NATION

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Planet Kesko [Alien PT/Human FT] Open

A staging-point for declarations of war and other major diplomatic events. [In character]

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Woodfin
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Postby Woodfin » Tue May 29, 2012 11:42 pm

Gar Akaru wrote:Here it is, just for the LOLS. :rofl:


That is amazing, after that I am considering having giant mechs fall into your lap XD

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Gar Akaru
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Postby Gar Akaru » Tue May 29, 2012 11:48 pm

Woodfin wrote:
Gar Akaru wrote:Here it is, just for the LOLS. :rofl:


That is amazing, after that I am considering having giant mechs fall into your lap XD


Why Thank You!
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"I went home with a waitress, the way I always do, so how was I supposed to know that she was with the Dolmani too?"

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 7:47 am

Gar Akaru wrote:Here it is, just for the LOLS. :rofl:


:rofl: :clap:
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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 9:12 am

By the way, Jergle have become mostly sub terranean after being pushed out of the Naend and mostly live in underground cities. They have other creatures that tgey can use for transport such as worms that they use to dig tunnels for more living space.
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Carbarosia
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Postby Carbarosia » Wed May 30, 2012 10:05 am

Race Application:

Name: The official name of the species is Nocturne Svikali, however, most other species refer to them as the Svikali.

Important Traits: The Svikali species is renowned for their enhanced intellectual capability such as the discovery of many biological uses from the many different species of fauna on the whole of the planet. A single Svikali is reasonably powerful but is not as powerful as the species of other empires, however, they can outmanoeuvre almost any species on the planet. They have a scavenger mentality and salvage any spare materials, alien weaponry and information that they can find and examine them, this in turn links with their enhanced intelligence. The Svikali are elusive and hate any interaction with another species other than their own, this makes diplomacy extremely difficult.

Description: The Svikali are a rather ochre coloured, some may be a bronze or chestnut colour, species orginating from the small chain of islands, east of the southern continent of Naend. Some say they resemble a demon of folklore when unmasked as they have a multitude of different horns across their face. There are two larger horns on their forehead and two slightly smaller horns protruding from their chin. Their retinas have evolved to become an amber colour with an ebony black, horizontal line in the center. They have developed extremely sharp claws which are used in close combat fighting. The average Svikali rises to approximately six to seven feet and weigh around two hundred pounds.

Image


Nation Application:

Name: The Sacred Empire of the Svikali

Population: The population is exactly thirty six million five hundred and forty three thousand and six hundred and twenty four.

Religion(s): The Svikali believe in only one religion and it is named Kivalku. There is no known date of the creation of the religion of Kivalku and for this reason alone, believe it is the most sacred religion. Through the teaching of Kivalku, it is believed that Akrivalukivalka created the world of Kesko and everything that you can see. They also believe that Xykivalkulakvua is the beast of destruction and when it returns, will seek to destroy the planet. Their are two other significant deities in the religion of Kivalku, these are: Kivalanikuravo, the god of wisdom, technology and the sky and Valthurakorpavalku, the god of war, pestilence, suffering and death. Because of the recent human landing(s) across Kesko, they believe that Kivalanikuravo has returned and an era of wisdom will be upon the Svikali.

Leader: The leader of the Svikali empire is known as a 'Vilkathura' and is elected annually by the elder council. The current Vilkathura is Kalvaktulvak Volkvaltalvor.

Government Type: Theocratic Monarchy

Important Traits: Advanced technology for the era, extremely religious, a source of wealth and treasures and is a hard nation to become an ally with.

Land Claims: The whole of the island chain to the east of the southern continent of Naend.

Monstrous Creature App:

Name: Ahm Daegar

Description: The Ahm Daegar are a race of quadrupeds that are extremely hostile and will attack most who go near it. It is native to the island chain to the east of the southern continent of Naend, however, they were introduced by the Svikali onto the continent of Naend and live in small communities. The Ahm Daegar are loyal to the Svikali, as the Svikali provide them with the nutritional food they need. They are usually used by the Svikali to protect important settlements or in a significant conflict.

Image


Diet: The Ahm Daegar, like the Svikali, are omnivorous.
Last edited by Carbarosia on Sun Apr 22, 2018 6:18 am, edited 1 time in total.
equality and freedom for everyone. protect the environment.
fictional views held by the nation "carbarosia" may not reflect my own.

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Xirius
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Postby Xirius » Wed May 30, 2012 10:08 am

Alien Application

Race APP:

Name: Yi'Sim

Important traits: Amphibic, long-lived, strong of body and mind but peaceful, high resistance to cold with a sufficent fat layer, psychic abilities (the main being comparably weak telepathy, though they can learn to mind control feral animals it takes years to master the bond)

Description: The look of a Yi'Sim is comparable to a plesiosaurus with eight facial tentacles, with additional tentacles on their fins and tails. Their scales have a range of colors: The males are orange, red and violet while the females are blue, cyan or green. In both cases their colors are brighter during mating season. They live on average 150 years (infant mortality rate included) and a fully grown Yi'Sim reaches on average 50 ft. The females are 30% bigger than the males.

