It has not.
However, I was entertaining the idea of making it into one.
Advertisement

by The Nuclear Fist » Wed Jun 06, 2012 9:46 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Gar Akaru » Wed Jun 06, 2012 11:02 pm
Gar Akaru wrote:Please excuse this minor moment of pure rage.
F*CK! WHY DO I KEEP DELETING MY POSTS! I'VE DONE IT THREE TIMES TO HAVE A MATURE POST BE F*CKING DELETED BY MY MOTHERF*CKING ERRORS!
Moment of pure rage subsided.

by Dolmhold » Thu Jun 07, 2012 2:39 pm
Gar Akaru wrote:Dolmhold wrote:
...
Lolz, similar case here. We have those micro-wormholes in civilian's head's (cybernetic bit whatnot), and it is supposed to be even easier then talking...
I put more emphasis on talking, and there is not a separate reality for communication. As in, yours (from what I've read) looks similar to the Animus Display from Assassins Creed.

by Hladgos » Thu Jun 07, 2012 3:06 pm

by Dolmhold » Thu Jun 07, 2012 3:13 pm
Hladgos wrote:Dolm, I've got an idea. Every Dolmholdi citizen would know Lazsaiia's name, due to the fact that she was the person who took care of their civilization for a decade. I want Yetedago to come to your little moon base thing with her to hide. Good?

by Hladgos » Thu Jun 07, 2012 3:14 pm
Dolmhold wrote:Hladgos wrote:Dolm, I've got an idea. Every Dolmholdi citizen would know Lazsaiia's name, due to the fact that she was the person who took care of their civilization for a decade. I want Yetedago to come to your little moon base thing with her to hide. Good?
Nods.
Perhaps helping the original beginning at least. Maybe not everyone, and not in current memory, but it would certainly be in the databanks.

by Gar Akaru » Thu Jun 07, 2012 3:54 pm
Dolmhold wrote:Gar Akaru wrote:
I put more emphasis on talking, and there is not a separate reality for communication. As in, yours (from what I've read) looks similar to the Animus Display from Assassins Creed.
Hmmm... fair enough. Although it typically manifests itself the way the user would like to have it. Still, digital reality is the coolest.
Also.. you post has godmod in it. You do not post enemy results. Ever. Unless the enemy happens to be your alt, of which then you can. I'm deciding if to let that be or not, but you've also assumed many things about my alt's tech, which is supposed to be wildly similar to mine.
You have also further assumed that there is a visible bridge jutting out. No sane nation (at least based off my tech) would ever do that, as it is space. All of the crew would be hidden deep within the spacecraft. You've also ignored the swarms of drones.
Furthermore, I believe I said 3000 degrees celcius, not 20 000 which should be more then enough to melt itself. Minor thing, as the hotter it is the more waste energy is expelled, but be careful about that,
I'll have to decide if to let it go or not.

by Dolmpolp » Thu Jun 07, 2012 4:04 pm
Gar Akaru wrote:As for the swarms of drones, how quickly could it swing around to intercept the ship? The ships would have to acquire a new and different target, and wheel around and attack. And you have to assume that the drones weapons would reach the location before the ship disappeared. As for the bridge, it doesn't have to be a main bridge, but a navigational one, located on the surface of the ship. As I do not know a lot about your tech, I assumed there would be at least a navigational bridge.
And I apologize for posting losses, and I did not see the temperature.

by Gar Akaru » Thu Jun 07, 2012 4:05 pm
Dolmpolp wrote:Gar Akaru wrote:As for the swarms of drones, how quickly could it swing around to intercept the ship? The ships would have to acquire a new and different target, and wheel around and attack. And you have to assume that the drones weapons would reach the location before the ship disappeared. As for the bridge, it doesn't have to be a main bridge, but a navigational one, located on the surface of the ship. As I do not know a lot about your tech, I assumed there would be at least a navigational bridge.
And I apologize for posting losses, and I did not see the temperature.
The drones themselves were being pumped out of said ship, and lasers travel at light speed, meaning that anything within a ten light-second radius could hit easily within the time frame. Relavistic projectiles (of which go at speeds of 0.5 times the speed of light) are similar, although instead it would be a five light-second frame. Light seconds are huge, and it could be easily done.
As for the ship, who doesn't use weapons that can rotate??? Fixed weapons are no good, unless they are the spinal weapon of which then there is no choice, although one can use other methods to direct the spinal weapon's shot. Furthermore, Dolmholdi/Dolmpolp spacecraft can rotate surprisingly easily by means of internal centrafuges, which also double as a centrafuge gun.
There is not even a navagational bridge on Dolmholdi/Dolmpolpian ships, and absolutely no windows. Everything is on the inside where the crew will be protected.

