Marzarbul wrote:Hahaha, awesome. K well now my map and pop has been all fixed up I will now figure out my current PPC and stuff so I can figure out how many credits I start out with.
You start with 5,000,000 just like everyone else.
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by Achesia » Wed Jan 25, 2012 10:27 am
Marzarbul wrote:Hahaha, awesome. K well now my map and pop has been all fixed up I will now figure out my current PPC and stuff so I can figure out how many credits I start out with.

by Tuthina » Wed Jan 25, 2012 10:34 am
Ceaden wrote:I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.

14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Paddy O Fernature » Wed Jan 25, 2012 10:43 am

by Tuthina » Wed Jan 25, 2012 10:49 am
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Durmatagno » Wed Jan 25, 2012 10:53 am
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.

by Paddy O Fernature » Wed Jan 25, 2012 11:00 am
Tuthina wrote:Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.
I believe the land claiming mechanism was different at first, if the straight borders and several old maps are any indication. As their lands are larger, I believe back then the starting population was larger in accordance to those lands.

by Achesia » Wed Jan 25, 2012 11:11 am
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.

by Achesia » Wed Jan 25, 2012 11:13 am
Paddy O Fernature wrote:Tuthina wrote:I believe the land claiming mechanism was different at first, if the straight borders and several old maps are any indication. As their lands are larger, I believe back then the starting population was larger in accordance to those lands.
Just found this tucked away on one of the pages:
"All this being said, depending on your location with regards to water may increase or decrease this number. If you are near a major body of water (Ocean, sea, lake, major river) that is marked in blue you must measure the amount of coast line you have with regards to those in hundreds of meters. So say we have a tract of land with 500 miles of coast line then you will multiply your population you calculated earlier by a factor of 5. So 5*10,000=50,000 which is your official population. Now if the opposite happens and you are not near any body of water or have less that 100 miles of coast you then divide your population by ½ so 10,000/2=5,000. So when determining the location of your realm it is important to take water into consideration."
Not exactly sure why their is such a huge bonus given to people who hug the oceans, and this pretty much kills anyone who wants a plains or mountain dwelling people.
As it stands, I have to rethink my map claim, as my population is realistically too low to physically control my claim. And if I am understanding the Population Increase rules correctly, I really don't have a snowballs chance in hell of catching up to anyone within my lifetime.

by Paddy O Fernature » Wed Jan 25, 2012 11:19 am
Achesia wrote:Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.
Its mostly due to the location you chose. The others chose locations with lots of coastline, the more coastline (water) you have the more population you have.


by Durmatagno » Wed Jan 25, 2012 11:41 am

by Paddy O Fernature » Wed Jan 25, 2012 11:46 am

by Paddy O Fernature » Wed Jan 25, 2012 12:33 pm


by Achesia » Wed Jan 25, 2012 1:24 pm
Paddy O Fernature wrote:Here is the latest Update to my upgrades list. Once again, a quick double check of the math/bonuses would be appreciated.
Starting Resources:
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits
UPGRADES:
* Mine: 3,000 Wood , 500,000 credits
* Mine: 3,000 Wood , 500,000 credits
-+2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver ever game year-
(Total: 6k Wood, 1m Credits)
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
(Total: 200 Wood, 400,000 Credits)
* Small Stone Walled Settlement: 100 Stone, 300,000 credits
(Total: 100 Stone, 300k Credits)
* Stone Roads: Enough To connect everything
(Total: TBD)
* Commercial Harbor: 1M VAL, 3000 Wood
- Generate additional +1 to your PPC, 2% regeneration of five resources.
(Total: 1M Credits, 3k Wood)
* Trade Post: 300,000 VAL, 1000 Wood
* Trade Post: 300,000 VAL, 1000 Wood
- Generate additional +1 to your PPC
(Total: 600k Credits, 2k Wood
Resources used total atm:
* 11,200 Wood
* 100 Stone
* 3.3M Credits
Immediate Benefits Per Game Year:
- +2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver
- +2 Additional PPC
- +2% regeneration of five resources Of My Choice (Can be combined with the above regen eration for +4% Of St, IR, Car, GD, SL)
Resources Left Over:
# of Stone: 1212.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 5,600
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
1.7M Credits

by Itailian Maifias » Wed Jan 25, 2012 1:28 pm



by Itailian Maifias » Wed Jan 25, 2012 1:33 pm
Achesia wrote:I am ceasing my claim to the peninsula to my north.... For now.

