German Democratic Republic
Main Battle Tank Kampfpanzer 72 Ausf G
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Russian tanks are designed to win winter.
Chinese tanks are designed by Russia.
Japanese tanks are designed to win anime.
German tanks are designed to win racecourses.
French tanks are designed to win beauty competitions.
American tanks are designed to win congress.
British tanks are designed to win battles.

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Ivan Norvi Kotowlzki
Diplomat
 
Posts: 988
Founded: Feb 04, 2012
Ex-Nation

Postby Ivan Norvi Kotowlzki » Sun Nov 11, 2012 11:00 am

Essos wrote:
Ivan Norvi Kotowlzki wrote:
I would like a list of problems with my app and I am not sre if I even want to do this rp anymore. I have waited for days, rewritten my app like five times, argued with the people who said I could not use the "acid" gun and had to keep reposting my app due to all the spam.
My point is that this seems fun, but you are making it a lot more complicated to even sign up then it needs to be.


It is complicated for a reason, I shall begin with the list you request however, as the goal of this group is to help new roleplayers learn the ins and outs of NSFT. What this means, primarily is that there is a certain amount of overshight, generally from myself and a few others.

Now, to begin, my primary issue is that your nation seems to be lacking in direction. You have very little that seems to link your concepts together. Many of the nations here have a unifying idea. Mine, as an example, is a variation on Warhammer 40,000's Chaos faction. You seem to lack any such unification. My first suggestion is to simply come up with a more coherent concept. I will now address your particular issues one by one.

Technology Base:
Weapon: Corrosive Guns (An acidic-like liquid is contained in a glass-like crystal cylinder and the gun shoots the massive amounts of the liquid, melting the armor and outer flesh. This substance can also be venomous and toxic since the creature has venom and toxins in its mouth with its saliva)

While these weapons are slightly silly, I don't particularly object to anything they do. There are plenty of things that are similar to them in various mythos that make them truly the least of your worries, as I have mentioned.

Nuclear Weapons (Different from Human made nuclear weapons, these are engineered to contain extreme amounts of radiations which will stay in the area which it is dropped on for decades and burn creatures skin and flesh in more radioactive areas)

Firstly, let me just say....radiation doesn't work like that. Nor do nuclear weapons in fact. At base, a nuclear device is not much more than a very large explosive. Its manner of operation is different, but it is basically a giant kaboom. Radiation is mostly a side effect. You can get a more radioactive weapon through various ways, but it's still nothing like what you're describing here. I suggest looking up how nuclear weapons and radiation work, just for starters.

Automatic Weaponry (The Automatic weapons are made out of a dense metal that is found all over the main planet and the bullets out of glowing toxic crystals deep under the icy section of their home planet. These toxins are a venomous poison that melts away flesh on contact and will break down and "rust" any other material it touches besides an almost unbreakable silver crystal which is what they are contained in.)

Again, somewhat silly, and they wouldn't be able to melt ANYTHING. Some stuff simply doesn't react to acids at all. Gold as an example. I think some of the platinum group metals don't react either. Point is thus, a more logical choice is simply to use regular weapons, such as chemical firearms, gauss weapons, or directed energy weapons.

Flame-Throwers and Explosives (These are highly dangerous and used in invasions since their main goal is to wipe out all other life near them, and the bombs are usually filled with toxins to kill all those caught in the blast).

Citing a specific use for an entire class of weaponry is...peculiar. Also, containing toxins within an explosive would be difficult. You can have a kaboom, or a chemical weapon, but mixing them will tend to destroy the chemical weapon's effectiveness. Flamers are of course an excellent terror weapon, and there's no reason why they wouldn't still function in the future, but you seem to be rather unsure how to use them

Science: Hacking (The species have studied much of hacking and use it to kick into the more advanced species data systems to learn of their knowledge and expand their own intelligence. They have a special A.I. spider like robot which is sent to planets for dozens of years to learn all secrets from them and find out about their every day life giving the Xakomorph a chance to find out their weaknesses and culture)

Hacking does not work like this, even in the most remote theoretical manner ever. In addition, to even use such a device requires the consent of the player it is being used against. Furthermore, should we assume that you do utilize this system, the odds of your operating system being the same as that of the one you which to interface with are slim. Without that, you will have...nothing.

Radar (The radar is highly advance due to machines positioned out side of almost every planet and around the three systems not including A.I. drones zooming all over their territories)

Radar does not work like that, but I'll assume you just mean a detection system. Radar in space would be...impractical. Generally particle detectors, infrared, and other systems would be more efficient, and also less broadcasting of exactly where your location is.

Stealth (The stealth tech consists of a cloaking device which is usually put on the belly of their aircrafts to hide them. This cloaking device is pretty much just a metallic material that can hold an image like a television screen. How it works is a camera on the top of the ship scans what is above it and sends the image to the screen on the belly making it blend in with the sky. this is not needed in space though since the space ships are made to be stealthy themselves by being completely black).

Stealth also does not work that way. I suggest that you apprise yourself of exactly how some of these technologies actually WORK. You need to really step back, and do some reading. Read some science fiction books, good ones. TV and movies are mostly garbage, where the science fiction is used as a platform rather than really incorporated into the story in any meaningful fashion.

Really, your nation concept is just a poorly understood hash of thrown together ideas with nothing really interesting going on, and no idea where it is going. Go out, read some books, read some threads, get a feel for how things work, and put some thought into your application before reapplying.


