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by The Ctan » Fri Mar 09, 2012 3:51 pm

by TurtleShroom » Fri Mar 09, 2012 4:52 pm
THE FUTURE
IS IN THE
PAST!!

by The Ctan » Sat Mar 10, 2012 2:23 pm

by Ende » Sat Mar 10, 2012 5:09 pm


by The Ctan » Sat Mar 10, 2012 5:43 pm

by Urmanian » Sat Mar 10, 2012 9:51 pm

by Ende » Sat Mar 10, 2012 10:01 pm
The Ctan wrote:The Scarab swarms were programmed - or rather, told - to attack only Turtles, Mushrooms and Humans, anyone else here who was not actually shooting them was passed over as not an enemy. As such, they buzzed past, apparently paying no heed to the Endrenians.
But after a time, the sound of hovering gravitic vehicle rustled through the trees, branches snapping against the ribcage-like body of the vehicle, tendrils dropping necron warriors into the area one after another, the hulking robots carried their long gauss-flayers at the ready, calling out in English, and then cycling through other local languages, "Identify yourselves. Identify yourselves!" as they began to search the area, green eyes blazing ferociously as they moved, thier vehicle's underside guns roving to-and-fro.
by Comrade Commisar » Sun Mar 11, 2012 2:16 am

by TurtleShroom » Mon Mar 12, 2012 12:07 pm
TurtleShroom wrote:You ride to the worst city in TurtleShroom. This is the City of Gerry, on the far northwest sector of TurtleShroom. You immediantly notice that the entire city is a series of run-down, high-rise brick apartments, tenaments, and, in addition, shady low-rise stores that just SCREAM "protection racket". Half of the stores have the word "Honest" in their name.
Steamy manholes and a gloomy sky match the scenary. The air is putrid, smog is abundant, and, if you have asthma, you're weezing. You are immediantly cut off-gaurd by the amount of transvestites walking the streets. Men in desses and with beards, holding the hands of their minions, walking with sissy purses, or wearing hideously-colored hair, or walking around in nothing but white boxer shorts with red polka-dots. Police abound, carefully eyeing your comparatively modest dress. Wearing a long trenchcoat and long pants, with your hair down and loose clothes to prevent drawing attention to your bosom, you could fit in pretty well in the good neighborhoods. Normally, people dess trashy in this city, so you notice a lot of cops staring. You wave, and they smile, going on their way.
It gets weirder. As you walk onto Gerry's Main Street, you can get a clear view from here all the way to the border. Main Street stops at an amazing site: a twelve-story concrete wall with a large military-looking checkpoint in an arch that Main Street goes under and out. Smog conceals the top of the wall, so you can't actually see over it. That wall was built because of the wave of illegal immigrants that always go through Gerry. The entire border, from the start of Gerry's city limits border-side, to the end on each side of said limits, have the Wall on the border.
Then, you step back a moment, realizing one last problem. Many women here are wearing veils and long, thin robes, not unlike the ones worn under Taliban's fundamental Islam dictatorship. You get a closer look and are suprised to see that the veils and dressings are concealing cat ears and feline tails. That's right; you're looking at cat-girls, or, as some call them, Nekomimis!
Comrade Commisar wrote:Around that corner, a line of Snow Leopard agents were waiting. Immobilizing the guard by firing a crossbow bolt into his knee (oh, the irony), they quickly pulled him into an abandoned Eagle Internation Armory (Asahina Province) warehouse.
Arrow to the knee reference in the middle of a RP?
THE WIN IS STRONG WITH THIS ONE.
}Comrade Commisar wrote:Removing his weapons and tying the guard against a support pillar, the formerly chased nekomimi yanked the crossbow bolt out of the guard's knee as their human interrogator walked forward.
Comrade Commisar wrote:"You'll be fine, the bolt missed your major muscles and veins. But note, we have alot more arrows, and you still have alot of knee left."
Comrade Commisar wrote:"Now tell me, who is involved with the Turtleshroomian Space Program? We know the Government approved it, but we want to make sure it isn't funded enough to ever 'take off the ground again'. So tell me, who is supplying their funds?" The interrogator asked as she placed held a crossbow bolt menacingly above his other knee.
THE FUTURE
IS IN THE
PAST!!