by Achesia » Wed Jan 25, 2012 1:37 pm

by Durmatagno » Wed Jan 25, 2012 3:30 pm
Achesia wrote:Itailian Maifias wrote:Ah bugger, that was a good read.
Yeah, It was fun but I had a few reasons:
A) As your fearless leader I dont want to get ahead of myself and be super huge while ya'll are just starting so Im gonna slow down and set the example.
B) I want to do some things different with it.
C) I am going to reorganize my military.

by Aelosia » Wed Jan 25, 2012 4:20 pm
Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.

by Aelosia » Wed Jan 25, 2012 4:21 pm
Ceaden wrote:Tuthina wrote:That seems reasonable. I will try to complete my intro before the sun dies out.![]()
P.S. Can you change the representation colour of Sabyeman into #22B14C? The current light green hurts my eyes. Also, I found that Sabyema is indeed smaller than 10,000 sq. mi. (It's around 7,000 if I am correct) Therefore, if Wistvallen is indeed lost, can I claim its desert region too as starting territory. If I am correct, the size of both combined should be about 10,000 sq. mi.
I TGed Whist and said it was his last TG warning, so If I dont hear back from him I will delete his claim since he never completed his intro.

by Tuthina » Wed Jan 25, 2012 4:28 pm
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Ceaden » Wed Jan 25, 2012 4:35 pm
Aelosia wrote:Paddy O Fernature wrote:Thank you for clearing that up and helping with the population calculation. Really do wish I had a better starting population, (Not sure exactly how I got 2.5k and others are getting 10k+ starting) as that number seems really low, considering I can build one Small Wooden Walled Settlement and fit my entire population inside.
I really may have to rethink my map outline, as it could taker me months RL time to even get a viable population going.
Noone can start with more than 8,somethingk. Realistically. I still think we could get you 2,500x1,5 due to coastline. Your problem is the last of water. I think the desert people is right now as low as yours, for the same reason.

by Marzarbul » Wed Jan 25, 2012 6:09 pm

by Ceaden » Wed Jan 25, 2012 7:09 pm
Marzarbul wrote:Starting Resources
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits
Focused Map showing improvements: http://i1222.photobucket.com/albums/dd4 ... tled-1.jpg
Realm Improvements:
Medium Stone Walled Settlement 200 Stone, 500k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Small Stone Walled Settlement 100 Stone 300k
Wooden Outposts x7 175 Wood 70k
Small Stone Fortress x2 100 Stone 150k
Medium Stone Fortress 100 Stone 125k
Mine 3,000 Wood 500k
Commercial Harbor 3,000 Wood 1 Million
Stone Roads 320 Stone 320k
Resources Used Total:
1,020 Stone
6,175 Wood
3,565,000
Immediate Benefits Per Game Year:
+1% regeneration of starting Stone, Iron, Carbon, Gold, and Silver for Mine
Generate additional +1 to your PPC, 2% regeneration of five resources for Commercial Harbor
+3.2 PPC for Roads
+.9 PPC for three Castles and three Fortified Settlements
Remaining Resources:
# of Stone: 292.5
# of Iron: 2,100
# of Steel: 0
# of Carbon: 420
# of Wood: 10,625
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
Total Credits Left: 1,435,000
PPC & GDP/Tax:
-450 Miles of Coastline= +11.25
-4,419 Miles of Gray= +4.41
-2,880 Miles of Dark Tan= +2.16
-1447 Miles of Light Tan= +.36
-1254 Miles of Green= +.25
PPC Terrain Bonuses= +18.43
+5.1 PPC for Building Bonuses
Total PPC= 23.53
Total GDP=264,712.5
Tax=10%
Tax Amount= 1,125 Credits
-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate.
-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.
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