Advertisement

by Paddy O Fernature » Thu Jan 26, 2012 10:45 am

by Tuthina » Thu Jan 26, 2012 10:46 am

14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Achesia » Thu Jan 26, 2012 10:47 am
Marzarbul wrote:If you could please explain the whole MAG thing along with cost and value because for the regular troops their cost and value are the same for every one and I think that is wrong. But yeah I am working on creating a mount called a Behemoth and using generic horses.

by Paddy O Fernature » Thu Jan 26, 2012 10:47 am
Tuthina wrote:Paddy O Fernature wrote:
Ok, so in that case, using the wand tool on paint.net... I came up with around 900 Pixels as I traced my Ocean border. Maybe I did it wrong?
Maybe it's the length of the coastline rather than the area of sea you control? I scanned your map with my eye, and it seems that the length would be somewhere near 200 if it is measured in length. But in any case, I think the mod will have better answer, so there you goes.


by Achesia » Thu Jan 26, 2012 10:48 am
Tuthina wrote:Paddy O Fernature wrote:
Ok, so in that case, using the wand tool on paint.net... I came up with around 900 Pixels as I traced my Ocean border. Maybe I did it wrong?
Maybe it's the length of the coastline rather than the area of sea you control? I scanned your map with my eye, and it seems that the length would be somewhere near 200 if it is measured in length. But in any case, I think the mod will have better answer, so there you goes.

by Paddy O Fernature » Thu Jan 26, 2012 11:02 am

by Marzarbul » Thu Jan 26, 2012 11:19 am

by Tuthina » Thu Jan 26, 2012 1:18 pm
Everyone who are interested, please check it out in my sig or from the OP posts. Please tell me if I missed something, though.14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Carbarosia » Thu Jan 26, 2012 4:04 pm

by Ceaden » Thu Jan 26, 2012 5:21 pm
Paddy O Fernature wrote:Ok... I think I am getting the hang of it now. Measured the line, it gave in it's area in inches, using the ruler I drew a line the same distance and compared it to the scale chart and came up with about 200 miles.
Phew, that was a bear. Now to measure my roads and calculate my bonuses.
100x100/4*2=5,000 Population

by Ceaden » Thu Jan 26, 2012 5:22 pm
Tuthina wrote:Okay, my intro has finally finished!Everyone who are interested, please check it out in my sig or from the OP posts. Please tell me if I missed something, though.
I will modify my military a bit for the plot, namely adding one more hero and plunge the numbers deeper into the red.
P.S. I swear I once saw pick as a weapon before, with +2STR as damage (double against target with armour). Did I miss that or something?

by Ceaden » Thu Jan 26, 2012 5:22 pm
Marzarbul wrote:Okay so here is my proposed new mount for Ever-Night in addition to the regular horse which I have modified slightly to fit in with the terrain of Ever-Night, tell me what yall think?:
Ever-Night Horse
Description: The horses of Ever-Night are bred to be hearty creatures used to hauling large logs and able to keep a steady pace throughout the day though can only run for very short periods. They also have a very shaggy coat and do not do very well in warmer climates such as the tropics or deserts. The plus side to these beasts is that they are much stronger than their normal brethren and can be a fearsome sight when armored and charging towards the enemy.
EQU: None
SPE: 135 miles a day (+40 SPE to riders of horse)
FLY: N
VAL: 600
PAY: 300
STR: 2
Ever-Night Behemoth
Description: The behemoth is a massive creature that looks like a rhinoceros with shaggy fur on its entire body and can gore an enemy with its horn and trample all those in its way. Its only weakness is its slow speed compared to a horse and although can travel far longer and faster than a human it does so not by much. However it can also carry great loads and is used in addition to charging the enemy, it carries heavy loads of goods down the roads of the Kingdom.
EQU: None
SPE: 120 miles a day (+20 SPE to riders of Behemoths)
FLY: N
VAL: 1600
PAY: 800
STR: 5

by Tuthina » Thu Jan 26, 2012 5:28 pm
Ceaden wrote:Tuthina wrote:Okay, my intro has finally finished!Everyone who are interested, please check it out in my sig or from the OP posts. Please tell me if I missed something, though.
I will modify my military a bit for the plot, namely adding one more hero and plunge the numbers deeper into the red.
P.S. I swear I once saw pick as a weapon before, with +2STR as damage (double against target with armour). Did I miss that or something?
Its a Whistval pick, an anti armor weapon.
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Tuthina » Thu Jan 26, 2012 5:54 pm
War pick
Description: A militarised pick designed for penetrating armour.
Resources to make: Iron/Steel *1, Wood *1
Stats effected:
Iron: STR +1 (Double against armour), SPE -5
Steel: STR +2 (Double against armour), SPE -10
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Marzarbul » Thu Jan 26, 2012 7:28 pm

by Ceaden » Thu Jan 26, 2012 10:18 pm
Marzarbul wrote:Finally Factbook is finished completely with the only things not filled in are spare weapons and the descriptions for the Jarls. Otherwise it is all here and done in its glorious light! Also I have quite the treasury left over and a budget of around 100k left over so I intend to do some thing with me money!
viewtopic.php?f=23&t=161635

by Ceaden » Thu Jan 26, 2012 10:21 pm
Marzarbul wrote:Finally Factbook is finished completely with the only things not filled in are spare weapons and the descriptions for the Jarls. Otherwise it is all here and done in its glorious light! Also I have quite the treasury left over and a budget of around 100k left over so I intend to do some thing with me money!
viewtopic.php?f=23&t=161635

