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Lost Age OCC Discussion Thread [Former Ceaden Thread]

A staging-point for declarations of war and other major diplomatic events. [In character]

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Achesia
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Postby Achesia » Wed Jan 25, 2012 10:27 am

Marzarbul wrote:Hahaha, awesome. K well now my map and pop has been all fixed up I will now figure out my current PPC and stuff so I can figure out how many credits I start out with.


You start with 5,000,000 just like everyone else.

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Tuthina
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Postby Tuthina » Wed Jan 25, 2012 10:34 am

Ceaden wrote:I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.

Goooood. :twisted: Can I have that patch of land afterwards? :p
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
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Paddy O Fernature
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Postby Paddy O Fernature » Wed Jan 25, 2012 10:43 am

Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.
Last edited by Paddy O Fernature on Wed Jan 25, 2012 10:46 am, edited 1 time in total.

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Tuthina
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Postby Tuthina » Wed Jan 25, 2012 10:49 am

Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.

I believe the land claiming mechanism was different at first, if the straight borders and several old maps are any indication. As their lands are larger, I believe back then the starting population was larger in accordance to those lands.
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Durmatagno
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Postby Durmatagno » Wed Jan 25, 2012 10:53 am

Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.


It was, for me I was in a predefined plot, and I had already gotten done with all my calcs and instead of making us restart he let us keep what we had.
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Paddy O Fernature
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Postby Paddy O Fernature » Wed Jan 25, 2012 11:00 am

Tuthina wrote:
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.

I believe the land claiming mechanism was different at first, if the straight borders and several old maps are any indication. As their lands are larger, I believe back then the starting population was larger in accordance to those lands.


Just found this tucked away on one of the pages:


"All this being said, depending on your location with regards to water may increase or decrease this number. If you are near a major body of water (Ocean, sea, lake, major river) that is marked in blue you must measure the amount of coast line you have with regards to those in hundreds of meters. So say we have a tract of land with 500 miles of coast line then you will multiply your population you calculated earlier by a factor of 5. So 5*10,000=50,000 which is your official population. Now if the opposite happens and you are not near any body of water or have less that 100 miles of coast you then divide your population by ½ so 10,000/2=5,000. So when determining the location of your realm it is important to take water into consideration."

Not exactly sure why their is such a huge bonus given to people who hug the oceans, and this pretty much kills anyone who wants a plains or mountain dwelling people.

As it stands, I have to rethink my map claim, as my population is realistically too low to physically control my claim. And if I am understanding the Population Increase rules correctly, I really don't have a snowballs chance in hell of catching up to anyone within my lifetime.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
Mallorea and Riva should resign
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*

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Achesia
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Postby Achesia » Wed Jan 25, 2012 11:11 am

Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.


Its mostly due to the location you chose. The others chose locations with lots of coastline, the more coastline (water) you have the more population you have.

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Achesia
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Postby Achesia » Wed Jan 25, 2012 11:13 am

Paddy O Fernature wrote:
Tuthina wrote:I believe the land claiming mechanism was different at first, if the straight borders and several old maps are any indication. As their lands are larger, I believe back then the starting population was larger in accordance to those lands.


Just found this tucked away on one of the pages:


"All this being said, depending on your location with regards to water may increase or decrease this number. If you are near a major body of water (Ocean, sea, lake, major river) that is marked in blue you must measure the amount of coast line you have with regards to those in hundreds of meters. So say we have a tract of land with 500 miles of coast line then you will multiply your population you calculated earlier by a factor of 5. So 5*10,000=50,000 which is your official population. Now if the opposite happens and you are not near any body of water or have less that 100 miles of coast you then divide your population by ½ so 10,000/2=5,000. So when determining the location of your realm it is important to take water into consideration."

Not exactly sure why their is such a huge bonus given to people who hug the oceans, and this pretty much kills anyone who wants a plains or mountain dwelling people.

As it stands, I have to rethink my map claim, as my population is realistically too low to physically control my claim. And if I am understanding the Population Increase rules correctly, I really don't have a snowballs chance in hell of catching up to anyone within my lifetime.


You have a fine chance of catching up. Just expand once your intro is complete. You can expand over a larger area, conscript several hundred peasants for the time of you expansion, use them, when the expansion is done disband them.

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Paddy O Fernature
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Postby Paddy O Fernature » Wed Jan 25, 2012 11:19 am

Achesia wrote:
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.


Its mostly due to the location you chose. The others chose locations with lots of coastline, the more coastline (water) you have the more population you have.