by TurtleShroom » Mon Mar 12, 2012 3:00 pm
The Ctan wrote:The Necrons planned to take many captives, and many Gaol Arks, variants of the hovering Ghost Ark transports used by the Necrons to act as mobile repair stations and 'armoured' transports, but with mesh cages installed to allow human, turtle and mushroom to be thrown into the belly of these constructs, and imprisoned there, behind cage and the protective energy fields of the Ghost Ark. Hug-zombie and conscious, they planned to take many prisoners back to Haiz and then on to some terrible place. Some terrible place possibly being wherever Shadowmane would put them.
Overhead, clouds of scarabs, meter-long insect-like robots, droned overhead into the forest, to hunt the retreating border guard.
TurtleShroom wrote:OOC: TurtleShroom possesses more railways than paved and unpaved roads. The military has a colossal supply of ammunition, such things having been stored for over fifty years to brace for the opening of the country that finally commenced in 1991. Therefore, no matter how long we fight, TurtleShroom will not run out of ammunition. This was further assured when neoconservatism and a fifty percent tax rate to fund a twenty percent Defense Budget ensured a hundred years’ worth of ammunition and parts.
OOC: The lack of ammunition burdens are a balance to me crippling my military. The weapons stink, but they never run out of supplies. (The Viet-Cong used hand me down junk from the 1940s, but they did well, did they not?)
OOC: TurtleShroom does not have any Air Force, except six or seven passenger aircraft- propeller driven -that were bought by the “Nookular Branch” of the armed forces to drop TS nukes from the sky if needed. They have no other purpose and there are not plans for more since the days of military cutbacks and defense.
OOC: Naturally, though, a nation without an Air Force is a sitting duck begging to be killed. To fight the command of the skies by any enemy with a few thousand dollars, TurtleShroom developed a balance: we have the best anti-aircraft gunnery anywhere, even if it bound to railroads.
OOC: The anti-aircraft weapons are pulled by military-grade freight trains made for this purpose. They are fuel efficient and sleek, and, compared to the 1960s-esque diesel guzzlers that run for civilians. They are always painted camouflage, which is a running gag I’ve long implemented.
OOC: The anti-aircraft weapons usually come in sevens. This is to say, the locomotive pulls seven AAs, a coal hopper, a diesel storage tank for the train, and a red caboose. If any AAs or locomotives were to be bombed, the remaining ones would still be able to fire as if nothing happened, although if used nonstop, the backup generators equipped to each would die in about twenty four hours, after which, shoveling coal would take effect to power them until the supply is gone. (This makes the trains risky targets.)
OOC: Strategically, the target- but IC-ly, you do NOT know this automatically because, IC-ly, you have no idea of TS’ AA skills –would be to kill the locomotive. That would render the AAs immobile until another military or commandeered civilian locomotive could pick them up. Hitting the coal hopper or diesel might SEEM to be a good idea, but the TurtleShroomers knew they’d be targets. Unlike most train setups, the back car is not the caboose, but the diesel tanker and the copper. The caboose is third-to-last. If the tanker or hopper is hit, the cars have the ability to throw off their load.
OOC: Here is an example: to avoid losing an untouched tanker, but needing to remove a flaming coal hopper, the car could activate a hydraulic-like chassis under the topper and toss the flaming sucker onto the side of the railroad tracks. This way, the diesel tanker can remain attached to the train and used. As for the potential for fire, who cares what the environmentalists say? THIS IS WAR.) If the tanker truck is KO-ed, it can simply be released onto the tracks.
OOC: Military/AA locomotives are designed to strong-arm through obstacles, like rocks, trees, sand, or discarded cars. Don’t think that just because you dropped something on the tracks that the trains are halted. Again, TS is paranoid and thought of that.
OOC: Now, what about the guns themselves? Let me try to explain.
All AA guns are manually staffed.
Killing enough soldiers manning the guns will not neccesarily incapacitate the train. In paranoia, all military train soldiers can operate all positions. If the engineer/driver is killed, anyone on board still living can still drive the drain. If an AA operator is killed, others can assist immediately.
OOC: It requires killing a majority of the soldiers on the train to remove the capability to man the train. Alternately and for less waste of ammunition, just kill all humans and mushrooms aboard. The turtles always maintain more technical positions, like driving the train, aiming and firing the AA, doing repairs, operating the caboose and monitoring the fuel, keeping lookout, and preventing disasters and emergencies.