by Gar Akaru » Thu Jun 07, 2012 4:17 pm
Dolmpolp wrote:Gar Akaru wrote:As for the swarms of drones, how quickly could it swing around to intercept the ship? The ships would have to acquire a new and different target, and wheel around and attack. And you have to assume that the drones weapons would reach the location before the ship disappeared. As for the bridge, it doesn't have to be a main bridge, but a navigational one, located on the surface of the ship. As I do not know a lot about your tech, I assumed there would be at least a navigational bridge.
And I apologize for posting losses, and I did not see the temperature.
The drones themselves were being pumped out of said ship, and lasers travel at light speed, meaning that anything within a ten light-second radius could hit easily within the time frame. Relavistic projectiles (of which go at speeds of 0.5 times the speed of light) are similar, although instead it would be a five light-second frame. Light seconds are huge, and it could be easily done.
As for the ship, who doesn't use weapons that can rotate??? Fixed weapons are no good, unless they are the spinal weapon of which then there is no choice, although one can use other methods to direct the spinal weapon's shot. Furthermore, Dolmholdi/Dolmpolp spacecraft can rotate surprisingly easily by means of internal centrafuges, which also double as a centrafuge gun.
There is not even a navagational bridge on Dolmholdi/Dolmpolpian ships, and absolutely no windows. Everything is on the inside where the crew will be protected.

by Dolmpolp » Thu Jun 07, 2012 4:24 pm

by Dolmpolp » Thu Jun 07, 2012 4:29 pm
Gar Akaru wrote:And how fast could you fire at a ship that suddenly appeared, ridiculously close to your own? And since their is the high probability of lasers impacting the ship, the shields are tuned to block high speed plasma or projectiles. Unless their is a solid wall of lasers, it would be really hard to actually hit the ship within a ten second time frame.

by Dolmpolp » Thu Jun 07, 2012 4:31 pm

by TheFall » Thu Jun 07, 2012 4:32 pm
Dolmpolp wrote:TheFall wrote:
What exactly do you want to happen here?
Maybe they loose a few hundred ships after loosing 30% of their drones and 54% of their energy reserves, and then they fire up a treaty/non-aggression pact and leave while the other side fleet doesn't know and thus gets massicared.


by Gar Akaru » Thu Jun 07, 2012 4:39 pm
Dolmpolp wrote:Also, about the FTL interdiction:
I don't quite understand why people just ignore it, seeing as it is not possible to. You jump into an interdicted field (my kind), you get turned into a googleplexillion pieces, getting shredded like in a grader. That or you end up somewhere outside the field.
I've just remembered more about that information locker system the UPT traded to us, and it maintains that things in reality remain in reality and things in other places (subspace, hyperwpace, wormholespace), can not penetrate it. I may allow this to be bent a tad, but not much.
I will allow certain things about it to be violated, but not this "It doesn't exist, it will not hinder me" idea. I will allow the escaping from the field by FTL by saying "We're using extreme amounts of power", but not the entering.
Then again, this may be more trouble then it is worth.

by Gar Akaru » Thu Jun 07, 2012 4:42 pm
Dolmpolp wrote:Gar Akaru wrote:And how fast could you fire at a ship that suddenly appeared, ridiculously close to your own? And since their is the high probability of lasers impacting the ship, the shields are tuned to block high speed plasma or projectiles. Unless their is a solid wall of lasers, it would be really hard to actually hit the ship within a ten second time frame.
Um...
First of all, it is automated. I'm debating if it is that automated for Dolmpolp ships, but for Dolmholdi spacecraft it is that automated. The lasers pump out as much energy as that of projectiles easily, and plasma is not a weapon in my tech, although I probably should.
Also, lasers travel at the speed of light. Within those ranges, they'd hit nearly instantly. At those ranges, one doesn't even need a targeting computer or a telescope or even sensors to target the enemy. I would assume that FT weapons are more accurate then modern weapons, especially an FT weapon which travels at the speed of light giving no time for the enemy to react, unless they have some early warning system against them somehow.

by Dolmpolp » Thu Jun 07, 2012 4:46 pm
Gar Akaru wrote:Dolmpolp wrote:Also, about the FTL interdiction:
I don't quite understand why people just ignore it, seeing as it is not possible to. You jump into an interdicted field (my kind), you get turned into a googleplexillion pieces, getting shredded like in a grader. That or you end up somewhere outside the field.
I've just remembered more about that information locker system the UPT traded to us, and it maintains that things in reality remain in reality and things in other places (subspace, hyperwpace, wormholespace), can not penetrate it. I may allow this to be bent a tad, but not much.
I will allow certain things about it to be violated, but not this "It doesn't exist, it will not hinder me" idea. I will allow the escaping from the field by FTL by saying "We're using extreme amounts of power", but not the entering.
Then again, this may be more trouble then it is worth.
The problem is that an interdiction field effectively eliminates all types of reinforcement or retreat, leaving the battle to the ones who have the largest fleet. Which is solidly you. What I don't get is how a fleet can generate an interdiction field 3000 light seconds in diameter. It just wouldn't work. And the fact that FTL is available adds a whole dynamic to the battle, which makes it much more interesting. If one was to do it, players would have to travel an hour just to get across the battle, and during this time they are completely vulnerable to enemy fire.