by Tuthina » Thu Jan 26, 2012 11:37 pm
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Aelosia » Fri Jan 27, 2012 2:25 am
Marzarbul wrote:Ever-Night Horse
Description: The horses of Ever-Night are bred to be hearty creatures used to hauling large logs and able to keep a steady pace throughout the day though can only run for very short periods. They also have a very shaggy coat and do not do very well in warmer climates such as the tropics or deserts. The plus side to these beasts is that they are much stronger than their normal brethren and can be a fearsome sight when armored and charging towards the enemy.
EQU: None
SPE: 135 miles a day (+40 SPE to riders of horse)
FLY: N
VAL: 600
PAY: 300
STR: 2
Ever-Night Behemoth
Description: The behemoth is a massive creature that looks like a rhinoceros with shaggy fur on its entire body and can gore an enemy with its horn and trample all those in its way. Its only weakness is its slow speed compared to a horse and although can travel far longer and faster than a human it does so not by much. However it can also carry great loads and is used in addition to charging the enemy, it carries heavy loads of goods down the roads of the Kingdom.
EQU: None
SPE: 120 miles a day (+20 SPE to riders of Behemoths)
FLY: N
VAL: 1600
PAY: 800
STR: 5
Small Dragon (Creature, small Dragon)
Description: A smaller dragon, recently hatched in comparison with Iregore the Wyrm who spawned them. Unable to use breath weapons, yet quite proficient in teeth and claw combat.
EQU: None
SPE: 500 miles a day
FLY: Y
VAL: 3200
PAY: 800
STR: 4

by Aelosia » Fri Jan 27, 2012 2:50 am
Tuthina wrote:War pick
Description: A militarised pick designed for penetrating armour.
Resources to make: Iron/Steel *1, Wood *1
Stats effected:
Iron: STR +1 (Double against armour), SPE -5
Steel: STR +2 (Double against armour), SPE -10
How's that?

by Aelosia » Fri Jan 27, 2012 2:59 am
Men of the Father:
Description: Born of the darkness of the barren caves of the deep North, these men use their dark magics to strike fear into their foes and summon the various demons of Ever-Night. They tend to look on the verge of death and are dressed in the deep blue signifying their belief in the Night Father and the King. A cloud of perpetual darkness swirls around these men and tend to chant their holiest of chants honoring the darkness and asking for its assistance. Only the most accomplished spell caster can achieve the title Son of the Father and only one caster can hold this position.
EQU: Experts Mage Staff +4 MAG, -5SPE, Advanced Mage Robes, +2 MAG, -5SPE
SPE: 90 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 2
MAG: 12
Resources Used:
25x Wood, 3x Gold, 1xSilver
Men of the father:
EQU: Experts Mage Staff +4 MAG, -5SPE, Advanced Mage Robes, +2 MAG, -5SPE
SPE: 90 miles a day
VAL: 5400 credits
PAY: 2700 credit
STR: 2
MAG: 12
Resources Used:
25x Wood, 3x Gold, 1xSilver
Followers of the Summer Queen:
Description: The direct opposite of the Men of the Father, they tend to focus on more healing magic though they can use some of their powers to blind their foes and even the strongest practitioners can wield the holy flame of summer. The ranks of the Followers of the Summer Queen are only women as they are the only ones that can understand the true mind of the Summer Queen. They tend to shimmer at all times and tend to get brighter the darker it becomes till at the darkest parts of the night they are sometimes confused for angels. The highest rank is that of the Holy Daughter and only one woman can hold it.
EQU: Experts Mage Staff +4 MAG, -5SPE, Basic Mage Robes +1 MAG, -5SPE, Advanced Mage Amulet +.5 MAG, -1SPE
SPE: 89 miles a day
VAL: 2000 credits
PAY: 1000 credit
STR: 3.5
MAG: 8.5
Resources Used:
25x Wood, 3.5x Gold, x.5 Silver

by Tuthina » Fri Jan 27, 2012 4:12 am
Aelosia wrote:Tuthina wrote:War pick
Description: A militarised pick designed for penetrating armour.
Resources to make: Iron/Steel *1, Wood *1
Stats effected:
Iron: STR +1 (Double against armour), SPE -5
Steel: STR +2 (Double against armour), SPE -10
How's that?
Not double, but +1. You need to base your weapon on the Wistval pick, and then modify its properties and VAL/PAY accordingly.
Don't double things, it is dangerous. You can make an anti armour pick instead of a anti shield pick, but don't make it double.
War pick
Description: A militarised pick designed for penetrating armour.
Resources to make: Iron/Steel *1, Wood *1
Stats effected:
Iron: STR +1 (+1 against armour), SPE -5
Steel: STR +2 (+1 against armour), SPE -10
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Aelosia » Fri Jan 27, 2012 5:02 am
Tuthina wrote:Aelosia wrote:
Not double, but +1. You need to base your weapon on the Wistval pick, and then modify its properties and VAL/PAY accordingly.
Don't double things, it is dangerous. You can make an anti armour pick instead of a anti shield pick, but don't make it double.
Eh, the example weapons in the list use double (or *1.5), but anyway.War pick
Description: A militarised pick designed for penetrating armour.
Resources to make: Iron/Steel *1, Wood *1
Stats effected:
Iron: STR +1 (+1 against armour), SPE -5
Steel: STR +2 (+1 against armour), SPE -10
How's that now? Though I ultimately used another weapon for my unit, so I might not use it for a while.
Advertisement
Return to International Incidents
Users browsing this forum: Democratic Poopland
Advertisement