Picture(Optional): http://therougecat.deviantart.com/art/Nessie-257797500 (if you imagine the horns to be longer and tentacles)

Note: You have to do this if you plan on having client races. As in you must do this app for your client races.

Nation App:

Name: High Queendom of the Azure Isles (named after the color of the cliffs, the full name includes a lot more claims and nautical descriptions)

Population (Can be up to up to 1 billion if the nation resides in Naend and up to 50,000,000 if in Rokuas): 36,000,000 (spread over half the ocean)

Religion(s): Ancestor Worship

Leader: High Queen Anara Lagunisa

Government Type: Matriarchalic Technocratic Monarcy (Elder councils composed of those most knowledgeable about the task (and a few oracles for good measure) make most of the decisions, though the queen has the last word.

Important Traits: Low level of technology, highly advanced undersea agriculture, herbal medicine, fish farming, arts and psychic disciplines. Their main weapon consists of maddening psycho-acoustic screams, when properly trained in the coordination of positive interference the effect increases expotentially to the number of screamers. They are also capable of composing siren songs but consider it more of an art form than a psychologic weapon, because they are one of the few species who's brains can fully process them - other species are caught between the different psychic layers like in a net of dreams.

Land Claims: The isles to the lower right of the map (or more precisely the coasts the sea around it, to a smaller degree also the rest of the ocean) being peaceful, they can still live in cooperation with a peaceful race on the isles themselves.

Monstrous Creature App:

Name: Cro'Kra'Tos

Description: A mass of natural armor, spines and teeth, 200 ft. long and often over 100 ft. wide, more than 80ft. of it mouth. Can survive a limited time on land (about as long as it takes to eat a small fisher village), when they run out of ari they return to the sea even when they see prey.

Picture(Optional): http://www.fotos.sc/PHPSESSID=a0ad4e1ad ... afile.html (like that, just flatter, with a wider mouth and a lobsterlike shell.

Diet: Omnivore, can even digest metal. Their stomach has internal teeth, turning it into an acid-filled meat grinder. The only way the Yi'Sim keep the Cro'Kra'Tos from eating them is their psychic bond. Given that maintaining this bond once the Cro'Kra'Tos is in a feeding frenzy is very straining they only summon them from the depths in times of need.
Last edited by Xirius on Wed May 30, 2012 10:12 am, edited 2 times in total.

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Carbarosia
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Postby Carbarosia » Wed May 30, 2012 10:26 am

Xirius, I would love to live in peaceful cooperation with you on/around the isles if my application is approved.
equality and freedom for everyone. protect the environment.
fictional views held by the nation "carbarosia" may not reflect my own.

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Xirius
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Postby Xirius » Wed May 30, 2012 11:34 am

Carbarosia wrote:Xirius, I would love to live in peaceful cooperation with you on/around the isles if my application is approved.


Sounds great! :lol: This could get very interesting. If you get your hands on diving suits we could explore the seas.

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Woodfin
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Postby Woodfin » Wed May 30, 2012 11:56 am

Both of you guys are accepted but you have to show me what isles you are exactly talking about.

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Carbarosia
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Postby Carbarosia » Wed May 30, 2012 12:04 pm

Woodfin wrote:Both of you guys are accepted but you have to show me what isles you are exactly talking about.


The chain of islands in the bottom right corner of the map.
equality and freedom for everyone. protect the environment.
fictional views held by the nation "carbarosia" may not reflect my own.

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Carbarosia
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Postby Carbarosia » Wed May 30, 2012 12:06 pm

Xirius wrote:
Carbarosia wrote:Xirius, I would love to live in peaceful cooperation with you on/around the isles if my application is approved.


Sounds great! :lol: This could get very interesting. If you get your hands on diving suits we could explore the seas.


Lol! Number one priority, diving suits.

Sorry for double post, by the way.
equality and freedom for everyone. protect the environment.
fictional views held by the nation "carbarosia" may not reflect my own.

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Woodfin
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Postby Woodfin » Wed May 30, 2012 12:07 pm

Carbarosia wrote:
Xirius wrote:
Sounds great! :lol: This could get very interesting. If you get your hands on diving suits we could explore the seas.


Lol! Number one priority, diving suits.

Sorry for double post, by the way.

I honestly do it all the time, it's okay.

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Woodfin
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Postby Woodfin » Wed May 30, 2012 1:05 pm

I'll add you two in a second. So does anyone have any idea for rps they may want to do? Because outside of the intro and and multiteam exploration rp, I don't really have any main ideas.
Last edited by Woodfin on Wed May 30, 2012 5:47 pm, edited 1 time in total.

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 1:11 pm

Woodfin wrote:I'm you too in a second. So does anyone have any idea for rps they may want to do? Because outside of the intro and and multiteam exploration rp, I don't really have any main ideas.