by Dolmpolp » Thu Jun 07, 2012 4:51 pm
Gar Akaru wrote:I meant hit the actual ship, not the shields. And dealing with those ranges, a centimeter off could mean it misses by miles. And new ships, what would the IFF read them as? And remember, the sensor was destroyed first, so a main component is crippled.

by Gar Akaru » Thu Jun 07, 2012 5:03 pm
Dolmpolp wrote:Gar Akaru wrote:
The problem is that an interdiction field effectively eliminates all types of reinforcement or retreat, leaving the battle to the ones who have the largest fleet. Which is solidly you. What I don't get is how a fleet can generate an interdiction field 3000 light seconds in diameter. It just wouldn't work. And the fact that FTL is available adds a whole dynamic to the battle, which makes it much more interesting. If one was to do it, players would have to travel an hour just to get across the battle, and during this time they are completely vulnerable to enemy fire.
How: It is simple. Space out your fleet really. That's how it will work.
Also: The fleet may be large, but is it strong? Well, actually, current answer says yes, but they are going to retreat after losses of 100 ships. Which is funny, in a sense.
It isn't 3000 light seconds in diameter. In total the length is about 3000 light seconds probably, but not exactly 3000 in diameter. I sure for one don't want to collapse the wormholes on my planet.
FTL adds a new dynamic, but the general rule is that there is no bypassing enemy shields and dumping your payload like that. Most FT players would consider that godmodding, and then there'd be nothing stopping them from connecting your homeworld to the inside of their star. Each manned spacecraft interdicts... I'll have to check what I've stated, but reinforcements are possible. Just have them outside the field.

by Dolmhold » Thu Jun 07, 2012 5:12 pm
Gar Akaru wrote:Dolmpolp wrote:
How: It is simple. Space out your fleet really. That's how it will work.
Also: The fleet may be large, but is it strong? Well, actually, current answer says yes, but they are going to retreat after losses of 100 ships. Which is funny, in a sense.
It isn't 3000 light seconds in diameter. In total the length is about 3000 light seconds probably, but not exactly 3000 in diameter. I sure for one don't want to collapse the wormholes on my planet.
FTL adds a new dynamic, but the general rule is that there is no bypassing enemy shields and dumping your payload like that. Most FT players would consider that godmodding, and then there'd be nothing stopping them from connecting your homeworld to the inside of their star. Each manned spacecraft interdicts... I'll have to check what I've stated, but reinforcements are possible. Just have them outside the field.
I never bypassed the shields. I just pumped a bunch of railgun shots into them, causing them to collapse. And how alert would a manufacturing ship be, with no clear threats and several million ships surrounding it? And how would they deal with this tactic? It seems very much like something Sun Tsu would approve of, at least in my view.
And each torpedo has a yield of about a kiloton, and are about 2 meters long. A heavy cruiser could carry 1000 of them, so 40 kilotons is not a huge thing compared to a megaton.

by Gar Akaru » Thu Jun 07, 2012 5:14 pm
Dolmhold wrote:Gar Akaru wrote:
I never bypassed the shields. I just pumped a bunch of railgun shots into them, causing them to collapse. And how alert would a manufacturing ship be, with no clear threats and several million ships surrounding it? And how would they deal with this tactic? It seems very much like something Sun Tsu would approve of, at least in my view.
And each torpedo has a yield of about a kiloton, and are about 2 meters long. A heavy cruiser could carry 1000 of them, so 40 kilotons is not a huge thing compared to a megaton.
I was referring to when you said the frigates dumped their antimatter payload into a ship by using FTL. Also, once again the shields collapsed because you said so, and while I'll let it be, in reality my shields don't work that way. Especially not Dolmholdi shields, although we're talking about Dolmpolpian shields right now.
The manufacturiing ship also happens to be a warship as well, and in the middle of a battle everything and any thing could be a threat at any time. Also, as a warship, why is there a need to be less alert?
I'm just wondering, just a kiloton of TNT yield? I may need to rethink the scale of which my ships operate in, as they currently go over a gigaton of TNT equal per second for a single laser beam, at least for Dolmholdi spacecraft.
Advertisement
Return to International Incidents
Users browsing this forum: Kenega, Relikai, Southeast Marajarbia
Advertisement