Image

*New Map*
Last edited by Paddy O Fernature on Wed Jan 25, 2012 11:20 am, edited 1 time in total.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
Mallorea and Riva should resign
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*

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Durmatagno
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Postby Durmatagno » Wed Jan 25, 2012 11:41 am

Paddy O Fernature wrote:
Achesia wrote:
Its mostly due to the location you chose. The others chose locations with lots of coastline, the more coastline (water) you have the more population you have.



Image

*New Map*


..... Are you ignoring me?
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Paddy O Fernature
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Postby Paddy O Fernature » Wed Jan 25, 2012 11:46 am

Here is the latest Update to my upgrades list. Once again, a quick double check of the math/bonuses would be appreciated.

Starting Resources:

# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits

UPGRADES:
* Mine: 3,000 Wood , 500,000 credits
* Mine: 3,000 Wood , 500,000 credits
-+2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver ever game year-
(Total: 6k Wood, 1m Credits)

* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
(Total: 200 Wood, 400,000 Credits)

* Small Stone Walled Settlement: 100 Stone, 300,000 credits
(Total: 100 Stone, 300k Credits)

* Stone Roads: Enough To connect everything
(Total: TBD)

* Commercial Harbor: 1M VAL, 3000 Wood
- Generate additional +1 to your PPC, 2% regeneration of five resources.
(Total: 1M Credits, 3k Wood)

* Trade Post: 300,000 VAL, 1000 Wood
* Trade Post: 300,000 VAL, 1000 Wood
- Generate additional +1 to your PPC
(Total: 600k Credits, 2k Wood

Resources used total atm:
* 11,200 Wood
* 100 Stone
* 3.3M Credits

Immediate Benefits Per Game Year:
- +2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver
- +2 Additional PPC
- +2% regeneration of five resources Of My Choice (Can be combined with the above regen eration for +4% Of St, IR, Car, GD, SL)

Resources Left Over:

# of Stone: 1212.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 5,600
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
1.7M Credits

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
Mallorea and Riva should resign
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*

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Paddy O Fernature
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Postby Paddy O Fernature » Wed Jan 25, 2012 12:33 pm

Got the groundwork laid out for the Factbook. Will be updating it as more information/details become available.

viewtopic.php?f=23&t=161406

Trying really hard to get the check list completed, so I can take part in the quest. :)
Last edited by Paddy O Fernature on Wed Jan 25, 2012 12:46 pm, edited 1 time in total.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
Mallorea and Riva should resign
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*

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Achesia
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Postby Achesia » Wed Jan 25, 2012 1:24 pm

Paddy O Fernature wrote:Here is the latest Update to my upgrades list. Once again, a quick double check of the math/bonuses would be appreciated.

Starting Resources:

# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits

UPGRADES:
* Mine: 3,000 Wood , 500,000 credits
* Mine: 3,000 Wood , 500,000 credits
-+2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver ever game year-
(Total: 6k Wood, 1m Credits)

* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
(Total: 200 Wood, 400,000 Credits)

* Small Stone Walled Settlement: 100 Stone, 300,000 credits
(Total: 100 Stone, 300k Credits)

* Stone Roads: Enough To connect everything
(Total: TBD)

* Commercial Harbor: 1M VAL, 3000 Wood
- Generate additional +1 to your PPC, 2% regeneration of five resources.
(Total: 1M Credits, 3k Wood)

* Trade Post: 300,000 VAL, 1000 Wood
* Trade Post: 300,000 VAL, 1000 Wood
- Generate additional +1 to your PPC
(Total: 600k Credits, 2k Wood

Resources used total atm:
* 11,200 Wood
* 100 Stone
* 3.3M Credits

Immediate Benefits Per Game Year:
- +2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver
- +2 Additional PPC
- +2% regeneration of five resources Of My Choice (Can be combined with the above regen eration for +4% Of St, IR, Car, GD, SL)

Resources Left Over:

# of Stone: 1212.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 5,600
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
1.7M Credits


Well besides your stone roads it looks fine.

-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate.
-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.

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Itailian Maifias
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Postby Itailian Maifias » Wed Jan 25, 2012 1:28 pm

So yeah, finally finishing my epic charge in my introduction. Don't be afraid, I'll link it when it's done just so I can get some feedback on how awesome it is. :P

Also, I saw somewhere back around the multitude of numbers that made my head spin someone had a problem with one of my things. To be perfectly honest, has Achesia found out, if you want to fix it, TG me. It works much better :)

Also, Achesia, answer the TG's on Ceaden darnit :P
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" You hypocritical Venetian bastard "
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Achesia
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Postby Achesia » Wed Jan 25, 2012 1:32 pm

I am ceasing my claim to the peninsula to my north.... For now.

