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by Paddy O Fernature » Tue Jan 24, 2012 10:42 pm

by Tuthina » Wed Jan 25, 2012 1:48 am
Achesia wrote:Yeah deserts stand to do that to you. However idk if Wistval is still with us. So he may disappear and you may be able to expand into some better land. Make sure to post all of your economic info in the Ledger thread.
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Aelosia » Wed Jan 25, 2012 4:09 am
Humanoid (1):
Description: Standard two legged, two arms, one head creature.
EQU: None
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 1
Lamia (Creature?)
Description: Half-woman half-snake sentient predators that roams the desert for victims. Known to be swift and deadly.
EQU: None
SPE: 200 miles a day (desert terrain), 80 miles a day (other terrains)
FLY: N
VAL: 400
PAY: 200
STR: 1
MAG: 1
Fariselian Maethor (Elf Soldier):
Description: Standard line soldier in the Fariselian Guard. They are professional soldiers, having trained by centuries in the arts of war.
EQU: None
SPE: 110 miles a day
VAL: 450 credits
PAY: 225 credits
STR: 1.5
Human:
Description: Standard two legged, two arms, one headed creature.
EQU:
SPE: 100 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1
Tarean:
Description: Two legged, two arms, one headed creature, with blue or green skin, blunt or sharp spikes down the spine depending on gender, averages six foot eight and typically very muscular and fast. Lacks in numbers, nearly endangered race for the past millennium.
EQU:
SPE: 130 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 2
Avalonian Fyrd (Human)
Description: Militia and Peasants conscripted to fight under the crown.
EQU: Avalon War Axe (+2 STR, -10 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 80 miles a day
VAL: 200 credits
PAY: 50 credit
STR: 3
Resources needed: 2x Iron, 2x Wood

by Aelosia » Wed Jan 25, 2012 4:23 am
Durmatagno wrote:Species Name: Grey Ganaloid
Family: Mammals
Technology Level: Grey Ganaloids use Mousterian tools, the tools neanderthals and humans used in europe around 50,000 years ago, stone or bone spears, axes, clubs, and the like.
Average Height: Five foot seven inches
Average Length: four foot one inch (not counting tail), tail makes eight feet, and thats not counting the six inch spike on the end of the tail.
Legs and arrangement: Grey Ganaloid have three legs, two at the front serving as the main form of movement, and one more at the base of the tail, serving to making running bounds and give massive jumps, the back leg has two sets of bones and is really two legs fused together, the third rear leg is kept off the ground when relaxed, walking, or just running with no leaps or bounds in the stride. The feet have eight toes, forming a circle that wraps around rocks, branches, and other materials in a solid grip that most of the time requires breaking bones to break.
Arms and Hands: Two arms come out of the side of the creature, just on top of the legs and end in six fingered hands (One finger on each hand is a thumb), on the end of the six fingers and eight toes are short, strong claws that while sharp, serve more for climbing, digging, and gripping than slashing and killing.
Speed: Relatively fast for something it's size, Grey Ganaloids run an average of forty-two miles-per-hour, and can go like this for an hour or two, this in thanks to it having three hearts and two pairs of longs, ensuring a constant supply of oxygen to the muscles and ensuring that none of the hearts overwork themselves.
Diet: The Long head of the Grey Ganaloid is filled with 64 teeth, twice that of your average human, and the front half are all for eating meat, being sharp and serrated, while the back teeth are for grinding plants and bones, making the Grey Ganaloid a Omnivore with a preference to meat.
Appearnce: The Grey Ganaloid is a mammal covered in short fur thats most commonly grey and sometimes brown, black, or white. The head is an odd arrangement containing six eyes, giving it 360 vision that includes the skies above it.
Numbers: Grey Ganaloids group together int ribes of 25-250 average, sometimes reaching 500 or more, and aren't nomadic, once they have a location, they stay there until they are forced to move. When hunting, they move out in groups of 3-20, at least one member has a spear, and one a bow, usually just a bendy branch with animal sinew strung across it, giving them limited but effective ranges.
Tail: The rail is 3'11" ending at the base of a boney spike, wich adds another six inches to the animals length, the tail is thing with small bones in it, making it fast and whiplike, while the protruding bone is a barbed spike, used to rip the throats off of prey and predators.
Jumping: Then the rear leg is used for jumping, it jumps 50 feet straight up and 40 feet straight, from a resting postion, giving them running bounds of 120 feet or more, the front legs absorbing the shock of impact, or pushing it on whatever they are attacking, knocking them over and breaking bones.
Life Span: 30-40 years, a childhood of about seven, raised in a "litter" of about three "Cubs", and born live, not laid in an egg.
Habitat: Grey Ganaloids are extremely adaptable, and have managed to move into most habitats. However, they are most commonly found on plains and Savannahs.[/spoiler]