RP ideas pretaining to this plot?
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Woodfin
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Postby Woodfin » Wed May 30, 2012 1:16 pm

Katyuscha wrote:
Woodfin wrote:I'm you too in a second. So does anyone have any idea for rps they may want to do? Because outside of the intro and and multiteam exploration rp, I don't really have any main ideas.

RP ideas pretaining to this plot?

Well, to anything in the world really in that time frame.

For Example: If you want to make a roleplay about an area where everyone are slaves forced to fight for Jergle amusement then ask me and I'll approve of it. Then you can work with me to do what you want in the rp.

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 1:21 pm

Woodfin wrote:
Katyuscha wrote:RP ideas pretaining to this plot?

Well, to anything in the world really in that time frame.

For Example: If you want to make a roleplay about an area where everyone are slaves forced to fight for Jergle amusement then ask me and I'll approve of it. Then you can work with me to do what you want in the rp.

Ok, sounds good.
Very soft
Song

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Woodfin
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Postby Woodfin » Wed May 30, 2012 2:52 pm

Map has been updated, I hope you don't mind the distribution. I also am going to play a civilization in Naend if no aliens set up there. I am also going to make some general races that anyone can use.

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Ard-Eldarten
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Postby Ard-Eldarten » Wed May 30, 2012 2:58 pm

Just a note, those two spots I have not with my main land-mass are basically just cities, mostly centered around trade with others. They also serve as the 'gateways' to Saniva.

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 3:01 pm

Here's an animal we can use.
Death Worm

They are mainly used by the Jergles to dig mass tunnels underground.
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Song

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Ard-Eldarten
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Postby Ard-Eldarten » Wed May 30, 2012 3:09 pm

Ech, I hate worms. I'll stick with my Nezarbul.

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 3:19 pm

Ard-Eldarten wrote:Ech, I hate worms. I'll stick with my Nezarbul.


Well, good thing you don't live on a continent where natural resources are scarce and you have to dig to find anything valuable. You live in a vast tropical jungle filled with wonderous things. Don't be surprised if the Jergles attempt to annex your land out of jealousy.
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Song

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Gar Akaru
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Postby Gar Akaru » Wed May 30, 2012 3:27 pm

Great. Now I have to build seismic sensors too.
This message has been confirmed to have been sent by the Gar Akaru Ministry of Communications.

"I went home with a waitress, the way I always do, so how was I supposed to know that she was with the Dolmani too?"

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Woodfin
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Postby Woodfin » Wed May 30, 2012 3:28 pm

Katyuscha wrote:
Ard-Eldarten wrote:Ech, I hate worms. I'll stick with my Nezarbul.


Well, good thing you don't live on a continent where natural resources are scarce and you have to dig to find anything valuable. You live in a vast tropical jungle filled with wonderous things. Don't be surprised if the Jergles attempt to annex your land out of jealousy.

I don't think the Jergles would even come close to winning that war. You would be destroyed in naval compat before you could get to the continent and if you managed ot you would have to deal with one of the most dangerous wild inhabitants because of the ruins.

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Katyuscha
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Postby Katyuscha » Wed May 30, 2012 3:35 pm

Woodfin wrote:
Katyuscha wrote:
Well, good thing you don't live on a continent where natural resources are scarce and you have to dig to find anything valuable. You live in a vast tropical jungle filled with wonderous things. Don't be surprised if the Jergles attempt to annex your land out of jealousy.

I don't think the Jergles would even come close to winning that war. You would be destroyed in naval compat before you could get to the continent and if you managed ot you would have to deal with one of the most dangerous wild inhabitants because of the ruins.

That's why I said 'attempt'. They're delusional and believe that the Naend is their rightfull territory.
Very soft
Song

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The Church of Unity
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Postby The Church of Unity » Wed May 30, 2012 3:35 pm

Name of crashed ship: Ad Altare Dei

Kind of ship: Battleship

Original Mission: Find a suitable planet for colonization, then defend it until a colony ship can arrive. (Lost contact with home planet, wandered through space, merged with passing fleet, crashed on Kesko)

Government Type: Theocratic, with limited republic/democratic-style elections

Leader: Captain Antony Diederich

Population (Cannot be over 5,000): 4,500

Land Claims (Remember you are a crashed ship): Peninsula across the bay from Gar Akaru, on Naend (I'm still trying to put the darn picture in a post, so it should be up soon)

Military list:

20 Humvees with guns
4 Light Tanks with two 90mm main guns and heavy machine guns (Treaded)
10 Half-Tracks with heavy machine guns
100 Horses (Yes, horses)
250 PAR 5.56mm assault rifles

The settlement is named Maria for two reasons:
1. The ship landed near a body of water.
2. Maria is the second-in-command, Aquino Bayani Makisig de la Cruz's, crush, who was on the colony ship that was originally supposed to join the Ad Altare Dei before the ship was lost.
Last edited by The Church of Unity on Wed May 30, 2012 3:37 pm, edited 1 time in total.
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