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Itailian Maifias
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Postby Itailian Maifias » Wed Jan 25, 2012 1:33 pm

Achesia wrote:I am ceasing my claim to the peninsula to my north.... For now.

Ah bugger, that was a good read.
The Kingdom of Hibernia [FT]| The Empire of Britain [E2] | The Kappan Dominion [SWG]
Your Local Peculiarity in the Southern Beta Quadrant
" You hypocritical Venetian bastard "
" Intentions pave a certain road, outcomes are what matter."
For Minnysota
Come here ya' Frenchie. The only Viking fan I ever liked.
For Reformed Britannia
Remember, remember the Plight of Sir Roberts
For Gibet
Vorwärts Für Immer

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Achesia
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Founded: Sep 26, 2009
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Postby Achesia » Wed Jan 25, 2012 1:37 pm

Itailian Maifias wrote:
Achesia wrote:I am ceasing my claim to the peninsula to my north.... For now.

Ah bugger, that was a good read.


Yeah, It was fun but I had a few reasons:

A) As your fearless leader I dont want to get ahead of myself and be super huge while ya'll are just starting so Im gonna slow down and set the example.

B) I want to do some things different with it.

C) I am going to reorganize my military.

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Durmatagno
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Postby Durmatagno » Wed Jan 25, 2012 3:30 pm

Achesia wrote:
Itailian Maifias wrote:Ah bugger, that was a good read.


Yeah, It was fun but I had a few reasons:

A) As your fearless leader I dont want to get ahead of myself and be super huge while ya'll are just starting so Im gonna slow down and set the example.

B) I want to do some things different with it.

C) I am going to reorganize my military.


Yes, gives me a chance to catch up....... I mean good for you
When we lose one we love, our bitterest tears are called forth by the memory of hours when we loved not enough. - Maurice Maeterlinck

There is a sacredness in tears. They are not the mark of weakness, but of power. They speak more eloquently than ten thousand tongues. They are the messengers of overwhelming grief, of deep contrition, and of unspeakable love. - Washington Irving

It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get. - Confucius

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Aelosia
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Postby Aelosia » Wed Jan 25, 2012 4:20 pm

Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.


Noone can start with more than 8,somethingk. Realistically. I still think we could get you 2,500x1,5 due to coastline. Your problem is the last of water. I think the desert people is right now as low as yours, for the same reason.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

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Aelosia
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Founded: Antiquity
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Postby Aelosia » Wed Jan 25, 2012 4:21 pm

Ceaden wrote:
Tuthina wrote:That seems reasonable. I will try to complete my intro before the sun dies out. :lol:

P.S. Can you change the representation colour of Sabyeman into #22B14C? The current light green hurts my eyes. Also, I found that Sabyema is indeed smaller than 10,000 sq. mi. (It's around 7,000 if I am correct) Therefore, if Wistvallen is indeed lost, can I claim its desert region too as starting territory. If I am correct, the size of both combined should be about 10,000 sq. mi. :)


I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.


I would suggest you delete his claim but not his nation.
My ratings in the top 100:
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Lowest Unemployment Rates
Aelosia is ranked 12th in the world for Largest Defense Forces
Aelosia is ranked 13th in the world for Most Scientifically Advanced
Aelosia is ranked 20th in the world for Most Cultured
Aelosia is ranked 24th in the world for Most Subsidized Industry
Aelosia is ranked 25th in the world for Fastest-Growing Economies
Aelosia is ranked 38th in the world for Largest Public Transport Department
Aelosia is ranked 42th in the world for Largest Publishing Industry
Aelosia is ranked 51th in the world for Largest Information Technology Sector
Aelosia is ranked 61th in the world for Largest Arms Manufacturing Sector

Factbook so far.

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Tuthina
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Posts: 4948
Founded: Jun 14, 2011
Ex-Nation

Postby Tuthina » Wed Jan 25, 2012 4:28 pm

Aelosia wrote:
Ceaden wrote:
I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.


I would suggest you delete his claim but not his nation.

He just replied that he is coming back, so maybe we can wait a bit longer?

Also, my intro is going steady. :D
Call me Reno.
14:54:02 <Lykens> Explain your definition of Reno.

11:47 <Swilatia> Good god, copy+paste is no way to build a country!

03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
Rated as Class A: Environmental Utopia by Namor People's Rating Department
Rated as Human Rights Haven (7/10) by Namor People's Rating Department
Rated as Partially Free (4/10) by Namor People's Rating Department
Rated as Post-Industrial Nation (48 000 thousands of metric tons of carbon annually) by Syleruian Carbon Output Index
Rated as Category B by Edenist Travel Advisory Guide

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Ceaden
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Posts: 372
Founded: Dec 18, 2011
Ex-Nation

Postby Ceaden » Wed Jan 25, 2012 4:31 pm

Aelosia wrote:
Ceaden wrote:
I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.