by Aelosia » Wed Jan 25, 2012 4:41 am
Paddy O Fernature wrote:Ok... so here is the quick rundown of what I would like to upgrade. I will not add these to the map yet, as I would like this to be checked for accuracy as I am still learning the math curve here.
Starting Resources:
# of Stone: 1312.5
# of Iron: 2100
# of Steel: 0
# of Carbon: 420
# of Wood: 16800
# of Gold: 262.5
# of Silver: 420
# of Oils: 3150
5,000,000 Credits
UPGRADES:
* Mine: 3,000 Wood , 500,000 credits
* Mine: 3,000 Wood , 500,000 credits
-+2% regeneration of starting Stone, Iron, Carbon, Gold, and Silver ever game year-
(Total: 6k Wood, 1m Credits)
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
* Small Wooden Walled Settlement: 100 Wood, 200,000 credits
(Total: 200 Wood, 400,000 Credits)
* Small Stone Walled Settlement: 100 Stone, 300,000 credits
(Total: 100 Stone, 300k Credits)
* Stone Roads: Enough To connect everything
(Total: TBD)
Resources used total atm:
* 6,200 Wood
* 100 Stone
* 1.7M Credits
Now, I have looked through the rule sets a couple of times, and I know I am missing it somehow, but what is VAL? Would like to throw some ports and markets in this mix, but can't cause I am unsure what VAL is and if I have enough lol.


by Tuthina » Wed Jan 25, 2012 4:46 am
Aelosia wrote:You can, of course, try to get more powerful creatures by increments o the credits needed to pay and upkeep your units. For example, and I pick this one because I like it a lot:Lamia (Creature?)
Description: Half-woman half-snake sentient predators that roams the desert for victims. Known to be swift and deadly.
EQU: None
SPE: 200 miles a day (desert terrain), 80 miles a day (other terrains)
FLY: N
VAL: 400
PAY: 200
STR: 1
MAG: 1
And that's from a new player. Tuthina had a great idea, a race of people with innate magical ability. He added MAG 1 to his basic unit for an increased cost. (I'd say you should crop your speed in deserts to 150 instead of 200, OR crop the "other terrains" speed to 60 in order to balance it a little bit more, but you had a great idea there). I will convince talk to Ceaden about raises giving the entire STR to 1 instead of .5, as math is eaiser and almost you guys have done so. for example, raising MAG to 1 would cost 2 cost increments and not just one.
Thank you for checking the whole things, it certainly requires a lot of works!14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Aelosia » Wed Jan 25, 2012 4:51 am
Marzarbul wrote:Caststar “Nation” Name: The Kingdom of Ever-night
Demonym: Its people are called Darkens or the men of Ever-night
Race: Humans
Languages: The Old Tongue and the Queens Speech
Religion: There are two main religious practices within Ever-night, the first follows the Deity called Night Father and the second follows the Summer Queen and this sort of practice comes from the founding of the Kingdom in centuries past. Both were ancient rulers that personified the two extremes of Ever-night, its long and brutal winters and its equal but short summer respites.
Government Type: Monarchy with an advisory High Council composed of various noble men.
Head of State: High King Belaric Stormbrow and his Wife Ferelda of the Shimmering Heights
Seat of Power: The City of the Weeping Chasm
Currency: The Even-Star
RL Fluency in English: I was born and raised in the United States with it but have been known to make a minor mistake or two in grammar and spelling but try to edit any such things out when spotted.
Example of previous RP: viewtopic.php?f=5&t=148553
RL Age: I do not feel terribly comfortable with giving out my age but suffice to say I am currently a junior in college and can consume alcoholic beverages legally.
Population: Until I get my land settled this is N/A
Military Size: Same with the population
Where you wish to place your land plot:I have no idea how to post my claim on here using paint and etc. so I would like to claim the thin, most northern part of land where currently Icu is, stretching from its tip down to the large river separating it from the mainland. But if it is too large then some piece of it would be fine.
Why you wish to join: I enjoy writing in the PT fantasy world though many of my former Rp experiences in the department never last very long. I am hoping that with the well thought out details and the fact that this is still running perhaps it will last long enough for me to justify putting the work into it and the faction I play.
Comment: Also I am terrible confused in regards to the resource system and wish for some help seeing as I applied just recently to Caststar and was told to come here now. Also I was wondering if the nation of Icu was still an active member and if so I would like to change my land claim so the mass of land jutting out to the left of Hjaalmarch.