This is because of the weight and size of the bullets. The humans and mushrooms are the only ones that can shovel the coal, lift those bullets, and fire the AA guns. The turtles are simply too small and weak.
OOC: There are five types of ammunition used by the AA artillery:
- 1. Bullet-shaped bullets. Each one is the size of a desk and requires four to six creatures to lift it and load it into the firing mechanism. These bullets go the second farthest and the second fastest, and can go the second highest, being beaten only by missiles. Only one can be fired per gun at a time, and reloading takes a little over two to seven minutes, depending on the crew. They WILL hit most anything up to the stratopause: fifty five thousand feet. However, after the bullet passes thirty five thousand or so, it rapidly loses power, and as such, it can’t do as much damage.
Unlike ammunition two, AA artillery can only shoot one caliber of bullet.- 2. Advanced/upgraded cannonballs. Balls made of anything from tar to iron to steel, ranging in size from a fist (say, to shoot a guy leaning out of a helicopter door) to actual cannonball sizes, to the size of a bookcase. They are simply fired straight at the target. They have short range horizontally, but vertically, they hit most anything up to twenty five thousand feet.
The AA guns are adaptable and can launch cannonballs of all sorts.- 3. Pies. They can be rapid-fired. Laugh if you want, but like the so-called “pie snipers” in the military, TurtleShroomers have perfected the art of throwing pies as if they were aerodynamic. How and why is out of the question: just know that they do. (Hey, if some of you have Space Marines, I can shoot pies with god-mod aerodynamics!) If you think pies are worthless, consider first that they are rapid fire, and consider second that if birds in your engine can kill, what will many dozens goopy, sticky pies do to that sensitive machinery? What if it clogs your plane’s inner workings? What if it, even for a moment, a pie obscures your windshield or cockpit so you don’t see our next strike?
Pies can be rapid fired, up to three hundred at once, one after another. You won’t be laughing when we deploy them.
AA pies, unlike other divisions, are relatively inedible. AA pies are shot in traditional pie tins but use a secret militaristic recipe that, while making them taste bitter, are nonetheless extremely sticky. The purpose of AA pies is to jam vital components and crash planes. They are cheap to make and easy to store, and sometimes see action as the first wave. They are the size and thickness of your generic RL cream, pumpkin, apple, or key lime pies. When in a pinch, the pies can also use oil.
Unrealistic? HECK YES.- 4. Skillets. In reality, you fry with a frying pan, but in TurtleShroom, the pan fries YOU! Think pies are deadly? Face the pans! Out of the oven and into the fire, the frying pans have near-identical aerodynamics and rapid fire as pies, but because TurtleShroom imports most all of its iron, they are in shorter supply.
Skillets are used for the same purpose as pies, but are unquestionably deadlier and more damaging. Pies and skillets can be rapid fired, but never at the same time.
Unrealistic? HECK YES.
Missiles. The AA missile is called the “Kablooka-1”. These are the only missiles that are not owned by the Nookular Branch, and unlike the Nookular Branch, they are actually a good size, but alas, they can’t be steered. Kablooka Ones are used in any form of missile that isn’t from the Nookular Branch. They are ineffective as anti-missile-missiles (the nuclear rockets serve that purpose) and are very unreliable as deep bunker-busters. (They can’t bust a TurtleShroomer bunker, which is one of the few things that uses moder/twenty-first century/2012 tech. They could bust a 1940s or 1950s bunker, or a shallow bunker, but the deeper, the safer.)
We actually have something useful. Basically, take a RL V-2 Rocket, shrink it to the size of an office desk plus a half of an office desk, and there you have it. AA Missiles can not be aimed and do not heat seek, but they have a HUGE blast radius and can fell/shoot down/neutralize ANY non-space faring plane without question if they hit their mark… -and usually, they hit their mark.
TurtleShroomer missile technology is in its infancy. While TurtleShroomer missiles can brush over the atmospheric Stratopause and explode far bigger than you’d think, they can’t be aimed, they cost a boatload- nay, a butt-load –to produce, and use up immense raw materials.
For each train of seven AA batteries, there are eight missiles. This amounts to one missile per AA and a spare. Currently, there are few in storage, so if all the Kablookas are gone, they’ll be gone for about a year at current handmade production rates.
THE FUTURE
IS IN THE
PAST!!