I would suggest you delete his claim but not his nation.


Yeah hes coming back so he shall be staying.
Administration for the Ceaden PT Fantasy World

Achesia Not any more! At least for now.

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Ceaden
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Posts: 372
Founded: Dec 18, 2011
Ex-Nation

Postby Ceaden » Wed Jan 25, 2012 4:35 pm

Aelosia wrote:
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.

I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.


Noone can start with more than 8,somethingk. Realistically. I still think we could get you 2,500x1,5 due to coastline. Your problem is the last of water. I think the desert people is right now as low as yours, for the same reason.


Well the way he changed his map gives him allot more coastline and allot more population.
Administration for the Ceaden PT Fantasy World

Achesia Not any more! At least for now.

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Marzarbul
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Founded: Mar 22, 2011
Ex-Nation

Postby Marzarbul » Wed Jan 25, 2012 6:09 pm

Starting Resources
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits
Focused Map showing improvements: http://i1222.photobucket.com/albums/dd4 ... tled-1.jpg
Realm Improvements:
Medium Stone Walled Settlement 200 Stone, 500k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Wooden Outposts x7 175 Wood 70k
Small Stone Fortress x2 100 Stone 150k
Medium Stone Fortress 100 Stone 125k
Mine 3,000 Wood 500k
Commercial Harbor 3,000 Wood 1 Million
Stone Roads 320 Stone 320k

Resources Used Total:
1,020 Stone
6,175 Wood
3,565,000
Immediate Benefits Per Game Year:
+1% regeneration of starting Stone, Iron, Carbon, Gold, and Silver for Mine
Generate additional +1 to your PPC, 2% regeneration of five resources for Commercial Harbor
+3.2 PPC for Roads
+.9 PPC for three Castles and three Fortified Settlements
Remaining Resources:
# of Stone: 292.5
# of Iron: 2,100
# of Steel: 0
# of Carbon: 420
# of Wood: 10,625
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
Total Credits Left: 1,435,000
PPC & GDP/Tax:
-450 Miles of Coastline= +11.25
-4,419 Miles of Gray= +4.41
-2,880 Miles of Dark Tan= +2.16
-1447 Miles of Light Tan= +.36
-1254 Miles of Green= +.25
PPC Terrain Bonuses= +18.43
+5.1 PPC for Building Bonuses

Total PPC= 23.53
Total GDP=264,712.5
Tax=10%
Tax Amount= 1,125 Credits

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Ceaden
Chargé d'Affaires
 
Posts: 372
Founded: Dec 18, 2011
Ex-Nation

Postby Ceaden » Wed Jan 25, 2012 7:09 pm

Marzarbul wrote:Starting Resources
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits
Focused Map showing improvements: http://i1222.photobucket.com/albums/dd4 ... tled-1.jpg
Realm Improvements:
Medium Stone Walled Settlement 200 Stone, 500k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Wooden Outposts x7 175 Wood 70k
Small Stone Fortress x2 100 Stone 150k
Medium Stone Fortress 100 Stone 125k
Mine 3,000 Wood 500k
Commercial Harbor 3,000 Wood 1 Million
Stone Roads 320 Stone 320k

Resources Used Total:
1,020 Stone
6,175 Wood
3,565,000
Immediate Benefits Per Game Year:
+1% regeneration of starting Stone, Iron, Carbon, Gold, and Silver for Mine
Generate additional +1 to your PPC, 2% regeneration of five resources for Commercial Harbor
+3.2 PPC for Roads
+.9 PPC for three Castles and three Fortified Settlements
Remaining Resources:
# of Stone: 292.5
# of Iron: 2,100
# of Steel: 0
# of Carbon: 420
# of Wood: 10,625
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
Total Credits Left: 1,435,000
PPC & GDP/Tax:
-450 Miles of Coastline= +11.25
-4,419 Miles of Gray= +4.41
-2,880 Miles of Dark Tan= +2.16
-1447 Miles of Light Tan= +.36
-1254 Miles of Green= +.25
PPC Terrain Bonuses= +18.43
+5.1 PPC for Building Bonuses

Total PPC= 23.53
Total GDP=264,712.5
Tax=10%
Tax Amount= 1,125 Credits


Looks good!

-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate.

-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.
Last edited by Ceaden on Wed Jan 25, 2012 7:09 pm, edited 1 time in total.
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