You are saying these things don't work that way, but this is billions of miles away from earth where a far more advanced species lived on a planet with totally unknown materials and laws of physics. You cannot compare the types of weapons and sciences my species uses when their tech defies human science.
Рфшд Ьгерук Кгыышф рщьу ща Сщььгтшыь фтв Ыщсшфдшыь!

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Austerland
Chargé d'Affaires
 
Posts: 359
Founded: Apr 15, 2012
Ex-Nation

Postby Austerland » Sun Nov 11, 2012 11:03 am

Deutsche Demokratischer Volksstaat wrote:
Nation Name: Jovianische Demokratischer Volksstaat (English: Jovian Democratic People's State)

Government Type: Unitary Marxist-Leninist Socialist State

Technology Base: Mixed; much inspiration drawn from Ground Zero Games' wargames (i.e. Full Thrust and Stargrunt).

Number of Systems Claimed: Three; Sol claimed only in part.

Number of Occupied Worlds: Eleven; two have significant populations, one is being terraformed and has a small colonial population, five house mining operations and tiny populations of miners, and the last three are merely claimed but unused.

Fleet Numbers: 6 carriers, 19 cruisers, 58 destroyers, 46 frigates, 22 corvettes, and some 500 fighters.

Cultural or Species Specific Data: That boring human state. Or, Communist Germany in space.

I'd be good to have another German nation around here, but you're probably not going to get in while your claiming a part of Sol.

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Dolmhold
Minister
 
Posts: 2991
Founded: Jun 03, 2011
Ex-Nation

Postby Dolmhold » Sun Nov 11, 2012 11:13 am

Ivan Norvi Kotowlzki wrote:You are saying these things don't work that way, but this is billions of miles away from earth where a far more advanced species lived on a planet with totally unknown materials and laws of physics. You cannot compare the types of weapons and sciences my species uses when their tech defies human science.


Vetega, mind helping out here? I vaguely recall that you tried a defense like this as well. Do you remember what we said, and the reasons why this is not the case?

Ivan, several things. From my guy reaction standpoint, no no no no. Why? Because despite "OMGADVANCED" and "SCIENCE!" explanations, the basic principles of science stand. Principles like thermodynamics and the like. Yes, we can compare the two, too bad.

On a more RPing perspective, if you expect to operate completely out of the framework of other RPers, then how the heck are going to manage to RP with them!? It is like OMG said somewhere in the Advice thread, you can have time-slowing fighter anti-missile interceptors, but to someone else who wants to incorporate something similar or counter that thing, they have to be able to. That interceptor could easily be a drone fighter with advanced computing in someone else's tech base, or be destroyed by some missile in another.

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The Legion of Kane
Minister
 
Posts: 2802
Founded: Aug 31, 2012
Ex-Nation

Postby The Legion of Kane » Sun Nov 11, 2012 11:21 am

Nation Name: IC name is The Pony Empire of Lunestia

Government Type: Socialist Democracy

Technology Base: MLP magic, C&C tech too, other FT stuff

Number of Systems Claimed: 2

Number of Occupied Worlds: 1

Fleet Numbers: I HAVE NO IDEA, honestly.

Cultural or Species Specific Data: The Equines in the Lunestian Pony Empire are intelligent, sapient, and sentient beings, almost like humans. The only difference (about) is that the ponies have a different appearance, and different body structure. There are 3 main types ponies.

Earth Ponies : Ponies born without wings or horns, these ponies live on the ground, cannot walk on clouds like pegasi can, and are 1/3 of the pony population. These ponies are the ones that make the food and farms and orchards to feed the Lunestian Pony Empire, like cherry or apple orchards.

Pegasi : These ponies with elegant wings gain their wings at birth, right when they come out of the womb. Unlike all other types of ponies that aren't pegasi, pegasi can walk or stand on clouds, and live high in the sky. They produce clouds, snow, and rainbows that fill Lunestia.

Unicorns : Born naturally with a horn, these magical ponies have their magic hidden away at a younger age but later in their lives, they gain a bit of power. These ponies are the only kind that can produce and use magic themselves.
Last edited by The Legion of Kane on Sun Nov 11, 2012 12:03 pm, edited 2 times in total.

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Bangkoksan
Spokesperson
 
Posts: 135
Founded: Jul 20, 2011
Ex-Nation

Postby Bangkoksan » Sun Nov 11, 2012 11:24 am

The Legion of Kane wrote:Nation Name: IC name is The Pony Empire of Lunestia

Government Type: Socialist Democracy

Technology Base: MLP magic, C&C tech too, other FT stuff

Number of Systems Claimed: 1

Number of Occupied Worlds: 3

Fleet Numbers: I HAVE NO IDEA, honestly.

Cultural or Species Specific Data: We are ponies, talking, sapient, sentient ponies from MLP. We get cutie marks, like the MLP ponies which tell our special talents. There are earth ponies (normal ponies, strong), pegasi (ponies with wings, live in the clouds), and unicorns (harness magic with their horns). We are caring, we care for the environment, all of that but we do have a working military.


Armok preserve us
Region: Mystria
Member of the Coalition of Ponyist States
Factbook of the Golden Empire
22:19 <OldSarthal|AFK>: I think we scared him.
22:20 <G-Tech>: Indeed.
22:20 <G-Tech>: Poor bastard.
22:20 <OldSarthal|AFK>: He's like a Tau Fire Warrior surrounded by Boyz.

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