by The Ctan » Fri Mar 16, 2012 2:08 am

by TurtleShroom » Fri Mar 16, 2012 2:18 pm
THE FUTURE
IS IN THE
PAST!!

by The Ctan » Sat Mar 17, 2012 12:56 pm

by TurtleShroom » Sat Mar 17, 2012 7:00 pm
THE FUTURE
IS IN THE
PAST!!

by Ende » Sat Mar 17, 2012 7:47 pm

by The Ctan » Sat Mar 17, 2012 8:23 pm
Ende wrote:Transmission Source: Hivelord Rafael the Great, Elected Dictator of the Endrenian Colony of Turtleshroom, Head of Endrenian Military Affairs
Transmission Destination: Commander of Necron Forces
It has come to my attention that you have captured several scouts I had within the area, overseeing affairs within the so called "Zim Belt". We were using the scouts to prepare for a Humanitarian Mission, where we would help stabilize a possible war zone. I would like to meet with the general of your forces and discuss the humanitarian mission, as well as release of my scouts. Also, we would like to propose a temporary halting of warfare for trading, perhaps? It is always a blessing to behold a new civilization upon this earth, and especially starfaring ones. May blessings rain upon your head,
-Hivelord Rafael
Transmission Source: Royarch Cyash, Nemesor of the Second Turtleshroom Campaign
Destination: Hivelord Rafael the Great, Elected Dictator of the Endrenian Colony of Turtleshroom, Head of Endrenian Military Affairs
Subject: Your curious proposal
Security: Unencrypted
Your people were interestingly entangled with a military unit for those on a humanitarian mission, I should very much like to find out what kind of aid they were providing. Scouting for aid on the borders? Scouting to aid our enemies? You may certainly come and meet me, and enlighten me to these notions.
And be assured, we have been on this earth many centuries and we shall be here far longer than that. It is you who are the newcomers, not us. Nonetheless, we accept your blessings with thanks.

by Ende » Sun Mar 18, 2012 4:10 am
Transmission Source: Royarch Cyash, Nemesor of the Second Turtleshroom Campaign
Destination: Hivelord Rafael the Great, Elected Dictator of the Endrenian Colony of Turtleshroom, Head of Endrenian Military Affairs
Subject: Your curious proposal
Security: Unencrypted
Your people were interestingly entangled with a military unit for those on a humanitarian mission, I should very much like to find out what kind of aid they were providing. Scouting for aid on the borders? Scouting to aid our enemies? You may certainly come and meet me, and enlighten me to these notions.
And be assured, we have been on this earth many centuries and we shall be here far longer than that. It is you who are the newcomers, not us. Nonetheless, we accept your blessings with thanks.
Transmission Source: Advisor Iellni, speaking for Hivelord Rafael the Great, Elected Dictator of the Endrenian Colony of Turtleshroom, Head of Endrenian Military Affairs
Transmission Destination: Royarch Cyash, Nemesor of the Second Turtleshroom Campaign
I would agree that our involvement in the Zim Belt may seem curious. Without further explanation, it may even seem like we were aiding the Border Patrol in fighting you.
We are not. We do not wish to fight. We had legitimite reasons to be at that location at that time, and you shall find out why we were there. It truly was a humanitarian mission in our standards, but we believe our definition of humanitarian could possibly be different from yours. We would be glad to meet with you. Rafael feels that he cannot explain himself adequetly through mechanized communication, and would like to speak in person.

by TurtleShroom » Sun Mar 18, 2012 3:29 pm
THE FUTURE
IS IN THE
PAST!!
by Comrade Commisar » Mon Mar 19, 2012 1:12 am

by Menelmacar » Wed Mar 21, 2012 6:25 pm

by The Ctan » Thu Mar 22, 2012 2:09 pm

by Ende » Thu Mar 22, 2012 5:03 pm

by TurtleShroom » Thu Mar 22, 2012 7:14 pm
THE FUTURE
IS IN THE
PAST!!

by The Ctan » Thu Mar 22, 2012 7:31 pm
TurtleShroom wrote:OOC: That was just perfect. I couldn't have enjoyed that more. I couldn't contain my smiles at the rebel yell references and depiction of the little turtle. It was a blast. Perfectly in-character and top-notch RP!
OOC: I'm calculating a manner of response, possibly narrating the Zim Belt settlement or the boxing of TurtleShroomians in an oddly noble humanitarian mission. Around three hundred of the adults were struck by the Death Ray. Urmanian said the rot would last for about a week.


by TurtleShroom » Thu Mar 22, 2012 8:18 pm
THE FUTURE
IS IN THE
PAST!!
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