by Marzarbul » Wed Jan 25, 2012 5:18 am

by Achesia » Wed Jan 25, 2012 6:06 am
Tuthina wrote:Achesia wrote:Yeah deserts stand to do that to you. However idk if Wistval is still with us. So he may disappear and you may be able to expand into some better land. Make sure to post all of your economic info in the Ledger thread.
Eh, it's desert, so that is to be expected. I would love to expand into the desert that Wistval holds, though, so is it possible for you to ask if he is still around?
P.S. Just filled in the ledger. The military receive a big axe to balance the budget. I will post the military list later.
-Edit focus map (given by staff) with improvements you wish to make on your land.
-Submit list of improvements with focus map (settlements, fortifications, roads, etc)
-Submit your GDP, PPC, and Tax Rate. Make sure to post in ledger
-Begin Intro RP
-Create Fact book
-Declare your military on the Forces Declaration page, with complete stats of all units.
-Complete Intro RP.

by Achesia » Wed Jan 25, 2012 6:10 am
Marzarbul wrote:230+136+546+378+168+378+99+493+456+360+400=3644 Grey
378+18+170+204+184=954 Green
320+370+252+138+300=1380 Dark Tan
130+65+352+80+120+200=947 Light Tan
Here are my measuring stats as best as I could get them for my map, and the total does not come up to 10,000 squares but around 6925. I was wondering if I should try and eyeball which terrain should have more or something so that my numbers equal out to 10,000 or leave it at that.

by Achesia » Wed Jan 25, 2012 8:07 am
Kesou wrote:Despite my initial convictions to stay away from this more complicate community, consider this a tag whilst I run through the system. I may apply after all.

by Ceaden » Wed Jan 25, 2012 8:23 am

by Ceaden » Wed Jan 25, 2012 8:30 am

by Aelosia » Wed Jan 25, 2012 8:41 am
Ceaden wrote:@ Paddy O: Here is your focus map.
For your population here is what I figured for it: 100x100=10,000/4=2,500*1= 2,500 Population You don't have enough coast to get a multiplier but you still end up with a decent amount.

by Achesia » Wed Jan 25, 2012 8:45 am
Aelosia wrote:Ceaden wrote:@ Paddy O: Here is your focus map.
For your population here is what I figured for it: 100x100=10,000/4=2,500*1= 2,500 Population You don't have enough coast to get a multiplier but you still end up with a decent amount.
I messed up the calculation looking at the wrong map with tons of coastline, I guess....

by Tuthina » Wed Jan 25, 2012 8:51 am
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Achesia » Wed Jan 25, 2012 9:39 am
Tuthina wrote:
Even though I am still a loooong way from completing my intro (I updated it a bit, too, introducing some characters, so check it out of anyone is interested!), I would like to ask how quests work, exactly? Is it the act of an entire country (to save someone, or something), or it focus more on the heroes (which was stated to be the one shaping history). If the latter is true, did that mean we have to create our own heroes (and their sidekicks) to solve the quest, RPG-style?

by Tuthina » Wed Jan 25, 2012 9:42 am
Achesia wrote:
Basicly quests will have their own requirements such as STR limits on how many forces you intend to bring. Sometimes they will have STR requirements enough for an army or as little as a hero or two. Quests will mainly be story telling with objectives for the participants to do together or not if they choose. (Its obviously easier to do it together, BUT sometimes there can only be one winner, or even multi victors.
We will deff do more quests after the first one is complete. It will be a staple of Ceaden.

14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority

by Marzarbul » Wed Jan 25, 2012 10:11 am

by Achesia » Wed Jan 25, 2012 10:18 am

by Ceaden » Wed Jan 25, 2012 10:24 am
Marzarbul wrote:230+136+546+378+168+378+99+493+456+360+400+775=4419 Grey
378+18+170+204+184+300=1254 Green
320+370+252+138+300+1500=2880 Dark Tan
130+65+352+80+120+200+500=1447 Light Tan
Ten thousand exactly is what I came up with here. Since my borders were expanding slightly I gained some more coastline so instead of 350 miles of coastline the new number I came up with came to: 350+250=600. As soon as these numbers are confirmed then I will re-do my population numbers and all that other good stuff!

by Ceaden » Wed Jan 25, 2012 10:25 am
Tuthina wrote:Achesia wrote:
Basicly quests will have their own requirements such as STR limits on how many forces you intend to bring. Sometimes they will have STR requirements enough for an army or as little as a hero or two. Quests will mainly be story telling with objectives for the participants to do together or not if they choose. (Its obviously easier to do it together, BUT sometimes there can only be one winner, or even multi victors.
We will deff do more quests after the first one is complete. It will be a staple of Ceaden.
That seems reasonable. I will try to complete my intro before the sun dies out.![]()
P.S. Can you change the representation colour of Sabyeman into #22B14C? The current light green hurts my eyes. Also, I found that Sabyema is indeed smaller than 10,000 sq. mi. (It's around 7,000 if I am correct) Therefore, if Wistvallen is indeed lost, can I claim its desert region too as starting territory. If I am correct, the size of both combined should be about 10,000 sq. mi.
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